Balkan SA:MP

San Andreas Multiplayer - www.sa-mp.com => Pomoć u vezi SAMP-a => Pomoć u vezi SA-MP klijenta => Temu započeo: Ryan Firenzo poslato Maj 10, 2024, 20:40:21 POSLE PODNE

Naslov: Pomoc sa TD
Poruka od: Ryan Firenzo poslato Maj 10, 2024, 20:40:21 POSLE PODNE
Kako da sredim ovo sa dolnji td skin samo da bude bez ono crno u pozadini

https://imgur.com/a/zpBf0TM


DefaultTD[playerid][67] = CreatePlayerTextDraw(playerid, -25.014627, 408.749877, "Preview_Model");
PlayerTextDrawTextSize(playerid, DefaultTD[playerid][67], 70.000000, 63.000000);
PlayerTextDrawFont(playerid, DefaultTD[playerid][67], 5);
PlayerTextDrawLetterSize(playerid, DefaultTD[playerid][67], 0.6, 2.0);
PlayerTextDrawSetOutline(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawAlignment(playerid, DefaultTD[playerid][67], 1);
PlayerTextDrawColor(playerid, DefaultTD[playerid][67], -1);
PlayerTextDrawSetShadow(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawFont(playerid, DefaultTD[playerid][67], 5);
PlayerTextDrawBoxColor(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawSetProportional(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawSetPreviewModel(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawSetPreviewRot(playerid, DefaultTD[playerid][67], -10.000000, 0.000000, 15.000000, 1.000000);
Naslov: Odg: Pomoc sa TD
Poruka od: kjkszpj poslato Maj 10, 2024, 20:47:42 POSLE PODNE
Udji u Textdraw Editor i ucitaj te textdrawove, nadji taj skin i kada ga oznacis ides dole na bg color onda hex i kucas 0x000000, sacuvas i tjt
Naslov: Odg: Pomoc sa TD
Poruka od: Galardo poslato Maj 10, 2024, 22:18:08 POSLE PODNE
Ne moras ulaziti u td editor.
Napisi tu liniju koda za bg color i to je to.

Naslov: Odg: Pomoc sa TD
Poruka od: V01D poslato Maj 10, 2024, 22:50:22 POSLE PODNE
DefaultTD[playerid][67] = CreatePlayerTextDraw(playerid, -25.014627, 408.749877, "Preview_Model");
PlayerTextDrawTextSize(playerid, DefaultTD[playerid][67], 70.000000, 63.000000);
PlayerTextDrawFont(playerid, DefaultTD[playerid][67], 5);
PlayerTextDrawLetterSize(playerid, DefaultTD[playerid][67], 0.6, 2.0);
PlayerTextDrawSetOutline(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawAlignment(playerid, DefaultTD[playerid][67], 1);
PlayerTextDrawBackgroundColor(playerid, DefaultTD[playerid][67], 0x00000000);
PlayerTextDrawColor(playerid, DefaultTD[playerid][67], -1);
PlayerTextDrawSetShadow(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawFont(playerid, DefaultTD[playerid][67], 5);
PlayerTextDrawBoxColor(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawSetProportional(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawSetPreviewModel(playerid, DefaultTD[playerid][67], 0);
PlayerTextDrawSetPreviewRot(playerid, DefaultTD[playerid][67], -10.000000, 0.000000, 15.000000, 1.000000);