https://youtu.be/kBOObSaL5Bs
Da li si testirao da se SmartNPC udari u vozilo od pravog igraca?
Citat: bandodior poslato Avgust 02, 2021, 19:22:20 POSLE PODNE
Da li si testirao da se SmartNPC udari u vozilo od pravog igraca?
Radi na svima, samo ako ima neki lik msm da se zove Srdjan, njega pregazi vise put :(
Gg
Citat: Galardo poslato Avgust 02, 2021, 19:25:24 POSLE PODNE
Radi na svima, samo ako ima neki lik msm da se zove Srdjan, njega pregazi vise put :(
I Inel sa njim.
Ekstra,svaka cast.
brutala
Hvala hvala.
Prastaj bratski ali to je primer u filterscriptama jos od kad su uvedeni NPC-evi (to jest od prve 0.3 verzije)...
Ime fajla, taxi_ls_test u npcmodes (default samp paket).
[pawn]
//
// A test driver NPC with very basic AI
// Kye 2009
//
#include <a_npc>
new gStoppedForTraffic = 0;
new gPlaybackActive = 0;
public ScanTimer();
#define AHEAD_OF_CAR_DISTANCE 11.0
#define SCAN_RADIUS 11.0
//------------------------------------------
main(){}
//------------------------------------------
stock GetXYInfrontOfMe(Float:distance, &Float:x, &Float:y)
{
new Float:z, Float:angle;
GetMyPos(x,y,z);
GetMyFacingAngle(angle);
x += (distance * floatsin(-angle, degrees));
y += (distance * floatcos(-angle, degrees));
}
//------------------------------------------
public OnNPCModeInit()
{
SetTimer("ScanTimer",200,1);
}
//------------------------------------------
LookForAReasonToPause()
{
new Float:X,Float:Y,Float:Z;
new x=0;
GetMyPos(X,Y,Z);
GetXYInfrontOfMe(AHEAD_OF_CAR_DISTANCE,X,Y);
while(x!=MAX_PLAYERS) {
if(IsPlayerConnected(x) && IsPlayerStreamedIn(x)) {
if( GetPlayerState(x) == PLAYER_STATE_DRIVER ||
GetPlayerState(x) == PLAYER_STATE_ONFOOT )
{
if(IsPlayerInRangeOfPoint(x,SCAN_RADIUS,X,Y,Z)) {
return 1;
}
}
}
x++;
}
//new msg[256];
//new Float:angle;
//GetMyFacingAngle(angle);
//format(msg,256,"My yaw/heading = %f",angle);
//SendChat(msg);
return 0;
}
//------------------------------------------
public ScanTimer()
{
//new ticker = GetTickCount() - g_LastTick;
//printf("npctest: timer (%d)ms", ticker);
//g_LastTick = GetTickCount();
new ReasonToPause = LookForAReasonToPause();
if(ReasonToPause && !gStoppedForTraffic)
{
//SendChat("I'm pausing");
PauseRecordingPlayback();
gStoppedForTraffic = 1;
}
else if(!ReasonToPause && gStoppedForTraffic)
{
//SendChat("I'm resuming");
ResumeRecordingPlayback();
gStoppedForTraffic = 0;
}
}
//------------------------------------------
StartPlayback()
{
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER,"taxi_test_1282");
gStoppedForTraffic = 0;
gPlaybackActive = 1;
}
//------------------------------------------
public OnRecordingPlaybackEnd()
{
StartPlayback();
}
//------------------------------------------
public OnNPCEnterVehicle(vehicleid, seatid)
{
StartPlayback();
}
//------------------------------------------
public OnNPCExitVehicle()
{
StopRecordingPlayback();
}
//------------------------------------------
[/pawn]
Citat: Galardo poslato Avgust 01, 2021, 14:43:49 POSLE PODNE
https://youtu.be/kBOObSaL5Bs
UUUUUUUUU Jebeno, svaka cast 10/10
Citat: Deleted User poslato Avgust 07, 2021, 11:34:00 PRE PODNE
Prastaj bratski ali to je primer u filterscriptama jos od kad su uvedeni NPC-evi (to jest od prve 0.3 verzije)...
Ime fajla, taxi_ls_test u npcmodes (default samp paket).
[pawn]
//
// A test driver NPC with very basic AI
// Kye 2009
//
#include <a_npc>
new gStoppedForTraffic = 0;
new gPlaybackActive = 0;
public ScanTimer();
#define AHEAD_OF_CAR_DISTANCE 11.0
#define SCAN_RADIUS 11.0
//------------------------------------------
main(){}
//------------------------------------------
stock GetXYInfrontOfMe(Float:distance, &Float:x, &Float:y)
{
new Float:z, Float:angle;
GetMyPos(x,y,z);
GetMyFacingAngle(angle);
x += (distance * floatsin(-angle, degrees));
y += (distance * floatcos(-angle, degrees));
}
//------------------------------------------
public OnNPCModeInit()
{
SetTimer("ScanTimer",200,1);
}
//------------------------------------------
LookForAReasonToPause()
{
new Float:X,Float:Y,Float:Z;
new x=0;
GetMyPos(X,Y,Z);
GetXYInfrontOfMe(AHEAD_OF_CAR_DISTANCE,X,Y);
while(x!=MAX_PLAYERS) {
if(IsPlayerConnected(x) && IsPlayerStreamedIn(x)) {
if( GetPlayerState(x) == PLAYER_STATE_DRIVER ||
GetPlayerState(x) == PLAYER_STATE_ONFOOT )
{
if(IsPlayerInRangeOfPoint(x,SCAN_RADIUS,X,Y,Z)) {
return 1;
}
}
}
x++;
}
//new msg[256];
//new Float:angle;
//GetMyFacingAngle(angle);
//format(msg,256,"My yaw/heading = %f",angle);
//SendChat(msg);
return 0;
}
//------------------------------------------
public ScanTimer()
{
//new ticker = GetTickCount() - g_LastTick;
//printf("npctest: timer (%d)ms", ticker);
//g_LastTick = GetTickCount();
new ReasonToPause = LookForAReasonToPause();
if(ReasonToPause && !gStoppedForTraffic)
{
//SendChat("I'm pausing");
PauseRecordingPlayback();
gStoppedForTraffic = 1;
}
else if(!ReasonToPause && gStoppedForTraffic)
{
//SendChat("I'm resuming");
ResumeRecordingPlayback();
gStoppedForTraffic = 0;
}
}
//------------------------------------------
StartPlayback()
{
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER,"taxi_test_1282");
gStoppedForTraffic = 0;
gPlaybackActive = 1;
}
//------------------------------------------
public OnRecordingPlaybackEnd()
{
StartPlayback();
}
//------------------------------------------
public OnNPCEnterVehicle(vehicleid, seatid)
{
StartPlayback();
}
//------------------------------------------
public OnNPCExitVehicle()
{
StopRecordingPlayback();
}
//------------------------------------------
[/pawn]
Svakako nisam se vodio tim fajlom, nisam znao ni da postoji.
Citat: // fejza poslato Avgust 07, 2021, 12:28:58 POSLE PODNE
UUUUUUUUU Jebeno, svaka cast 10/10
Zahvaljujem.
Da li je to Galardo otac ili???
Citat: Somiika poslato Avgust 31, 2021, 23:26:42 POSLE PODNE
Da li je to Galardo otac ili???
One zovu me Cora trebale bi Babo :3
WOW prejak si developer Galardo
Jednog dana bih voleo da budem kao ti, zamisli samo SmartNPC sistem, jeboteee ludnica jos console aplikacije sto pravis, havarija. Jaci si od Bil Gejtsa
This shit looks good maj men, veru gud veri najs 10/10