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/*
* Exaust Fire Include
* Author: [realnaith]
* Version: 1.0
*/
#define MAX_EXHAUSTS 10
new Float:exhaustOffsets[MAX_EXHAUSTS][3] =
{
{0.0, -1.5, -1.0},
{0.0, -1.5, -1.0},
{0.0, 1.5, -1.0},
{0.0, 1.5, -1.0}
};
stock CreateExhaustFlame(vehicleid)
{
if (!IsValidVehicle(vehicleid)) return;
for (new i = 0; i < MAX_EXHAUSTS; i++)
{
new Float:pos[3], Float:rot[3];
GetVehiclePos(vehicleid, pos[0], pos[1], pos[2]);
GetVehicleZAngle(vehicleid, rot[0], rot[1], rot[2]);
pos[0] += exhaustOffsets
- ;
pos[1] += exhaustOffsets[1];
pos[2] += exhaustOffsets[2];
new flameObject = CreateObject(18694, pos[0], pos[1], pos[2], rot[0], rot[1], rot[2]);
AttachObjectToVehicle(vehicleid, flameObject, pos[0], pos[1], pos[2], rot[0], rot[1], rot[2]);
}
}
[/pawn]