Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: #Kiki poslato Februar 21, 2020, 00:27:18 PRE PODNE

Naslov: Ne tazuje igraca
Poruka od: #Kiki poslato Februar 21, 2020, 00:27:18 PRE PODNE
Skripta koju koristim : Unicate Gaming edit
Problem : imam problem , znaci kad PD uzme vadi tazer i puca u igraca uopste se nista ne desava nit freeza nit ga obori .. Ne znam u cemu je problem help sto pre ako moze
   [pawn]public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
   if(IgracPolicajac(issuerid))
   {
      if(GetPlayerWeapon(issuerid) == 23)
      {
         new string[512];
         if(PlayerInfo[playerid][pTrazeniLevel] == 0) return SCM(issuerid,-1,""PLAVA"[GRESKA] "SIVA"Igrac nema Wanted Level!");
         if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
         if(PlayerInfo[issuerid][pRank] == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
         if(AdminDuty[playerid] == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
         format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
         ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
         TogglePlayerControllable(playerid, 0); IgracTazovan[playerid] = 1;
         TazerTimer[playerid] = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
         OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
      }
   }
   return 1;
}[/pawn]
Naslov: Odg: Ne tazuje igraca
Poruka od: over poslato Februar 21, 2020, 01:15:18 PRE PODNE
Imas includovan weapon-config?
Naslov: Odg: Ne tazuje igraca
Poruka od: #Kiki poslato Februar 21, 2020, 02:51:14 PRE PODNE
Imam includovan Weapon-config
Naslov: Odg: Ne tazuje igraca
Poruka od: Ljubiša poslato Februar 21, 2020, 03:29:53 PRE PODNE
[pawn]# How to use

1. `#include <weapon-config>` before any other script
2. Replace `OnPlayerGiveDamage` and `OnPlayerTakeDamage` with just one callback:
   
    ```pawn
    public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)
    ```
3. Add config functions in `OnGameModeInit` (or any other places, they can be called at any time).
    **Recommended**:
   
    ```pawn
    public OnGameModeInit() {
        SetVehiclePassengerDamage(true);
        SetDisableSyncBugs(true);
    }
    ```[/pawn]

Tu ti lepo pise sta treba da uradis.

- Ukratko pre svakog includea posle a_samp includeaj weapon config i takodje SKY jer ti je potreban uz weapon config
- Zameni callback OnPlayerGiveDamage i OnPlayerTakeDamage sa [pawn]public OnPlayerDamage(&playerid, &Float:amount, &issuerid, &weapon, &bodypart)[/pawn]
- U trecem koraku samo ubaci tu funkciju kod OnGameModeInit ili bilo gde gde ta funkcija moze biti pozvana (moze a i ne mora ali se preporucuje).