kako da napravim da se neka banda spawna na odredenom mjestu eo vako je u skripti
radi se o penls modu
public OnPlayerRequestClass(playerid, classid)
{
new string[128];
/*
if (gPlayerAccount[playerid] == 0)
{
GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/regnick (password)~w~ to register", 20000, 3);
SetPlayerCameraPos(playerid,1460.0, -1324.0, 287.2);
SetPlayerCameraLookAt(playerid,1374.5, -1291.1, 239.0);
return 1;
}
*/
PlayerInfo[playerid][pModel] = Peds[classid][0];
//printf("pppm = %d classid == %d Peds[classid][0]= %d",PlayerInfo[playerid][pModel],classid,Peds[classid][0]);
if(classid >= 260)
{
format(string, sizeof(string), "~b~SAPD~n~ ~r~Objective~w~: Retain Law");
GameTextForPlayer(playerid,string,3500,6);
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
else if (classid >= 255 && classid <= 259)
{
format(string, sizeof(string), "~g~PARAMEDIC~n~~r~Objective~w~: Save Life");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 1 && classid <= 3)
{
format(string, sizeof(string), "~p~BALLAS~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 4 && classid <= 6)
{
format(string, sizeof(string), "~p~GROVE~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 7 && classid <= 9)
{
format(string, sizeof(string), "~p~VAGOS~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 10 && classid <= 12)
{
format(string, sizeof(string), "~p~AZTECAS~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 13 && classid <= 15)
{
format(string, sizeof(string), "~p~NANG~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 16 && classid <= 21)
{
format(string, sizeof(string), "~p~MAFIA~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 22 && classid <= 24)
{
format(string, sizeof(string), "~p~RUSSIAN MAFIA~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 25 && classid <= 27)
{
format(string, sizeof(string), "~p~TRIADS~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else if (classid >= 28 && classid <= 30)
{
format(string, sizeof(string), "~p~BIKERS~n~~r~Objective~w~: Chaos");
GameTextForPlayer(playerid,string,3500,6);
}
else
{
format(string, sizeof(string), "~g~CIVILIAN~n~~r~Objective~w~: Live Life");
GameTextForPlayer(playerid,string,3500,6);
}
SetPlayerTeamFromClass(playerid,classid);
SetupPlayerForClassSelection(playerid);
return 1;
}
e kako sad da za ove bande ubacim da se porta svaka na mjestu na kojem zelim