Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Skorpija_026 poslato Maj 14, 2021, 20:53:55 POSLE PODNE

Naslov: Pomoc oko crash-a
Poruka od: Skorpija_026 poslato Maj 14, 2021, 20:53:55 POSLE PODNE
Problem(error/warning): Ovako, imam problem oko prevelikog crash igraca na serveru, znaci ukuca sifru i pre nego sto ga spawna, crasha ga mora dva tri puta relog da uradi da ne bi crashao igraca. Izbacio sam mnostvo mapa sa prevelikim objekta to se i na hostanom ( live serveru) i na kucnom serveru (home serveru) desava. Bude oko 40 igraca i samo odjednom padnu igraci na 30 i nama u chatu pise da je crashalo tim igracima mi smo mislili da ovh ima dropove ali nije i na kucnom se isto desava
Deo skripte: nez
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):  /
Naslov: Odg: Pomoc oko crash-a
Poruka od: Galardo poslato Maj 14, 2021, 21:23:26 POSLE PODNE
Ubaci crashdetect i vidi sta se desava, ovako samo mozes nagadjati...
Naslov: Odg: Pomoc oko crash-a
Poruka od: fajnydzieciak poslato Maj 14, 2021, 21:24:13 POSLE PODNE
crashdetect, koristi JIT, optimizacija i mnogo toga jos
Naslov: Odg: Pomoc oko crash-a
Poruka od: Skorpija_026 poslato Maj 14, 2021, 22:06:45 POSLE PODNE
Citat: Galardo poslato Maj 14, 2021, 21:23:26 POSLE PODNEimam vec nista se ne desava
Citat: Dejan (dekszy) poslato Maj 14, 2021, 21:24:13 POSLE PODNE
crashdetect, koristi JIT, optimizacija i mnogo toga jos
jit sam koristio ali sam izbacio jer sam mislio da ne sluzi za nista crashdetect nista ne izbaca odradio sam optimizaciju pre nego sto crashalo, oko optimizacije sam radio oko 1 mesec
Ubaci crashdetect i vidi sta se desava, ovako samo mozes nagadjati...
Naslov: Odg: Pomoc oko crash-a
Poruka od: fajnydzieciak poslato Maj 14, 2021, 23:41:28 POSLE PODNE
Citat: Skorpija_026 poslato Maj 14, 2021, 22:06:45 POSLE PODNE
jit sam koristio ali sam izbacio jer sam mislio da ne sluzi za nista crashdetect nista ne izbaca odradio sam optimizaciju pre nego sto crashalo, oko optimizacije sam radio oko 1 mesec
Ubaci crashdetect i vidi sta se desava, ovako samo mozes nagadjati...
Je l ti crashuje samo kad se loginujes ili?
Naslov: Odg: Pomoc oko crash-a
Poruka od: Skorpija_026 poslato Maj 15, 2021, 01:11:04 PRE PODNE
Citat: Dejan (dekszy) poslato Maj 14, 2021, 23:41:28 POSLE PODNE
Je l ti crashuje samo kad se loginujes ili?
kada ukuca sifru i cim skloni dialog i odmah crasha
Naslov: Odg: Pomoc oko crash-a
Poruka od: Galardo poslato Maj 15, 2021, 01:24:37 PRE PODNE
https://balkan-samp.com/forum/index.php?topic=126089.0
Naslov: Odg: Pomoc oko crash-a
Poruka od: fajnydzieciak poslato Maj 15, 2021, 01:26:39 PRE PODNE
probaj stavi spawn na ono 0.0, 0.0, 0.0 pa vidi hoce li crash tu ili na neko drugo mesto, mozda je do mape spawna prob
Naslov: Odg: Pomoc oko crash-a
Poruka od: Skorpija_026 poslato Maj 15, 2021, 02:39:49 PRE PODNE
Citat: Dejan (dekszy) poslato Maj 15, 2021, 01:26:39 PRE PODNE
probaj stavi spawn na ono 0.0, 0.0, 0.0 pa vidi hoce li crash tu ili na neko drugo mesto, mozda je do mape spawna prob
spawnavam se u kuci u san fierro
Naslov: Odg: Pomoc oko crash-a
Poruka od: __vedran.xyz77 poslato Maj 15, 2021, 12:17:11 POSLE PODNE
Pa daj response dialoga
Naslov: Odg: Pomoc oko crash-a
Poruka od: Skorpija_026 poslato Maj 16, 2021, 02:55:00 PRE PODNE
Citat: __vedran.xyz77 poslato Maj 15, 2021, 12:17:11 POSLE PODNE
Pa daj response dialoga
[pawn]//------------------------------------------------------------------------------
fDialog(2)
{
   //----------------------------------------------------------------------
   if(!response) return Kick(playerid);
   if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
   {
      new rand = random(sizeof(RandomSpawn2));
      SetSpawnInfo(playerid, 0, PlayerInfo[playerid][pSkin], RandomSpawn2[rand][0], RandomSpawn2[rand][1], RandomSpawn2[rand][2], 1.0, -1, -1, -1, -1, -1, -1);
      SpawnPlayer(playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pNovacDzep]);
      SetPlayerFightingStyle(playerid, PlayerInfo[playerid][pBorbeniStil]);
      SetCameraBehindPlayer(playerid);
      UlogovanProvera[playerid] = 1;
        SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
      SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
        for(new i = 0; i < 24; i ++) { // ovo
         PlayerTextDrawHide( playerid, LoginTD[ playerid ][ i ] );
      }
      //----------------------------------------------------------------------
      new string [128],iskustvo,novac,dzep,banka,kuca,kucanovac,firma,firmanovac,stan,stannovac,vikendica,vikendicanovac;
      banka = PlayerInfo[playerid][pNovacBanka];
      dzep = PlayerInfo[playerid][pNovacDzep];
      if(PlayerInfo[playerid][pPosedovanjeKuce] != -1)
      {
         kuca = KucaInfo[PlayerInfo[playerid][pPosedovanjeKuce]][kCena];
         kucanovac = KucaInfo[PlayerInfo[playerid][pPosedovanjeKuce]][kNovac];
      }
      else if(PlayerInfo[playerid][pPosedovanjeKuce] == -1)
      {
         kuca = 0;
         kucanovac = 0;
      }
      if(PlayerInfo[playerid][pPosedovanjeFirme] != -1)
      {
         firma = FirmaInfo[PlayerInfo[playerid][pPosedovanjeFirme]][fCena];
         firmanovac = FirmaInfo[PlayerInfo[playerid][pPosedovanjeFirme]][fKasa];
      }
      else if(PlayerInfo[playerid][pPosedovanjeFirme] == -1)
      {
         firma = 0;
         firmanovac = 0;
      }
      if(PlayerInfo[playerid][pPosedovanjeStana] != -1)
      {
         stan = StanInfo[PlayerInfo[playerid][pPosedovanjeStana]][sCena];
         stannovac = StanInfo[PlayerInfo[playerid][pPosedovanjeStana]][sNovac];
      }
      else if(PlayerInfo[playerid][pPosedovanjeStana] == -1)
      {
         stan = 0;
         stannovac = 0;
      }
      if(PlayerInfo[playerid][pPosedovanjeVikendice] != -1)
      {
         vikendica = VikendiceInfo[PlayerInfo[playerid][pPosedovanjeVikendice]][viCena];
         vikendicanovac = VikendiceInfo[PlayerInfo[playerid][pPosedovanjeVikendice]][viNovac];
      }
      else if(PlayerInfo[playerid][pPosedovanjeVikendice] == -1)
      {
         vikendica = 0;
         vikendicanovac = 0;
      }
      //----------------------------------------------------------------------
      novac = (banka + dzep + kuca + kucanovac + firma + firmanovac + stan + stannovac + vikendica + vikendicanovac);
      if(PlayerInfo[playerid][pAdmin] >= 1)
       {
      format(string,sizeof(string),""esco_boja"[STAFF LOGIN] "BELA"Igrac "esco_boja"%s "BELA"je Administrator %d!", GetName(playerid),PlayerInfo[playerid][pAdmin]);
      Adminp(-1, string);
       } else if(novac > 1) {
      format(string,sizeof(string),""esco_boja"[IMOVINA] "BELA"Igrac %s poseduje %d$!", GetName(playerid), novac);
      Adminp(-1, string);
        }
        if(PlayerInfo[playerid][pGM] >= 1)
       {
      format(string,sizeof(string),""esco_boja"[STAFF LOGIN] "BELA"Igrac "esco_boja"%s "BELA"je Supporter %d!", GetName(playerid),PlayerInfo[playerid][pGM]);
      AdminSupporter(-1, string);
      }
      iskustvo = (PlayerInfo[playerid][pLevel] * 2) + 2;
      format(string,sizeof(string),""esco_boja"Dobrodosao "BELA"%s "esco_boja"na Novoj Kuci.",GetName(playerid));
      SCM(playerid,-1,string);
      format(string,sizeof(string),""esco_boja"[ACCOUNT INFO] "BELA"Level: %d | Respekti: %d/%d | Sati Igre: %d. | Novac: %d",PlayerInfo[playerid][pLevel],PlayerInfo[playerid][pExp],iskustvo,PlayerInfo[playerid][pSatiIgre],novac);
      SCM(playerid,-1,string);
      //----------------------------------------------------------------------
       KillTimer(Login_Timer[playerid]);
       destroy_veh(playerid);
       fix_stats();
       //----------------------------------------------------------------------
      if(PlayerInfo[playerid][pClan] >= 1) {
         new buffer[128];
         format(buffer, sizeof buffer, "* ONLINE: {FFFFFF}%s vase organizacije %s [%d] je usao na server.", PlayerInfo[playerid][pLider] >= 1 ? "Lider" : "Clan", GetName(playerid), playerid);
         OrgPoruka( PlayerInfo[ playerid ][ pClan ], NS_CRVENA, buffer );
      }
   }
   else
   {
      LoginPokusaji[playerid] += 1;
      new buffer[200];
      GetPlayerName(playerid, buffer, MAX_PLAYER_NAME + 1);
      format(buffer,sizeof buffer,"{FFFFFF}Dobro dosao '{018A8D}%s{FFFFFF}' na {018A8D}Nova Kuca{FFFFFF} server.\n\nPoslednji put ste vidjeni '{018A8D}%s{FFFFFF}'\nUpisite vasu lozinku, imate 2 minuta i %d/4 pokusaja:", buffer, PlayerInfo[playerid][pLastSeen], LoginPokusaji[playerid]);
      ShowPlayerDialog(playerid,2,DIALOG_STYLE_PASSWORD,"Login",buffer,"Login","Izlaz");
      if(LoginPokusaji[playerid] >= 4) {
         Kick(playerid);
      }
   }
   return 1;
}
//--------------------------------------------------------------------------------
destroy_veh(playerid) {
   if(PlayerInfo[playerid][pPosedovanjeAuta] != -1)
   {
      DestroyVehicle(VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID]);
   }
   if(PlayerInfo[playerid][pPosedovanjeAuta2] != -1)
   {
      DestroyVehicle(VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta2]][vID]);
   }
   if(PlayerInfo[playerid][pPosedovanjeMotora] != -1)
   {
      DestroyVehicle(MotorInfo[PlayerInfo[playerid][pPosedovanjeMotora]][mID]);
   }
   if(PlayerInfo[playerid][pPosedovanjeAviona] != -1)
   {
      DestroyVehicle(AvionInfo[PlayerInfo[playerid][pPosedovanjeAviona]][avID]);
   }
   if(PlayerInfo[playerid][pPosedovanjePlovila] != -1)
   {
      DestroyVehicle(PlovilaInfo[PlayerInfo[playerid][pPosedovanjePlovila]][plID]);
   }


   new szPlayer[MAX_PLAYER_NAME];
   GetPlayerName(playerid, szPlayer, MAX_PLAYER_NAME);
   new szQuery[256];
   if(PlayerInfo[playerid][pPosedovanjeAuta] != -1 || PlayerInfo[playerid][pPosedovanjeAuta2] != -1)
   {
      mysql_format(SQL, szQuery, charsmax(szQuery), "SELECT * FROM `vehicles` WHERE `id`='%i' OR `id`='%i'", PlayerInfo[playerid][pPosedovanjeAuta], PlayerInfo[playerid][pPosedovanjeAuta2]);
      mysql_tquery(SQL, szQuery, "sql_OnLoadVehicleDataMine", "i", playerid);
   }
   if(PlayerInfo[playerid][pPosedovanjeMotora] != -1)
   {
        mysql_format(SQL, szQuery, charsmax(szQuery), "SELECT * FROM `motorcycles` WHERE `id`='%i'", PlayerInfo[playerid][pPosedovanjeMotora]);
        mysql_tquery(SQL, szQuery, "sql_OnLoadMotorcyclesDataMine", "i", playerid);
   }
   if(PlayerInfo[playerid][pPosedovanjeAviona] != -1)
   {
        format(szQuery, charsmax(szQuery), "SELECT * FROM `airplanes` WHERE `id`='%i'", PlayerInfo[playerid][pPosedovanjeAviona]);
        mysql_tquery(SQL, szQuery, "sql_OnLoadAirplaneDataMine", "i", playerid);
   }
   if(PlayerInfo[playerid][pPosedovanjePlovila] != -1)
   {
        format(szQuery, charsmax(szQuery), "SELECT * FROM `boats` WHERE `id`='%i'", PlayerInfo[playerid][pPosedovanjePlovila]);
        mysql_tquery(SQL, szQuery, "sql_OnLoadBoatDataMine", "i", playerid);
   }
}[/pawn]
Naslov: Odg: Pomoc oko crash-a
Poruka od: __vedran.xyz77 poslato Maj 16, 2021, 13:55:44 POSLE PODNE
Sta je fix_stats
Naslov: Odg: Pomoc oko crash-a
Poruka od: Bit Frosty poslato Maj 16, 2021, 14:44:54 POSLE PODNE
Daj bre jel moramo za svaki detalj da te cedimo ko pomorandzu?
Kad crash, sacuvaj crash log. Opisi tacno sta su igraci radili u tom trenutku, gde se to desava. Vidi da maknes mape full, da nema nijedne pa proveri na kucnom da li ce crash nastaviti. Ako imas tuning vozila na serveru, vidi da nije neko sranje sa time.
Ali najbitnije ti je crash log posto bi on mogao (nemora da znaci da hoce) da ti kaze sta se desava, sta je poslednje odradjeno nakon cega je crash.
Naslov: Odg: Pomoc oko crash-a
Poruka od: __vedran.xyz77 poslato Maj 16, 2021, 15:12:29 POSLE PODNE
BTW ako ne razumijes sta je crash log to ti je onaj prozor koji ti izbaci kada ti crasha igrica i na njemu imas log
Naslov: Odg: Pomoc oko crash-a
Poruka od: Skorpija_026 poslato Maj 16, 2021, 23:14:40 POSLE PODNE
Citat: __vedran.xyz77 poslato Maj 16, 2021, 13:55:44 POSLE PODNE
Sta je fix_stats
[pawn]fix_stats() {
   foreach(new i : Player) {
      if(PlayerInfo[pTD] == 0){
          new string[80],
             year, month, day, hours, minutes, seconds;

         getdate(year, month, day), gettime(hours, minutes, seconds);

          format(string, sizeof string, "%d/%s%d/%s%d", day, ((month < 10) ? ("0") : ("")), month, (year < 10) ? ("0") : (""), year);
          PlayerTextDrawSetString(i, interface[25],string);

          format(string, sizeof string, "%s%d:%s%d", (hours < 12) ? ("0") : (""), hours, (minutes < 12) ? ("0") : (""), minutes, (seconds < 12) ? ("0") : (""), seconds);
          PlayerTextDrawSetString(i, interface[24],string);

         format(string, sizeof(string), "ONLINE:_%d", Iter_Count(Player));
         PlayerTextDrawSetString(i, interface[21], string);

         //-> PREBACITI U PAYDAY

         new strall[20], stanje = PlayerInfo[pNovacBanka];
         format(strall, sizeof(strall), "~w~$%s", PlayerInfo[pBankovniRacun] == 1 ? FormatMoney(stanje) : "~r~nemas_racun");
         PlayerTextDrawSetString(i,interface[32], strall);

          format(strall, sizeof(strall), "~w~%dG",PlayerInfo[pZlato]);
         PlayerTextDrawSetString(i,interface[33], strall);
      }
      else if(PlayerInfo[pTD] == 1){
          new string[80],
             year, month, day, hours, minutes, seconds;

         getdate(year, month, day), gettime(hours, minutes, seconds);

          format(string, sizeof string, "%s%d:%s%d~n~%d/%s%d/%s%d", (hours < 10) ? ("0") : (""), hours, (minutes < 10) ? ("0") : (""), minutes, (seconds < 10) ? ("0") : (""), seconds,day, ((month < 10) ? ("0") : ("")), month, (year < 10) ? ("0") : (""), year);
          PlayerTextDrawSetString(i, simple[7],string);

         //-> PREBACITI U PAYDAY

         new strall[20], stanje = PlayerInfo[pNovacBanka];
         format(strall, sizeof(strall), "~w~%s~b~$~n~~w~%d~y~G~n~~w~", PlayerInfo[pBankovniRacun] == 1 ? FormatMoney(stanje) : "~r~nemas_racun", PlayerInfo[pZlato]);
         PlayerTextDrawSetString(i,simple[6], strall);

         format(strall, sizeof(strall), "%s", UlicaKuce(i));
         PlayerTextDrawSetString(i,simple[51], strall);
      }
      else if(PlayerInfo[pTD] == 2){
          new string[80],
             year, month, day, hours, minutes, seconds;

         getdate(year, month, day), gettime(hours, minutes, seconds);

          format(string, sizeof string, "%02d/%02d/%d", day, ((month < 10) ? ("0") : ("")), month, (year < 10) ? ("0") : (""), year);
          PlayerTextDrawSetString(i, edition[9],string);

          format(string, sizeof string, "%02d:%02d", (hours < 10) ? ("0") : (""), hours, (minutes < 10) ? ("0") : (""), minutes, (seconds < 10) ? ("0") : (""), seconds);
          PlayerTextDrawSetString(i, edition[8],string);

         //-> PREBACITI U PAYDAY

         new strall[20], stanje = PlayerInfo[pNovacBanka];
         format(strall, sizeof(strall), "~w~%s", PlayerInfo[pBankovniRacun] == 1 ? FormatMoney(stanje) : "~r~nemas_racun");
         PlayerTextDrawSetString(i,edition[22], strall);

          format(strall, sizeof(strall), "~w~%d",PlayerInfo[pZlato]);
         PlayerTextDrawSetString(i,edition[23], strall);
      }
      else if(PlayerInfo[pTD] == 3){
         new string[80],
             year, month, day, hours, minutes, seconds;

          getdate(year, month, day), gettime(hours, minutes, seconds);

          format(string, sizeof string, "%d/%s%d/%s%d", day, ((month < 10) ? ("0") : ("")), month, (year < 10) ? ("0") : (""), year);
          PlayerTextDrawSetString(i, elastic[23],string);

          format(string, sizeof string, "%s%d:%s%d", (hours < 10) ? ("0") : (""), hours, (minutes < 10) ? ("0") : (""), minutes, (seconds < 10) ? ("0") : (""), seconds);
          PlayerTextDrawSetString(i, elastic[24],string);

         format(string, sizeof(string), "ONLINE:_%d", Iter_Count(Player));
         PlayerTextDrawSetString(i, elastic[21], string);

         format(string, sizeof(string), "%d/%d_EXP", PlayerInfo[pExp], (PlayerInfo[pLevel] * 2) + 2);
         PlayerTextDrawSetString(i, elastic[8], string);

         new strall[20], stanje = PlayerInfo[pNovacBanka];
         format(strall, sizeof(strall), "~w~$%s", PlayerInfo[pBankovniRacun] == 1 ? FormatMoney(stanje) : "~r~nemas_racun");
         PlayerTextDrawSetString(i,elastic[53], strall);

          format(strall, sizeof(strall), "~w~%sG", FormatMoney(PlayerInfo[pZlato]));
         PlayerTextDrawSetString(i,elastic[54], strall);
      }
   }
   return 1;
}[/pawn]
Citat: Deleted User poslato Maj 16, 2021, 14:44:54 POSLE PODNE
Daj bre jel moramo za svaki detalj da te cedimo ko pomorandzu?
Kad crash, sacuvaj crash log. Opisi tacno sta su igraci radili u tom trenutku, gde se to desava. Vidi da maknes mape full, da nema nijedne pa proveri na kucnom da li ce crash nastaviti. Ako imas tuning vozila na serveru, vidi da nije neko sranje sa time.
Ali najbitnije ti je crash log posto bi on mogao (nemora da znaci da hoce) da ti kaze sta se desava, sta je poslednje odradjeno nakon cega je crash.
Warning(s002): Exception 0xC0000005 at 0x4D46AE kada crasha ovo izbaci svakom igracu

Citat: __vedran.xyz77 poslato Maj 16, 2021, 15:12:29 POSLE PODNE
BTW ako ne razumijes sta je crash log to ti je onaj prozor koji ti izbaci kada ti crasha igrica i na njemu imas log
Warning(s002): Exception 0xC0000005 at 0x4D46AE samp
Naslov: Odg: Pomoc oko crash-a
Poruka od: Skorpija_026 poslato Maj 16, 2021, 23:25:11 POSLE PODNE
eo sada mi isto izasao taj prozor kopirao sam

[pawn] Base: 0x05400000

Registers:
EAX: 0x00003000   EBX: 0xC1000000   ECX: 0x00000010   EDX: 0x18528288
ESI: 0x0028EEF4   EDI: 0xC1000010   EBP: 0x0EB2FAA4   ESP: 0x0028EEA0
EFLAGS: 0x00210202

Stack:
+0000: 0x02139F78   0x0EB2DC78   0x0BC71FAC   0xFFFFFFFF
+0010: 0x0ED7B7D0   0x3F7746EA   0x0028F048   0x00003000
+0020: 0x18528288   0x0ED7B810   0x3F7746EA   0x00000000
+0030: 0x00000000   0x00000000   0x00000000   0x3F800000
+0040: 0x00000000   0x00002000   0x0ED7F900   0x0000001D
+0050: 0x004D5FA0   0x3F800000   0x00000000   0x98D2893C
+0060: 0x00000003   0x00000000   0x3F800000   0x18D284BC
+0070: 0x00000000   0x18D2893C   0x98D284BC   0x3F800000
+0080: 0x3F800000   0x00000000   0x00000000   0x00000000
+0090: 0x00000000   0x0000001C   0x00000000   0x00000000
+00A0: 0xC0100000   0x42483333   0x00000000   0x1DDF3F80
+00B0: 0x1DDF3FC0   0x1DDF4000   0x1DDF4040   0x00000000
+00C0: 0x00000000   0x00000000   0x00000000   0x00000000
+00D0: 0x00000000   0x00000000   0x1DDF3F80   0x1DDF3FC0
+00E0: 0x1DDF4000   0x3F7FF605   0x3C8EF859   0x00000000
+00F0: 0x00000000   0xBC8EF859   0x3F7FF605   0x00000000
+0100: 0x00000000   0x00000000   0x80000000   0x3F800000
+0110: 0x00000000   0x430C428F   0x44AAED71   0x44877B91
+0120: 0x00000000   0x14BD8D40   0x00000000   0x00000080
+0130: 0x08500000   0x08500000   0x0850F5D8   0x14BD8D40
+0140: 0x0028EFEC   0x674B0C95   0x08500050   0x0028F008
+0150: 0x674B10EF   0x777EF975   0x7686106E   0x00000458
+0160: 0x00000001   0x00000025   0x06932100   0x0850F5D8
+0170: 0x00000458   0x000007D0   0x76571136   0x0028F038
+0180: 0x6AE498FA   0x00000007   0x00000025   0x0028F0AC
+0190: 0x06932100   0x0850F5D8   0x0028F04C   0x6AE58300
+01A0: 0x00000025   0x14BD8D44   0x0ED7B110   0x0ED7B150
+01B0: 0x0ED7B190   0x0ED7B1D0   0x0028F0AC   0x0028F548
+01C0: 0x14C0A6E0   0x0028F548   0x00000080   0x00000080
+01D0: 0x00000000   0x00000000   0x00000000   0x00000000
+01E0: 0x00000000   0x00010000   0x00000000   0x00000000
+01F0: 0x00000000   0x00000000   0x00000000   0x00000000
+0200: 0x00000000   0x00000000   0x0850F5D8   0x00000016
+0210: 0x00000002   0x00000000   0x00000000   0x0028F068
+0220: 0x00000001   0x00000010   0x14BA6184   0x00014BA7
+0230: 0x0028F0FC   0x00000000   0x674B0EEB   0x14BA6184
+0240: 0x00000000   0x00000080   0x08500000   0x08500000
+0250: 0x0850F5D8   0x14BA6184   0x0028F104   0x674B0C95
+0260: 0x08500050   0x0028F120   0x674B10EF   0x777EF975
+0270: 0x7686106E   0x00000458   0x00000001   0x00000025

SCM Op: 0x248, lDbg: 0 LastRendObj: 19477

Game Version: US 1.0

State Information: Ped Context: 0
[/pawn]