Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Salke poslato Jul 29, 2021, 00:04:09 PRE PODNE

Naslov: login
Poruka od: Salke poslato Jul 29, 2021, 00:04:09 PRE PODNE
Problem(error/warning): moze li neko da uskladi Login Count ja sam probao ali mi ne ide   
Deo skripte: [pawn]#include <a_samp>

#include <YSI\y_ini>

#define DIALOG_REGISTER    1
#define DIALOG_LOGIN       2

#define PATH "/Korisnici/%s.ini"

enum pInfo
{
   pLozinka,
   pNovac,
   pLevel,
   pAdmin
};
new PlayerInfo[MAX_PLAYERS][pInfo];

stock UserPath(playerid)
{
   new string[128],playername[MAX_PLAYER_NAME];
   GetPlayerName(playerid,playername,sizeof(playername));
   format(string,sizeof(string),PATH,playername);
   return string;
}

stock udb_hash(buf[])
{
   new length=strlen(buf);
   new s1 = 1;
   new s2 = 0;
   new n;
   for (n=0; n<length; n++)
   {
      s1 = (s1 + buf[n]) % 65521;
      s2 = (s2 + s1)     % 65521;
   }
   return (s2 << 16) + s1;
}

main ( ) { }
public OnGameModeInit()
{
   SetGameModeText("B:DM v1.0");
   return 1;
}

public OnGameModeExit()
{
   return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
   return 1;
}

public OnPlayerConnect(playerid)
{
   SendClientMessage(playerid, -1, "Dobrodosli na server!");
   if(fexist(UserPath(playerid)))
   {
       INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra=true, .extra=playerid);
       ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Unesite vasu lozinku:", "Prijavi se", "Odustani");
   }
   else
   {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", "Unesite vasu lozinku:", "Registruj se", "Odustani");
   }
   return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
   new INI:File = INI_Open(UserPath(playerid));
   INI_SetTag(File, "data");
   INI_WriteInt(File, "Novac", GetPlayerMoney(playerid));
   INI_WriteInt(File, "Level", PlayerInfo[playerid][pLevel]);
   INI_WriteInt(File, "Admin", PlayerInfo[playerid][pAdmin]);
   INI_Close(File);
   return 1;
}

public OnPlayerSpawn(playerid)
{
   SetPlayerPos(playerid, 1126.4000,-2036.9590,69.8837);
   return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
   return 1;
}

public OnVehicleSpawn(vehicleid)
{
   return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
   return 1;
}

public OnPlayerText(playerid, text[])
{
   return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
   if (strcmp("/mycommand", cmdtext, true, 10) == 0)
   {
      // Do something here
      return 1;
   }
   return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
   return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
   return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
   return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
   return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
   return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
   return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
   return 1;
}

public OnRconCommand(cmd[])
{
   return 1;
}

public OnPlayerRequestSpawn(playerid)
{
   SpawnPlayer(playerid);
   return 1;
}

public OnObjectMoved(objectid)
{
   return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
   return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
   return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
   return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
   return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
   return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
   return 1;
}

public OnPlayerExitedMenu(playerid)
{
   return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
   return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
   return 1;
}

public OnPlayerUpdate(playerid)
{
   return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
   return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
   return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
   return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
   return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
   switch(dialogid)
   {
       case DIALOG_REGISTER:
       {
          if(!response) return Kick(playerid);
          if(response)
          {
              if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", "Unesite vasu lozinku:", "Registruj se", "Odustani");
              new INI:File = INI_Open(UserPath(playerid));
              INI_SetTag(File, "data");
              INI_WriteInt(File, "Lozinka", udb_hash(inputtext));
              INI_WriteInt(File, "Novac", 25000);
              INI_WriteInt(File, "Level", 2);
              INI_WriteInt(File, "Admin", 0);
              INI_Close(File);
              SpawnPlayer(playerid);
              GivePlayerMoney(playerid, 25000);
              SetCameraBehindPlayer(playerid);
          }
       }
       case DIALOG_LOGIN:
       {
           if(!response) return Kick(playerid);
          if(response)
          {
              if(udb_hash(inputtext) == PlayerInfo[playerid][pLozinka])
              {
                  INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra=true, .extra=playerid);
                  GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
                  SpawnPlayer(playerid);
                  return 1;
              }
              else
              {
                  ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Unesite vasu lozinku:", "Prijavi se", "Odustani");
                  return 1;
              }
          }
       }
   }
   return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
   return 1;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
   INI_Int("Lozinka",PlayerInfo[playerid][pLozinka]);
   INI_Int("Novac",PlayerInfo[playerid][pNovac]);
   INI_Int("Level",PlayerInfo[playerid][pLevel]);
   INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
   return 1;
}[/pawn]
Pawno Code: // 
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log)://  AKO MOZETE NA OVAJ KOD DA TO NAPRAVITE HVALA
Naslov: Odg: login
Poruka od: _tayloR poslato Jul 29, 2021, 00:14:18 PRE PODNE
Sta ti treba tacno nisam te skonto
Naslov: Odg: login
Poruka od: ʟᴀᴋᴇʀɪɴɢ poslato Jul 29, 2021, 00:20:21 PRE PODNE
Ako sam te skontao ovo ti treba

https://balkan-samp.com/forum/index.php?topic=139237.msg1005831#msg1005831

Tu je @V01D sve objasnio
Naslov: Odg: login
Poruka od: zlatkobeee poslato Jul 29, 2021, 00:39:42 PRE PODNE
Citat: Taylor Morelli poslato Jul 29, 2021, 00:14:18 PRE PODNE
Sta ti treba tacno nisam te skonto
pa nikad ni neces jer si wannabe  8)
Naslov: Odg: login
Poruka od: Sage poslato Jul 30, 2021, 10:25:10 PRE PODNE
Hoćete prestati sa if(!response) if(response) već jednom, evo već 15 godina kako pišete to.  ???


[pawn]new loginFails[MAX_PLAYERS char];
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    switch(dialogid)
    {
        case DIALOG_REGISTER: {
            if (!response) {
                return Kick(playerid);
            }
           
            if (!strlen(inputtext)) {
                return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", "Unesite vasu lozinku:", "Registruj se", "Odustani");
            }
           
            new INI:File = INI_Open(UserPath(playerid));
            INI_SetTag(File, "data");
            INI_WriteInt(File, "Lozinka", udb_hash(inputtext));
            INI_WriteInt(File, "Novac", 25000);
            INI_WriteInt(File, "Level", 2);
            INI_WriteInt(File, "Admin", 0);
            INI_Close(File);
           
            SpawnPlayer(playerid);
            GivePlayerMoney(playerid, 25000);
           
            SetCameraBehindPlayer(playerid);
        }
        case DIALOG_LOGIN: {
            if (!response) {
                return Kick(playerid);
            }

            #if !defined MAX_LOGIN_FAILS
                #define MAX_LOGIN_FAILS (3)
            #endif
            if (udb_hash(inputtext) != PlayerInfo[playerid][pLozinka]) {
                if (loginFails{playerid} >= MAX_LOGIN_FAILS) {
                    return Kick(playerid);
                } else {
                    return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Unesite vasu lozinku:", "Prijavi se", "Odustani");
                }
            }
           
            INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra=true, .extra=playerid);
            GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
            SpawnPlayer(playerid);
           
            return 1;
        }
    }
    return 1;
}[/pawn]
Naslov: Odg: login
Poruka od: Galardo poslato Jul 30, 2021, 11:46:19 PRE PODNE
@Sage moraju se ljudi osigurati, ako nije response, moramo provjerit i drugo, odakle tebi pravo da zakljucis ako nije jedno da je automatski drugo.
Naslov: Odg: login
Poruka od: Sage poslato Jul 30, 2021, 15:02:26 POSLE PODNE
Citat: Galardo poslato Jul 30, 2021, 11:46:19 PRE PODNE
@Sage moraju se ljudi osigurati, ako nije response, moramo provjerit i drugo, odakle tebi pravo da zakljucis ako nije jedno da je automatski drugo.
Sramota od mene stvarno :D
Bukvalno kako može da bude 1 ako nije 0  >:( >:( >:( >:( >:(

EDIT: Zaboravio sam da stavim, resetuj pod OnPlayerConnect varijablu,
[pawn]loginFails{playerid} = 0;[/pawn]

EDIT 2: Ovo je razlog zbog kog ne volim obične SAMP Dialoge nego y_dialogs, bespotrebno pravljenje varijabli :D
Naslov: Odg: login
Poruka od: Salke poslato Avgust 02, 2021, 21:40:55 POSLE PODNE
FALA!