Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Simkeeee poslato Septembar 20, 2020, 15:42:01 POSLE PODNE

Naslov: Pomoc oko UnderPoint moda
Poruka od: Simkeeee poslato Septembar 20, 2020, 15:42:01 POSLE PODNE
Problem(error/warning): Ovako radim na UP modu i sada na serveru ima kuce kreitane i firme i stanovi i sve to i sada kada udjem oni nemaju onaj pickup kao onu malu zelenu kucicu a kada kreitam kucu ja ima zelena kucica ali kada izadjem sa srv nema uopste onaj pickup kada se kupi kuca a stavio sam imate sliku ovaj up je kao nesto sjeban mape se nisu videle ubacio sam svoje sad se vide ali nzm u cemu je problem sa modom ako neko moze da mi kaze pre mi je radio skinuo sam opet sa neta ali i dalje ima te bugove sa mapama i sa tim pickup ako neko zna i radio je na ovom modu nek mi pomogne pls
https://ibb.co/kJ4xnZ2
Deo skripte:
Pawno Code: [Izaberi]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log):
Kod: [Izaberi]
Slika/video ingame problema(obavezno ako je ingame problem):
Naslov: Odg: Pomoc oko UnderPoint moda
Poruka od: Ejs poslato Septembar 20, 2020, 16:33:43 POSLE PODNE
Provjeri u skripti gdje ucitava kuce iz mysqla/inija sta vec koristi jel kreira pickupove, evo primjer kako je kod mene.



[pawn]forward UcitajKuce();
public UcitajKuce()
        {
   if(!cache_num_rows()) return printf("\n[MYSQL:NR_DATABASE]: Broj ucitanih kuca: 0.\n");
   new PropertyString[256], rows;
   cache_get_row_count(rows);
   for(new h=0;h<rows;h++)
   {
        cache_get_value_int(h, "Adresa", HouseInfo[h][hWorld]);
        cache_get_value_float(h, "Entrance_X", HouseInfo[h][hEntrancex]);
        cache_get_value_float(h, "Entrance_Y", HouseInfo[h][hEntrancey]);
        cache_get_value_float(h, "Entrance_Z", HouseInfo[h][hEntrancez]);
        cache_get_value_float(h, "Exit_X", HouseInfo[h][hExitx]);
        cache_get_value_float(h, "Exit_Y", HouseInfo[h][hExity]);
        cache_get_value_float(h, "Exit_Z", HouseInfo[h][hExitz]);
        cache_get_value(h, "Owner", HouseInfo[h][hOwner], 24);
        cache_get_value(h, "Description", HouseInfo[h][hDiscription], 24);
        cache_get_value(h, "Message", HouseInfo[h][hMessage], 64);
        cache_get_value_int(h, "Interior", HouseInfo[h][hInt]);
        cache_get_value_int(h, "Owned", HouseInfo[h][hOwned]);
        cache_get_value_int(h, "Price", HouseInfo[h][hPrice]);
        cache_get_value_int(h, "Level", HouseInfo[h][hLevel]);
        cache_get_value_int(h, "Locked", HouseInfo[h][hLock]);
        cache_get_value_int(h, "Health", HouseInfo[h][hHel]);
        cache_get_value_int(h, "Armour", HouseInfo[h][hArm]);
        cache_get_value_int(h, "Drugs", HouseInfo[h][hDrugs]);
        cache_get_value_int(h, "Materials", HouseInfo[h][hMaterials]);
        cache_get_value_int(h, "Weapon1", HouseInfo[h][hWeapon1]);
        cache_get_value_int(h, "Ammo1", HouseInfo[h][hAmmo1]);
        cache_get_value_int(h, "Weapon2", HouseInfo[h][hWeapon2]);
        cache_get_value_int(h, "Ammo2", HouseInfo[h][hAmmo2]);
        cache_get_value_int(h, "Weapon3", HouseInfo[h][hWeapon3]);
        cache_get_value_int(h, "Ammo3", HouseInfo[h][hAmmo3]);
        cache_get_value_int(h, "Weapon4", HouseInfo[h][hWeapon4]);
        cache_get_value_int(h, "Ammo4", HouseInfo[h][hAmmo4]);
        cache_get_value_int(h, "Weapon5", HouseInfo[h][hWeapon5]);
        cache_get_value_int(h, "Ammo5", HouseInfo[h][hAmmo5]);
        cache_get_value_int(h, "Weapon6", HouseInfo[h][hWeapon6]);
        cache_get_value_int(h, "Ammo6", HouseInfo[h][hAmmo6]);
        cache_get_value_int(h, "Setted", HouseInfo[h][hSetted]);
        cache_get_value_int(h, "Neaktivnost", HouseInfo[h][hNeaktivnost]);
      HouseInfo[h][hUsed] = true;
      printf("id: %d Entrance_X : %f ", HouseInfo[h][hWorld], HouseInfo[h][hEntrancex]);
      //Assigning the Values and all:
      if(HouseInfo[h][hOwned] == 0)
      {
         format(PropertyString, sizeof(PropertyString), "{FFFFFF}Kuca nema Vlasnika!\n{FFFFFF}Adresa: {00FF00}%d\n{FFFFFF}Cijena: {00FF00}$%d\n{FFFFFF}Opis: {00FF00}%s\n{FFFFFF}Potreban level: {00FF00}%d\n{FFFFFF}Da kupite kucu kucajte {00FF00}/kupikucu", HouseInfo[h][hWorld], HouseInfo[h][hPrice], HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
         HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString, 0xFFFFFFAA, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 7, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 7.0);
         HousePickup[h] = CreateDynamicPickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
      }
      else if(HouseInfo[h][hOwned] == 1)
      {
         format(PropertyString, sizeof(PropertyString), "{FFFFFF}%s\n{FFFFFF}Vlasnik: {0099FF}%s\n{FFFFFF}Adresa: {0099FF}%d\n{FFFFFF}Neaktivnost: {0099FF}%d h\n{FFFFFF}Opis: {0099FF}%s\n{FFFFFF}Da bi usli pritisnite {0099FF}F{FFFFFF} ili {0099FF}Enter", HouseInfo[h][hMessage], HouseInfo[h][hOwner], HouseInfo[h][hWorld], HouseInfo[h][hNeaktivnost], HouseInfo[h][hDiscription]);
         HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString, 0xFFFFFFAA, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 7, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 7.0);
         HousePickup[h] = CreateDynamicPickup(1272, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]); // ova linija
      }

   }
   printf("\n[MYSQL:NR_DATABASE]: Broj ucitanih kuca: %d.\n",rows);
   return 1;
}[/pawn]

Ovako bi to odprilike izgledalo u y_iniju
[pawn]for(new h = 0; h < sizeof(HouseInfo); h++)
   {
       new str3[40]; format(str3, sizeof(str3), HPATH, h);
       if(fexist(str3))
      {
         INI_ParseFile(str3, "UcitajKuce", .bExtra = true, .extra = h);
         if(HouseInfo[h][hSetted] == 1)
          {
            if(HouseInfo[h][hOwned] == 0)
            {
                  format(PropertyString, sizeof(PropertyString), "{FFFFFF}Kuca nema Vlasnika!\n{FFFFFF}Adresa: {00FF00}%d\n{FFFFFF}Cijena: {00FF00}$%d\n{FFFFFF}Opis: {00FF00}%s\n{FFFFFF}Potreban level: {00FF00}%d\n{FFFFFF}Da kupite kucu kucajte {00FF00}/kupikucu", HouseInfo[h][hWorld], HouseInfo[h][hPrice], HouseInfo[h][hDiscription], HouseInfo[h][hLevel]);
               HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString, 0xFFFFFFAA, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 7, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 7.0);
               HousePickup[h] = CreateDynamicPickup(1273, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);
            }
            else if(HouseInfo[h][hOwned] == 1)
            {
               format(PropertyString, sizeof(PropertyString), "{FFFFFF}%s\n{FFFFFF}Vlasnik: {0099FF}%s\n{FFFFFF}Adresa: {0099FF}%d\n{FFFFFF}Neaktivnost: {0099FF}%d h\n{FFFFFF}Opis: {0099FF}%s\n{FFFFFF}Da bi usli pritisnite {0099FF}F{FFFFFF} ili {0099FF}Enter", HouseInfo[h][hMessage], HouseInfo[h][hOwner], HouseInfo[h][hWorld], HouseInfo[h][hNeaktivnost], HouseInfo[h][hDiscription]);
               HouseLabel[h] = CreateDynamic3DTextLabel(PropertyString, 0xFFFFFFAA, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez], 7, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 7.0);
               HousePickup[h] = CreateDynamicPickup(1272, 1, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]);  // ova linija
            }
         }
      }
   }[/pawn]
Naslov: Odg: Pomoc oko UnderPoint moda
Poruka od: Simkeeee poslato Septembar 20, 2020, 16:38:22 POSLE PODNE
Meni ovako ali ovo ne radi ovo mi je za ucitavanje valjda
[pawn]
for(new k = 0; k < sizeof(KucaInfo); k++)
    {
        new kFile[80], string[500];
        format(kFile, sizeof(kFile), KUCE_FILE, k);
        if(fexist(kFile))
        {
            INI_ParseFile(kFile, "UcitajKuce", .bExtra = true, .extra = k);
            if(KucaInfo[k][kProveraVlasnika] == 0)
           {
               format(string,sizeof(string),""HZELENA"Kuca na Prodaju!\nVrsta: "BELA"%s\n"HZELENA"Cena: "BELA"%d$\n"HZELENA"Level: "BELA"%d\n"HZELENA"Adresa: "BELA"%s\n"HZELENA"Za kupovinu kuce /kupikucu",KucaInfo[k][kVrsta],KucaInfo[k][kCena],KucaInfo[k][kLevel],UlicaKuce(k));
               KucaLabel[k] = Create3DTextLabel(string ,0x33CCFFAA,KucaInfo[k][kUlazX],KucaInfo[k][kUlazY],KucaInfo[k][kUlazZ],30.0,0,1);
               KucaPickup[k] = CreateDynamicPickup(1273, 1, KucaInfo[k][kUlazX], KucaInfo[k][kUlazY], KucaInfo[k][kUlazZ]);
           }
           else if(KucaInfo[k][kProveraVlasnika] == 1)
           {
                if(KucaInfo[k][kRent] == 0)
            {
               format(string,sizeof(string),""HZELENA"Vlasnik: "BELA"%s\n"HZELENA"Vrsta: "BELA"%s\n"HZELENA"Level: "BELA"%d\n"HZELENA"Cena: "BELA"%d$\n"HZELENA"Adresa: "BELA"%s",KucaInfo[k][kVlasnik],KucaInfo[k][kVrsta],KucaInfo[k][kLevel],KucaInfo[k][kCena],UlicaKuce(k));
            }
            else if(KucaInfo[k][kRent] == 1)
            {
               format(string,sizeof(string),""HZELENA"Vlasnik: "BELA"%s\n"HZELENA"Vrsta: "BELA"%s\n"HZELENA"Level: "BELA"%d\n"HZELENA"Cena: "BELA"%d$\n"HZELENA"Cena Renta: "BELA"%d$\n"HZELENA"Adresa: "BELA"%s\n"HZELENA"Za rent kuce /rentajkucu",KucaInfo[k][kVlasnik],KucaInfo[k][kVrsta],KucaInfo[k][kLevel],KucaInfo[k][kCena],UlicaKuce(k));
            }
            KucaLabel[k] = Create3DTextLabel(string ,0x33CCFFAA,KucaInfo[k][kUlazX],KucaInfo[k][kUlazY],KucaInfo[k][kUlazZ],30.0,0,1);
               KucaPickup[k] = CreateDynamicPickup(1239, 1, KucaInfo[k][kUlazX], KucaInfo[k][kUlazY], KucaInfo[k][kUlazZ]);
           }
      }
   }[/pawn]
Naslov: Odg: Pomoc oko UnderPoint moda
Poruka od: Ejs poslato Septembar 20, 2020, 16:55:45 POSLE PODNE
Radi ti za ucitavanje kuca jer kreira Label(ovo kupikucu) a koristi iste koordinate tako da ucitavanje istih fukncionira, pobaj updateovati streamer plugin.
Naslov: Odg: Pomoc oko UnderPoint moda
Poruka od: Simkeeee poslato Septembar 20, 2020, 17:00:15 POSLE PODNE
Eto ti stock za KuceLabel nzm u cemu mu je problem zasto se ne prikazuje pickup
[pawn]stock KuceLP(idkuce)
{
   new string[500];
   if(KucaInfo[idkuce][kProveraVlasnika] == 0)
   {
      Delete3DTextLabel(KucaLabel[idkuce]);
      DestroyDynamicPickup(KucaPickup[idkuce]);
        format(string,sizeof(string),""HZELENA"Kuca na Prodaju!\nVrsta: "BELA"%s\n"HZELENA"Cena: "BELA"%d$\n"HZELENA"Level: "BELA"%d\n"HZELENA"Adresa: "BELA"%s\n"HZELENA"Za kupovinu kuce /kupikucu",KucaInfo[idkuce][kVrsta],KucaInfo[idkuce][kCena],KucaInfo[idkuce][kLevel],UlicaKuce(idkuce));
        KucaLabel[idkuce] = Create3DTextLabel(string ,0x33CCFFAA,KucaInfo[idkuce][kUlazX],KucaInfo[idkuce][kUlazY],KucaInfo[idkuce][kUlazZ],30.0,0,1);
        KucaPickup[idkuce] = CreateDynamicPickup(1273, 1, KucaInfo[idkuce][kUlazX], KucaInfo[idkuce][kUlazY], KucaInfo[idkuce][kUlazZ]);
   }
   else if(KucaInfo[idkuce][kProveraVlasnika] == 1)
   {
      Delete3DTextLabel(KucaLabel[idkuce]);
      DestroyDynamicPickup(KucaPickup[idkuce]);
        if(KucaInfo[idkuce][kRent] == 0)
      {
         format(string,sizeof(string),""HZELENA"Vlasnik: "BELA"%s\n"HZELENA"Vrsta: "BELA"%s\n"HZELENA"Level: "BELA"%d\n"HZELENA"Cena: "BELA"%d$\n"HZELENA"Adresa: "BELA"%s",KucaInfo[idkuce][kVlasnik],KucaInfo[idkuce][kVrsta],KucaInfo[idkuce][kLevel],KucaInfo[idkuce][kCena],UlicaKuce(idkuce));
      }
      else if(KucaInfo[idkuce][kRent] == 1)
      {
         format(string,sizeof(string),""HZELENA"Vlasnik: "BELA"%s\n"HZELENA"Vrsta: "BELA"%s\n"HZELENA"Level: "BELA"%d\n"HZELENA"Cena: "BELA"%d$\n"HZELENA"Cena Renta: "BELA"%d$\n"HZELENA"Adresa: "BELA"%s\n"HZELENA"Za rent kuce /rentajkucu",KucaInfo[idkuce][kVlasnik],KucaInfo[idkuce][kVrsta],KucaInfo[idkuce][kLevel],KucaInfo[idkuce][kCena],KucaInfo[idkuce][kCenaRenta],UlicaKuce(idkuce));
      }
        KucaLabel[idkuce] = Create3DTextLabel(string ,0x33CCFFAA,KucaInfo[idkuce][kUlazX],KucaInfo[idkuce][kUlazY],KucaInfo[idkuce][kUlazZ],30.0,0,1);
        KucaPickup[idkuce] = CreateDynamicPickup(1239, 1, KucaInfo[idkuce][kUlazX], KucaInfo[idkuce][kUlazY], KucaInfo[idkuce][kUlazZ]);
   }
   return 1;
}[/pawn]
Naslov: Odg: Pomoc oko UnderPoint moda
Poruka od: Ejs poslato Septembar 20, 2020, 17:17:26 POSLE PODNE
https://prnt.sc/ukl46j

Update streamer plugina i recompile scriptu napisao sam ti vec evo meni radi....
Eto ti i link
https://github.com/samp-incognito/samp-streamer-plugin/releases/tag/v2.9.4
Naslov: Odg: Pomoc oko UnderPoint moda
Poruka od: Simkeeee poslato Septembar 20, 2020, 17:24:49 POSLE PODNE
radi burazeru trebo sam da include streamer novi ubacim hvala svakako sad radi sve