Problem(error/warning): Kad se neko logira i pogresi lozinku ono njega stavlja na poziciju spawna a ja ne zelim tu nego da ostane u zraku gde je bio dok ne upise tacnu lozinku
Pawno Code: https://www.youtube.com/watch?v=1xTQj3MZshs (https://www.youtube.com/watch?v=1xTQj3MZshs)
Dio skripte: [ pawn ]//[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]nepotrbeno[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): //
Bon voyage idi ljubavi mojaa sve sam dala da bih bila tvojaa
Daj code od connecta do dialoga do spawna
[pawn]#include <a_samp>
#include <YSI\y_ini>
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define PATH "/Korisnici/%s.ini"
enum pInfo
{
pLozinka,
pNovac,
pLevel,
pAdmin
};
new PlayerInfo[MAX_PLAYERS][pInfo];
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
stock udb_hash(buf[])
{
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
main ( ) { }
public OnGameModeInit()
{
SetGameModeText("B:DM v1.0");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, -1, "Dobrodosli na server!");
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra=true, .extra=playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Unesite vasu lozinku:", "Prijavi se", "Odustani");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", "Unesite vasu lozinku:", "Registruj se", "Odustani");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "data");
INI_WriteInt(File, "Novac", GetPlayerMoney(playerid));
INI_WriteInt(File, "Level", PlayerInfo[playerid][pLevel]);
INI_WriteInt(File, "Admin", PlayerInfo[playerid][pAdmin]);
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 1126.4000,-2036.9590,69.8837);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", "Unesite vasu lozinku:", "Registruj se", "Odustani");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "data");
INI_WriteInt(File, "Lozinka", udb_hash(inputtext));
INI_WriteInt(File, "Novac", 25000);
INI_WriteInt(File, "Level", 2);
INI_WriteInt(File, "Admin", 0);
INI_Close(File);
SpawnPlayer(playerid);
GivePlayerMoney(playerid, 25000);
SetCameraBehindPlayer(playerid);
}
}
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid);
if(response)
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pLozinka])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra=true, .extra=playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Unesite vasu lozinku:", "Prijavi se", "Odustani");
}
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Lozinka",PlayerInfo[playerid][pLozinka]);
INI_Int("Novac",PlayerInfo[playerid][pNovac]);
INI_Int("Level",PlayerInfo[playerid][pLevel]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
return 1;
}[/pawn]
pozdrav za JABUCICU XD
Mislim da ti OnPlayerRequestClass postavi poziciju i kameru
[pawn]#include <a_samp>
#include <YSI\y_ini>
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define PATH "/Korisnici/%s.ini"
enum pInfo
{
pLozinka,
pNovac,
pLevel,
pAdmin
};
new PlayerInfo[MAX_PLAYERS][pInfo];
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(string,sizeof(string),PATH,playername);
return string;
}
stock udb_hash(buf[])
{
new length=strlen(buf);
new s1 = 1;
new s2 = 0;
new n;
for (n=0; n<length; n++)
{
s1 = (s1 + buf[n]) % 65521;
s2 = (s2 + s1) % 65521;
}
return (s2 << 16) + s1;
}
main ( ) { }
public OnGameModeInit()
{
SetGameModeText("B:DM v1.0");
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, -1, "Dobrodosli na server!");
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra=true, .extra=playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Unesite vasu lozinku:", "Prijavi se", "Odustani");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", "Unesite vasu lozinku:", "Registruj se", "Odustani");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "data");
INI_WriteInt(File, "Novac", GetPlayerMoney(playerid));
INI_WriteInt(File, "Level", PlayerInfo[playerid][pLevel]);
INI_WriteInt(File, "Admin", PlayerInfo[playerid][pAdmin]);
INI_Close(File);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 1126.4000,-2036.9590,69.8837);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
SpawnPlayer(playerid);
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_REGISTER:
{
if(!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD, "Register", "Unesite vasu lozinku:", "Registruj se", "Odustani");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File, "data");
INI_WriteInt(File, "Lozinka", udb_hash(inputtext));
INI_WriteInt(File, "Novac", 25000);
INI_WriteInt(File, "Level", 2);
INI_WriteInt(File, "Admin", 0);
INI_Close(File);
SpawnPlayer(playerid);
GivePlayerMoney(playerid, 25000);
SetCameraBehindPlayer(playerid);
}
}
case DIALOG_LOGIN:
{
if(!response) return Kick(playerid);
if(response)
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pLozinka])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra=true, .extra=playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pNovac]);
SpawnPlayer(playerid);
return 1;
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Unesite vasu lozinku:", "Prijavi se", "Odustani");
return 1;
}
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Lozinka",PlayerInfo[playerid][pLozinka]);
INI_Int("Novac",PlayerInfo[playerid][pNovac]);
INI_Int("Level",PlayerInfo[playerid][pLevel]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
return 1;
}[/pawn]
Odradi samo copy paste, mrzi me da objasnjavam...
Ukratko pogledaj OnPlayerRequestClass i OnPlayerRequestSpawn, takodje response za DIALOG_LOGIN i shvatices
Ako ces bas da postavis neki drugi spawn, koristi SetSpawnInfo
HVALA CARE JA SE MUCIO 2 DANA DA OVO FIXAM
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