Citat: Kalcor(http://forum.sa-mp.com/images/samp/logo_forum.gif)
SA-MP 0.3c RC
Update: SA-MP 0.3c is now released. This is thread will be archived.
SA-MP 0.3c is mainly a feature update. Bugs will be fixed throughout the RC, so they can be reported. Higher priority will be given to bugs in any of the new features.
Updates
SA-MP 0.3c RC is now in feature lockdown. Only critical bugs will be fixed.
0.3c RC7 client/server update
- Fixed problems with "car parking" other players and also problems exiting a moving vehicle.
- The samp.img/.ide/custom.img files etc. have been moved from the \models folder in to the \SAMP folder. The old img files will be removed when you install RC7, or when you uninstall any previous RC.
- Some additional netcode security updates have been added.
0.3c RC6 client/server update
- Fixed a syncing problem when players were surfing moving 'player' objects.
- More improvements to the vehicle and object surfing.
- Fixed a rendering problem while inside the LS Office floors building.
- Some other minor crash fixes.
0.3c RC5 client/server update
- Improved player sync on moving objects (object surfing). This works only on global objects, not player objects.
- Added support for the "Test" button in Jernej's Map Editor (http://"http://forum.sa-mp.com/showthread.php?t=139409").
- Includes many new objects including a virtual map of San Andreas and each city.
- A texture filtering problem on the samp.img models has been fixed.
- The LS office floors building fix (collision etc) is now applied to San Andreas by default - no need for the external object.
0.3c RC4-2-2 very minor client update
- This fixes some missing models in the samp.img like the '?' NoModelFile. The actual client is exactly the same as RC4-2.
0.3c RC4-2 optional client update
- You can now driveby as a passenger with any bullet-type weapon. This will only work for RC4-2 clients.
- SetPlayerArmedWeapon now works when the player is in a vehicle.
0.3c RC4 client/server update
- The server is now slot unlimited (500 players)
- RC4 includes the latest version of the samp.img models.
- Changes to ShowPlayerDialog: If button2 is a 0 length string, only 1 button will be displayed.
0.3c RC3-3 optional client update
- Fix for deleting MAPICON_LOCAL_CHECKPOINT map icons.
- Changed the colour of the default checkpoint marker back to red.
- Vehicle model loading changes have been reverted since it's causing some rendering problems.
- Attemping to fix colour embedding in unicode strings again.
0.3c RC3 client/server update
- The SA-MP weapon font is now loaded from the SA folder. This should fix the problem with missing death icons.
- Fixed a problem using menus in vehicles with the engine off.
- Fixed objects disappearing when underground.
- Some further tweaks to the vehicle model loading.
SetPlayerMapIcon now has a 'style' parameter:
#define MAPICON_LOCAL 0 // displays in the player's local area
#define MAPICON_GLOBAL 1 // displays always
#define MAPICON_LOCAL_CHECKPOINT 2 // displays in the player's local area and has a checkpoint marker
#define MAPICON_GLOBAL_CHECKPOINT 3 // displays always and has a checkpoint marker
native SetPlayerMapIcon(playerid, iconid, Float:x, Float:y, Float:z, markertype, color, style = MAPICON_LOCAL);
The style allows you to set whether the radar icon is always shown, no matter where the player is on the map. You can also set the style to include a small checkpoint marker. This checkpoint marker is for display only and won't trigger OnPlayerEnterCheckpoint. If the markertype is 0 (normal square marker) the 'color' parameter can now be an RGBA colour.
0.3c RC2-2 optional client update
- Based on feedback, the vehicle engine control has been modified slightly. You can still steer the vehicle with the engine off. The tail lights won't come on when the engine is off.
- Increased the number of preloaded vehicle models which will improve the vehicle model loading lag for servers that use more than 100 vehicle models.
- Attempts to fix a startup crash right after the loading screen.
0.3c RC2 client/server update
- This release attempts to fix some of the issues with text colour embedding, like misaligned colours and interferring with character encoding. If there are still problems, please report them.
- The server is now 50 slot.
- The 0.3c RC server list is now online.
- We are monitoring client crash reports so please do report them in the crash window or paste the report in this forum section.
0.3c RC1-2 client update
- Fixes a crash with player attached objects if you are using the GTA SA EU version.
SA-MP 0.3c RC1 release information is below
Important changes needed to make 0.3b scripts work with 0.3c
The functions SetPlayerHoldingObject, IsPlayerHoldingObject and StopPlayerHoldingObject have been removed. These functions were limited in the fact that they could only attach 1 object to each player. New functions have been added which allow you to attach up to 5 objects to each player.
#define MAX_PLAYER_ATTACHED_OBJECTS 5 // This is the number of attached indexes available ie 5 = 0-4
native SetPlayerAttachedObject(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0);
native RemovePlayerAttachedObject(playerid, index);
native IsPlayerAttachedObjectSlotUsed(playerid, index);
If you have a lot of script bound to SetPlayerHoldingObject, these defines below might be useful. You can add them to the top of your pwn file after a_samp.inc is included. These will use player attached object slot number 4.
#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
#define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
Colour embedding:
You can use {RRGGBB} (hex) strings embedded in text to change the text colour. This works in the chat window, in dialogs, in 3D text labels, and in numberplates. Colour codes are automatically filtered with () in player chat text. The only exception to the colour code filtering is input dialog response text.
The return of SetVehicleNumberplate()
While the function name is the same, it works differently. All cars now have a generic numberplate "XYZR 000". The numberplate will only change if SetVehicleNumberPlate() is used. The string limit for a numberplate is 32 characters, which gives you enough space for an 8 character numberplate plus some additional room for colour codes. Please use this function with care and don't go assigning custom numberplates to vehicles that don't have plates (like planes/boats etc), as this would result in unneeded processing time on the client.
SetVehicleParamsEx()
New extended parameters for vehicles that allow you to change the state of the
vehicle engine, lights, alarm, doors locked, bonnet open/closed, boot open/closed, objective status.
These don't have to be set for each player anymore like SetVehicleParamsForPlayer(). They're
automatically replicated to all players.
#define VEHICLE_PARAMS_UNSET -1
#define VEHICLE_PARAMS_OFF 0
#define VEHICLE_PARAMS_ON 1
native SetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
native GetVehicleParamsEx(vehicleid, &engine, &lights, &alarm, &doors, &bonnet, &boot, &objective);
Example:
new engine,lights,alarm,doors,bonnet,boot,objective;
if(strcmp(cmd, "/startengine",true) == 0) {
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
return 1;
}
if(strcmp(cmd, "/stopengine",true) == 0) {
new vid = GetPlayerVehicleID(playerid);
if(vid != INVALID_VEHICLE_ID) {
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
}
return 1;
}
You can also write wrapper functions around this function e.g.
SetVehicleEngineOn(vehicleid)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
ManualVehicleEngineAndLights()
ManualVehicleEngineAndLights() can be used in OnGameModeInit(), or somewhere before players connect. It will instruct all clients that the server controls both the vehicle engines and the lights. That means the engine will not automatically start when the player enters the vehicle and the lights will not automatically come on at night. This is useful for role playing servers where the player might manually have to start/stop the engine. The behaviour of SetVehicleParamEx with manual engine/lights control is different depending on whether manual (server) engine and lights control is enabled.
AttachObjectToVehicle
Hopefully this one is self-explanatory.
New objects, particle objects, samp.img, samp.ide
There are a lot of things that need to be documented regarding this. Some useful information should appear on the SA-MP wiki within the next few weeks. To give a brief overview, thanks to the SA-MP beta team, SA-MP now includes hundreds of new objects, including particle objects. These objects use model/object IDs that are not normally available in San Andreas. A full list of IDs can be found in your GTA SA folder under models\samp.ide after you install any version of SA-MP 0.3c.
0.3c files
SA-MP 0.3c is now released. Files are on the official download page.
Tooooooooo samo da instaliram gta odnosno skinem sa neta krecem u akciju...
Sada ce se moci otvarat gepek itd :D
Ovo je superrr :)
Pa SAMP 3.0c ja vec prebacio srv na njega...
Opaaa... Skidam ga i odmah prebacujem sa 0.3b
Superrrr ...
(http://img522.imageshack.us/img522/1868/samp253.jpg)
Bit će tu još posla oko svega.
Samo je žalostno Å¡to se dogaÄ'aju ovakve stvari kad izaÄ'e nova verzija SA:MP moda:
(http://slike.hr/slike/v/verysad_f6cdd.jpg)
::)
Citat: Dux Correlli poslato Novembar 28, 2010, 15:34:23 POSLE PODNE
Bit će tu još posla oko svega.
Samo je žalostno Å¡to se dogaÄ'aju ovakve stvari kad izaÄ'e nova verzija SA:MP moda:
(http://slike.hr/slike/v/verysad_f6cdd.jpg)
::)
Hahah car!
hahahah kad sam procitao sta ovaj prica vrisnuo sam od smeha,car je :D e al zna neko kako da dodam neki objekat na vozilo kao sto je na onoj slici gore ::)
Citat: [UF]Monk poslato Novembar 28, 2010, 15:37:30 POSLE PODNE
hahahah kad sam procitao sta ovaj prica vrisnuo sam od smeha,car je :D e al zna neko kako da dodam neki objekat na vozilo kao sto je na onoj slici gore ::)
Citat: KalcorAttachObjectToVehicle
Hopefully this one is self-explanatory.
Citat: John poslato Novembar 28, 2010, 15:40:11 POSLE PODNE
Citat: [UF]Monk poslato Novembar 28, 2010, 15:37:30 POSLE PODNE
hahahah kad sam procitao sta ovaj prica vrisnuo sam od smeha,car je :D e al zna neko kako da dodam neki objekat na vozilo kao sto je na onoj slici gore ::)
Citat: KalcorAttachObjectToVehicle
Hopefully this one is self-explanatory.
Video sam,ali ne razumem,pa ako bih mogao da mi das jedan primer?
Govorilo se da ce moci da se otvaraju gepek i hauba...
Kako je to moguce ? Kojom funkcijom ..Ako moze neko da objasni
meni se najvise svidja tablice na autu sta ces moci pisati sta zelis to bi moglo biti RP za policajce i igra bi mogla dobiti smisao,samo sad nezz ako se ja prebacim na 0.3c verziju oce igraci sa 0.3b clientom mocu se spojit na server?
Citat: SoaD123 poslato Novembar 28, 2010, 15:59:20 POSLE PODNE
meni se najvise svidja tablice na autu sta ces moci pisati sta zelis to bi moglo biti RP za policajce i igra bi mogla dobiti smisao,samo sad nezz ako se ja prebacim na 0.3c verziju oce igraci sa 0.3b clientom mocu se spojit na server?
lol.. Pa nek instaliraju 0.3c o.O
Citatlol.. Pa nek instaliraju 0.3c o.O
Ma znam al ja se necu jos prebacivat na 0.3 c jer sad su mnogi serveri jos uvijek 0.3b pa ih pola nece moc igrat na nekim drugim serverima a to niej dobro...
kako su ovi krenuli,oni ce stic do 0.3z...xd
Citat: Cobra 11 poslato Novembar 28, 2010, 16:23:53 POSLE PODNE
kako su ovi krenuli,oni ce stic do 0.3z...xd
Daj boze :D Samo nek idu i nek prave nove funkcije xD
prejako..ali jos koristi 0.3b zbog servera,ali prebacicu na 0.3c ubrzo
Extra, uzas dobro.. A jesu neki nasi (Balkanski) serveri vec presli?
Citat: gonss.pwn poslato Novembar 29, 2010, 13:54:17 POSLE PODNE
Extra, uzas dobro.. A jesu neki nasi (Balkanski) serveri vec presli?
kako ce preci ako je ovo RC (release client verzija) koja ima lock na max 20 igraca, mozda bi se onim full malima isplatilo...
A jer se zna kad ce biti verzija sa max 500 slotova ?
Citat: tWix poslato Novembar 29, 2010, 14:21:17 POSLE PODNE
A jer se zna kad ce biti verzija sa max 500 slotova ?
Kad se mozda nadje jos bugova u RCu i kad uopce udje u betu.
Drugim rijecima kad bude gotovo ;)
a onda ovo nije jos gotovo?
Citat: Mario_Martinez poslato Novembar 29, 2010, 14:39:40 POSLE PODNE
a onda ovo nije jos gotovo?
Pa ovo je tek RC1-2 (naravno da nije gotovo)
Msm moze se koristiti sa najvise 20 slotova, stvari koje sam ja ubacio odlicno sve rade tako da super je ovo! Jedva cekam FULL
dosao RC2, serveri imaju mogucnost primiti 50 igraca sada!
meni je malo ovo glupo ali zbog novih objekata i sve je dobro...
Stalno na svakih 5-4-3 meseci moramo menjat verziju stalno dolazi neka nova :P
Citat: Ryder{LCRP] poslato Novembar 29, 2010, 23:29:17 POSLE PODNE
meni je malo ovo [cenzura]o ali zbog novih objekata i sve je dobro...
Stalno na svakih 5-4-3 meseci moramo menjat verziju stalno dolazi neka nova :P
lol.. Tebi je ovo glupo ?
Objasni mi jedan razlog zasto bi ovo moglo da bude glupo ?
Citat: Ryder{LCRP] poslato Novembar 29, 2010, 23:29:17 POSLE PODNE
meni je malo ovo [cenzura]o ali zbog novih objekata i sve je dobro...
Stalno na svakih 5-4-3 meseci moramo menjat verziju stalno dolazi neka nova :P
I to je premalo. Budi barem veseo da netko još radi na tom modu.
ja necu da skidam dok ne bude to na sa-mp.com
Oce biti beta test?? :)
imas vec beta test... tj... beta... hmm... mozes testat tako da si skines server i ubacis nove stvari i picis... eo ja sam to i napravio...
bacao sam objekte po mapi i slikao... stavio sam sve u jedan rar da je lakse skinit pa pregledat...
Pack je 33mb ima oko 100 objekata koje mozete vidjeti... najvise mi se svidjaju mobiteli i kape xD
ima jos objekata koje nisam slikao a to su za stunt servere neke rampe i to... najvise se dojme animirani objekti kao naprimjer lava tunel.. bolesno je kad si u njemu xD
eo samo da mi se uploada na moj host pa cu stavit link da mozete skiniti pa pogledati... necete se razocarati u nove objekte (mislim ja bar nisam)
(host je brz pa ce vam se skiniti za minutu)
EDIT:
eo ga link pa pogledajte
http://download.united-roleplay.com/slike/screens.rar (http://download.united-roleplay.com/slike/screens.rar)
Evo skidam da vidim slike :D
ae pa mi reci misljenje o slikama i reci mi kolko brzo ti se skidalo
Ovo je SUPER! Ima dosta dobri stvari, naprimjer tuneli su odliÄni, oni mobiteli su isto super, efekti su odliÄni. Ima joÅ¡ dobrih stvari, morat ću i ja sebi skinuti 0.3c pa da vidim svu raskoÅ¡ toga :D
skini vjeruj mi neces se razocarati... mislim da sam jedan od prvih ljudi na balkanu koji je imao priliku viditi to isti dan kad je izaslo... imas vec 2-3 servera prebacena tako da i ako hoces igrat mozes...
Evo skinio sam 0.3c , jel mi možeš samo poslat IP od nekog servera koji koristi 0.3c client ?
Mene samo zanima kako cu ovo stavit ove holding objecte kao kape satovi itd.
evo spominji u neke animirajuce objekte kao tunel lave i ona kuca gori itd
kako to sve stavit ???
gdje skinut 0.3c pls na pm
pogledaj prvi post .....
78.1.181.241:7777 dodi te na moj srvr kucni pa da zezamo potrebno samp 0.3c
meni skida sa 1.3kb/s -.-"
Jel se da u ovoj verziji mijenjati boju u dialogu?? Ako se da,kako??? :)
ako ti skida 1.3 kbps onda garant skida puno ljudi...
Citat: Slick Crack poslato Novembar 30, 2010, 19:52:17 POSLE PODNE
Jel se da u ovoj verziji mijenjati boju u dialogu?? Ako se da,kako??? :)
mozes mjenjati boju slova...stavis ovo ispred teksta {FF0000} i ovo {/} na kraj toga sto zelis da bude obojano (html kod boje)
Citat: Lucifer / Louis_Cyphere poslato Novembar 30, 2010, 19:55:38 POSLE PODNE
ako ti skida 1.3 kbps onda garant skida puno ljudi...
Citat: Slick Crack poslato Novembar 30, 2010, 19:52:17 POSLE PODNE
Jel se da u ovoj verziji mijenjati boju u dialogu?? Ako se da,kako??? :)
mozes mjenjati boju slova...stavis ovo ispred teksta {FF0000} i ovo {/} na kraj toga sto zelis da bude obojano (html kod boje)
Hvala ti puno ;)
Citat: Slick Crack poslato Novembar 30, 2010, 19:52:17 POSLE PODNE
Jel se da u ovoj verziji mijenjati boju u dialogu?? Ako se da,kako??? :)
Primer:
ShowPlayerDialog(playerid, 6, DIALOG_STYLE_LIST, "Odaberite Mesto Rodjenja", " {00CC66}Hrvatska \n {00CC66}Srbija \n {00CC66}Bosna i Herzegovina \n {00CC66}Slovenija \n {00CC66}Makedonija", "U redu", "Odustani");
Citat: Lucifer / Louis_Cyphere poslato Novembar 30, 2010, 19:55:38 POSLE PODNE
ako ti skida 1.3 kbps onda garant skida puno ljudi...
Citat: Slick Crack poslato Novembar 30, 2010, 19:52:17 POSLE PODNE
Jel se da u ovoj verziji mijenjati boju u dialogu?? Ako se da,kako??? :)
mozes mjenjati boju slova...stavis ovo ispred teksta {FF0000} i ovo {/} na kraj toga sto zelis da bude obojano (html kod boje)
ne nego sam preso net za 21GB i sad mi skida ko mrtav konj -.-"
Mozetel dati primjer
za objecte koje igrac nosi i auto
vidim da nisi ni pogledao prvu stranu
Oooo... Nisam ni skuzio da je objavljeno (li jesam ??? ), no kako bilo ja sam svoj serv odma prebacio na RC2 i iskoristio sve nove funkcije sto su se iskorititi mogle....
Ovo je bas dobar update i nadam se da ce tako nastaviti ;)
po meni bolje cekajte jos dok se sve sredi sa map editorima i to i dok izadje stable verzija... onda valja prebacivat... ja pravim mod (mod u izradi) pa sam prebacio da odma mogu nove stvari ubacivat... i limit je 50 slotova .. ajde CH prebaci se xD
Ah kako ćete stavljat te nove samp objekte? Morat ćete ruÄno. :D :D :D
hehe ma znam samo se salim... to sam reko zato sto ima 50 slotova... objekte mozete ubacivati sa nekim map editorom ingame koji su ljudi napravili... to je mnogo kompliciranije tako da bolje cekat MTA update...
Pa neće MTA napravit update za SAMP objekte to su kompletno dva razliÄita MP moda.
lol da -.-"
RC3 nam je tu ! :)
Koja je fora ovih Map ikona ?
U cemu su bolje ...
eto i RC4, nema vise dodavanja novih stvari vec samo popravljanje bugova.
I svidja mi se sto su omogucili dialog s jednim gumbom samo :)
jel popravljen onaj bug sa objektima?
Citat: Hoxxy poslato Decembar 15, 2010, 23:09:19 POSLE PODNE
Citat: Lucifer / Louis_Cyphere poslato Decembar 02, 2010, 11:22:37 PRE PODNE
hehe ma znam samo se salim... to sam reko zato sto ima 50 slotova... objekte mozete ubacivati sa nekim map editorom ingame koji su ljudi napravili... to je mnogo kompliciranije tako da bolje cekat MTA update...
Na SAMP forumu postoji tutorial o ubacivanju novih objekata u MTA.
edit: http://forum.sa-mp.com/showthread.php?t=196205 (http://forum.sa-mp.com/showthread.php?t=196205)
Ovo gore: MTA nikad nece imati te objekte jer mta nema veze sa sampom!
A za stavljanje objekata u mta mogu samo rec da sam radio po tom tutu,to jest samo sam skinuo gotovo i ubacio ali kad udem u mta sve mi zasteka ili mi pise nes crvenim slovima na ekranu i opet zasteka...:(
Ma ja sam danas cijeli dan radio po ovom tutu i nece nes. . .!
Tu nam je konacno i RC5 :D
http://forum.sa-mp.com/showthread.php?t=194031 (http://forum.sa-mp.com/showthread.php?t=194031)
Opaaa RC5 ma to napokon :D
Evo i RC - 6
Citat: Kalcor;929944(http://forum.sa-mp.com/images/samp/logo_forum.gif)
[SIZE="6"]SA-MP 0.3[COLOR="green"]c[/COLOR][SIZE="5"] RC [/SIZE][/SIZE]
We are releasing a scripting (player limited) version of SA-MP 0.3c early, so that server owners and scripters can start updating their scripts and making any changes needed for the next SA-MP version. A full release of 0.3c is not expected for at least a few more weeks.
SA-MP 0.3c is mainly a feature update. Bugs will be fixed throughout the RC, so they can be reported. Higher priority will be given to bugs in any of the new features.
Updates
[COLOR="Red"]SA-MP 0.3c RC is now in feature lockdown. Only critical bugs will be fixed.[/COLOR]
0.3c RC6 client/server update
- Fixed a syncing problem when players were surfing moving 'player' objects.
- More improvements to the vehicle and object surfing.
- Fixed a rendering problem while inside the LS Office floors building.
- Some other minor crash fixes.
Hopefully this one is self-explanatory.
New objects, particle objects, samp.img, samp.ide
There are a lot of things that need to be documented regarding this. Some useful information should appear on the SA-MP wiki within the next few weeks. To give a brief overview, thanks to the SA-MP beta team, SA-MP now includes hundreds of new objects, including particle objects. These objects use model/object IDs that are not normally available in San Andreas. A full list of IDs can be found in your GTA SA folder under models\samp.ide after you install any version of SA-MP 0.3c.
0.3c files
Latest:
0.3c-RC6 Client Installer (http://team.sa-mp.com/03cR/rr1/sa-mp-0.3c-RC6-install.exe)
0.3c-RC6 linux Server (http://team.sa-mp.com/03cR/rr1/samp03csvr_RC6.tar.gz)
0.3c-RC6 Windows Server/Scripting (http://team.sa-mp.com/03cR/rr1/samp03csvr_RC6_win32.zip)
RC-7 :)
http://forum.sa-mp.com/showthread.php?t=194031EDIT:
CitatUpdates
SA-MP 0.3c RC is now in feature lockdown. Only critical bugs will be fixed.
0.3c RC7 client/server update
- Fixed problems with "car parking" other players and also problems exiting a moving vehicle.
- The samp.img/.ide/custom.img files etc. have been moved from the \models folder in to the \SAMP folder. The old img files will be removed when you install RC7, or when you uninstall any previous RC.
- Some additional netcode security updates have been added.
Odlicno...SA-MP dosta napreduje
Sad nmg docekati 0.3d :D
Evo vam i RC - 7
Citat: Kalcor;929944(http://forum.sa-mp.com/images/samp/logo_forum.gif)
[COLOR="Red"]SA-MP 0.3c RC is now in feature lockdown. Only critical bugs will be fixed.[/COLOR]
0.3c RC7 client/server update
- Fixed problems with "car parking" other players and also problems exiting a moving vehicle.
- The samp.img/.ide/custom.img files etc. have been moved from the \models folder in to the \SAMP folder. The old img files will be removed when you install RC7, or when you uninstall any previous RC.
- Some additional netcode security updates have been added.
0.3c files
Latest:
0.3c-RC7 Client Installer (http://team.sa-mp.com/03cR/dd3/sa-mp-0.3c-RC7-install.exe)
0.3c-RC7 linux Server (http://team.sa-mp.com/03cR/dd3/samp03csvr_RC7.tar.gz)
0.3c-RC7 Windows Server/Scripting (http://team.sa-mp.com/03cR/dd3/samp03csvr_RC7_win32.zip)
Citat: tWix poslato Decembar 26, 2010, 13:47:00 POSLE PODNE
RC-7 :)
http://forum.sa-mp.com/showthread.php?t=194031
EDIT:
CitatUpdates
SA-MP 0.3c RC is now in feature lockdown. Only critical bugs will be fixed.
0.3c RC7 client/server update
- Fixed problems with "car parking" other players and also problems exiting a moving vehicle.
- The samp.img/.ide/custom.img files etc. have been moved from the \models folder in to the \SAMP folder. The old img files will be removed when you install RC7, or when you uninstall any previous RC.
- Some additional netcode security updates have been added.
Objavio je tWix već 0.3c RC7 samo nisi vidio :D
Moja greska xD!
eto prvi post dobio update za RC7 :)
Final verzija :D
http://forum.sa-mp.com/showthread.php?t=194031 (http://forum.sa-mp.com/showthread.php?t=194031)
Download: http://www.sa-mp.com/download.php (http://www.sa-mp.com/download.php)
Citat: tWix poslato Decembar 29, 2010, 14:14:11 POSLE PODNE
Final verzija :D
http://forum.sa-mp.com/showthread.php?t=194031 (http://forum.sa-mp.com/showthread.php?t=194031)
Download: http://www.sa-mp.com/download.php (http://www.sa-mp.com/download.php)
Evo skidam sad ;)