Danas cu vam pokazati jedan 'sistemcic' koji sam odradio proslu zimu za Zaru. Rec je o paljenju/gasenju snega igracu, odnosno izbacivanje odredjenih objekata iz streama igraca...
Tutorial nije namenjen za pocetnike jer neke osnovne stvari necu detaljno opisivati.
Prvo pravimo array za objekte(ovo ispod je samo primer, 20ak objekata)
[pawn]new snegUlice[20];[/pawn]
Zatim kreiramo objekte
[pawn]
snegUlice[0] = snow_CreateDynamicObject(5145, 2716.79687, -2447.87500, 2.15625, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[1] = snow_CreateDynamicObject(5146, 2498.19531, -2408.00781, 1.80468, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[2] = snow_CreateDynamicObject(5147, 2533.76562, -2330.82812, 22.19531, 0.00000, 0.00000, 315.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[3] = snow_CreateDynamicObject(3753, 2702.39843, -2324.25781, 3.03906, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[4] = snow_CreateDynamicObject(5333, 2374.38281, -2171.46875, 21.17968, 0.00000, 0.00000, 135.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[5] = snow_CreateDynamicObject(5191, 2381.44531, -2397.43750, 6.67187, 0.00000, 0.00000, 45.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[6] = snow_CreateDynamicObject(5176, 2521.53906, -2606.95312, 17.64843, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[7] = snow_CreateDynamicObject(3753, 2615.10937, -2464.61718, 3.03906, 0.00000, 0.00000, 180.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[8] = snow_CreateDynamicObject(3753, 2748.01562, -2571.59375, 3.03906, 0.00000, 0.00000, 180.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[9] = snow_CreateDynamicObject(5115, 2523.40625, -2217.46093, 12.07031, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[10] = snow_CreateDynamicObject(3753, 2511.47656, -2256.03125, 3.03906, 0.00000, 0.00000, 180.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[11] = snow_CreateDynamicObject(5108, 2333.55468, -2308.71093, 3.27343, 0.00000, 0.00000, 45.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[12] = snow_CreateDynamicObject(5353, 2543.75000, -2163.78906, 14.20312, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[13] = snow_CreateDynamicObject(5250, 2743.43750, -2120.64062, 15.42187, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[14] = snow_CreateDynamicObject(5184, 2699.03125, -2227.74218, 31.42968, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[15] = snow_CreateDynamicObject(5114, 2831.68750, -2161.52343, 5.33593, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[16] = snow_CreateDynamicObject(5125, 2397.82031, -2183.05468, 15.33593, 0.00000, 0.00000, 0.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[17] = snow_CreateDynamicObject(5124, 2278.89843, -2286.31250, 15.33593, 0.00000, 0.00000, 45.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[18] = snow_CreateDynamicObject(3753, 2299.18750, -2405.39843, 3.03906, 0.00000, 0.00000, 225.00000, -1, -1, -1, 300.00, 300.00);
snegUlice[19] = snow_CreateDynamicObject(3753, 2368.16406, -2523.86718, 3.03906, 0.00000, 0.00000, 90.00000, -1, -1, -1, 300.00, 300.00); [/pawn]
Ja sam koristio funkciju za teksturisanje objekta i pomeranje od glavnog kopiranog
[pawn]
snow_CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, vw, ent, pid, Float:ddist=300.0, Float:vrdist=300.0)
{
new object = CreateDynamicObject(modelid, x + 0.05, y + 0.075, z + 0.1, rx, ry, rz, vw, ent, pid, ddist, vrdist);
for(new a = 0; a < 15; a++) SetDynamicObjectMaterial(object, a, 17944, "lngblok_lae2", "white64bumpy", 0);
return object;
}[/pawn]
I sad dolazimo do glavnog dela koji je mucio mnoge skriptere koji su mi se javili sa pitanjem kako to da urade
[pawn]CMD:upalisneg(playerid)
{
for(new i = 0; i < sizeof(snegUlice); i++) Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, snegUlice
, E_STREAMER_PLAYER_ID, playerid);//prolazimo kroz svaki objekat iz niza i primenjujemo streamer funkciju Streamer_AppendArrayData kojom cemo da ubacimo te objekte u stream igracu
return 1;
}
CMD:ugasisneg(playerid)
{
for(new i = 0; i < sizeof(snegUlice); i++) Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, snegUlice, E_STREAMER_PLAYER_ID, playerid); //prolazimo kroz svaki objekat iz niza i primenjujemo streamer funkciju Streamer_RemoveArrayData kojom cemo da izbacimo te objekte iz streama igracu
return 1;
}[/pawn]
(https://uploaduj.me/Storage/Slike/Uploads/dmLUJ-1575130863.png)
Sweet, al i ovo istu stvar radi https://github.com/samp-incognito/samp-streamer-plugin/wiki/Natives-(Miscellaneous)#streamer_toggleitemplayerid-type-id-toggle vjerovatno se svodi na istu stvar u pozadini
Po meni je winter editon sa snegom nagluplja moguca stvar, ali ovo je korisno za streamovane objekte, ukoliko neko recimo odradi retexture opstine i smeta mu retexture moze ostaviti na default, tako nesto mi je recimo korisno. Svakako hvala sto si podelio ovo sa skripterima. :D