jesi li jos nesto ubacio na taster koji je namijenjen za clickable tdove?
Nemoguce da je samo od sebe, verovatno si nesto cackao. :-\
Nadji ovo u skripti: "OnPlayerClickPlayerTextDraw", onda pronadjes neki tekst vezan za dialog za upisivanje lozinke i ostalo, npr. "U prazni prostor ispod unesite vase godine, ja kada to ukucam izadje mi ovo: [pawn] if( playertextid == RegisterTD[ playerid ][ 7 ] ) {
SPD( playerid, dialog_AGE, DSI, "Godine", "U prazni prostor ispod unesite vase godine\nMinimalno 12 maximalno 70", "Unos", "Izadji" );
return true;
}[/pawn]
Ta prva linija: "if( playertextid == RegisterTD[ playerid ][ 7 ] ) {", ti pokazuje koji TD za sta se vezuje, npr. RegisterTD broj 7 se vezuje za dialog za godine pri regitraciji, mozes da vidis kod tebe kako je i to podesis. ;)
[pawn]public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) {
#if ZIMSKI_MOD == 1
if( Snow_F[ playerid ] ) {
if( Shoot[ playerid ] == 0 ) {
if( newkeys & 128 ) {
if( Charged[ playerid ] == 1 ) return CheckSnow( playerid );
else if( Charged[ playerid ] == 0 ) return ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0 ), Charged[ playerid ] = 1;
}
}
}
return 1;
}
#endif
if( PRESSED( KEY_SUBMISSION ) ) {
if( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) {
new vehicle = GetPlayerVehicleID( playerid ),
engine,lights,alarm,doors,bonnet,boot,objective;
if( vCanDrive[ vehicle ] == 0 ) return SendErrorMessage( playerid, "Ovo vozilo je unisteno i ne moze se pokrenuti.");
if( IsVehicleBajs( vehicle ) ) return SendErrorMessage( playerid, "Stvarno mislis upaliti biciklu? " );
if( Fuel[ vehicle ] == 0 ) return SendErrorMessage( playerid, "Vozilo nema goriva ne mozete ga upaliti." );
if( VehicleInfo[ vehicle ][ vUsage ] == PRIVATNO_VOZILO ) {
if( PlayerInfo[ playerid ][ xAdmin ] >= 5 ) { }
else {
new slot = -1;
for( new j = 0; j < MAX_VEH_SLOT; j ++ ) {
if( player_veh[ playerid ][ vehicle_id ][ j ] != -1 && player_veh[ playerid ][ vehicle_id ][ j ] == vehicle ) {
slot = j;
break;
}
}
if( slot == -1 ) {
if( PlayerInfo[ playerid ][ xRezervniKljucevi ] == VehicleInfo[ vehicle ][ vSqlID ] ) { }
else return SendErrorMessage( playerid, "Nemate kljuceve ovog vozila." );
}
}
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
}
else if( VehicleInfo[ vehicle ][ vUsage ] == ORGANIZACIJSKO_VOZILO ) {
if( VehicleInfo[ vehicle ][ vOrganization ] == PlayerInfo[ playerid ][ xClan ] || PlayerInfo[ playerid ][ xAdmin ] >= 5 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else if( VehicleInfo[ vehicle ][ vUsage ] == POSLOVNO_VOZILO ) {
if( VehicleInfo[ vehicle ][ vJob ] == PlayerInfo[ playerid ][ xPosao ] || PlayerInfo[ playerid ][ xAdmin ] >= 5 ) {
GetVehicleParamsEx(vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else if( VehicleInfo[ vehicle ][ vUsage ] == RENTANO_VOZILO ) {
if( Rentano[ playerid ] == vehicle || PlayerInfo[ playerid ][ xAdmin ] >= 5 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
if( Maskuse[ playerid ] == true )
format( globalstring, sizeof( globalstring ), "* Maska_%d pokusava pokrenuti motor.", PlayerInfo[ playerid ][ xMaskID ] );
else
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
/*
else if( VehicleInfo[ vehicle ][ vUsage ] == JEDNOKRATNA_VOZILO ) {
if( PlayerInfo[ playerid ][ xGradRank ] == GRAD_DRIVER || PlayerInfo[ playerid ][ xGradRank ] == GRAD_LDRIVER || PlayerInfo[ playerid ][ xAdmin ] >= 5 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
}
else {
SendErrorMessage( playerid, "Nemate kljuceve od ovog vozila ili uniformu vozaca gradonacelnika!");
}
}
*/
else if( VehicleInfo[ vehicle ][ vUsage ] == IZLOZBENO_VOZILO ) {
if( PlayerInfo[ playerid ][ xAdmin ] == 7 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else if( VehicleInfo[ vehicle ][ vUsage ] == ADMIN_VOZILO ) {
if( PlayerInfo[ playerid ][ xAdmin ] >= 1 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
return 1;
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else if( VehicleInfo[ vehicle ][ vUsage ] == HELPER_VOZILO ) {
if( PlayerInfo[ playerid ][ xAdmin ] >= 1 || PlayerInfo[ playerid ][ xHelper ] >= 1 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
return 1;
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else if( VehicleInfo[ vehicle ][ vUsage ] == PROMOTER_VOZILO ) {
if( PlayerInfo[ playerid ][ xAdmin ] >= 5 || PlayerInfo[ playerid ][ xPromoter ] >= 1 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
return 1;
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else if( VehicleInfo[ vehicle ][ vUsage ] == VIP_VOZILO ) {
if( PlayerInfo[ playerid ][ xAdmin ] >= 5 || PlayerInfo[ playerid ][ xVIPLevel ] >= 1 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
return 1;
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else if( VehicleInfo[ vehicle ][ vUsage ] == POLAGANJE_VOZILO ) {
if( PlayerInfo[ playerid ][ xAdmin ] >= 5 || Polaganje[ playerid ] >= 1 ) {
GetVehicleParamsEx( vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
return 1;
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else if( VehicleInfo[ vehicle ][ vUsage ] == PUMPA_VOZILO ) {
if( VehicleInfo[ vehicle ][ vFuelStation ] == PlayerInfo[ playerid ][ xFirmaID ] || PlayerInfo[ playerid ][ xAdmin ] >= 5 ) {
GetVehicleParamsEx(vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
}
else {
SendErrorMessage( playerid, "Nemate kljuc ovog vozila.");
}
}
else {
GetVehicleParamsEx(vehicle,engine, lights, alarm, doors, bonnet, boot, objective );
if( engine == 1 ) return SendErrorMessage( playerid, "Motor vozila je vec upaljen." );
format( globalstring, sizeof( globalstring ), "* %s pokusava pokrenuti motor.", RPImeIgraca( playerid ) );
PorukaRadius( 20.0, playerid, globalstring, LJUBICASTA );
SetTimerEx( "VehicleEngineStart", 1000, 0, "i", playerid );
SetPVarInt( playerid, "StartingVehicle", 1 );
}
}
}
if( takingselfie[ playerid ] ) {
if( PRESSED( KEY_ANALOG_RIGHT ) ) {
GetPlayerPos(playerid,lX[ playerid ],lY[ playerid ],lZ[ playerid ]);
static Float: n1X, Float: n1Y;
if(Degree[ playerid ] >= 360) Degree[ playerid ] = 0;
Degree[ playerid ] += SelfieSpeed;
n1X = lX[ playerid ] + SelfieRadius * floatcos(Degree[ playerid ], degrees);
n1Y = lY[ playerid ] + SelfieRadius * floatsin(Degree[ playerid ], degrees);
SetPlayerCameraPos(playerid, n1X, n1Y, lZ[ playerid ] + SelfieHeight);
SetPlayerCameraLookAt(playerid, lX[ playerid ], lY[ playerid ], lZ[ playerid ]+1);
SetPlayerFacingAngle(playerid, Degree[ playerid ] - 90.0);
}
if( PRESSED( KEY_ANALOG_LEFT ) ) {
GetPlayerPos(playerid,lX[ playerid ],lY[ playerid ],lZ[ playerid ]);
static Float: n1X, Float: n1Y;
if(Degree[ playerid ] >= 360) Degree[ playerid ] = 0;
Degree[ playerid ] -= SelfieSpeed;
n1X = lX[ playerid ] + SelfieRadius * floatcos(Degree[ playerid ], degrees);
n1Y = lY[ playerid ] + SelfieRadius * floatsin(Degree[ playerid ], degrees);
SetPlayerCameraPos(playerid, n1X, n1Y, lZ[ playerid ] + SelfieHeight);
SetPlayerCameraLookAt(playerid, lX[ playerid ], lY[ playerid ], lZ[ playerid ]+1);
SetPlayerFacingAngle(playerid, Degree[ playerid ] - 90.0);
}
}
if( PlayerInfo[ playerid ][ xPosao ] == POSAO_RIBAR && fishermanInfo[ playerid ][ Fishing ] && (PRESSED(KEY_SPRINT) || PRESSED(KEY_JUMP) || PRESSED(KEY_FIRE) || PRESSED(KEY_SECONDARY_ATTACK ) ) ) {
ApplyAnimation(playerid, "SWORD", "sword_IDLE", 50.0, 0, 1, 1, 1, 1);
}
if( HOLDING( KEY_FIRE ) ) {
new autoid = GetPVarInt( playerid, "ResprayvID" );
new igrac = GetPVarInt( playerid, "ResprayDozvola" );
if( igrac != -1 && GetPVarInt( playerid, "RespraySpray" ) == 1 && ResprayColor1[ playerid ] != -1 && ResprayColor2[ playerid ] != -1 && GetWeapon( playerid ) == 41 && IsPlayerNearPlayer( 10.0, playerid, igrac ) && IsPlayerInAnyVehicle( igrac ) )
{
if( IsPlayerInRangeOfPoint( playerid, 15.0, 1978.9244, -1585.0405, 13.3126 ) && IsPlayerInRangeOfPoint( igrac, 15.0, 1978.9244, -1585.0405, 13.3126 ) && PlayerInfo[ playerid ][ xMDelovi ] >= 5 && strcmp( ImeIgraca( igrac ), VehicleInfo[ autoid ][ vOwner ], true) == 0 && IsPlayerFacingVehicle( playerid, GetPlayerVehicleID( igrac ) ) )
{
FarbanjeTimer[ playerid ] = SetTimerEx( "ResprayTimer", 3000, 0, "ii", igrac, autoid );
}
}
}
if( newkeys & KEY_ACTION ) {
if( IsPlayerInAnyVehicle( playerid ) ) {
if( IsVehicleBajs( GetPlayerVehicleID( playerid ) ) ) {
if( BikeBH[ playerid ] == 0 ) {
if( PlayerInfo[ playerid ][ xAdmin ] > 0 ) { }
else {
SendErrorMessage( playerid, "Ne mzoete skakati sa biciklom!");
SetTimerEx( "BikeBunnyHop", 2000, false, "i", playerid );
BikeBH[ playerid ] = 1;
new Float:Pos[ 3 ];
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
KGEyes_SetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ]+2 );
}
}
}
}
}
if( newkeys == KEY_SECONDARY_ATTACK ) {
if( GetPlayerState( playerid ) == 1 ) UlazIzlaz( playerid );
if( GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_NONE && GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_CUFFED ) {
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
}
}
if( newkeys & KEY_SPRINT ) {
if( Gambling[ playerid ] == 1 ) {
new kesmoney = PlayerInfo[ playerid ][xNovac];
if(Bet[ playerid ] > kesmoney+Balance[ playerid ] ) {
GameTextForPlayer( playerid, "~r~Nemas dovoljno novca!", 5000, 4 );
return 1;
}
if( Balance[ playerid ] - Bet[ playerid ] < 0 ) {
GameTextForPlayer( playerid, "~r~Imas premalo na racunu!", 5000, 4);
return 1;
}
SlotCounter[ playerid ] = 30+random( 18 );
SlotTimer[ playerid ] = SetTimerEx( "Gambler", 100, 1, "d", playerid );
Gambling[ playerid ] = 2;
Balance[ playerid ] -= Bet[ playerid ];
new prefix[ 4 ];
if( Balance[ playerid ] == 0) strcat( prefix,"~y~" );
if( Balance[ playerid ] > 0) strcat( prefix,"~g~" );
if( Balance[ playerid ] < 0) strcat( prefix,"~r~" );
UpdateBetText( playerid );
TextDrawHideForPlayer( playerid, ReadyText );
}
}
if(newkeys & KEY_JUMP)
{
if(Gambling[ playerid ] == 1)
{
Bet[ playerid ] = GetNextValidBet(Bet[ playerid ]);
UpdateBetText(playerid);
}
}
if( ( newkeys==KEY_SECONDARY_ATTACK ) && GetPVarInt( playerid, "gSmoking") > 0 )
{
if(GetPVarInt( playerid, "gSmoking") == 1)
{
SetPlayerSpecialAction( playerid,0 );
SetPVarInt( playerid, "gSmoking", 0 );
format( globalstring, sizeof( globalstring ), "** %s baca cigaretu na pod.", RPImeIgraca( playerid ) );
PorukaRadius( 15.0, playerid, globalstring, LJUBICASTA );
}
else if(GetPVarInt( playerid, "gSmoking") == 2)
{
SetPlayerSpecialAction( playerid,0 );
SetPVarInt( playerid, "gSmoking", 0 );
format( globalstring, sizeof( globalstring ), "** %s baca joint na pod.", RPImeIgraca( playerid ) );
PorukaRadius( 15.0, playerid, globalstring, LJUBICASTA );
}
}
else if( ( newkeys == KEY_SECONDARY_ATTACK ) && InAmbu[ playerid ] != -1 && IsPlayerInRangeOfPoint( playerid, 1.5, 2003.2792, 2283.7454, 1011.1256 ) )
{
new Float:vehPos[ 3 ];
getPosBehindVehicle( InAmbu[ playerid ], vehPos[ 0 ], vehPos[ 1 ], vehPos[ 2 ], 0.0 );
KGEyes_SetPlayerPos( playerid, vehPos[ 0 ], vehPos[ 1 ], vehPos[ 2 ] );
SetPlayerInterior( playerid, 0 );
InAmbu[ playerid ] = -1;
}
else if( PRESSED( KEY_FIRE ) ) {
if( PlayerCreateEvent[ playerid ] ) {
if( EventCP[ playerid ] == 1 ) {
new dFile[ 32 ], Float:Pos[ 4 ];
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
GetPlayerFacingAngle( playerid, Pos[ 3 ] );
format( dFile, 35, F_EVENT, EventID[ playerid ] );
if( EventCarsCreate[ playerid ] == 1 ) {
new
INI:File = INI_Open( dFile );
INI_WriteString( File, "Name", EventName[ playerid ] );
INI_WriteFloat( File, "TCPX", Pos[ 0 ] );
INI_WriteFloat( File, "TCPY", Pos[ 1 ] );
INI_WriteFloat( File, "TCPZ", Pos[ 2 ] );
INI_WriteFloat( File, "TCPA", Pos[ 3 ] );
INI_WriteInt( File, "Veh", EventVehID[ playerid ] );
INI_Close( File );
format( Event[ EventID[ playerid ] ][ Name ], 64, "%s", EventName[ playerid ] );
Event[ EventID[ playerid ] ][ TCPX ] = Pos[ 0 ];
Event[ EventID[ playerid ] ][ TCPY ] = Pos[ 1 ];
Event[ EventID[ playerid ] ][ TCPZ ] = Pos[ 2 ];
Event[ EventID[ playerid ] ][ TCPA ] = Pos[ 3 ];
Event[ EventID[ playerid ] ][ VehID ] = EventVehID[ playerid ];
SCM( playerid, ZUTA, "Postavio si red za vozila 1." );
EventCarsCreate[ playerid ]++;
}
else if( EventCarsCreate[ playerid ] == 2 ) {
new
INI:File = INI_Open( dFile );
INI_WriteFloat( File, "TCPX2", Pos[ 0 ] );
INI_WriteFloat( File, "TCPY2", Pos[ 1 ] );
INI_WriteFloat( File, "TCPZ2", Pos[ 2 ] );
INI_WriteFloat( File, "TCPA2", Pos[ 3 ] );
INI_Close( File );
EventCP[ playerid ]++;
EventCarsCreate[ playerid ] = 0;
Event[ EventID[ playerid ] ][ TCPX2 ] = Pos[ 0 ];
Event[ EventID[ playerid ] ][ TCPY2 ] = Pos[ 1 ];
Event[ EventID[ playerid ] ][ TCPZ2 ] = Pos[ 2 ];
Event[ EventID[ playerid ] ][ TCPA2 ] = Pos[ 3 ];
SCM( playerid, ZUTA, "Postavio si red za vozila 2." );
SCM( playerid, ZUTA, "Koristi LMB(levi klik misa) za postavljanje checkpointa. Kada zavrsis ukucaj /ezavrsi.");
}
}
else if( EventCP[ playerid ] > 1 ) {
new dFile[ 32 ], Float:Pos[ 3 ], string[ 6 ];
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
format( dFile, 35, F_EVENT, EventID[ playerid ] );
new
INI:File = INI_Open( dFile );
format( string, 6, "CPX%d", EventCP[ playerid ] );
INI_WriteFloat( File, string, Pos[ 0 ] );
CheckPoint[ EventID[ playerid ] ][ EventCP[ playerid ] ][ CPX ] = Pos[ 0 ];
format( string, 6, "CPY%d", EventCP[ playerid ] );
INI_WriteFloat( File, string, Pos[ 1 ] );
CheckPoint[ EventID[ playerid ] ][ EventCP[ playerid ] ][ CPY ] = Pos[ 1 ];
format( string, 6, "CPZ%d",EventCP[ playerid ] );
INI_WriteFloat( File, string, Pos[ 2 ] );
CheckPoint[ EventID[ playerid ] ][ EventCP[ playerid ] ][ CPZ ] = Pos[ 2 ];
INI_Close( File );
SendClientMessageEx( playerid, ZUTA, "Postavio si Checkpoint %d.", EventCP[ playerid ]-1 );
EventCP[ playerid ]++;
}
}
if( CreatingThing[ playerid ] == 1 ) {
new Float:Pos[ 3 ];
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
if( IsCordsInOtherField( Pos[ 0 ], Pos[ 1 ] ) != -1 ) return SendErrorMessage( playerid, "Ne mozes da postavis u drugom imanju." );
CreatingPos[ playerid ][ 0 ] = Pos[ 0 ];
CreatingPos[ playerid ][ 1 ] = Pos[ 1 ];
SendInfoMessage( playerid, "Koristi "col_white"LMB"col_server" da postavis pozicije." );
SendInfoMessage( playerid, "Sada sacuvaj poziciju desnog gornjeg ugla polja." );
CreatingThing[ playerid ]++;
}
else if( CreatingThing[ playerid ] == 2 ) {
new Float:Pos[ 4 ];
new id = NextFieldID( MAX_FIELDS );
if( id == -1 ) return SendErrorMessage( playerid, "Vec ima maksimalni broj imanja." );
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
GetPlayerFacingAngle( playerid, Pos[ 3 ] );
if( IsCordsInOtherField( Pos[ 0 ], Pos[ 1 ] ) != -1 ) return SendErrorMessage( playerid, "Ne mozes da postavis u drugom imanju." );
CreatingPos[ playerid ][ 2 ] = Pos[ 0 ];
CreatingPos[ playerid ][ 3 ] = Pos[ 1 ];
CreatingThing[ playerid ] = -1;
CreatingField[ playerid ] = id;
ResetField( id );
if( CreatingPos[ playerid ][ 0 ] > CreatingPos[ playerid ][ 2 ] ) {
fieldInfo[ id ][ fieldMaxX ] = CreatingPos[ playerid ][ 0 ];
fieldInfo[ id ][ fieldMinX ] = CreatingPos[ playerid ][ 2 ];
}
else if( CreatingPos[ playerid ][ 2 ] > CreatingPos[ playerid ][ 0 ] ) {
fieldInfo[ id ][ fieldMaxX ] = CreatingPos[ playerid ][ 2 ];
fieldInfo[ id ][ fieldMinX ] = CreatingPos[ playerid ][ 0 ];
}
if( CreatingPos[ playerid ][ 1 ] > CreatingPos[ playerid ][ 3 ] ) {
fieldInfo[ id ][ fieldMaxY ] = CreatingPos[ playerid ][ 1 ];
fieldInfo[ id ][ fieldMinY ] = CreatingPos[ playerid ][ 3 ];
}
else if( CreatingPos[ playerid ][ 3 ] > CreatingPos[ playerid ][ 1 ] ) {
fieldInfo[ id ][ fieldMaxY ] = CreatingPos[ playerid ][ 3 ];
fieldInfo[ id ][ fieldMinY ] = CreatingPos[ playerid ][ 1 ];
}
fieldInfo[ id ][ fieldObject ] = CreateDynamicObject( 19470, Pos[ 0 ]+2, Pos[ 1 ], Pos[ 2 ]+ 0.6, 0.0, 0.0, Pos[ 3 ] , 0, 0, -1, 200.0 );
Streamer_Update( playerid );
EditDynamicObject( playerid, fieldInfo[ id ][ fieldObject ] );
fieldInfo[ id ][ fieldRectAngle ] = CreateDynamicRectangle( fieldInfo[ id ][ fieldMinX ], fieldInfo[ id ][ fieldMinY ], fieldInfo[ id ][ fieldMaxX ], fieldInfo[ id ][ fieldMaxY ], -1, -1, -1 );
Field_Save( id );
SendInfoMessage( playerid, "Uspesno si sacuvao pozicije, sada sacuvaj poziciju objekta koji oznacava da je imanje na prodaju." );
}[/pawn]
Citat: Galardo poslato April 13, 2020, 00:07:23 PRE PODNE
daj mi code od OnPlayerKeyStateChange