Imam komandu /pica i /meni u dialogu i kad igrac odabere stvar koju ce da pojede/popije njemu se skida helt umesto da mu stavi :/ Kod je 100% ispravan(bar ja tako mislim) Evo ga :
if(dialogid == 41)
{
if(response)
{
if(listitem == 0)
{
JB_GivePlayerMoney(playerid, -5);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Pizzu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 1)
{
JB_GivePlayerMoney(playerid, - 5);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Burek.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 2)
{
JB_GivePlayerMoney(playerid, -6);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede HotDog.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 3)
{
JB_GivePlayerMoney(playerid, -7);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Sandwich.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 4)
{
JB_GivePlayerMoney(playerid, -8);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Hamburger.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 5)
{
JB_GivePlayerMoney(playerid, -10);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Pljeskavicu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 6)
{
JB_GivePlayerMoney(playerid, -10);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Rostilj.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 7)
{
JB_GivePlayerMoney(playerid, -10);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,1,1,0,1);
SetPlayerHealth(playerid, 25);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s jede Pileca rebarca.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
}
return 1;
}
if(dialogid == 40)
{
if(response)
{
if(listitem == 0)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vodu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 1)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Kiselu vodu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 2)
{
JB_GivePlayerMoney(playerid, - 6);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije LaVitu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 3)
{
JB_GivePlayerMoney(playerid, - 7);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Fantu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 4)
{
JB_GivePlayerMoney(playerid, - 8);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Pepsi.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 5)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije CocaColu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
}
return 1;
}
if(dialogid == 33)
{
if(response)
{
if(listitem == 0)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vodu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 1)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Kiselu vodu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 2)
{
JB_GivePlayerMoney(playerid, - 6);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije LaVitu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 3)
{
JB_GivePlayerMoney(playerid, - 7);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Fantu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 4)
{
JB_GivePlayerMoney(playerid, - 8);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Pepsi.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 5)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije CocaColu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
}
return 1;
}
if(dialogid == 34)
{
if(response)
{
if(listitem == 0)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Lav Pivo.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 1)
{
JB_GivePlayerMoney(playerid, - 5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Jelen Pivo.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 2)
{
JB_GivePlayerMoney(playerid, - 6);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Pinja Koladu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 3)
{
JB_GivePlayerMoney(playerid, - 7);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Sangriju.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 4)
{
JB_GivePlayerMoney(playerid, - 8);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Pelinkovac.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 5)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vodku.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 6)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vinjak.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 7)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Dzin.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 8)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Martini.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 9)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Tekilu.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 10)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Vino.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
if(listitem == 11)
{
JB_GivePlayerMoney(playerid, - 10);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
SetPlayerHealth(playerid,30);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s pije Rakiju.", sendername);
ProxDetector(30.0, playerid, string, LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA,LJUBICASTA);
}
}
return 1;
}
Eto nek se neko i posluzi kodom :D
lol pa pise setplayerhealth(playerid, 30);
ako igrac ima 100 helta naravno da ce mu skinuti tj staviti ce mu na 30
SetPlayerHealth ti namjesta igracev health...
Znaci zapravo ide
NamjestiIgracuHeal(idigraca, health);
Ti moras prvo dobiti health od igraca, posto ima 4.5432, ovo sa tockom to ti je float i onda pises...
new Float:pheal; GetPlayerHealth(playerid, pheal);
//novo Float:pheal; UpisiTrenutniHealIgraca(idigraca, pheal);
// znaci zapisati ce ti trenutni heal, i onda ces u taj trenutni heal dodati 25 i heal ce ti se povecati za 25
SetPlayerHealth(playerid, pheal+25);
//zapravo cemo samo zbrojiti trenutni heal igraca sa 25 i namjestiti ga
// ako mu je heal npr 50 dodat ce mu 25 i staviti heal 75 :)
Jednostavno ? :)
Da, Hvala ti :)
@Dota odleprsaj iz ove teme!
Da nisi pomislio na to da je i Harisu to mozda trebalo pa se zahvalio ? I daj molim te ne pravi se toliko pametan .Ovde neki mogu tate da ti budu :'(
@BalcanNation, Hvala :)