Ovako kad igrac kuca /v park vozilo mu se ne nalazi na mestu gde je on kucao /v park vec se respawnuje u ownership ali je i dalje njegovo vozilo samo da mi kazete kako da stavim da vozilo bude na kordinatame gde je neki igrac hteo da bude ovako izgleda moj park
else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999)
{
SendClientMessage(playerid, COLOR_GREY, "Nemas kljuc.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Parkirao si vozilo ovjde. ~n~");
GameTextForPlayer(playerid, "Parkirao si vozilo ovdje sto znaci da ce se tu spawnati (stvarati) svaki put kad udes u igru.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
Regaj se ovde i uci skriptati! ;)
Imaces vece znanje i brze ces nauciti! Ovde ti retko ko pomogne
http://forum.sa-mp.com/index.php (http://forum.sa-mp.com/index.php)
sry za offtopic
koji ownership koristis? ovo sto si reko nista puno ne znaci a meni se cini u redu...
Nastavite pricati u prosloj temi.
http://balkan-samp.com/forum/index.php?topic=16411.0 (http://balkan-samp.com/forum/index.php?topic=16411.0)
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