Citat: Dime123 poslato Maj 01, 2021, 18:03:51 POSLE PODNE
Jesi ti uopste i ubacio tdove jer ne moguce da ti ne prikazuje ako je sve uradjeno kako treba
da
[pawn]BrzinomerTD[playerid][0] = CreatePlayerTextDraw(playerid, 451.249969, 368.629638, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][0], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][0], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][0], 202316031);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][0], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][0], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][0], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][0], 19177);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][0], 0.000000, 180.000000, 0.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][0], 0);
BrzinomerTD[playerid][1] = CreatePlayerTextDraw(playerid, 451.249969, 368.629638, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][1], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][1], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][1], 51);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][1], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][1], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][1], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][1], 19177);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][1], 0.000000, 180.000000, 0.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][1], 0);
BrzinomerTD[playerid][2] = CreatePlayerTextDraw(playerid, 407.100128, 325.995910, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][2], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][2], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][2], 202316031);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][2], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][2], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][2], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][2], 19177);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][2], 0.000000, 180.000000, 0.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][2], 0);
BrzinomerTD[playerid][3] = CreatePlayerTextDraw(playerid, 407.100128, 325.995910, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][3], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][3], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][3], 51);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][3], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][3], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][3], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][3], 19177);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][3], 0.000000, 180.000000, 0.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][3], 0);
BrzinomerTD[playerid][4] = CreatePlayerTextDraw(playerid, 413.283386, 325.877349, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][4], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][4], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][4], 202316031);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][4], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][4], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][4], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][4], 19177);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][4], 0);
BrzinomerTD[playerid][5] = CreatePlayerTextDraw(playerid, 413.283386, 325.877349, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][5], 90.000000, 90.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][5], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][5], 51);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][5], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][5], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][5], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][5], 19177);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][5], 0);
BrzinomerTD[playerid][6] = CreatePlayerTextDraw(playerid, 452.083312, 370.703918, "LD_SPAC:white");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][6], 83.000000, 39.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][6], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][6], 202316031);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][6], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][6], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][6], 4);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][6], 0);
BrzinomerTD[playerid][7] = CreatePlayerTextDraw(playerid, 452.083312, 370.703918, "LD_SPAC:white");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][7], 83.000000, 39.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][7], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][7], 51);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][7], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][7], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][7], 4);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][7], 0);
BrzinomerTD[playerid][8] = CreatePlayerTextDraw(playerid, 496.616790, 404.807586, "LD_SPAC:white");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][8], 38.600067, 13.270051);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][8], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][8], 202316031);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][8], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][8], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][8], 4);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][8], 0);
BrzinomerTD[playerid][9] = CreatePlayerTextDraw(playerid, 496.616790, 404.807586, "LD_SPAC:white");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][9], 38.600067, 13.270051);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][9], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][9], 51);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][9], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][9], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][9], 4);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][9], 0);
BrzinomerTD[playerid][10] = CreatePlayerTextDraw(playerid, 461.950012, 364.403747, ".......");
PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][10], 0.115832, 0.547406);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][10], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][10], 202316031);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][10], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][10], 1);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][10], 1);
BrzinomerTD[playerid][11] = CreatePlayerTextDraw(playerid, 490.000000, 378.481597, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][11], 48.000000, 49.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][11], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][11], -1);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][11], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][11], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][11], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][11], 560);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][11], 0.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawSetPreviewVehCol(playerid, BrzinomerTD[playerid][11], 1, 1);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][11], 0);
BrzinomerTD[playerid][12] = CreatePlayerTextDraw(playerid, 514.333496, 376.833038, "200"); // prva vrijednost za brzinu (prozirna), i nju treba updateovati svaki put
PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][12], 0.469583, 1.755553);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][12], 2);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][12], -239);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][12], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][12], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][12], 3);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][12], 1);
BrzinomerTD[playerid][13] = CreatePlayerTextDraw(playerid, 514.333496, 381.133300, "200"); // druga više vidljiva vrijednost, i nju treba updateovati svaki put
PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][13], 0.218750, 0.822221);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][13], 2);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][13], -1);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][13], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][13], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][13], 3);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][13], 1);
BrzinomerTD[playerid][14] = CreatePlayerTextDraw(playerid, 449.949981, 351.403259, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][14], 60.000000, 65.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][14], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][14], -313665025);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][14], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][14], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][14], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][14], 19177);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][14], 0.000000, 180.000000, 0.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][14], 0);
BrzinomerTD[playerid][15] = CreatePlayerTextDraw(playerid, 454.033264, 351.314208, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][15], 60.000000, 65.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][15], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][15], -313665025);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][15], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][15], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][15], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][15], 19177);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][15], 0.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][15], 0);
BrzinomerTD[playerid][16] = CreatePlayerTextDraw(playerid, 452.216613, 379.000000, "LD_SPAC:white");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][16], 32.000000, 5.320006);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][16], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][16], -313665025);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][16], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][16], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][16], 4);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][16], 0);
BrzinomerTD[playerid][17] = CreatePlayerTextDraw(playerid, 448.016479, 376.570404, "particle:lamp_shad_64");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][17], 38.000000, 7.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][17], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][17], -313665025);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][17], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][17], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][17], 4);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][17], 0);
BrzinomerTD[playerid][18] = CreatePlayerTextDraw(playerid, 533.333557, 371.262908, "INFERNUS"); // ime vozila
PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][18], 0.094166, 0.412591);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][18], 3);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][18], -1);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][18], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][18], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][18], 2);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][18], 1);
BrzinomerTD[playerid][19] = CreatePlayerTextDraw(playerid, 467.783813, 379.559295, "40L"); // gorivo
PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][19], 0.095833, 0.422962);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][19], 2);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][19], -1);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][19], 0);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][19], 0x00000000);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][19], 2);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][19], 1);
BrzinomerTD[playerid][20] = CreatePlayerTextDraw(playerid, 454.166625, 381.592651, "");
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][20], 26.000000, 35.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][20], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][20], -1);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][20], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][20], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][20], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][20], 560);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][20], 0.000000, 0.000000, 90.000000, 1.000000);
PlayerTextDrawSetPreviewVehCol(playerid, BrzinomerTD[playerid][20], 1, 1);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][20], 0);
BrzinomerTD[playerid][21] = CreatePlayerTextDraw(playerid, 463.899841, 381.592651, ""); // ako su mu upaljena svjetla prikaži ovaj objekat, u suprotnom ga sakrij
PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][21], 26.000000, 35.000000);
PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][21], 1);
PlayerTextDrawColor(playerid, BrzinomerTD[playerid][21], -1);
PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][21], 0);
PlayerTextDrawFont(playerid, BrzinomerTD[playerid][21], 5);
PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][21], 0);
PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][21], 18656);
PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][21], 0.000000, 0.000000, 90.000000, 1.000000);
PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][21], 0);[/pawn]
eh sad najgora stvar od svega sto sam vratio iste tdove kako je bilo di je radilo i dalje nece prikazat sad stvarno neznam do cega je..