Problem(error/warning): Da li neko zna zbog cega se desava ovo kada neko izadje iz org/kuca/firmu takodje nekada i kroz ulicu kada se prodje nazalsot taj snimak nemam Server registruje kao da je taj igrac pronasao paketic.
Deo skripte: #define MAX_GIFTS (500)
new giftCounter;
new Gift[MAX_GIFTS];
new Picked[MAX_PLAYERS];
new RandomModel[5][1] = {
{19054},
{19055},
{19056},
{19057},
{19058}
};
enum PlayerInfo
{
aGift,
gFound
};
new pInfo[MAX_PLAYERS][PlayerInfo];
CMD:bacipoklon( playerid, params[] ) {
{
if(IsPlayerAdmin(playerid))
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new rand = random(sizeof(RandomModel));
Gift[giftCounter] = CreatePickup(RandomModel[rand][0], 1, x + 3, y + 1, z, GetPlayerVirtualWorld(playerid));
giftCounter++;
new string[128];
format(string, sizeof(string), "{FF0000}Vlasnik{FFFFFF}je izgubio {FF3C00}Poklon {FFFFFF}u {0069FF}gradu! {FFFFFF}nadji ga brzo!");
SendClientMessageToAll(BELA, string);
}
}
return 0;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
new string[128];
for(new x = 0; x < MAX_GIFTS; x++)
{
if(pickupid == Gift
- && Picked[playerid] == 0)
{
switch(random(6))
{
case 0: {
new rand = (5000 + random(40000));
DajIgracuNovac(playerid, rand);
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~g~$%d", rand);
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "{FF3C00}Cestitke! {FFFFFF}Dobio si {FF3C00}$%d!", rand);
SendClientMessage(playerid, BELA, string);
}
case 1: {
SetPlayerHealth(playerid, 100);
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~y~Cokoladu");
GameTextForPlayer(playerid, string, 4000, 3);
SendClientMessage(playerid, BELA, "Dobio si {FF3C00}Cokoladu! {FFFFFF}Tvoji {FF3C00}Helti {FFFFFF}su napunjeni!");
}
case 2: {
SetPlayerArmour(playerid, 100);
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~y~Pancir");
GameTextForPlayer(playerid, string, 4000, 3);
SendClientMessage(playerid, BELA, "Dobio si {FF3C00}Pancir! {FFFFFF}Tvoj {FF3C00}Pancir {FFFFFF}je napunjen!");
}
case 3: {
new rand = (5000 + random(40000));
DajIgracuNovac(playerid, rand);
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~g~$%d", rand);
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "{FF3C00}Cestitke! {FFFFFF}Dobio si {FF3C00}$%d!", rand);
SendClientMessage(playerid, BELA, string);
}
case 4: {
PI[ playerid ][ xApoeni ]++;
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~y~1 zeton");
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "{FF3C00}Cestitke! {FFFFFF}Dobio si {FF3C00}1 zeton!");
SendClientMessage(playerid, BELA, string);
UpdateDpoeniTD( playerid );
}
case 5: {
PI[ playerid ][ xRespekt ]++;
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~y~1 respekt");
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "{FF3C00}Cestitke! {FFFFFF}Dobio si {FF3C00}1 respekt!");
SendClientMessage(playerid, BELA, string);
}
}
format(string, sizeof(string), "%s je pronasao izgubljen {FF3C00}Poklon {FFFFFF}u {0069FF}gradu!", ImeIgraca(playerid));
SendClientMessageToAll(BELA, string);
DestroyPickup(Gift - );
pInfo[playerid][gFound]++;
Picked[playerid] = 1;
}
}
Picked[playerid] = 0;
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): Nemamo problem sa time
Slika/video ingame problema(obavezno ako je ingame problem):
Snimci:
https://streamable.com/1qmwsu
https://streamable.com/mbmeoi
Sada ima i kod gore staru temu sam Lock. To je cela skripta paketica od 0% do 100% pravljena Koga mrzi da cita evo link: https://pastebin.com/rtAWvPqY
Ajd probaj ovako
[pawn]
#define MAX_GIFTS 500
new giftCounter;
new Gift[MAX_GIFTS];
new Picked[MAX_PLAYERS];
new RandomModel[5][1] =
{
{19054},
{19055},
{19056},
{19057},
{19058}
};
Napravio sam ti da vidis klk ima paketica isto
CMD:gifts(playerid, params[])
{
new string[64];
if(giftCounter == 0) return SCM(playerid, -," Trenutno nema kreiranih paketica.");
format(string, sizeof(string), "Ukupno preostalih paketica %d", giftcounter);
SendClientMessage(-1, string);
return 1;
}
CMD:bacipoklon(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new Float:x, Float:y, Float:z;
new rand = random(sizeof(RandomModel));
GetPlayerPos(playerid, x, y, z);
Gift[giftCounter] = CreateDynamicPickup(RandomModel[rand][0], 1, x + 3, y + 1, z, GetPlayerVirtualWorld(playerid));
new string[128];
format(string, sizeof(string), "{FF0000}Vlasnik{FFFFFF}je izgubio {FF3C00}Poklon {FFFFFF}u {0069FF}gradu! {FFFFFF}nadji ga brzo!");
SendClientMessageToAll(BELA, string);
giftCounter++;
}
}
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
for(new i = 0; i < MAX_GIFTS; i++)
{
if(pickupid == Gift && Picked[playerid] == 0)
{
switch(random(5))
{
case 0:
{
new rand = (5000 + random(40000));
DajIgracuNovac(playerid, rand);
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~g~$%d", rand);
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "{FF3C00}Cestitke! {FFFFFF}Dobio si {FF3C00}$%d!", rand);
SendClientMessage(playerid, BELA, string);
DestroyDynamicPickup(Gift); giftCounter --;
}
case 1:
{
SetPlayerHealth(playerid, 100);
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~y~Cokoladu");
GameTextForPlayer(playerid, string, 4000, 3);
SendClientMessage(playerid, BELA, "Dobio si {FF3C00}Cokoladu! {FFFFFF}Tvoji {FF3C00}Helti {FFFFFF}su napunjeni!");
DestroyDynamicPickup(Gift); giftCounter --;
}
case 2:
{
SetPlayerArmour(playerid, 100);
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~y~Pancir");
GameTextForPlayer(playerid, string, 4000, 3);
SendClientMessage(playerid, BELA, "Dobio si {FF3C00}Pancir! {FFFFFF}Tvoj {FF3C00}Pancir {FFFFFF}je napunjen!");
DestroyDynamicPickup(Gift); giftCounter --;
}
case 3:
{
new rand = (5000 + random(40000));
DajIgracuNovac(playerid, rand);
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~g~$%d", rand);
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "{FF3C00}Cestitke! {FFFFFF}Dobio si {FF3C00}$%d!", rand);
SendClientMessage(playerid, BELA, string);
DestroyDynamicPickup(Gift); giftCounter --;
}
case 4:
{
PI[ playerid ][ xApoeni ]++;
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~y~1 zeton");
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "{FF3C00}Cestitke! {FFFFFF}Dobio si {FF3C00}1 zeton!");
SendClientMessage(playerid, BELA, string);
UpdateDpoeniTD( playerid );
DestroyDynamicPickup(Gift); giftCounter --;
}
case 5:
{
PI[ playerid ][ xRespekt ]++;
format(string, sizeof(string), "~r~Cestitke!~n~~w~Dobio si ~y~1 respekt");
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "{FF3C00}Cestitke! {FFFFFF}Dobio si {FF3C00}1 respekt!");
SendClientMessage(playerid, BELA, string);
DestroyDynamicPickup(Gift); giftCounter --;
}
}
}
return 1;
}
[/pawn]
Sada sve radi super sa org, firme vise ne baguju ali postoji jos dalje taj 1 mali problem a to sto kada se prave kuce na server preko komande /nkuca pomesa se pickup sa paketicima, na serveru postoji tacno 2649 kuca..
Takodje kada smo spawn kucu i pokupili taj paketic >> Ne radi vise komanda /bacipoklon << zbagovala se skroz mora restart da bi radio
Primer: /nkuca 4 i prodje se kroz pickup dobije se paketic
Citat: Gospodar poslato Mart 27, 2023, 15:04:50 POSLE PODNE
Sada sve radi super sa org, firme vise ne baguju ali postoji jos dalje taj 1 mali problem a to sto kada se prave kuce na server preko komande /nkuca pomesa se pickup sa paketicima, na serveru postoji tacno 2649 kuca..
Takodje kada smo spawn kucu i pokupili taj paketic >> Ne radi vise komanda /bacipoklon << zbagovala se skroz mora restart da bi radio
Primer: /nkuca 4 i prodje se kroz pickup dobije se paketic
Posalji /nkuca cmd
treba napraviti poseban podforum "Paketici sistem" i da svako doprinese sa jednom linijom pa mozda dogodine i sastavimo sistem citav da radi
Citat: njoBe_ poslato Mart 28, 2023, 16:07:12 POSLE PODNE
treba napraviti poseban podforum "Paketici sistem" i da svako doprinese sa jednom linijom pa mozda dogodine i sastavimo sistem citav da radi
Hahah dobra ideja :D