Problem(error/warning):Ovako ubacio sam TD.Ali TD mi izadje nakon sta ukucam PW i nestane i nemogu da se spawn
Dio skripte: [ pawn ]///[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]////[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): https://streamable.com/t5ytwy
https://wiki.sa-mp.com/wiki/SetSpawnInfo
https://wiki.sa-mp.com/wiki/SpawnPlayer
Citat: ShadowMortar poslato Maj 07, 2020, 11:31:37 PRE PODNE
https://wiki.sa-mp.com/wiki/SetSpawnInfo
https://wiki.sa-mp.com/wiki/SpawnPlayer
pojasni,znaci ne treba mi mene komande.Nego da se pojavi TD da ukucam sifru i odma da me spawnuje...
public OnPlayerRequestClass( playerid, classid) {
if( PlayerLogged[ playerid ] == true ) {
Dimiskov_SetSpawnInfo( playerid );
SpawnPlayer( playerid );
}
else return false;
return true;
}
Sorry za DP moze da pomogne ko ?
Posalji nam taj ceo dialog, ne to
[pawn]new PlayerText:LoginTD[ MAX_PLAYERS ][ 10 ];[/pawn]
[pawn]stock LoginTDControl( playerid, bool:show ) {
if( show == true ) {
LoginTD[playerid][0] = CreatePlayerTextDraw(playerid, 273.601654, 214.499923, "box");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][0], 0.000000, 4.518302);
PlayerTextDrawTextSize(playerid, LoginTD[playerid][0], 372.000000, 0.000000);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][0], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][0], -1);
PlayerTextDrawUseBox(playerid, LoginTD[playerid][0], 1);
PlayerTextDrawBoxColor(playerid, LoginTD[playerid][0], 255);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][0], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][0], 1);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][0], 0);
LoginTD[playerid][1] = CreatePlayerTextDraw(playerid, 312.957672, 214.499938, "A");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][1], 0.520878, 1.984999);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][1], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][1], 74427903);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][1], 1);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][1], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][1], 2);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][1], 0);
LoginTD[playerid][2] = CreatePlayerTextDraw(playerid, 302.650360, 230.249954, "Angers");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][2], 0.208843, 0.835833);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][2], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][2], -1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][2], -1);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][2], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][2], 2);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][2], 0);
LoginTD[playerid][3] = CreatePlayerTextDraw(playerid, 302.181823, 214.499938, "[]");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][3], 0.223835, 0.579167);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][3], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][3], 74427903);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][3], 1);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][3], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][3], 2);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][3], 1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][3], 0);
LoginTD[playerid][4] = CreatePlayerTextDraw(playerid, 309.678405, 212.749954, "[]");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][4], 0.223835, 0.579167);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][4], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][4], -1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][4], 1);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][4], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][4], 2);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][4], 1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][4], 0);
LoginTD[playerid][5] = CreatePlayerTextDraw(playerid, 318.580535, 214.499938, "[]");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][5], 0.223835, 0.579167);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][5], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][5], 74427903);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][5], 1);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][5], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][5], 2);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][5], 1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][5], 0);
LoginTD[playerid][6] = CreatePlayerTextDraw(playerid, 271.559356, 241.333267, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][6], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, LoginTD[playerid][6], 102.329429, 14.000000);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][6], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][6], 74427903);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][6], 0);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][6], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][6], 4);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][6], 0);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][6], 0);
LoginTD[playerid][7] = CreatePlayerTextDraw(playerid, 306.398376, 244.249954, "Lozinka");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][7], 0.172298, 0.760000);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][7], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][7], 255);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][7], 0);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][7], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][7], 2);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][7], 1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][7], 0);
LoginTD[playerid][8] = CreatePlayerTextDraw(playerid, 273.433441, 210.999969, "ld_beat:chit");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][8], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, LoginTD[playerid][8], 94.000000, 2.000000);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][8], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][8], 74427903);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][8], 0);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][8], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][8], 4);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][8], 0);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][8], 0);
LoginTD[playerid][9] = CreatePlayerTextDraw(playerid, 275.307586, 256.499969, "ld_beat:chit");
PlayerTextDrawLetterSize(playerid, LoginTD[playerid][9], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, LoginTD[playerid][9], 94.000000, 2.000000);
PlayerTextDrawAlignment(playerid, LoginTD[playerid][9], 1);
PlayerTextDrawColor(playerid, LoginTD[playerid][9], -1);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, LoginTD[playerid][9], 0);
PlayerTextDrawBackgroundColor(playerid, LoginTD[playerid][9], 255);
PlayerTextDrawFont(playerid, LoginTD[playerid][9], 4);
PlayerTextDrawSetProportional(playerid, LoginTD[playerid][9], 0);
PlayerTextDrawSetShadow(playerid, LoginTD[playerid][9], 0);
for( new i = 0; i < 10; i ++) {
PlayerTextDrawShow( playerid, LoginTD[ playerid ][ i ] );
}
SelectTextDraw( playerid, SCBOJA);
}
else if( show == false ) {
for( new i = 0; i < 16; i ++) {
PlayerTextDrawHide( playerid, LoginTD[ playerid ][ i ] );
PlayerTextDrawDestroy( playerid, LoginTD[ playerid ][ i ] );
LoginTD[ playerid ][ i ] = PlayerText:INVALID_TEXT_DRAW;
}
CancelSelectTextDraw( playerid );
}
}[/pawn]
RESENO