Skripta koju koristim:Balkan Underground
Detaljan opis problema: Ja sam sredjivao nesto oko mog GM-a (oko ovih errora sto je pokazalo nista nisam dirao) i sredjivao neke skinove .. mjestio bandi i kad sam compile ono mi izbaci 24 errora
Dio skripte:
Evo mali dio...
SafeGivePlayerMoney(i, value);
BizzInfo[bizid][bTill] -= value;
}
}
return 1;
}
public ExtortionSBiz(bizid, money)
{
new string[256];
format(string, sizeof(string), "Niko");
if(strcmp(SBizzInfo[bizid][sbExtortion],string, true ) == 0 )
{
return 0;
}
foreach (Player, i)
{
new name[MAX_PLAYER_NAME];
new wstring[MAX_PLAYER_NAME];
GetPlayerName(i, name, sizeof(name));
format(string, sizeof(string), "%s", name);
strmid(wstring, string, 0, strlen(string), 255);
if(strcmp(SBizzInfo[bizid][sbExtortion] ,wstring, true ) == 0 )
{
new value = money / 100;
value = value * 10;
SafeGivePlayerMoney(i, value);
SBizzInfo[bizid][sbTill] -= value;
}
}
return 1;
}
public PreparePaintball()
{
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech ce poceti za 20 sekundi.");
}
}
SetTimer("StartPaintball", 20000, 0);
return 1;
}
public StartPaintball()
{
PaintballRound = 1;
StartingPaintballRound = 0;
PaintballWinner = 999;
PaintballWinnerKills = 0;
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SafeResetPlayerWeapons(i);
SafeGivePlayerWeapon(i, 29, 999);
TogglePlayerControllable(i, 1);
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech je poceo, ostalo je jos 4 minuta.");
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
}
}
SetTimer("PaintballEnded", 240000, 0);
return 1;
}
a evo sta pokazuje C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2056) : error 004: function "SafeGivePlayerMoney" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2082) : error 004: function "SafeGivePlayerMoney" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2112) : error 004: function "SafeResetPlayerWeapons" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2113) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2137) : error 004: function "SafeResetPlayerWeapons" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2229) : error 004: function "IsACopCar" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2240) : error 004: function "IsNgCar" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2251) : error 004: function "IsNpcVehicle" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2262) : error 004: function "IsAnAmbulance" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2265) : error 004: function "SetPlayerCriminal" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2267) : error 004: function "IsATank" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2270) : error 004: function "SetPlayerCriminal" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2386) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2390) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2401) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2413) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2417) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2429) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2433) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2437) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2441) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2445) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2449) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2453) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2457) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2461) : error 004: function "PlayerToPoint" is not implemented
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
Zaboravio si negdje zatvoriti zagradu "}".
Upamti: Broj otvorenih i zatvorenih zagrada "{" i "}" uvijek mora biti jednak.
i drugi puta pokusaj koristiti code.
Pa nzm :S .. Ako moze da ti nekako send to pa ti ako mozes da sredis .. necu celi GM samo cu ti send to sta nije u redu .. Jer moze >?
Citat: NikolaTodorko poslato Februar 20, 2011, 23:42:28 POSLE PODNE
Pa nzm :S .. Ako moze da ti nekako send to pa ti ako mozes da sredis .. necu celi GM samo cu ti send to sta nije u redu .. Jer moze >?
to si me vec pitao u PM, pa sam ti rekao da postas ovdje linije na kojima ti javlja error, pa da vidim u cem si pogrijesio
new SafeGivePlayerMoney(i, value);
BizzInfo[bizid][bTill] -= value;
}
}
return 1;
}
public ExtortionSBiz(bizid, money)
{
new string[256];
format(string, sizeof(string), "Niko");
if(strcmp(SBizzInfo[bizid][sbExtortion],string, true ) == 0 )
{
return 0;
}
foreach (Player, i)
{
new name[MAX_PLAYER_NAME];
new wstring[MAX_PLAYER_NAME];
GetPlayerName(i, name, sizeof(name));
format(string, sizeof(string), "%s", name);
strmid(wstring, string, 0, strlen(string), 255);
if(strcmp(SBizzInfo[bizid][sbExtortion] ,wstring, true ) == 0 )
{
new value = money / 100;
value = value * 10;
SafeGivePlayerMoney(i, value);
SBizzInfo[bizid][sbTill] -= value;
}
}
return 1;
}
public PreparePaintball()
{
foreach (Player, i)
{
if(PlayerPaintballing
!= 0)
{
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech ce poceti za 20 sekundi.");
}
}
SetTimer("StartPaintball", 20000, 0);
}
return 1;
}
public StartPaintball()
{
PaintballRound = 1;
StartingPaintballRound = 0;
PaintballWinner = 999;
PaintballWinnerKills = 0;
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SafeResetPlayerWeapons(i);
SafeGivePlayerWeapon(i, 29, 999);
TogglePlayerControllable(i, 1);
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech je poceo, ostalo je jos 4 minuta.");
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
}
}
SetTimer("PaintballEnded", 240000, 0);
}
return 1;
}
public PaintballEnded()
{
new string[256];
new name[MAX_PLAYER_NAME];
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
if(IsPlayerConnected(PaintballWinner))
{
GetPlayerName(PaintballWinner, name, sizeof(name));
format(string,sizeof(string), "** %s je osvojio mech sa %d ubistava **",name,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
SafeResetPlayerWeapons(i);
PlayerPaintballing = 0;
SetPlayerPos(i, SBizzInfo[10][sbEntranceX],SBizzInfo[10][sbEntranceY],SBizzInfo[10][sbEntranceZ]);
}
}
AnnouncedPaintballRound = 0;
PaintballRound = 0;
}
return 1;
}
public PrepareKarting()
{
foreach (Player, i)
{
if(PlayerKarting != 0 && PlayerInKart != 0)
{
CP = 9;
SetPlayerCheckpoint(i,2308.3540,-2354.0039,12.6842,8.0);
SendClientMessage(i, COLOR_YELLOW, "Kart Race will start in 20 seconds, go to the starting line.");
}
}
SetTimer("StartKarting", 20000, 0);
return 1;
}
public StartKarting()
{
KartingRound = 1;
StartingKartRound = 0;
EndingKartRound = 0;
FirstKartWinner = 999;
SecondKartWinner = 999;
ThirdKartWinner = 999;
foreach (Player, i)
{
if(PlayerKarting != 0 && PlayerInKart != 0)
{
CP = 10;
SendClientMessage(i, COLOR_YELLOW, "Green light, go go go !");
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
SetPlayerCheckpoint(i,2308.3540,-2354.0039,12.6842,8.0);
}
}
SetTimer("KartingEnded", 240000, 0);
return 1;
}
public KartingEnded()
{
foreach (Player, i)
{
if(PlayerKarting != 0 && PlayerInKart != 0)
{
CP = 0;
DisablePlayerCheckpoint(i);
}
}
AnnouncedKartRound = 0;
KartingRound = 0;
return 1;
}
public DollahScoreUpdate()
{
new LevScore;
foreach (Player, i)
{
LevScore = PlayerInfo[pLevel];
SetPlayerScore(i, LevScore);
}
return 1;
}
public Encrypt(string[])
{
for(new x=0; x < strlen(string); x++)
{
string- += (3^x) * (x % 15);
if(string - > (0xff))
{
string - -= 256;
}
}
return 1;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4)
{
if (IsACopCar(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pLeader]==11||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pMember]==11) {}
else {
//WantedPoints[playerid]+=2;
//SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsNgCar(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
else {
//WantedPoints[playerid]+=2;
//SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsNpcVehicle(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==100) {}
else {
//WantedPoints[playerid]+=2;
//SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsAnAmbulance(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja vozila hitne pomoci"); }
}
if (IsATank(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==3) {}
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja Tenka"); SendClientMessage(playerid, COLOR_GREY,"You don't know how to drive it yet."); }
}
if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 1337 && AdminDuty[playerid] == 1) { }
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
}
return 1;
}
/*public IsAnInstructor(playerid)
{
if(IsPlayerConnected(playerid))
{
new leader = PlayerInfo[playerid][pLeader];
new member = PlayerInfo[playerid][pMember];
if(member==11)
{
return 1;
}
if(leader==11)
{
return 1;
}
}
return 0;
}*/
public IsAMember(playerid)
{
if(IsPlayerConnected(playerid))
{
new leader = PlayerInfo[playerid][pLeader];
new member = PlayerInfo[playerid][pMember];
if(member==5 || member==6 || member==8 || member==12 || member==14 || member==15 || member==16)
{
return 1;
}
if(leader==5 || leader==6 || leader==8 || leader==12 || leader==14 || leader==15 || leader==16)
{
return 1;
}
}
return 0;
}
public IsACop(playerid)
{
if(IsPlayerConnected(playerid))
{
new leader = PlayerInfo[playerid][pLeader];
new member = PlayerInfo[playerid][pMember];
if(member==1 || member==2 || member==3 || member==11)
{
return 1;
}
else if(leader==1 || leader==2 || leader==3 || leader==11)
{
return 1;
}
}
return 0;
}
public IsAGang(playerid)
{
if(IsPlayerConnected(playerid))
{
new leader = PlayerInfo[playerid][pLeader];
new member = PlayerInfo[playerid][pMember];
if(member==5 || member==6 || member==8 || member==12 || member==15 || member==16)
{
return 1;
}
else if(leader==5 || leader==6 || leader==8 || leader==12 || leader==15 || leader==16)
{
return 1;
}
}
return 0;
}
public IsAPDMember(playerid)
{
if(IsPlayerConnected(playerid))
{
new leader = PlayerInfo[playerid][pLeader];
new member = PlayerInfo[playerid][pMember];
if(member==1 || member==11)
{
return 1;
}
else if(leader==1 || leader==11)
{
return 1;
}
}
return 0;
}
public IsAnOwnableCar(vehicleid)
{
if(vehicleid >= 230 && vehicleid <= 550) { return 1; }
return 0;
}
public IsAtDealership(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(30.0,playerid,1081.2784,-1751.6011,13.4388) || PlayerToPoint(25.0,playerid,2128.0864,-1135.3912,25.5855) || PlayerToPoint(50,playerid,537.3366,-1293.2140,17.2422) || PlayerToPoint(35,playerid,2521.5544,-1524.4504,23.8365) || PlayerToPoint(50,playerid,2155.0146,-1177.3333,23.8211) || PlayerToPoint(50,playerid,299.1723,-1518.6627,24.6007) || PlayerToPoint(100,playerid,142.5537109375, -2002.1171875, 0.84999966621399) || PlayerToPoint(50,playerid,1048.8964,-904.7892,42.4164))
{
return 1;
}
else if(PlayerToPoint(5,playerid,1524.5046386719,-2459.6262207031,12.5546875) || PlayerToPoint(5,playerid,1606.0760498047,-2458.5505371094,12.5546855) || PlayerToPoint(5,playerid,1686.1015625000,-2458.8513183594,12.5546855) || PlayerToPoint(5,playerid,1765.3842773438,-2459.8420410156,12.5546875) || PlayerToPoint(5,playerid,1645.9104003906,-2458.6958007813,12.5546875) || PlayerToPoint(5,playerid,1727.7492675781,-2459.1301269531,12.5546875))
{
return 1;
}
}
return 0;
}
public IsAtCarrental(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(30.0,playerid,1696.5543,-1053.4685,23.9063))
{
return 1;
}
}
return 0;
}
public IsAtClothShop(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(25.0,playerid,20.5627,-103.7291,1005.2578) || PlayerToPoint(25.0,playerid,203.9068,-41.0728,1001.8047))
//Binco & Suburban
return 1;
}
else if(PlayerToPoint(30.0,playerid,214.4470,-7.6471,1001.2109) || PlayerToPoint(50.0,playerid,161.3765,-83.8416,1001.8047))
//Zip & Victim
return 1;
}
}
return 0;
}
public IsAtGasStation(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(6.0,playerid,1004.0070,-939.3102,42.1797) || PlayerToPoint(6.0,playerid,1944.3260,-1772.9254,13.3906))
//LS
return 1;
}
else if(PlayerToPoint(6.0,playerid,-90.5515,-1169.4578,2.4079) || PlayerToPoint(6.0,playerid,-1609.7958,-2718.2048,48.5391))
//LS
return 1;
}
else if(PlayerToPoint(6.0,playerid,-2029.4968,156.4366,28.9498) || PlayerToPoint(8.0,playerid,-2408.7590,976.0934,45.4175))
//SF
return 1;
}
else if(PlayerToPoint(5.0,playerid,-2243.9629,-2560.6477,31.8841) || PlayerToPoint(8.0,playerid,-1676.6323,414.0262,6.9484))
//Between LS and SF
return 1;
}
else if(PlayerToPoint(6.0,playerid,2202.2349,2474.3494,10.5258) || PlayerToPoint(10.0,playerid,614.9333,1689.7418,6.6968))
//LV
return 1;
}
else if(PlayerToPoint(8.0,playerid,-1328.8250,2677.2173,49.7665) || PlayerToPoint(6.0,playerid,70.3882,1218.6783,18.5165))
//LV
return 1;
}
else if(PlayerToPoint(8.0,playerid,2113.7390,920.1079,10.5255) || PlayerToPoint(6.0,playerid,-1327.7218,2678.8723,50.0625))
//LV
return 1;
}
Tu mi pokazuje sve errore
mislim da ti na ovome ne valjaju zagrade. xD.
public PreparePaintball()
{
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech ce poceti za 20 sekundi.");
}
}
SetTimer("StartPaintball", 20000, 0);
}
return 1;
}
public StartPaintball()
{
PaintballRound = 1;
StartingPaintballRound = 0;
PaintballWinner = 999;
PaintballWinnerKills = 0;
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SafeResetPlayerWeapons(i);
SafeGivePlayerWeapon(i, 29, 999);
TogglePlayerControllable(i, 1);
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech je poceo, ostalo je jos 4 minuta.");
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
}
}
SetTimer("PaintballEnded", 240000, 0);
}
return 1;
}
public PaintballEnded()
{
new string[256];
new name[MAX_PLAYER_NAME];
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
if(IsPlayerConnected(PaintballWinner))
{
GetPlayerName(PaintballWinner, name, sizeof(name));
format(string,sizeof(string), "** %s je osvojio mech sa %d ubistava **",name,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
SafeResetPlayerWeapons(i);
PlayerPaintballing = 0;
SetPlayerPos(i, SBizzInfo[10][sbEntranceX],SBizzInfo[10][sbEntranceY],SBizzInfo[10][sbEntranceZ]);
}
}
AnnouncedPaintballRound = 0;
PaintballRound = 0;
}
return 1;
}
imas ih viska
Ako mozes srediti ? :o
Citat: NikolaTodorko poslato Februar 20, 2011, 23:58:18 POSLE PODNE
Ako mozes srediti ? :o
evo ga. sredjeno. probaj.
public PreparePaintball()
{
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech ce poceti za 20 sekundi.");
}
}
SetTimer("StartPaintball", 20000, 0);
return 1;
}
public StartPaintball()
{
PaintballRound = 1;
StartingPaintballRound = 0;
PaintballWinner = 999;
PaintballWinnerKills = 0;
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SafeResetPlayerWeapons(i);
SafeGivePlayerWeapon(i, 29, 999);
TogglePlayerControllable(i, 1);
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech je poceo, ostalo je jos 4 minuta.");
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
}
}
SetTimer("PaintballEnded", 240000, 0);
return 1;
}
public PaintballEnded()
{
new string[256];
new name[MAX_PLAYER_NAME];
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
if(IsPlayerConnected(PaintballWinner))
{
GetPlayerName(PaintballWinner, name, sizeof(name));
format(string,sizeof(string), "** %s je osvojio mech sa %d ubistava **",name,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
SafeResetPlayerWeapons(i);
PlayerPaintballing = 0;
SetPlayerPos(i, SBizzInfo[10][sbEntranceX],SBizzInfo[10][sbEntranceY],SBizzInfo[10][sbEntranceZ]);
}
}
AnnouncedPaintballRound = 0;
PaintballRound = 0;
return 1;
}
i drugi put koristi
CODE.
Evo sta mi sad izbacuje
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2056) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2056) : error 004: function "PreparePaintball" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2058) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2060) : error 033: array must be indexed (variable "PlayerPaintballing")
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2069) : warning 225: unreachable code
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2069) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2069) : error 004: function "StartPaintball" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2075) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2077) : error 033: array must be indexed (variable "PlayerPaintballing")
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2079) : error 004: function "SafeResetPlayerWeapons" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2080) : error 004: function "SafeGivePlayerWeapon" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2090) : warning 225: unreachable code
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2090) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2090) : error 004: function "PaintballEnded" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2092) : warning 219: local variable "string" shadows a variable at a preceding level
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2093) : warning 219: local variable "name" shadows a variable at a preceding level
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2094) : warning 219: local variable "i" shadows a variable at a preceding level
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2096) : error 033: array must be indexed (variable "PlayerPaintballing")
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2104) : error 004: function "SafeResetPlayerWeapons" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2105) : error 033: array must be indexed (variable "PlayerPaintballing")
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2113) : warning 225: unreachable code
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2113) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2113) : warning 215: expression has no effect
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2113) : error 001: expected token: ";", but found "if"
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2113) : error 004: function "PlayerToPoint" is not implemented
C:\Documents and Settings\Nikola\Desktop\gamemodes\StaffofDreams.pwn(2113) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
17 Errors.
To je ovo :
public PreparePaintball()
{
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech ce poceti za 20 sekundi.");
}
}
SetTimer("StartPaintball", 20000, 0);
return 1;
}
public StartPaintball()
{
PaintballRound = 1;
StartingPaintballRound = 0;
PaintballWinner = 999;
PaintballWinnerKills = 0;
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SafeResetPlayerWeapons(i);
SafeGivePlayerWeapon(i, 29, 999);
TogglePlayerControllable(i, 1);
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech je poceo, ostalo je jos 4 minuta.");
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
}
}
SetTimer("PaintballEnded", 240000, 0);
return 1;
}
public PaintballEnded()
{
new string[256];
new name[MAX_PLAYER_NAME];
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
if(IsPlayerConnected(PaintballWinner))
{
GetPlayerName(PaintballWinner, name, sizeof(name));
format(string,sizeof(string), "** %s je osvojio mech sa %d ubistava **",name,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
SafeResetPlayerWeapons(i);
PlayerPaintballing = 0;
SetPlayerPos(i, SBizzInfo[10][sbEntranceX],SBizzInfo[10][sbEntranceY],SBizzInfo[10][sbEntranceZ]);
}
}
AnnouncedPaintballRound = 0;
PaintballRound = 0;
return 1;
}
else if(PlayerToPoint(8.0,playerid,656.4265,-559.8610,16.5015) || PlayerToPoint(6.0,playerid,656.3797,-570.4138,16.5015))
onda trebaju one zagrade sto sam obrisao. xD. a i sad me mal ovo zbunjuje.
I mene .. Neznam sta da radim :@ .. Ako mozes srediti .. sredi .. moze i do sutra .. nije problem
A sto ti ne bi skinuo opet balkan underground mod i c/p stari u taj sto ti daje erore?Tako ti je najlakse,ovo sto si postao nmg da gledam jer nmg da se snadjem,stavi u code ...:S
public PreparePaintball()
{
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech ce poceti za 20 sekundi.");
}
}
SetTimer("StartPaintball", 20000, 0);
return 1;
}
public StartPaintball()
{
PaintballRound = 1;
StartingPaintballRound = 0;
PaintballWinner = 999;
PaintballWinnerKills = 0;
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
SafeResetPlayerWeapons(i);
SafeGivePlayerWeapon(i, 29, 999);
TogglePlayerControllable(i, 1);
SendClientMessage(i, COLOR_YELLOW, "Paintball Mech je poceo, ostalo je jos 4 minuta.");
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
}
}
SetTimer("PaintballEnded", 240000, 0);
return 1;
}
public PaintballEnded()
{
new string[256];
new name[MAX_PLAYER_NAME];
foreach (Player, i)
{
if(PlayerPaintballing != 0)
{
if(IsPlayerConnected(PaintballWinner))
{
GetPlayerName(PaintballWinner, name, sizeof(name));
format(string,sizeof(string), "** %s je osvojio mech sa %d ubistava **",name,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
SafeResetPlayerWeapons(i);
PlayerPaintballing = 0;
SetPlayerPos(i, SBizzInfo[10][sbEntranceX],SBizzInfo[10][sbEntranceY],SBizzInfo[10][sbEntranceZ]);
}
}
AnnouncedPaintballRound = 0;
PaintballRound = 0;
return 1;
}
else if(PlayerToPoint(8.0,playerid,656.4265,-559.8610,16.5015) || PlayerToPoint(6.0,playerid,656.3797,-570.4138,16.5015))
Evo code ae molim vas pomozite
Hmm znas sto se zna desit?Kada probas compilat cita ti druge includese.Udi pod pawno od BUa i imas gore u kutu opciju da otvoris neku skriptu
i tu otvoris BU mode. Meni je bilo tako rjesio sam