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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: yeet poslato April 30, 2021, 22:40:52 POSLE PODNE

Naslov: Brzinometar
Poruka od: yeet poslato April 30, 2021, 22:40:52 POSLE PODNE
Problem(error/warning): Nepoakzuje textdraw
Deo skripte: [pawn]//[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): //

Navodno je do nekog state-a ali neznam kojeg pisite sta vam treba pa cu poslat -.-
Naslov: Odg: Brzinometar
Poruka od: PsychoScript poslato April 30, 2021, 22:41:36 POSLE PODNE
Jesi li ga definisao?
Naslov: Odg: Brzinometar
Poruka od: yeet poslato April 30, 2021, 22:43:14 POSLE PODNE
Citat: DavidScript poslato April 30, 2021, 22:41:36 POSLE PODNE
Jesi li ga definisao?

stvarno mislis da sam toliko glup ?
Naslov: Odg: Brzinometar
Poruka od: PsychoScript poslato April 30, 2021, 22:44:15 POSLE PODNE
Citat: yeet poslato April 30, 2021, 22:43:14 POSLE PODNE
stvarno mislis da sam toliko glup ?
hahaha okle znam, slikaj taj deo koda onda da proverimo
Naslov: Odg: Brzinometar
Poruka od: yeet poslato April 30, 2021, 22:49:53 POSLE PODNE
[pawn]new PlayerText:BrzinomerTD[MAX_PLAYERS][22];[/pawn]

[pawn]public OnPlayerDisconnect( playerid, reason )
{
//------------------------------------------------------------------------------
   if(fexist(Igraci(playerid)))
   {
       SacuvajIgraca(playerid);
   }
   
   if( GetPVarInt( playerid, "CuffTimerCalled") == 1 )
   {
       KillTimer( TazerTimer[ playerid ] );
   }
//------------------------------------------------------------------------------
    if(AdminVozilo[playerid] != -1) DestroyVehicle(AdminVozilo[playerid]), AdminVozilo[playerid] = -1;
//------------------------------------------------------------------------------
   for( new i = 0; i < 22; i ++) {
        PlayerTextDrawDestroy( playerid, BrzinomerTD[ playerid ][ i ] );
      BrzinomerTD[ playerid ][ i ] = PlayerText:INVALID_TEXT_DRAW;
   }
//-----------[/pawn]

[pawn]if (newstate == PLAYER_STATE_DRIVER)
   {
      new vehicle = GetPlayerVehicleID(playerid);
      GetVehicleParamsEx(vehicle, engine, svijetla, alarm, vozvrata, bonnet, boot, objective);
      {
      PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 11 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
        PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 11 ] );

        PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 20 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
        PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 20 ] );

        new stringic1[ 30 ];
        format( stringic1, sizeof( stringic1 ), "%s", GetVehicleNameEx( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) );
        PlayerTextDrawSetString( playerid, BrzinomerTD[ playerid ][18], stringic1 );
   }[/pawn]


[pawn]for( new i = 0; i < 22; i ++)
      {
           PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
      }
      PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
       PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
   }
   if(oldstate == PLAYER_STATE_DRIVER)
   {
      for( new i = 0; i < 22; i ++)
      {
         PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
      }
   }[/pawn]


[pawn]public OnPlayerExitVehicle(playerid, vehicleid)
{
   for( new i = 0; i < 22; i ++)
   {
      PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
   }
   return 1;
}[/pawn]


[pawn]public OnPlayerUpdate(playerid)
{
    if(IsPlayerConnected(playerid))
    {
          new Float:health;
          GetPlayerHealth(playerid,health);
          if (health < 25.0)
          {
              SetPlayerDrunkLevel(playerid,3000);
          }
          else
          {
              SetPlayerDrunkLevel(playerid,0);
          }
   }
    if( IsPlayerInAnyVehicle( playerid )&& GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
   {
       new vehicle = GetPlayerVehicleID( playerid );

      new string[ 30 ];
        format( string, sizeof( string ), "~r~", GetSpeed( playerid ) );
        PlayerTextDrawSetString( playerid, BrzinomerTD[ playerid ][ 13 ], string );
        new string12[ 30 ];
        format( string12, sizeof( string ), "~r~", GetSpeed( playerid ) );
        PlayerTextDrawSetString( playerid, BrzinomerTD[ playerid ][ 13 ], string12 );
        new stringic[ 30 ];
        format( stringic, sizeof( stringic ), "~r~%dL", Gorivo[ vehicle ] );
        PlayerTextDrawSetString( playerid, BrzinomerTD[ playerid ][ 19 ], stringic );
        new stringic1[ 30 ];
        format( stringic1, sizeof( stringic1 ), "%s", GetVehicleNameEx( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) );
        PlayerTextDrawSetString( playerid, BrzinomerTD[ playerid ][18], stringic1 );
   }
   
   if( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) {

        for( new i = 0; i < sizeof( Roadblocks ); i++ ) {

         if( IsPlayerInRangeOfPoint( playerid, 3.0, Roadblocks[ i ][ sX ], Roadblocks[ i ][ sY ], Roadblocks[ i ][ sZ ] ) ) {

            if( Roadblocks[ i ][ sCreated ] == 1 && Roadblocks[ i ][ sSpike ] ) {

                    new panels, tires, doors, lights;
                    new carid = GetPlayerVehicleID( playerid );
               GetVehicleDamageStatus( carid, panels, doors, lights, tires );
               UpdateVehicleDamageStatus( carid, panels, doors, lights, 15 );
               return 0;
            }
         }
      }
    }
    return 1;
}[/pawn]

[pawn] if(PRESSED(KEY_SUBMISSION))
   {
       if (IsPlayerInAnyVehicle(playerid))
       {
         new vehicle = GetPlayerVehicleID(playerid);
         if(AkoJeBajs(GetVehicleModel(GetPlayerVehicleID(playerid)))) return ERROR(playerid, "Ne mozete upaliti svijetla na biciklu");
         GetVehicleParamsEx(vehicle, engine, svijetla, alarm, vozvrata, bonnet, boot, objective);
          if (!svijetla)
         {
            SetVehicleParamsEx(vehicle, engine, 1, alarm, vozvrata, bonnet, boot, objective);
            PlayerTextDrawSetString( playerid, BrzinomerTD[ playerid ][21], "~g~Upaljena" );
         }
         else
         {
            SetVehicleParamsEx(vehicle, engine, 0, alarm, vozvrata, bonnet, boot, objective);
            PlayerTextDrawSetString( playerid, BrzinomerTD[ playerid ][21], "~r~Ugasena" );
         }
      }
     }[/pawn]



ako jos sta treba reci samo
Naslov: Odg: Brzinometar
Poruka od: PsychoScript poslato Maj 01, 2021, 12:29:14 POSLE PODNE
jel me zajebavas da ti samo tako registrovao TD???

moras posebno svaki
Naslov: Odg: Brzinometar
Poruka od: Bit Frosty poslato Maj 01, 2021, 12:35:15 POSLE PODNE
Citat: DavidScript poslato Maj 01, 2021, 12:29:14 POSLE PODNE
jel me zajebavas da ti samo tako registrovao TD???

moras posebno svaki
Sta registrovao TD? Kakva registracija bog te mazo, nije auto da se registruje...
Ako mislis na to da prikaze/sakrije onda je to u loop, i trebalo bi da je ok
Naslov: Odg: Brzinometar
Poruka od: __vedran.xyz77 poslato Maj 01, 2021, 12:42:25 POSLE PODNE

[pawn]

for( new i = 0; i < 22; i ++)
      {
           PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
      }
      PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
       PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
   }
   if(oldstate == PLAYER_STATE_DRIVER)
   {
      for( new i = 0; i < 22; i ++)
      {
         PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
      }
   }[/pawn]


u
[pawn]
        if (newstate == PLAYER_STATE_DRIVER) {



        for( new i = 0; i < 22; i ++)
      {
           PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
      }
      PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
       PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
   }
        }
   if(oldstate == PLAYER_STATE_DRIVER)
   {
      for( new i = 0; i < 22; i ++)
      {
         PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
      }
   }[/pawn]




dalje
[pawn]



public OnPlayerExitVehicle(playerid, vehicleid)
{
   for( new i = 0; i < 22; i ++)
   {
      PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
   }
   return 1;
}
[/pawn]
ovo obrisi jer je nepotrebno, posto u OnPlayerStateChange vec sakrivas tdove
Naslov: Odg: Brzinometar
Poruka od: yeet poslato Maj 01, 2021, 17:01:27 POSLE PODNE
Citat: __vedran.xyz77 poslato Maj 01, 2021, 12:42:25 POSLE PODNE
[pawn]

for( new i = 0; i < 22; i ++)
      {
           PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
      }
      PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
       PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
   }
   if(oldstate == PLAYER_STATE_DRIVER)
   {
      for( new i = 0; i < 22; i ++)
      {
         PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
      }
   }[/pawn]


u
[pawn]
        if (newstate == PLAYER_STATE_DRIVER) {



        for( new i = 0; i < 22; i ++)
      {
           PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ i ] );
      }
      PlayerTextDrawSetPreviewModel( playerid, BrzinomerTD[ playerid ][ 18 ], GetVehicleModel( GetPlayerVehicleID( playerid ) ) );
       PlayerTextDrawShow( playerid, BrzinomerTD[ playerid ][ 18 ] );
   }
        }
   if(oldstate == PLAYER_STATE_DRIVER)
   {
      for( new i = 0; i < 22; i ++)
      {
         PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
      }
   }[/pawn]




dalje
[pawn]



public OnPlayerExitVehicle(playerid, vehicleid)
{
   for( new i = 0; i < 22; i ++)
   {
      PlayerTextDrawHide( playerid, BrzinomerTD[ playerid ][ i ] );
   }
   return 1;
}
[/pawn]
ovo obrisi jer je nepotrebno, posto u OnPlayerStateChange vec sakrivas tdove


i dalje isti problem ne prikazuje tdove..
Naslov: Odg: Brzinometar
Poruka od: Goku ^ poslato Maj 01, 2021, 18:03:51 POSLE PODNE
Citat: yeet poslato Maj 01, 2021, 17:01:27 POSLE PODNE

i dalje isti problem ne prikazuje tdove..
Jesi ti uopste i ubacio tdove jer ne moguce da ti ne prikazuje ako je sve uradjeno kako treba
Naslov: Odg: Brzinometar
Poruka od: yeet poslato Maj 01, 2021, 18:13:56 POSLE PODNE
Citat: Dime123 poslato Maj 01, 2021, 18:03:51 POSLE PODNE
Jesi ti uopste i ubacio tdove jer ne moguce da ti ne prikazuje ako je sve uradjeno kako treba

da

[pawn]BrzinomerTD[playerid][0] = CreatePlayerTextDraw(playerid, 451.249969, 368.629638, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][0], 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][0], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][0], 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][0], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][0], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][0], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][0], 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][0], 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][0], 0);

    BrzinomerTD[playerid][1] = CreatePlayerTextDraw(playerid, 451.249969, 368.629638, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][1], 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][1], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][1], 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][1], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][1], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][1], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][1], 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][1], 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][1], 0);

    BrzinomerTD[playerid][2] = CreatePlayerTextDraw(playerid, 407.100128, 325.995910, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][2], 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][2], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][2], 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][2], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][2], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][2], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][2], 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][2], 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][2], 0);

    BrzinomerTD[playerid][3] = CreatePlayerTextDraw(playerid, 407.100128, 325.995910, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][3], 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][3], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][3], 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][3], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][3], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][3], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][3], 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][3], 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][3], 0);

    BrzinomerTD[playerid][4] = CreatePlayerTextDraw(playerid, 413.283386, 325.877349, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][4], 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][4], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][4], 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][4], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][4], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][4], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][4], 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][4], 0);

    BrzinomerTD[playerid][5] = CreatePlayerTextDraw(playerid, 413.283386, 325.877349, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][5], 90.000000, 90.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][5], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][5], 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][5], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][5], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][5], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][5], 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][5], 0);

    BrzinomerTD[playerid][6] = CreatePlayerTextDraw(playerid, 452.083312, 370.703918, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][6], 83.000000, 39.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][6], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][6], 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][6], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][6], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][6], 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][6], 0);

    BrzinomerTD[playerid][7] = CreatePlayerTextDraw(playerid, 452.083312, 370.703918, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][7], 83.000000, 39.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][7], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][7], 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][7], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][7], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][7], 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][7], 0);

    BrzinomerTD[playerid][8] = CreatePlayerTextDraw(playerid, 496.616790, 404.807586, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][8], 38.600067, 13.270051);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][8], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][8], 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][8], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][8], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][8], 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][8], 0);

    BrzinomerTD[playerid][9] = CreatePlayerTextDraw(playerid, 496.616790, 404.807586, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][9], 38.600067, 13.270051);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][9], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][9], 51);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][9], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][9], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][9], 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][9], 0);

    BrzinomerTD[playerid][10] = CreatePlayerTextDraw(playerid, 461.950012, 364.403747, ".......");
    PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][10], 0.115832, 0.547406);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][10], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][10], 202316031);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][10], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][10], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][10], 1);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][10], 1);

    BrzinomerTD[playerid][11] = CreatePlayerTextDraw(playerid, 490.000000, 378.481597, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][11], 48.000000, 49.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][11], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][11], -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][11], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][11], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][11], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][11], 560);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][11], 0.000000, 0.000000, 0.000000, 1.000000);
    PlayerTextDrawSetPreviewVehCol(playerid, BrzinomerTD[playerid][11], 1, 1);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][11], 0);

    BrzinomerTD[playerid][12] = CreatePlayerTextDraw(playerid, 514.333496, 376.833038, "200"); // prva vrijednost za brzinu (prozirna), i nju treba updateovati svaki put
    PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][12], 0.469583, 1.755553);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][12], 2);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][12], -239);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][12], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][12], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][12], 3);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][12], 1);

    BrzinomerTD[playerid][13] = CreatePlayerTextDraw(playerid, 514.333496, 381.133300, "200"); // druga više vidljiva vrijednost, i nju treba updateovati svaki put
    PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][13], 0.218750, 0.822221);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][13], 2);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][13], -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][13], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][13], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][13], 3);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][13], 1);

    BrzinomerTD[playerid][14] = CreatePlayerTextDraw(playerid, 449.949981, 351.403259, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][14], 60.000000, 65.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][14], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][14], -313665025);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][14], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][14], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][14], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][14], 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][14], 0.000000, 180.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][14], 0);

    BrzinomerTD[playerid][15] = CreatePlayerTextDraw(playerid, 454.033264, 351.314208, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][15], 60.000000, 65.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][15], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][15], -313665025);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][15], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][15], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][15], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][15], 19177);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][15], 0.000000, 0.000000, 0.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][15], 0);

    BrzinomerTD[playerid][16] = CreatePlayerTextDraw(playerid, 452.216613, 379.000000, "LD_SPAC:white");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][16], 32.000000, 5.320006);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][16], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][16], -313665025);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][16], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][16], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][16], 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][16], 0);

    BrzinomerTD[playerid][17] = CreatePlayerTextDraw(playerid, 448.016479, 376.570404, "particle:lamp_shad_64");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][17], 38.000000, 7.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][17], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][17], -313665025);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][17], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][17], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][17], 4);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][17], 0);

    BrzinomerTD[playerid][18] = CreatePlayerTextDraw(playerid, 533.333557, 371.262908, "INFERNUS"); // ime vozila
    PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][18], 0.094166, 0.412591);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][18], 3);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][18], -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][18], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][18], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][18], 2);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][18], 1);

    BrzinomerTD[playerid][19] = CreatePlayerTextDraw(playerid, 467.783813, 379.559295, "40L"); // gorivo
    PlayerTextDrawLetterSize(playerid, BrzinomerTD[playerid][19], 0.095833, 0.422962);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][19], 2);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][19], -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][19], 0);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][19], 0x00000000);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][19], 2);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][19], 1);

    BrzinomerTD[playerid][20] = CreatePlayerTextDraw(playerid, 454.166625, 381.592651, "");
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][20], 26.000000, 35.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][20], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][20], -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][20], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][20], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][20], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][20], 560);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][20], 0.000000, 0.000000, 90.000000, 1.000000);
    PlayerTextDrawSetPreviewVehCol(playerid, BrzinomerTD[playerid][20], 1, 1);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][20], 0);

    BrzinomerTD[playerid][21] = CreatePlayerTextDraw(playerid, 463.899841, 381.592651, ""); // ako su mu upaljena svjetla prikaži ovaj objekat, u suprotnom ga sakrij
    PlayerTextDrawTextSize(playerid, BrzinomerTD[playerid][21], 26.000000, 35.000000);
    PlayerTextDrawAlignment(playerid, BrzinomerTD[playerid][21], 1);
    PlayerTextDrawColor(playerid, BrzinomerTD[playerid][21], -1);
    PlayerTextDrawSetShadow(playerid, BrzinomerTD[playerid][21], 0);
    PlayerTextDrawFont(playerid, BrzinomerTD[playerid][21], 5);
    PlayerTextDrawSetProportional(playerid, BrzinomerTD[playerid][21], 0);
    PlayerTextDrawSetPreviewModel(playerid, BrzinomerTD[playerid][21], 18656);
    PlayerTextDrawSetPreviewRot(playerid, BrzinomerTD[playerid][21], 0.000000, 0.000000, 90.000000, 1.000000);
    PlayerTextDrawBackgroundColor(playerid, BrzinomerTD[playerid][21], 0);[/pawn]
Naslov: Odg: Brzinometar
Poruka od: yeet poslato Maj 01, 2021, 18:15:07 POSLE PODNE
eh sad najgora stvar od svega sto sam vratio iste tdove kako je bilo di je radilo i dalje nece prikazat sad stvarno neznam do cega je..
Naslov: Odg: Brzinometar
Poruka od: __vedran.xyz77 poslato Maj 01, 2021, 19:33:31 POSLE PODNE
CTRL + F
BrzinomerTD


i pregledaj gdje sve druge nema


EDIT: vjerovatno je neki hide ostao od prije
Naslov: Odg: Brzinometar
Poruka od: yeet poslato Maj 01, 2021, 19:59:59 POSLE PODNE
Citat: __vedran.xyz77 poslato Maj 01, 2021, 19:33:31 POSLE PODNE
CTRL + F
BrzinomerTD


i pregledaj gdje sve druge nema


EDIT: vjerovatno je neki hide ostao od prije


ovo je mozda glupo ali nije prikazalo zbog mjesanja ingame i ostaliingame tdovi uglavnom taj dio sam fixsao sad se prikazuje ali postoji problem sa svijetlima na tipki broj 2 je ali kad se pritisne nece se upalit :D
Naslov: Odg: Brzinometar
Poruka od: __vedran.xyz77 poslato Maj 01, 2021, 20:15:04 POSLE PODNE
debug uradi
Naslov: Odg: Brzinometar
Poruka od: yeet poslato Maj 02, 2021, 00:58:42 PRE PODNE
Citat: __vedran.xyz77 poslato Maj 01, 2021, 20:15:04 POSLE PODNE
debug uradi

nema neizlazi ali samo rijesio hvala svima :)