Ovako , ja i frend smo radili to..
neznam gdje gresimo niti nista , ja sam ziva 0 u pawno tak da :D
ovako....
kada prozovem igrace na event , sve ljepo prozove...
krene odbrojavanje i onda samo porta mene ?...
nasumicni spawn je.... evo kodovi
forward
forward TrkaStart();
forward TrkaStart1();
forward TrkaStart2(playerid);
new
new Float:NasumicniSpawn[][] =
{
{2336.4504, -2620.9380, 16.6715, 44.5689},
{2334.9507, -2605.2227, 16.7560, 181.0151},
{2316.5720, -2607.4248, 16.7560, 237.8974}
};
prozivka i start
if(strcmp(cmd, "/k1", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Mr. Fox kaze : /k1 [id] ako zelis nekoga pozvati na K1.");
return 1;
}
new hPozvanigracid;
hPozvanigracid = ReturnUser(tmp);
if(IsPlayerConnected(hPozvanigracid))
{
Trka[hPozvanigracid] = 1;
SendClientMessage(hPozvanigracid, COLOR_LIGHTBLUE, "Mr. Fox kaze : Pozvan si na trku! Pripremi se i pricekaj start.");
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Mr. Fox kaze : Krivi id si odabrao , pogledaj ponovno.");
}
return 1;
}
if(strcmp(cmd, "/k1start", true) == 0)
{
SetTimer("TrkaStart",1000,0);
GameTextForPlayer(playerid, "3", 1000, 3);
return 1;
}
public
public TrkaStart()
{
for(new h; h < MAX_PLAYERS; h++)
{
if(Trka[h] == 1)
{
SetTimer("TrkaStart1",1000,0);
GameTextForPlayer(h, "2", 1000, 3);
}
}
return 1;
}
public TrkaStart1()
{
for(new h; h < MAX_PLAYERS; h++)
{
if(Trka[h] == 1)
{
SetTimer("TrkaStart2",1000,0);
GameTextForPlayer(h, "1", 1000, 3);
}
}
return 1;
}
public TrkaStart2(playerid)
{
for(new h; h < MAX_PLAYERS; h++)
{
if(Trka[h] == 1)
{
GameTextForPlayer(h, "Start!", 1000, 3);
new spawn = random(sizeof(NasumicniSpawn));
SetPlayerPos(playerid, NasumicniSpawn[spawn][0], NasumicniSpawn[spawn][1], NasumicniSpawn[spawn][2]);
SetPlayerFacingAngle(playerid, NasumicniSpawn[spawn][3]);
GivePlayerWeapon(h, 29, 1000);
}
}
return 1;
}
Reseno!
new Float:NasumicniSpawn[][] =
{
{2336.4504, -2620.9380, 16.6715, 44.5689,
{2334.9507, -2605.2227, 16.7560, 181.0151},
{2316.5720, -2607.4248, 16.7560, 237.8974}
};
stavi ovo
new Float:NasumicniSpawn[][] =
{
{2336.4504, -2620.9380, 16.6715, 44.5689},
{2334.9507, -2605.2227, 16.7560, 181.0151},
{2316.5720, -2607.4248, 16.7560, 237.8974}
};
edit: a evo vidim sredili ste