Problem(error/warning): Ubacio sam voice chat i dodao sam onplayervoice koji imate ispod i iskocila su mi 4 errora i 1 warning
Dio skripte: [pawn]public SV_BOOL:OnPlayerVoice(
SV_UINT:playerid, // ID of the sender
SV_PACKET:packet, // Packet descriptor
SV_UINT:volume // Volume level [0-32768]
) {
sv_send_packet(packet, player_stream[playerid]); // Sending back to the player
sv_stream_player_attach(stream, playerid); // Send to the player
return SV_TRUE; // Delete the packet? (SV_TRUE - yes, SV_FALSE - no)
}[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): D:\Ideal Gaming\Fortuna RealLife\filterscripts\voicec.pwn(30) : warning 235: public function lacks forward declaration (symbol "OnPlayerVoice")
D:\Ideal Gaming\Fortuna RealLife\filterscripts\voicec.pwn(35) : error 029: invalid expression, assumed zero
D:\Ideal Gaming\Fortuna RealLife\filterscripts\voicec.pwn(35) : error 029: invalid expression, assumed zero
D:\Ideal Gaming\Fortuna RealLife\filterscripts\voicec.pwn(35) : error 029: invalid expression, assumed zero
D:\Ideal Gaming\Fortuna RealLife\filterscripts\voicec.pwn(35) : fatal error 107: too many error messages on one line
Slika/video ingame problema(obavezno ako je ingame problem): //
Nisam siguran dal ce ovo raditi, zato sto nikad nisam radio sa tim Voice Chatom, ali aj da probam
[pawn]
public SV_BOOL:OnPlayerVoice()
{
SV_UINT:playerid, // ID of the sender
SV_PACKET:packet, // Packet descriptor
SV_UINT:volume // Volume level [0-32768]
sv_send_packet(packet, player_stream[playerid]); // Sending back to the player
sv_stream_player_attach(stream, playerid); // Send to the player
return SV_TRUE; // Delete the packet? (SV_TRUE - yes, SV_FALSE - no)
}
[/pawn]
Citat: Teodor poslato Maj 11, 2020, 11:05:14 PRE PODNE
Nisam siguran dal ce ovo raditi, zato sto nikad nisam radio sa tim Voice Chatom, ali aj da probam
[pawn]
public SV_BOOL:OnPlayerVoice()
{
SV_UINT:playerid, // ID of the sender
SV_PACKET:packet, // Packet descriptor
SV_UINT:volume // Volume level [0-32768]
sv_send_packet(packet, player_stream[playerid]); // Sending back to the player
sv_stream_player_attach(stream, playerid); // Send to the player
return SV_TRUE; // Delete the packet? (SV_TRUE - yes, SV_FALSE - no)
}
[/pawn]
Ne nabijaj postove pisanjem gluposti ovde please~