Evo ljudi imam neki problem neznam kako je nastao znaci
kada kupim kucu i zelim je otkljucati kucam /open
i kuca je otkljucana i ja kucam /enter i govori mi da je zakljucana
hvala
Kako mozemo da znamo sta si tu zahebo....
Daj komandu /open
if(strcmp(cmd, "/open", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (IsPlayerInRangeOfPoint(playerid, 3,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]) || IsPlayerInRangeOfPoint(playerid, 3,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(PlayerInfo[playerid][pPhousekey] == i)
{
if(HouseInfo[i][hLock] == 1)
{
HouseInfo[i][hLock] = 1;
GameTextForPlayer(playerid, "~w~Vrata ~g~Odkljucana", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
return 1;
}
if(HouseInfo[i][hLock] == 0)
{
HouseInfo[i][hLock] = 0;
GameTextForPlayer(playerid, "~w~Vrata ~r~Zakljucana", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
return 1;
}
}
else
{
GameTextForPlayer(playerid, "~r~Nemas kljuc", 5000, 6);
return 1;
}
}
}
Mesto ovog HouseInfo[i][hLock] =1;
GameTextForPlayer(playerid, "~w~Vrata ~g~Odkljucana", 5000, 6);
Mesto toga 1 stavi 0.. Ovako da bude HouseInfo[i][hLock] = 0;
Ne vidim bas dobro taj tvoj kod mala su mi slova nesto.. Pa evo ti ovako cela komanda
if(strcmp(cmd, "/open", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]) || PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(PlayerInfo[playerid][pPhousekey] == i)
{
if(HouseInfo[i][hLock] == 1)
{
HouseInfo[i][hLock] = 0;
GameTextForPlayer(playerid, "~w~Vrata ~g~otkljucana", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
return 1;
}
if(HouseInfo[i][hLock] == 0)
{
HouseInfo[i][hLock] = 1;
GameTextForPlayer(playerid, "~w~Vrata ~r~zakljucana", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
return 1;
}
}
else
{
GameTextForPlayer(playerid, "~r~Nemate kljuc", 5000, 6);
return 1;
}
}
}