Balkan SA:MP

San Andreas Multiplayer - www.sa-mp.com => Tutorijali u vezi SA-MPa => Temu započeo: King of the Jungle poslato Avgust 16, 2020, 23:02:03 POSLE PODNE

Naslov: | Mini Optimizacija #2 | Streamer_UpdateEx |
Poruka od: King of the Jungle poslato Avgust 16, 2020, 23:02:03 POSLE PODNE
| Mini Optimizacija #2 | Streamer_UpdateEx |


Bićemo brzi, ništa mnogo objašnjavanja :)
Više informacija na ovom linku (https://github.com/samp-incognito/samp-streamer-plugin/wiki/Natives-(Updates)#streamer_updateexplayerid-floatx-floaty-floatz-worldid---1-interiorid---1-type---1-compensatedtime---1-freezeplayer--1)!



a) Kako ne?
[pawn]// RELEASED(keys)
#define RELEASED(%0) \
   (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))

forward UnfreezePlayer(playerid);
public UnfreezePlayer(playerid)
{
   TogglePlayerControllable(playerid, true);
   SendClientMessage(playerid, -1, "Objekti ucitani, jeej!");

   return;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   // Kada igrac pusti `ENTER`
   if(RELEASED(KEY_SECONDARY_ATTACK))
   {
      const interior_pos_x = 250.0;
      const interior_pos_y = 250.0;
      const interior_pos_z = 500.0;
      const delay = 2000;

      // Zamrzni Igraca
      TogglePlayerControllable(playerid, false);
      SendClientMessage(playerid, -1, "Ucitavanje objekata molimo stagod");

      // Teleportuj Igraca
      SetPlayerPos(playerid, interior_pos_x, interior_pos_y, interior_pos_z);

      // Odmrzni Igraca
      SetTimerEx("UnfreezePlayer", delay, false, "d", playerid);
   }

   return 1;
}[/pawn]
b) Kako da?
[pawn]// RELEASED(keys)
#define RELEASED(%0) \
   (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   // Kada igrac pusti `ENTER`
   if(RELEASED(KEY_SECONDARY_ATTACK))
   {
      const interior_pos_x = 250.0;
      const interior_pos_y = 250.0;
      const interior_pos_z = 500.0;
      const delay = 2000;

      // Teleportuj, zamrzni, odmrzni (sve streamer uradi) :)
      Streamer_UpdateEx(playerid, interior_pos_x, interior_pos_y, interior_pos_z, .compensatedtime = delay);
   }

   return 1;
}[/pawn]


[pawn]native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1);[/pawn]


Napomena:
Morate koristiti compensatedtime da bi se pozicija automatski promenila i da bi se INT/VW automatski ažurirali!
Bez toga streamer samo učita objekte na x, y, z tj spremi ih da bi vi ručno igrača teleportovali (loaduje objekte pre nego što igrač dođe u streamer distancu) :D

compensatedtime je koliko dugo streamer prestaje sa automatskim apdejtanjem objekata i koliko dugo je igrac zamrznut :D
Naslov: Odg: | Mini Optimizacija #2 | Streamer_UpdateEx |
Poruka od: pokerface poslato Avgust 16, 2020, 23:29:16 POSLE PODNE
Znao od prije, ovako treba da i bude. Gg
Naslov: Odg: | Mini Optimizacija #2 | Streamer_UpdateEx |
Poruka od: Nodze poslato Avgust 16, 2020, 23:47:23 POSLE PODNE
Zanimljivo :D
Naslov: Odg: | Mini Optimizacija #2 | Streamer_UpdateEx |
Poruka od: // xunder poslato Avgust 17, 2020, 00:00:52 PRE PODNE
U type koristi STREAMER_TYPE_OBJECT
Naslov: Odg: | Mini Optimizacija #2 | Streamer_UpdateEx |
Poruka od: King of the Jungle poslato Avgust 17, 2020, 00:14:18 PRE PODNE
Citat: // xunder poslato Avgust 17, 2020, 00:00:52 PRE PODNE
U type koristi STREAMER_TYPE_OBJECT
Yep, mada sumnjam da ima potrebe jer uglavnom nije pretrpano drugim stvarima nego iskljucivo objektima ali kontam da streameru interno i to znači... :D

EDIT:
if (static_cast<int>(params[8]) >= 0)
{
sampgdk::SetPlayerPos(p->first, p->second.position[0], p->second.position[1], p->second.position[2]);
if (static_cast<int>(params[9]))
{
sampgdk::TogglePlayerControllable(p->first, false);
}
p->second.delayedUpdate = true;
p->second.delayedUpdateType = static_cast<int>(params[7]); // OVO
p->second.delayedUpdateTime = boost::chrono::steady_clock::now() + boost::chrono::milliseconds(static_cast<int>(params[8]));
p->second.delayedUpdateFreeze = static_cast<int>(params[9]) != 0;
}


startManualUpdate(p->second, p->second.delayedUpdateType);

void Streamer::startManualUpdate(Player &player, int type)
{
std::bitset<STREAMER_MAX_TYPES> enabledItems = player.enabledItems;
if (player.delayedUpdate)
{
if (player.delayedUpdateTime.time_since_epoch() <= boost::chrono::steady_clock::now().time_since_epoch())
{
if (player.delayedUpdateFreeze)
{
sampgdk::TogglePlayerControllable(player.playerId, true);
}
player.delayedUpdate = false;
}
}
if (type >= 0 && type < STREAMER_MAX_TYPES)
{
if (core->getChunkStreamer()->getChunkStreamingEnabled())
{
switch (type)
{
case STREAMER_TYPE_OBJECT:
{
player.discoveredObjects.clear();
player.existingObjects.clear();
player.processingChunks.reset(STREAMER_TYPE_OBJECT);
break;
}
case STREAMER_TYPE_MAP_ICON:
{
player.discoveredMapIcons.clear();
player.existingMapIcons.clear();
player.processingChunks.reset(STREAMER_TYPE_MAP_ICON);
break;
}
case STREAMER_TYPE_3D_TEXT_LABEL:
{
player.discoveredTextLabels.clear();
player.existingTextLabels.clear();
player.processingChunks.reset(STREAMER_TYPE_3D_TEXT_LABEL);
break;
}
}
}
player.enabledItems.reset();
player.enabledItems.set(type);
}
else if (core->getChunkStreamer()->getChunkStreamingEnabled())
{
player.discoveredMapIcons.clear();
player.discoveredObjects.clear();
player.discoveredTextLabels.clear();
player.existingMapIcons.clear();
player.existingObjects.clear();
player.existingTextLabels.clear();
player.processingChunks.reset();
}
processActiveItems();
performPlayerUpdate(player, false);
if (core->getChunkStreamer()->getChunkStreamingEnabled())
{
core->getChunkStreamer()->performPlayerChunkUpdate(player, false);
}
player.enabledItems = enabledItems;
}


Ipak unosite tip :D
Naslov: Odg: | Mini Optimizacija #2 | Streamer_UpdateEx |
Poruka od: // xunder poslato Avgust 17, 2020, 02:35:25 PRE PODNE
Citat: King of the Jungle poslato Avgust 17, 2020, 00:14:18 PRE PODNE
Yep, mada sumnjam da ima potrebe jer uglavnom nije pretrpano drugim stvarima nego iskljucivo objektima ali kontam da streameru interno i to znači... :D

Iz iskustva ne brini haha :D
Naslov: Odg: | Mini Optimizacija #2 | Streamer_UpdateEx |
Poruka od: [][] Foxy 2k19 [][] poslato Avgust 17, 2020, 08:53:51 PRE PODNE
Fino :)