Skripta koju koristim : Unicate Gaming edit
Problem : imam problem , znaci kad PD uzme vadi tazer i puca u igraca uopste se nista ne desava nit freeza nit ga obori .. Ne znam u cemu je problem help sto pre ako moze
[pawn]public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(IgracPolicajac(issuerid))
{
if(GetPlayerWeapon(issuerid) == 23)
{
new string[512];
if(PlayerInfo[playerid][pTrazeniLevel] == 0) return SCM(issuerid,-1,""PLAVA"[GRESKA] "SIVA"Igrac nema Wanted Level!");
if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
if(PlayerInfo[issuerid][pRank] == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
if(AdminDuty[playerid] == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
TogglePlayerControllable(playerid, 0); IgracTazovan[playerid] = 1;
TazerTimer[playerid] = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
}
return 1;
}[/pawn]
Imas includovan weapon-config?
Imam includovan Weapon-config
[pawn]# How to use
1. `#include <weapon-config>` before any other script
2. Replace `OnPlayerGiveDamage` and `OnPlayerTakeDamage` with just one callback:
```pawn
public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)
```
3. Add config functions in `OnGameModeInit` (or any other places, they can be called at any time).
**Recommended**:
```pawn
public OnGameModeInit() {
SetVehiclePassengerDamage(true);
SetDisableSyncBugs(true);
}
```[/pawn]
Tu ti lepo pise sta treba da uradis.
- Ukratko pre svakog includea posle a_samp includeaj weapon config i takodje SKY jer ti je potreban uz weapon config
- Zameni callback OnPlayerGiveDamage i OnPlayerTakeDamage sa [pawn]public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)[/pawn]
- U trecem koraku samo ubaci tu funkciju kod OnGameModeInit ili bilo gde gde ta funkcija moze biti pozvana (moze a i ne mora ali se preporucuje).