Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato April 12, 2020, 22:18:56 POSLE PODNE

Naslov: Errori!
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato April 12, 2020, 22:18:56 POSLE PODNE
Problem (error/warning): Neki errori!
Dio skripte: [pawn]C:\Users\buste\Desktop\Digression RolePlay\Server\Digression OGC 2020 by Buster\gamemodes\DIGRESSION.pwn(242) : error 029: invalid expression, assumed zero
C:\Users\buste\Desktop\Digression RolePlay\Server\Digression OGC 2020 by Buster\gamemodes\DIGRESSION.pwn(242) : error 029: invalid expression, assumed zero
C:\Users\buste\Desktop\Digression RolePlay\Server\Digression OGC 2020 by Buster\gamemodes\DIGRESSION.pwn(242) : error 029: invalid expression, assumed zero
C:\Users\buste\Desktop\Digression RolePlay\Server\Digression OGC 2020 by Buster\gamemodes\DIGRESSION.pwn(242) : fatal error 107: too many error messages on one line[/pawn]

LINIJE: [pawn]public SV_BOOL:OnPlayerVoice(
    SV_UINT:playerid,
    SV_PACKET:packet,
    SV_UINT:volume
) {
    sv_send_packet(packet, player_stream[playerid]);
   sv_stream_player_attach(stream, playerid)
   return SV_TRUE;
}[/pawn]

TACNA LINIJA: [pawn]sv_send_packet(packet, player_stream[playerid]);[/pawn]
Debug iz server_log (ukoliko je u pitanju crashanje servera - crashdetect log): //
Slika/video ingame problema (obavezno ako je ingame problem): //
Naslov: Odg: Errori!
Poruka od: // lestra poslato April 12, 2020, 22:34:34 POSLE PODNE
Sta znam probaj vako
public SV_BOOL:OnPlayerVoice(SV_UINT:playerid, SV_PACKET:packet, SV_UINT:volume)
{
    sv_send_packet(packet, player_stream[playerid]);
   sv_stream_player_attach(stream, playerid);
   return SV_TRUE;
}
Naslov: Odg: Errori!
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato April 12, 2020, 22:39:41 POSLE PODNE
Citat: Lestra_Dev poslato April 12, 2020, 22:34:34 POSLE PODNE
Sta znam probaj vako
public SV_BOOL:OnPlayerVoice(SV_UINT:playerid, SV_PACKET:packet, SV_UINT:volume)
{
    sv_send_packet(packet, player_stream[playerid]);
   sv_stream_player_attach(stream, playerid);
   return SV_TRUE;
}
Nece, opet isto. Ali hvala u svakom slucaju.