Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: ᴢᴢᴇʀᴏ.ᴘᴡɴ poslato Maj 06, 2020, 18:09:05 POSLE PODNE

Naslov: Pomoc hitno !
Poruka od: ᴢᴢᴇʀᴏ.ᴘᴡɴ poslato Maj 06, 2020, 18:09:05 POSLE PODNE
Problem(error/warning): Radi mi za gorivo i ime vozila i brzinu al ne radi skin vozila
Dio skripte: [ pawn ]/[ /pawn ] nezz sta da stavim
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]/[ /code ]nezz sta da stavim
Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/8t8IddC
Ubacio sam bio nove tdove  i opet isto
Naslov: Odg: Pomoc hitno !
Poruka od: Galardo poslato Maj 06, 2020, 18:18:07 POSLE PODNE
Nisi povezao ili nema napravljenu funckiju za to.
Naslov: Odg: Pomoc hitno !
Poruka od: [JV:RP] Milos poslato Maj 06, 2020, 18:22:53 POSLE PODNE
Dodaj sav kod vezano za brzinomer ovako ne mozemo nista da ti pomognemo...
Naslov: Odg: Pomoc hitno !
Poruka od: ᴢᴢᴇʀᴏ.ᴘᴡɴ poslato Maj 06, 2020, 20:07:59 POSLE PODNE
Citatnew vozilo = GetPlayerVehicleID(playerid);
   if(!VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid))))
   {
      if(oldstate-1 && newstate)
      {
           PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][0]);
          PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][1]);
         PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][2]);
         PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][3]);
          PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][4]);
         PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][5]);
         PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][6]);
          PlayerTextDrawHide(playerid, TDEditor_PTD[playerid][7]);
      }
      else if(newstate == PLAYER_STATE_DRIVER)
      {
           PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][0]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][1]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][2]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][3]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][4]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][5]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][6]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][7]);

         SetPlayerArmedWeapon(playerid,0);
         new engine, lights, alarm, doors, bonnet, boot, objective;
         GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
       }
    }

OnPlayerSpawn PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][0]);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][1]);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][2]);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][3]);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][4]);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][5]);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][6]);
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][7]);


new string[80];
format(string, sizeof(string), "Gorivo: %d L", Fuel[GetPlayerVehicleID(i)]);
PlayerTextDrawSetString(i, TDEditor_PTD[i][1], string);
}
return 1;
}


if(IsPlayerInAnyVehicle(playerid))
    {
        if(!VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid))))
        {
    new sspeed[50];
    format(sspeed, sizeof(sspeed), "%d km", GetSpeed(playerid));
    PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][6] , sspeed);
    new Float: Pos[4];
    GetVehicleVelocity(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
    new keys, ud, lr;
    GetPlayerKeys(playerid, keys, ud, lr);
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {

          }
    }
    }

[pawn]   TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 276.666381, 386.377716, "box");
   PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 4.399998);
   PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 366.000000, 0.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
   PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
   PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
   PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 177);
   PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
   PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 2);
   PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);

   TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 326.200164, 393.144470, "gorivo: 99l");
   PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.135665, 0.558813);
   PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 855.000000, 0.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
   PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
   PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 2);
   PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);

   TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 305.500061, 384.333496, "brzometar");
   PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.125332, 0.571259);
   PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
   PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
   PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 2);
   PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);

   TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 276.366882, 385.078582, "particle:lamp_shad_64");
   PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 88.000000, 43.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
   PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 79168861);
   PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
   PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);

   TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 271.666717, 388.955596, "");
   PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 53.000000, 48.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
   PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
   PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
   PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 0);
   PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 411);
   PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000, 332.000000, 1.000000);
   PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][4], 1, 1);

   TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 280.533294, 397.707550, "infernus");
   PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.114666, 0.567110);
   PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
   PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
   PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 2);
   PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);

   TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 330.466949, 408.722442, "99km");
   PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.163665, 0.533924);
   PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 855.000000, 0.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
   PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
   PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
   PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 1);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
   PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 3);
   PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);

   TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 560.533508, 12.160030, "particle:lamp_shad_64");
   PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 86.000000, 21.000000);
   PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
   PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 79168923);
   PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
   PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
   PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
   PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);[/pawn]
Naslov: Odg: Pomoc hitno !
Poruka od: Vuzimir poslato Maj 06, 2020, 22:08:22 POSLE PODNE
Zamjeni ovaj dio: [pawn] else if(newstate == PLAYER_STATE_DRIVER)
      {
      PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], GetVehicleModel(GetPlayerVehicleID(playerid)));
           PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][0]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][1]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][2]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][3]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][4]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][5]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][6]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][7]);

         SetPlayerArmedWeapon(playerid,0);
         new engine, lights, alarm, doors, bonnet, boot, objective;
         GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
       }


[/pawn]
Naslov: Odg: Pomoc hitno !
Poruka od: ᴢᴢᴇʀᴏ.ᴘᴡɴ poslato Maj 06, 2020, 22:10:03 POSLE PODNE
Citat: Vuzimir poslato Maj 06, 2020, 22:08:22 POSLE PODNE
Zamjeni ovaj dio: [pawn] else if(newstate == PLAYER_STATE_DRIVER)
      {
      PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], GetVehicleModel(GetPlayerVehicleID(playerid)));
           PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][0]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][1]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][2]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][3]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][4]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][5]);
         PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][6]);
          PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][7]);

         SetPlayerArmedWeapon(playerid,0);
         new engine, lights, alarm, doors, bonnet, boot, objective;
         GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
       }


[/pawn]

ma nije zbog tog nemam uopce za pokazivanje vozila

moze neko to uraditi za mene ? plz
Naslov: Odg: Pomoc hitno !
Poruka od: Vuzimir poslato Maj 06, 2020, 22:11:31 POSLE PODNE
Legendo pogledaj skriptu sto sam ti poslao, uradio sam ti ja to...
Naslov: Odg: Pomoc hitno !
Poruka od: Vuzimir poslato Maj 06, 2020, 22:12:13 POSLE PODNE
Ovo je dio koji ti je potreban da se pokazuje model vozila... [pawn]PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], GetVehicleModel(GetPlayerVehicleID(playerid)));[/pawn]

to sam ti dodao.... citaj malo i gledaj bolje umjesto da molis... uzmi u svoje ruke i trudi se...
Naslov: Odg: Pomoc hitno !
Poruka od: ᴢᴢᴇʀᴏ.ᴘᴡɴ poslato Maj 06, 2020, 22:22:07 POSLE PODNE
Citat: Vuzimir poslato Maj 06, 2020, 22:12:13 POSLE PODNE
Ovo je dio koji ti je potreban da se pokazuje model vozila... [pawn]PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], GetVehicleModel(GetPlayerVehicleID(playerid)));[/pawn]

to sam ti dodao.... citaj malo i gledaj bolje umjesto da molis... uzmi u svoje ruke i trudi se...

nisam vidio...