Problem(error/warning): Nije error, vec se radari ne ucitaju na sacuvanoj poziciji
Dio skripte: [pawn]forward OnRadarsLoad( );
public OnRadarsLoad( ) {
new rows, fields, radarID, RadarsCounter = 0, string[90];
cache_get_data( rows, fields, _dbConnector );
if( rows )
{
for( new i = 0; i < rows; i ++ )
{
radarID = RadarsCounter;
radarInfo[ radarID ][ radar_ID ] = cache_get_field_content_int( i, "radar_id" );
radarInfo[ radarID ][ radarMaxSpeed ] = cache_get_field_content_int( i, "radar_speed" );
radarInfo[ radarID ][ radarPrice ] = cache_get_field_content_int( i, "radar_price" );
radarInfo[ radarID ][ radarPos ][ 0 ] = cache_get_field_content_float( i, "pos_1" );
radarInfo[ radarID ][ radarPos ][ 1 ] = cache_get_field_content_float( i, "pos_2" );
radarInfo[ radarID ][ radarPos ][ 2 ] = cache_get_field_content_float( i, "pos_3" );
radarInfo[ radarID ][ radarPos ][ 3 ] = cache_get_field_content_float( i, "pos_4" );
radarInfo[ radarID ][ radarPos ][ 4 ] = cache_get_field_content_float( i, "pos_5" );
radarInfo[ radarID ][ radarPos ][ 5 ] = cache_get_field_content_float( i, "pos_6" );
radarInfo[ radarID ][ radarObject ] = CreateDynamicObject( 18880, radarInfo[ radarID ][ radarPos ][ 0 ], radarInfo[ radarID ][ radarPos ][ 1 ], radarInfo[ radarID ][ radarPos ][ 2 ], radarInfo[ radarID ][ radarPos ][ 3 ], radarInfo[ radarID ][ radarPos ][ 4 ], radarInfo[ radarID ][ radarPos ][ 5 ] );
format( string, sizeof( string ), ""col_server"[ Radar - (%d) ]\nMax. Speed: "col_white"%dkm/h\n"col_server"Kazna: "col_white"$%d", radarID , radarInfo[ radarID ][ radarMaxSpeed ], radarInfo[ radarID ][ radarPrice ] );
radarInfo[ radarID ][ radarText3D ] = CreateDynamic3DTextLabel( string, BELA, radarInfo[ radarID ][ radarPos ][ 0 ], radarInfo[ radarID ][ radarPos ][ 1 ], radarInfo[ radarID ][ radarPos ][ 2 ]+5, 50.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1 );
RadarsCounter++;
}
}
return true;
}[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): //
Slika/video ingame problema(obavezno ako je ingame problem): //
*BUMP*
Ispricavam se sto nije proslo 24h hitno je
Lock, falila jedna provjera kod kreiranja