CMD:kreirajsalon(playerid, params[])
{
//if(Developer[playerid] == false) return Greska(playerid, "Samo Developer!");
if(PlayerInfo[playerid][pAdmin] < 5) return Greska(playerid, "Nemate dozvolu da koristite ovu komandu!");
if(AdminDuty[playerid] == 0 && HelperDuty[playerid] == 0 && PlayerInfo[playerid][pAdmin] < 6) return Greska(playerid, "Morate biti na duznosti da bi koristili ovu komandu!");
new idsalona, sfile[20], string[156], Float:Poz[3];
if(sscanf(params, "i", idsalona)) return Koristi(playerid, "/kreirajsalon [ID]");
if(idsalona < 1 || idsalona >= MAX_SALONA) return Greska(playerid, "Ne mozete ici ispod 1 i iznad ogranicenog broja salona!");
if(GetPlayerInterior(playerid) != 0) return Greska(playerid, "Ne mozete biti u enterieru dok kreirate salon!");
format(sfile, sizeof(sfile), SALONI_FILE, idsalona);
if(fexist(sfile)) return Greska(playerid, "ID tog salona vec postoji!");
GetPlayerPos(playerid, Poz[0], Poz[1], Poz[2]);
SaloniInfo[idsalona][saPostavljen] = 0;
SaloniInfo[idsalona][saStatus] = 0;
format(SaloniInfo[idsalona][saIme], 25,"Salon nije zavrsen");
SaloniInfo[idsalona][saX] = Poz[0];
SaloniInfo[idsalona][saY] = Poz[1];
SaloniInfo[idsalona][saZ] = Poz[2];
for(new park = 0; park < 10; park ++)
{
SaloniInfo[idsalona][saSpawnVehA][park] = 0.0;
SaloniInfo[idsalona][saSpawnVehA][park] = 0.0;
SaloniInfo[idsalona][saSpawnVehA][park] = 0.0;
SaloniInfo[idsalona][saSpawnVehA][park] = 0.0;
}
for(new da = 0; da < 15; da++)
{
SaloniInfo[idsalona][saModel][da] = 0;
SaloniInfo[idsalona][saCijena][da] = 0;
SaloniInfo[idsalona][saOGModela][da] = 0;
}
KreirajSalon(idsalona); SacuvajSalon(idsalona);
format(string, sizeof(string), ""AINFOZUTA"[OwnerInfo] "BIJELA"Admin %s je kreirao salon ID: %d.", GetName(playerid), idsalona);
OwnerPoruka(-1, string);
SCM(playerid, -1, ""IGBOJA"[Info]: "BIJELA"Uspesno ste kreirali salon, sada kreiraj poziciju za spawn kupljenog vozila i katalog, ime.");
format(string, sizeof(string), "KSALON | Admin: %s | SALON ID: %d", GetName(playerid), idsalona);
UpisiLog(LOG_KREIRANJE, string);
return 1;
}