Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: mqrkelich poslato Mart 02, 2020, 10:54:09 PRE PODNE

Naslov: Pomoc oko banke i zlata
Poruka od: mqrkelich poslato Mart 02, 2020, 10:54:09 PRE PODNE
Problem(error/warning): Ubacio sam u Underpoint mod banka i zlato ali kada compilam dese se dosta erora imate dole dio skripte i erore!
Dio skripte: [pawn]task Banka_Update[10000]()
{
   foreach(new playerid : Player)
   {
       if(PlayerInfo[playerid][pBankovniRacun] == 0)
      {
          new strall[126];
          format(strall, sizeof(strall), "no account",PlayerInfo[playerid][pBankovniRacun]);
         PlayerTextDrawSetString(playerid, Banka[playerid], strall);
      }
      if(PlayerInfo[playerid][pBankovniRacun] == 1)
      {
         new strall[126];
         format(strall, sizeof(strall), "%d",PlayerInfo[playerid][pNovacBanka]);
         PlayerTextDrawSetString(playerid, Banka[playerid], strall);
      }
   }
   return 1;
}
task Zlato_Update[10000]()
{
   foreach(new playerid : Player)
   {
       new strall[126];
       format(strall, sizeof(strall), "%d",PlayerInfo[playerid][pZlato]);
      PlayerTextDrawSetString(playerid, Zlato[playerid], strall);
   }
   return 1;
}
// =================== errori ===================== //
https://imgur.com/a/OOFHECy
https://imgur.com/a/OOFHECy
[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ] // [ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/OOFHECy
Naslov: Odg: Pomoc oko banke i zlata
Poruka od: Arkoo poslato Mart 02, 2020, 14:58:57 POSLE PODNE
da li imas ovaj include pri vrhu skripte definisan ako nemas postavi i onda probaj   --->      #include <YSI\y_timers>
Naslov: Odg: Pomoc oko banke i zlata
Poruka od: mqrkelich poslato Mart 02, 2020, 15:03:01 POSLE PODNE
Citat: Arkoo poslato Mart 02, 2020, 14:58:57 POSLE PODNE
da li imas ovaj include pri vrhu skripte definisan ako nemas postavi i onda probaj   --->      #include <YSI\y_timers>
hvala radi moze lock