Problem(error/warning): Kako da povecam ovaj health bar zeleni da je malo siri da se ne vidi da prekriva obican crveni
Dio skripte: [ pawn ]Koji treba pisite dole[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/3kvvQTb
Tako sto mu malo izmenis koordinate onde gde se kreira ??
A gde tacno?
[pawn] HealthBar[0] = TextDrawCreate(610.01, 68.25, "_"); // BBG
TextDrawLetterSize(HealthBar[0],0.5,0.449999);
TextDrawUseBox(HealthBar[0],1);
TextDrawBoxColor(HealthBar[0],COLOR_HPBAR_BG);
TextDrawTextSize(HealthBar[0],543.0,0.0);
HealthBar[1] = TextDrawCreate(608.5,71.0,"_"); // BG (75-100)
TextDrawLetterSize(HealthBar[1],0.5,0.0);
TextDrawUseBox(HealthBar[1],1);
TextDrawBoxColor(HealthBar[1],COLOR_HPBAR_75100BG);
TextDrawTextSize(HealthBar[1],545.0,0.0);
HealthBar[2] = TextDrawCreate(609.0,71.0,"_"); // >= 95
TextDrawLetterSize(HealthBar[2],0.5,0.0);
TextDrawUseBox(HealthBar[2],1);
TextDrawBoxColor(HealthBar[2],COLOR_HPBAR_75100);
TextDrawTextSize(HealthBar[2],545.0,0.0);
HealthBar[3] = TextDrawCreate(604.0,71.0,"_"); // >= 90
TextDrawLetterSize(HealthBar[3],0.5,0.0);
TextDrawUseBox(HealthBar[3],1);
TextDrawBoxColor(HealthBar[3],COLOR_HPBAR_75100);
TextDrawTextSize(HealthBar[3],545.0,0.0);
HealthBar[4] = TextDrawCreate(601.0,71.0,"_"); // >= 85
TextDrawLetterSize(HealthBar[4],0.5,0.0);
TextDrawUseBox(HealthBar[4],1);
TextDrawBoxColor(HealthBar[4],COLOR_HPBAR_75100);
TextDrawTextSize(HealthBar[4],545.0,0.0);
HealthBar[5] = TextDrawCreate(598.0,71.0,"_"); // >= 80
TextDrawLetterSize(HealthBar[5],0.5,0.0);
TextDrawUseBox(HealthBar[5],1);
TextDrawBoxColor(HealthBar[5],COLOR_HPBAR_75100);
TextDrawTextSize(HealthBar[5],545.0,0.0);
HealthBar[6] = TextDrawCreate(595.0,71.0,"_"); // >= 75
TextDrawLetterSize(HealthBar[6],0.5,0.0);
TextDrawUseBox(HealthBar[6],1);
TextDrawBoxColor(HealthBar[6],COLOR_HPBAR_75100);
TextDrawTextSize(HealthBar[6],545.0,0.0);
HealthBar[7] = TextDrawCreate(608.5,71.0,"_"); // Çàäíèé ôîí (50-75)
TextDrawLetterSize(HealthBar[7],0.5,0.0);
TextDrawUseBox(HealthBar[7],1);
TextDrawBoxColor(HealthBar[7],COLOR_HPBAR_5075BG);
TextDrawTextSize(HealthBar[7],545.0,0.0);
HealthBar[8] = TextDrawCreate(591.5,71.0,"_"); // >= 70
TextDrawLetterSize(HealthBar[8],0.5,0.0);
TextDrawUseBox(HealthBar[8],1);
TextDrawBoxColor(HealthBar[8],COLOR_HPBAR_5075);
TextDrawTextSize(HealthBar[8],545.0,0.0);
HealthBar[9] = TextDrawCreate(588.5,71.0,"_"); // >= 65
TextDrawLetterSize(HealthBar[9],0.5,0.0);
TextDrawUseBox(HealthBar[9],1);
TextDrawBoxColor(HealthBar[9],COLOR_HPBAR_5075);
TextDrawTextSize(HealthBar[9],545.0,0.0);
HealthBar[10] = TextDrawCreate(585.5,71.0,"_"); // >= 60
TextDrawLetterSize(HealthBar[10],0.5,0.0);
TextDrawUseBox(HealthBar[10],1);
TextDrawBoxColor(HealthBar[10],COLOR_HPBAR_5075);
TextDrawTextSize(HealthBar[10],545.0,0.0);
HealthBar[11] = TextDrawCreate(582.5,71.0,"_"); // >= 55
TextDrawLetterSize(HealthBar[11],0.5,0.0);
TextDrawUseBox(HealthBar[11],1);
TextDrawBoxColor(HealthBar[11],COLOR_HPBAR_5075);
TextDrawTextSize(HealthBar[11],545.0,0.0);
HealthBar[12] = TextDrawCreate(579.0,71.0,"_"); // >= 50
TextDrawLetterSize(HealthBar[12],0.5,0.0);
TextDrawUseBox(HealthBar[12],1);
TextDrawBoxColor(HealthBar[12],COLOR_HPBAR_5075);
TextDrawTextSize(HealthBar[12],545.0,0.0);
HealthBar[13] = TextDrawCreate(608.5,71.0,"_"); // BG (25-50)
TextDrawLetterSize(HealthBar[13],0.5,0.0);
TextDrawUseBox(HealthBar[13],1);
TextDrawBoxColor(HealthBar[13],COLOR_HPBAR_2550BG);
TextDrawTextSize(HealthBar[13],545.0,0.0);
HealthBar[14] = TextDrawCreate(576.0,71.0,"_"); // >= 45
TextDrawLetterSize(HealthBar[14],0.5,0.0);
TextDrawUseBox(HealthBar[14],1);
TextDrawBoxColor(HealthBar[14],COLOR_HPBAR_2550);
TextDrawTextSize(HealthBar[14],545.0,0.0);
HealthBar[15] = TextDrawCreate(573.0,71.0,"_"); // >= 40
TextDrawLetterSize(HealthBar[15],0.5,0.0);
TextDrawUseBox(HealthBar[15],1);
TextDrawBoxColor(HealthBar[15],COLOR_HPBAR_2550);
TextDrawTextSize(HealthBar[15],545.0,0.0);
HealthBar[16] = TextDrawCreate(570.5,71.0, "_"); // >= 35
TextDrawLetterSize(HealthBar[16],0.5,0.0);
TextDrawUseBox(HealthBar[16],1);
TextDrawBoxColor(HealthBar[16],COLOR_HPBAR_2550);
TextDrawTextSize(HealthBar[16],545.0,0.0);
HealthBar[17] = TextDrawCreate(567.5,71.0,"_"); // >= 30
TextDrawLetterSize(HealthBar[17],0.5,0.0);
TextDrawUseBox(HealthBar[17],1);
TextDrawBoxColor(HealthBar[17],COLOR_HPBAR_2550);
TextDrawTextSize(HealthBar[17],545.0,0.0);
HealthBar[18] = TextDrawCreate(564.0,71.0,"_"); // >= 25
TextDrawLetterSize(HealthBar[18],0.5,0.0);
TextDrawUseBox(HealthBar[18],1);
TextDrawBoxColor(HealthBar[18],COLOR_HPBAR_2550);
TextDrawTextSize(HealthBar[18],545.0,0.0);
return 1;[/pawn]
[pawn]HealthBar[0] = TextDrawCreate(610.01, 68.25, "_"); // BBG
TextDrawLetterSize(HealthBar[0],0.5,0.449999);
TextDrawUseBox(HealthBar[0],1);
TextDrawBoxColor(HealthBar[0],COLOR_HPBAR_BG);
TextDrawTextSize(HealthBar[0],543.0,0.0);[/pawn]
Pretpostavljam ovaj najveci xDD, menjaj :
[pawn]TextDrawTextSize(HealthBar[0],543.0,0.0);[/pawn]
Prethodno pogledaj : KLIKNI ME (https://wiki.sa-mp.com/wiki/TextDrawTextSize)
Nije bukv sam tako stavio na 10.0 i nista se nije promenilo
[pawn] HealthBar[0] = TextDrawCreate(611.0,68.5,"_"); // BBG
TextDrawLetterSize(HealthBar[0],0.5,0.449999);
TextDrawUseBox(HealthBar[0],1);
TextDrawBoxColor(HealthBar[0],COLOR_HPBAR_BG);
TextDrawTextSize(HealthBar[0],543.0,10.0);
HealthBar[1] = TextDrawCreate(608.5,71.0,"_"); // BG (75-100)
TextDrawLetterSize(HealthBar[1],0.5,0.0);
TextDrawUseBox(HealthBar[1],1);
TextDrawBoxColor(HealthBar[1],COLOR_HPBAR_75100BG);
TextDrawTextSize(HealthBar[1],545.0,10.0);
HealthBar[2] = TextDrawCreate(609.0,71.0,"_"); // >= 95
TextDrawLetterSize(HealthBar[2],0.5,0.0);[/pawn]
Uradis preko weaponconfig includa postavis mu boju :) i proveravas mu koliko healtha ima da mu menja tamo boju u includu
To ti je background color
i foreground tako nesto :)
Citat: xLanmi poslato Maj 01, 2020, 21:50:23 POSLE PODNE
Uradis preko weaponconfig includa postavis mu boju :) i proveravas mu koliko healtha ima da mu menja tamo boju u includu
To ti je background color
i foreground tako nesto :)
Da, ali meni treba ovaj posto se njemu boj apdate na svakih 20hp samo hocu da je prosirim da se ne vidi da je preko crvenog
Pa uklopi sa weapon configom tamo imas taj bar pa koristi njega za to sto ti treba prilagodi skripti :)
Moje pitanje nije bilo kako da uklopim sa weapon configom nego kako da samo prosirim ovo da bude malo sire :)
Citat: Fr0z3n poslato Maj 01, 2020, 23:01:50 POSLE PODNE
Moje pitanje nije bilo kako da uklopim sa weapon configom nego kako da samo prosirim ovo da bude malo sire :)
Covek ti uporno govori da koristis weapon-config, zasto?
Zato sto imas brdu fixeva i novih stvari tamo koji su definitvno bolji nego tvoj trenutni health bar ili bilo sta vezano za damage, uklopi ga tamo i mzoes ga podesiti da ako igraca udaris sakom health bar mu bude ljubicast, ako ga pucas sa diglom bude crn lupam...
https://github.com/oscar-broman/samp-weapon-config/
Citat: omcho poslato Maj 02, 2020, 09:06:53 PRE PODNE
Covek ti uporno govori da koristis weapon-config, zasto?
Zato sto imas brdu fixeva i novih stvari tamo koji su definitvno bolji nego tvoj trenutni health bar ili bilo sta vezano za damage, uklopi ga tamo i mzoes ga podesiti da ako igraca udaris sakom health bar mu bude ljubicast, ako ga pucas sa diglom bude crn lupam...
https://github.com/oscar-broman/samp-weapon-config/
Mozes li mi onda ti spojiti sa weapon configom?
Promeni rezolucijuu ;D ;D ;D
Citat: over poslato Maj 02, 2020, 20:21:58 POSLE PODNE
Promeni rezolucijuu ;D ;D ;D
hahaha to da kazem i drugima :D :D
editujes lepo u td editoru mislim da ima i ubacis to.