Citat: Kriso poslato Februar 12, 2020, 15:20:02 POSLE PODNE
Verovatno je RemoveBuildingForPlayer, to moras pod onplayerconnect
Evo ti kako pocinje pwn sa mapama:[pawn]#include <a_samp>
stock ObrisiObjekte( playerid ) {
//
//Ballas Ext
RemoveBuildingForPlayer(playerid, 1226, 2168.953, -1416.218, 26.773, 0.250);
RemoveBuildingForPlayer(playerid, 1221, 2168.476, -1405.914, 23.335, 0.250);
RemoveBuildingForPlayer(playerid, 1230, 2168.359, -1401.835, 23.265, 0.250);
RemoveBuildingForPlayer(playerid, 1221, 2168.546, -1400.421, 23.335, 0.250);
RemoveBuildingForPlayer(playerid, 1220, 2168.507, -1399.828, 23.265, 0.250);
RemoveBuildingForPlayer(playerid, 1283, 2129.945, -1397.023, 26.093, 0.250);
RemoveBuildingForPlayer(playerid, 645, 2122.421, -1394.976, 22.406, 0.250);
RemoveBuildingForPlayer(playerid, 1226, 2168.953, -1472.820, 26.773, 0.250);
// Otpad smeca true
RemoveBuildingForPlayer( playerid, 3421, 2351.8281, -652.9219, 129.1875, 0.25);
RemoveBuildingForPlayer( playerid, 3414, 2351.8281, -652.9219, 129.1875, 0.25);
/////////////////////////AUTO SKOLA BY FRENKIE////////////////////////////////[/pawn]
A evo ti on player connect:[pawn]public OnPlayerConnect( playerid ) {
ServerInfo[ BrojPosetaServeru ]++;
CheckRekord( );
SetTimerEx("RekordTimer", 3000, false, "d", playerid);
ObrisiObjekte( playerid );
ResetPlayer( playerid );
SetPlayerVirtualWorld(playerid, (playerid + 2000));
SetPlayerColor(playerid, 0xAFAFAF00);[/pawn]
Tako da mislim da je sve dobro uradjeno..