Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Neckiy poslato Maj 18, 2021, 16:29:22 POSLE PODNE

Naslov: Problem oko yini
Poruka od: Neckiy poslato Maj 18, 2021, 16:29:22 POSLE PODNE
Problem(error/warning): Imam problem sa yini, ali evo sad nz mozda je do ovoga. Kada se registrujem, u folderu gde su akaunti mi iskoci .ini, (slika dole) pa samo da pitam ako neko zna do cega je to.
https://imgur.com/JqSCSJH
Deo skripte: [pawn][/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Naslov: Odg: Problem oko yini
Poruka od: Skorpija_026 poslato Maj 18, 2021, 17:33:44 POSLE PODNE
To tako treba mada ja sam u potpunosti i zaboravio ini ali mislim da tako i treba nemoj me drzati za rec
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 18, 2021, 17:40:39 POSLE PODNE
Ne bih bas rekao da treba jer trenutno imam problem da nista iz yinija resetuje na 0 kad se igrac loginuje i to iz cista mira, pre nisam imao taj problem niti se pojavljivao fajl .ini i sve je radilo kako treba. Nmp kako da fixam sad ovo...
Naslov: Odg: Problem oko yini
Poruka od: Fergosonn poslato Maj 19, 2021, 08:05:33 PRE PODNE
Citat: Neckiy poslato Maj 18, 2021, 17:40:39 POSLE PODNE
Ne bih bas rekao da treba jer trenutno imam problem da nista iz yinija resetuje na 0 kad se igrac loginuje i to iz cista mira, pre nisam imao taj problem niti se pojavljivao fajl .ini i sve je radilo kako treba. Nmp kako da fixam sad ovo...
Jel imas [pawn]SavePlayer(playerid)[/pawn] u [pawn]OnPlayerDisconnect[/pawn]
a za account bilo gde ima .ini kad se prvi account registruje
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 08:30:53 PRE PODNE
Nemam u onplayerdc ali i kad sam imao tu isto je bilo. Pronlem je sto meni kad ugasim pa upalim server sav igracev PlayerInfo se resetuje na 0 osim lozinke koja je hashovana. Resetuje se i meni i drugarima... Nmg 4 dana da fixam
Naslov: Odg: Problem oko yini
Poruka od: Fergosonn poslato Maj 19, 2021, 08:32:54 PRE PODNE
Citat: Neckiy poslato Maj 19, 2021, 08:30:53 PRE PODNE
Nemam u onplayerdc ali i kad sam imao tu isto je bilo. Pronlem je sto meni kad ugasim pa upalim server sav igracev PlayerInfo se resetuje na 0 osim lozinke koja je hashovana. Resetuje se i meni i drugarima... Nmg 4 dana da fixam
Posali opciju za SavePlayer de ti je definisano da cuva
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 08:43:46 PRE PODNE
Hocu, kad dodjem kuci. Ali u fazonu je da otvori UserPath i da upise podatke i zatvori
Naslov: Odg: Problem oko yini
Poruka od: __vedran.xyz77 poslato Maj 19, 2021, 11:28:42 PRE PODNE
Vjerovatno pozoves SavePlayer na invalid playera
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 13:31:46 POSLE PODNE
Ma najmanji mi je problem to sto stvara ".ini", ali nervira me to sto mi yini uopste ne radi kad resetujem server.
Naslov: Odg: Problem oko yini
Poruka od: __vedran.xyz77 poslato Maj 19, 2021, 14:26:38 POSLE PODNE
Samo ostavi full code, od registracije do logina i tjt
Naslov: Odg: Problem oko yini
Poruka od: Fergosonn poslato Maj 19, 2021, 14:45:05 POSLE PODNE
U [pawn]OnPlayerClickPlayerTextDraw[/pawn] odradi da ti sacuvava na pocetku a u [pawn]SavePlayer[/pawn] odradi da ti cuva trenutne podatke pr[pawn]INI_WriteInt(File, "Admin",PlayerInfo[playerid][pAdmin]);[/pawn] verovatno si izmesao to
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 14:46:02 POSLE PODNE
Ima sve da ostavim ovde.
Ovo je za YINI cuvanje i te gluposti:
[pawn]forward SacuvajAkaunt(playerid);
public SacuvajAkaunt(playerid)
{
   new INI:File = INI_Open(UserPath(playerid));
   INI_WriteInt(File, "Bolestan", PlayerInfo[playerid][pBolestan]);
   INI_WriteInt(File, "Enterijer", PlayerInfo[playerid][pEnterijer]);
   INI_WriteInt(File, "Zamrznut", PlayerInfo[playerid][pZamrznut]);
   INI_WriteInt(File, "Lek", PlayerInfo[playerid][pLek]);
   INI_WriteInt(File, "MinutniRespekt", PlayerInfo[playerid][pMinutniRespekt]);
   INI_WriteInt(File, "Respekt", PlayerInfo[playerid][pRespekt]);
   INI_WriteInt(File, "Level", PlayerInfo[playerid][pLevel]);
   INI_WriteInt(File, "Skin", PlayerInfo[playerid][pSkin]);
   INI_WriteInt(File, "Drzavljanstvo", PlayerInfo[playerid][pDrzavljanstvo]);
   INI_WriteInt(File, "Godine", PlayerInfo[playerid][pGodine]);
   INI_WriteInt(File, "Pol", PlayerInfo[playerid][pPol]);
   INI_WriteInt(File, "Racun", PlayerInfo[playerid][pRacun]);
   INI_WriteInt(File, "Zlato", PlayerInfo[playerid][pZlato]);
   INI_WriteInt(File, "Euro", PlayerInfo[playerid][pEuro]);
   INI_WriteInt(File, "PareBanka", PlayerInfo[playerid][pPareBanka]);
   INI_WriteInt(File, "Pare", PlayerInfo[playerid][pPare]);
   INI_WriteInt(File, "Droga", PlayerInfo[playerid][pDroga]);
   INI_WriteInt(File, "Mats", PlayerInfo[playerid][pMats]);
   INI_WriteInt(File, "OrgSkin", PlayerInfo[playerid][pOrgSkin]);
   INI_WriteInt(File, "Rank", PlayerInfo[playerid][pRank]);
   INI_WriteInt(File, "Clan", PlayerInfo[playerid][pClan]);
   INI_WriteInt(File, "Lider", PlayerInfo[playerid][pLider]);
   INI_WriteInt(File, "VipIstekao", PlayerInfo[playerid][pVipIstekao]);
   INI_WriteInt(File, "Promoter", PlayerInfo[playerid][pPromoter]);
   INI_WriteInt(File, "Vip", PlayerInfo[playerid][pVip]);
   INI_WriteInt(File, "Helper", PlayerInfo[playerid][pHelper]);
   INI_WriteInt(File, "Admin", PlayerInfo[playerid][pAdmin]);
   INI_Close(File);
   return true;
}

#define PATH "/GangstaShit/Korisnici/%s.ini"

forward LoadUser_data(playerid, name[],value[]);
public LoadUser_data(playerid, name[],value[])
{
    INI_Int("Lozinka", PlayerInfo[playerid][pLozinka]);
    INI_Int("Bolestan", PlayerInfo[playerid][pBolestan]);
    INI_Int("Enterijer", PlayerInfo[playerid][pEnterijer]);
    INI_Int("Lek", PlayerInfo[playerid][pLek]);
    INI_Int("MinutniRespekt", PlayerInfo[playerid][pMinutniRespekt]);
    INI_Int("Respekt", PlayerInfo[playerid][pRespekt]);
    INI_Int("Level", PlayerInfo[playerid][pLevel]);
    INI_Int("Skin", PlayerInfo[playerid][pSkin]);
    INI_Int("Drzavljanstvo", PlayerInfo[playerid][pDrzavljanstvo]);
    INI_Int("Godine", PlayerInfo[playerid][pGodine]);
    INI_Int("Pol", PlayerInfo[playerid][pPol]);
    INI_Int("Racun", PlayerInfo[playerid][pRacun]);
    INI_Int("Zlato", PlayerInfo[playerid][pZlato]);
    INI_Int("Euro", PlayerInfo[playerid][pEuro]);
    INI_Int("PareBanka", PlayerInfo[playerid][pPareBanka]);
    INI_Int("Pare", PlayerInfo[playerid][pPare]);
    INI_Int("Droga", PlayerInfo[playerid][pDroga]);
    INI_Int("OrgSkin", PlayerInfo[playerid][pOrgSkin]);
    INI_Int("Rank", PlayerInfo[playerid][pRank]);
    INI_Int("Clan", PlayerInfo[playerid][pClan]);
    INI_Int("Lider", PlayerInfo[playerid][pLider]);
    INI_Int("VipIstekao", PlayerInfo[playerid][pVipIstekao]);
    INI_Int("Promoter", PlayerInfo[playerid][pPromoter]);
    INI_Int("Vip", PlayerInfo[playerid][pVip]);
    INI_Int("Helper", PlayerInfo[playerid][pHelper]);
    INI_Int("Admin", PlayerInfo[playerid][pAdmin]);
   return 1;
}

stock UserPath(playerid)
{
   new str[128], name[MAX_PLAYER_NAME];
   GetPlayerName(playerid,name,sizeof(name));
   format(str,sizeof(str), PATH, name);
   return str;
}[/pawn]
Onda, ovo pokazuje TD-ove za login(za register jos nisam napravio):
[pawn]   if(fexist(UserPath(playerid)))
   {
      INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
      for(new i = 0; i < 8; i++)
      {
         TextDrawShowForPlayer(playerid, Login_TD);
      }
   }
    else if(!fexist(UserPath(playerid)))
   {
       ShowPlayerDialog(playerid, d_reg, DIALOG_STYLE_PASSWORD, "Registracija na server!","Registrujte se sa vasom lozinkom!","Registracija","Izadji");
   }
   SelectTextDraw(playerid, BELA);[/pawn]
I eve ti na ceo dialogresponse za log i reg pa valjda ce se naci nesto
[pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
   if(dialogid == d_reg)
   {
       if(!response) return Kick(playerid);
       if(response)
       {
           CancelSelectTextDraw(playerid);
           if(!strlen(inputtext)) return ShowPlayerDialog(playerid, d_reg, DIALOG_STYLE_PASSWORD, "Registracija na server!","Registrujte se sa vasom lozinkom!","Registracija","Izadji");
         new INI:File = INI_Open(UserPath(playerid));
         INI_SetTag(File, "data");
         INI_WriteInt(File,"Lozinka",udb_hash(inputtext));
         INI_Close(File);
         SCM(playerid, -1, "{FF0000}[GS:RP] {FFFFFF}Uspesno ste se registrovali na server!");
//=============================================== [ SPAWN ] =============================================================================
         PlayerInfo[playerid][pSkin] = 26;
         SetSpawnInfo(playerid, 0,PlayerInfo[playerid][pSkin], 1213.6964,-1326.7321,13.5676,88.5987, 0, 0,0,0,0,0);
         SpawnPlayer(playerid);
//=============================================================================================================================================
//====================================== [ TD-OVI ] ==============================================================================
         KreirajServerTD();
         for(new i = 0; i < 28; i++)
         {
            TextDrawShowForPlayer(playerid, SERVER_TD);
         }
//================================================================================================================================
//================================== [ NOVI IGRAC ] =============================================================================
         new ime[MAX_PLAYER_NAME],msg1[256];
         GetPlayerName(playerid, ime, sizeof(ime));
         format(msg1,sizeof(msg1),"{1E5F0E}[NOVI IGRAC] {FFFB00}Novi igrac {FF0000}%s{FFFB00}({FF0000}ID:%d{FFFB00}) se registrovao na server!",ime,playerid);
         NapisiHelperima(-1,msg1);
//=======================================================================================================================
//=========================================== [ LOAD BANKA, ZLATO, EURI, IME TD-OVI ] ============================================================
//----------------------------- BANKA ---------------------------------------------
           new msgg[256];
           format(msgg,sizeof(msgg),"%d",PlayerInfo[playerid][pPareBanka]);
           PlayerTextDrawSetString(playerid, SERVER_PTD[playerid][1], msgg);
           PlayerTextDrawShow(playerid, SERVER_PTD[playerid][1]);
//------------------------------ EURO --------------------------------------------
           new msgg1[256];
           format(msgg1,sizeof(msgg1),"%d",PlayerInfo[playerid][pEuro]);
           PlayerTextDrawSetString(playerid, SERVER_PTD[playerid][3], msgg1);
           PlayerTextDrawShow(playerid, SERVER_PTD[playerid][3]);
//--------------------------- ZLATO -------------------------------------------------
           new msgg2[256];
           format(msgg2,sizeof(msgg2),"%dG",PlayerInfo[playerid][pZlato]);
           PlayerTextDrawSetString(playerid, SERVER_PTD[playerid][2], msgg2);
           PlayerTextDrawShow(playerid, SERVER_PTD[playerid][2]);
//---------------------------- IME -----------------------------------------------------
           new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name,sizeof(name));
         format(name,sizeof(name),"%s",name);   
         PlayerTextDrawSetString(playerid,SERVER_PTD[playerid][0], name);
         PlayerTextDrawShow(playerid, SERVER_PTD[playerid][0]);
//=========================================================================================================================================
//=============================================== [ TD VREME ] =============================================================================
           new string[256] ,hour, minut;
         gettime(hour, minut);
         format(string, sizeof string, "%02d:%02d", hour, minut);
         TextDrawSetString(SERVER_TD[26], string);
         new godina, mesec, dan;
         getdate(godina, mesec, dan);
         format(string, sizeof string, "%02d/%02d/%02d", dan, mesec, godina);
         TextDrawSetString(SERVER_TD[27], string);
           SetTimer("VremeUpdate", 30000, true);
//==========================================================================================================================================
//============================================== [ SETOVANJE STVARI ZA IGRACA ] ====================================================================
           PlayerInfo[playerid][pRacun] = 0;
           PlayerInfo[playerid][pEnterijer] = 0;
           PlayerInfo[playerid][pBolestan] = 0;
           PlayerInfo[playerid][pLek] = 0;
           GivePlayerMoney(playerid, 25000);
           PlayerInfo[playerid][pPare] = 25000;
           UlogovaniIgrac[playerid] = 1;
           PlayerInfo[playerid][pLevel] = 1;
           SetPlayerScore(playerid, 1);
           TogglePlayerControllable(playerid, 1);
//============================================================================================================================================================================
           SacuvajAkaunt(playerid);
      }
   }
   if(dialogid == d_log)
   {
       if(!response) return Kick(playerid);
       if(response)
       {
           if(udb_hash(inputtext) == PlayerInfo[playerid][pLozinka])
           {
               CancelSelectTextDraw(playerid);
               INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
            new name[MAX_PLAYER_NAME],msg[256];
            GetPlayerName(playerid, name, sizeof(name));
               format(msg,sizeof(msg),"{FFFFFF}Dobrodosao {FF0000}%s{FFFFFF}, za bilo kakvu pomoc ukucaj {FF0000}/askq{FFFFFF}.",name);
               SCM(playerid,-1,msg);
//======================================================== [ TD-OVI ] ==============================================================================
               for(new i=0; i < 8; i++){
               TextDrawHideForPlayer(playerid,Login_TD);
            }
         //---------------------------------------------------------------
            KreirajServerTD();
            for(new i = 0; i < 28; i++)
            {
               TextDrawShowForPlayer(playerid, SERVER_TD);
            }
//=================================================================================================================================================
//======================================================= [ SPAWN ] =================================================================================
              SetSpawnInfo(playerid, 0,PlayerInfo[playerid][pSkin], 1213.6964,-1326.7321,13.5676,88.5987, 0, 0,0,0,0,0);
            SpawnPlayer(playerid);
//=============================================================================================================================================
//============================================== [ NAPISI ADMINIMA KAD SE NEKO KONEKTA ] ==================================================
            new ime[MAX_PLAYER_NAME],msg1[256];
            GetPlayerName(playerid, ime, sizeof(ime));
            format(msg1,sizeof(msg1),"{1E5F0E}++{F0BC67} | %s | ID: %d",ime,playerid);
            NapisiAdminima(-1,msg1);
//===========================================================================================================================================
//=========================================== [ LOAD BANKA, ZLATO, EURI, IME TD-OVI ] ============================================================
//----------------------------- BANKA --------------
              new msgg[256];
              format(msgg,sizeof(msgg),"%d",PlayerInfo[playerid][pPareBanka]);
              PlayerTextDrawSetString(playerid, SERVER_PTD[playerid][1], msgg);
              PlayerTextDrawShow(playerid, SERVER_PTD[playerid][1]);
//---------------------------- EURO ----------------------------
              new msgg1[256];
              format(msgg1,sizeof(msgg1),"%d",PlayerInfo[playerid][pEuro]);
              PlayerTextDrawSetString(playerid, SERVER_PTD[playerid][3], msgg1);
              PlayerTextDrawShow(playerid, SERVER_PTD[playerid][3]);
//---------------------------- ZLATO -------------------------------------
              new msgg2[256];
              format(msgg2,sizeof(msgg2),"%dG",PlayerInfo[playerid][pZlato]);
              PlayerTextDrawSetString(playerid, SERVER_PTD[playerid][2], msgg2);
              PlayerTextDrawShow(playerid, SERVER_PTD[playerid][2]);
//---------------------------- IME --------------------------------
              GetPlayerName(playerid,name,sizeof(name));
            format(name,sizeof(name),"%s",name);   
            PlayerTextDrawSetString(playerid,SERVER_PTD[playerid][0], name);
            PlayerTextDrawShow(playerid, SERVER_PTD[playerid][0]);
//=========================================================================================================================================
//=============================================== [ TD VREME ] ===================================================================
              new string[256] ,hour, minut;
            gettime(hour, minut);
            format(string, sizeof string, "%02d:%02d", hour, minut);
            TextDrawSetString(SERVER_TD[26], string);
            new godina, mesec, dan;
            getdate(godina, mesec, dan);
            format(string, sizeof string, "%02d/%02d/%02d", dan, mesec, godina);
            TextDrawSetString(SERVER_TD[27], string);
              SetTimer("VremeUpdate", 30000, true);
//=================================================================================================================================
//================================================ [ VIP TIME ] ==========================================================================
              if(gettime() > PlayerInfo[playerid][pVipIstekao]){
                PlayerInfo[playerid][pVip] = 0;
            }
//=================================================================================================================================
//========================================= [ LTA FREEZE ] ========================================================================
              if(PlayerInfo[playerid][pZamrznut] == 1){
                 TogglePlayerControllable(playerid, 0);
                 zamrznut[playerid] = 1;
                 SCM(playerid,-1,"{FF0000}[FREEZE] {FFFFFF}Uradio si relog, ali si i dalje freezovan!"); 
              }
//===========================================================================================================================================
//=================================================== [ SETOVANJE STVARI ZA IGRACA ] ========================================================
              PlayerInfo[playerid][pEnterijer] = 0;
              UlogovaniIgrac[playerid] = 1;
              GivePlayerMoney(playerid, PlayerInfo[playerid][pPare]);
              SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
              TogglePlayerControllable(playerid, 1);
//===========================================================================================================================================
              SacuvajAkaunt(playerid);      
           }
           else{
              SCM(playerid,-1,"{FF0000}[GRESKA] {FFFFFF}Pogresna lozinka!");
              new str[105+1],name[MAX_PLAYER_NAME];
              GetPlayerName(playerid, name,sizeof(name));
            format(str, sizeof(str), "%s{10A90B}Vas nalog je registrovan!\n{ffffff}Ime: {FF0000}%s\n\n{FFFFFF}*Imate 2 minuta da upisete lozinku*", str,name);
            SPD(playerid, d_log, DIALOG_STYLE_PASSWORD, "{FFFFFF}Login", str, "Login", "Izadji");
           }
       }
   }[/pawn]

EDIT: kazem, sve je radilo i odjednom je prestalo tkd nisam nista izmesao jer bi onda od pocetka bilo broken
Naslov: Odg: Problem oko yini
Poruka od: Fergosonn poslato Maj 19, 2021, 14:52:54 POSLE PODNE
[pawn]forward SacuvajAkaunt(playerid);
public SacuvajAkaunt(playerid)
{
  if(UlogovanProvera[playerid] == 1)
  {
   new INI:File = INI_Open(UserPath(playerid));
   INI_WriteInt(File, "Bolestan", PlayerInfo[playerid][pBolestan]);
   INI_WriteInt(File, "Enterijer", PlayerInfo[playerid][pEnterijer]);
   INI_WriteInt(File, "Zamrznut", PlayerInfo[playerid][pZamrznut]);
   INI_WriteInt(File, "Lek", PlayerInfo[playerid][pLek]);
   INI_WriteInt(File, "MinutniRespekt", PlayerInfo[playerid][pMinutniRespekt]);
   INI_WriteInt(File, "Respekt", PlayerInfo[playerid][pRespekt]);
   INI_WriteInt(File, "Level", PlayerInfo[playerid][pLevel]);
   INI_WriteInt(File, "Skin", PlayerInfo[playerid][pSkin]);
   INI_WriteInt(File, "Drzavljanstvo", PlayerInfo[playerid][pDrzavljanstvo]);
   INI_WriteInt(File, "Godine", PlayerInfo[playerid][pGodine]);
   INI_WriteInt(File, "Pol", PlayerInfo[playerid][pPol]);
   INI_WriteInt(File, "Racun", PlayerInfo[playerid][pRacun]);
   INI_WriteInt(File, "Zlato", PlayerInfo[playerid][pZlato]);
   INI_WriteInt(File, "Euro", PlayerInfo[playerid][pEuro]);
   INI_WriteInt(File, "PareBanka", PlayerInfo[playerid][pPareBanka]);
   INI_WriteInt(File, "Pare", PlayerInfo[playerid][pPare]);
   INI_WriteInt(File, "Droga", PlayerInfo[playerid][pDroga]);
   INI_WriteInt(File, "Mats", PlayerInfo[playerid][pMats]);
   INI_WriteInt(File, "OrgSkin", PlayerInfo[playerid][pOrgSkin]);
   INI_WriteInt(File, "Rank", PlayerInfo[playerid][pRank]);
   INI_WriteInt(File, "Clan", PlayerInfo[playerid][pClan]);
   INI_WriteInt(File, "Lider", PlayerInfo[playerid][pLider]);
   INI_WriteInt(File, "VipIstekao", PlayerInfo[playerid][pVipIstekao]);
   INI_WriteInt(File, "Promoter", PlayerInfo[playerid][pPromoter]);
   INI_WriteInt(File, "Vip", PlayerInfo[playerid][pVip]);
   INI_WriteInt(File, "Helper", PlayerInfo[playerid][pHelper]);
   INI_WriteInt(File, "Admin", PlayerInfo[playerid][pAdmin]);
   INI_Close(File);
   return 1;
   }
}[/pawn]
Pokusaj ovo da ubacis dali je igrac ulogovan ako jeste onda da sacuva msm da je u tome problem
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 14:57:56 POSLE PODNE
nop, i dalje isto
Naslov: Odg: Problem oko yini
Poruka od: Fergosonn poslato Maj 19, 2021, 15:07:45 POSLE PODNE
[pawn]new INI:File = INI_Open(UserPath(playerid));
         INI_SetTag(File, "data");
         INI_WriteInt(File,"Lozinka",udb_hash(inputtext));
         INI_WriteInt(File, "Bolestan", 0);
         INI_WriteInt(File, "Enterijer", 0);
         INI_WriteInt(File, "Zamrznut", 0);
         INI_WriteInt(File, "Lek", 0);
         INI_WriteInt(File, "MinutniRespekt", 0);
         INI_WriteInt(File, "Respekt", 0);
         INI_WriteInt(File, "Level", 3);
         INI_WriteInt(File, "Drzavljanstvo", 1);
         INI_WriteInt(File, "Godine", PlayerInfo[playerid][pGodine]);
         INI_WriteInt(File, "Pol", PlayerInfo[playerid][pPol]);
         INI_WriteInt(File, "Racun", 0);
         INI_WriteInt(File, "Zlato", 0);
         INI_WriteInt(File, "Euro", 0);
         INI_WriteInt(File, "PareBanka", 0);
         INI_WriteInt(File, "Pare", 0);
         INI_WriteInt(File, "Droga", 0);
         INI_WriteInt(File, "Mats", 0);
         INI_WriteInt(File, "OrgSkin", PlayerInfo[playerid][pOrgSkin]);
         INI_WriteInt(File, "Rank", 0);
         INI_WriteInt(File, "Clan", 0);
         INI_WriteInt(File, "Lider", 0);
         INI_WriteInt(File, "VipIstekao", 0);
         INI_WriteInt(File, "Promoter", 0);
         INI_WriteInt(File, "Vip", 0);
         INI_WriteInt(File, "Helper", 0);
         INI_Close(File);
         PlayerInfo[playerid][pAdmin] = 0;
         PlayerInfo[playerid][pSkin] = 294; //Ovde uneses svoj ID Skina koj zelis
         g_NovacPlus(playerid, kolicina);[/pawn]
Ovo ubaci kad se igrac registruje
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 15:13:25 POSLE PODNE
Totalno nepotrebno jer vec ubacujem sve sto mi treba u register i onda samo sacuvam acc, takodje, sve radi kad se registrujem i nikad mi pre to nije trebalo.
Naslov: Odg: Problem oko yini
Poruka od: Fergosonn poslato Maj 19, 2021, 15:15:19 POSLE PODNE
Citat: Neckiy poslato Maj 19, 2021, 15:13:25 POSLE PODNE
Totalno nepotrebno jer vec ubacujem sve sto mi treba u register i onda samo sacuvam acc, takodje, sve radi kad se registrujem i nikad mi pre to nije trebalo.
Posali deo de ti je pocetni stats mozda je tamo nesto sjebano
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 15:27:11 POSLE PODNE
Poslan je vec u poruci gde sam poslao sve
Naslov: Odg: Problem oko yini
Poruka od: Fergosonn poslato Maj 19, 2021, 15:35:01 POSLE PODNE
Jel ti level isto setuje na 1 ili ti sacuva level?
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 15:39:58 POSLE PODNE
Na registraciji se level setuje na 1 i odradi se funkcija SacuvajAkunt tkd tjt. I ne znam zasto samo sifra ostaje ista sve ostalo je resetovano. Kazem ti sve sto je sad tu je bilo i pre, bukv nista nisam promenio ali je prestalo da radi
Naslov: Odg: Problem oko yini
Poruka od: Fergosonn poslato Maj 19, 2021, 15:47:28 POSLE PODNE
Citat: Neckiy poslato Maj 19, 2021, 15:39:58 POSLE PODNE
Na registraciji se level setuje na 1 i odradi se funkcija SacuvajAkunt tkd tjt. I ne znam zasto samo sifra ostaje ista sve ostalo je resetovano. Kazem ti sve sto je sad tu je bilo i pre, bukv nista nisam promenio ali je prestalo da radi
Onda iz nekog razloga ti se seta pocetni stats cak i kad si registrovan alsad to nz stv
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 19, 2021, 15:52:32 POSLE PODNE
Fora je sto mi se ne seta pocetni stats nego sve ode na 0...
Naslov: Odg: Problem oko yini
Poruka od: Neckiy poslato Maj 20, 2021, 06:25:02 PRE PODNE
Da kazem samo, celu skriptu sam komentovao tj da ostane samo yini sacuvavanje i mape i ostavio sam samo pLevel i pSkin da vidim da li ce se sacuvati, i dalje se isto desava cak i ako je cela skripta komentovana