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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato April 11, 2020, 16:24:31 POSLE PODNE

Naslov: Problem!
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato April 11, 2020, 16:24:31 POSLE PODNE
Problem (error/warning): Kada ukucam prvi put /toghud radi, a kada ocu da vratim TD-ove istom komandom /toghud pise da je komanda nepostojeca!
Dio skripte: [pawn]stock TogPlayerHud( playerid ) {

   if( TogHud[ playerid ] ) {

       for( new i = 0; i < 21; i ++) {
         TextDrawShowForPlayer( playerid, DSLinija[ i ] );
      }
      TextDrawShowForPlayer(playerid, ServerPoruka1 );
      for( new i = 0; i < 6; i ++) {
         TextDrawShowForPlayer( playerid, DSLogo[ i ] );
      }

      PlayerTextDrawShow( playerid, BankaIgraca[ playerid ] );
       PlayerTextDrawShow( playerid, PlataIgraca[ playerid ] );
       PlayerTextDrawShow( playerid, ZlatoIgraca[ playerid ] );

       ShowPlayerProgressBar( playerid, GladIgracaBar[ playerid ] );
       PlayerTextDrawShow( playerid, GladIgraca[ playerid ] );

       if( ServerInfo[ HappyHours ] == true ) {
          TextDrawShowForPlayer( playerid, HappyHoursTD );
      }

       TogHud[ playerid ] = false;
   }
   else if( !TogHud[ playerid ] ) {
       for( new i = 0; i < 21; i ++) {
         TextDrawHideForPlayer( playerid, DSLinija[ i ] );
      }
      TextDrawHideForPlayer(playerid, ServerPoruka1 );
      for( new i = 0; i < 6; i ++) {
         TextDrawHideForPlayer( playerid, DSLogo[ i ] );
      }

        HidePlayerProgressBar( playerid, GladIgracaBar[ playerid ] );
       PlayerTextDrawHide( playerid, GladIgraca[ playerid ] );

      PlayerTextDrawHide( playerid, BankaIgraca[ playerid ] );
       PlayerTextDrawHide( playerid, PlataIgraca[ playerid ] );
       PlayerTextDrawHide( playerid, ZlatoIgraca[ playerid ] );

       TogHud[ playerid ] = true;

       if( ServerInfo[ HappyHours ] == true ) {
          TextDrawHideForPlayer( playerid, HappyHoursTD );
      }
   }
}
[/pawn]
Debug iz server_log (ukoliko je u pitanju crashanje servera - crashdetect log): //
Slika/video ingame problema (obavezno ako je ingame problem): //