Želim dodati u skriptu (na svoj samp server) neku komadu koju je već netko napravio, znači on ju je ispisao u pastebin-u.
Npr. želim dodati žmigavce na autu, https://forum.sa-mp.com/showthread.php?t=447731, ne mora biti ova komanda već kako da to uradim sa bilo kojom?
Gdje trebam šta kopirati i zalijepiti u pawnu sa tog pastebina?
Inače znam promijeniti ime servera u skripti i jos nesto jako malo u pawnu.
Molim vas pomozite mi, hvala.
Pa pazi, mozes komandu da stavis gde hoces, samo da je van svakog callback-a.
Ako ces da dodajes na svoj server, uzmi nadji gde su ti ostale komande, u zavisnosti od Command Processora, kucas CRTL + F i CMD/YCMD.
Stockove stavljas isto kao i komande, bilo gde u skripti samo da nisu unutar callback-a ili neke funckije. Najcesce se stavlja na dno skripte.
Sto se tice callback-ova, tacnije ono "public OnPlayerConnect, itd itd.." :
[pawn]public OnPlayerKeyStateChange(playerid,newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
{
if(!IsAPlane(GetPlayerVehicleID(playerid)) && !IsABoat(GetPlayerVehicleID(playerid)))
{
new vid = GetPlayerVehicleID(playerid);
if(newkeys & ( KEY_LOOK_LEFT ) && newkeys & ( KEY_LOOK_RIGHT ))
{
if(Indicators_xqz[vid][2] /*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]),DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]),DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else
SetVehicleIndicator(vid,1,1);
return 1;
}
if(newkeys & KEY_LOOK_RIGHT)
{
if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]), DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else if(Indicators_xqz[vid][2]/*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]), DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else
SetVehicleIndicator(vid,0,1);
}
if(newkeys & KEY_LOOK_LEFT)
{
if(Indicators_xqz[vid][2]/*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]),DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]),DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else
SetVehicleIndicator(vid,1,0);
}
}
}
return 1;
}
[/pawn]
U skripti svojoj nadjes taj callback, u ovo slucaju OnPlayerKeyStateChange. Kada si ga nasao, samo kopiras kod iz ovoga(pastebin ili sta vec) i strpas pod callback u skripti. Pripazi na simbole : { } ;
Varijable, tacnije
[pawn]new Indicators_xqz[MAX_VEHICLES][6];[/pawn]
Stavljas negde pri pocetku, posle include-ova.
Nadam se da sam makar malo pomogao, takodje sledeci put pisi temu po pravilu :D
GL HF :P
Ovo sto je pod new dodaj na vrh skripte medju ostale new
[pawn]new Indicators_xqz[MAX_VEHICLES][6];[/pawn]
Zatim ove stockove postavi medju ostale stockove,ako ih nemas stavi na dno skripte i tu sve ostalo stockove,lijepo to sve rasporedi.
[pawn]stock SetVehicleIndicator(vehicleid, leftindicator=0, rightindicator=0)
{
if(!leftindicator & !rightindicator) return false;
new Float:_vX[2], Float:_vY[2], Float:_vZ[2];
if(rightindicator)
{
if(IsTrailerAttachedToVehicle(vehicleid))
{
new omg = GetVehicleModel(GetVehicleTrailer(vehicleid));
GetVehicleModelInfo(omg, VEHICLE_MODEL_INFO_SIZE, _vX[0], _vY[0], _vZ[0]);
Indicators_xqz[vehicleid][4] = CreateObject(19294, 0, 0, 0,0,0,0);
AttachObjectToVehicle(Indicators_xqz[vehicleid][4], GetVehicleTrailer(vehicleid), _vX[0]/2.4, -_vY[0]/3.35, -1.0 ,0,0,0);
}
GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, _vX[0], _vY[0], _vZ[0]);
Indicators_xqz[vehicleid][0] = CreateObject(19294, 0, 0, 0,0,0,0);
AttachObjectToVehicle(Indicators_xqz[vehicleid][0], vehicleid, _vX[0]/2.23, _vY[0]/2.23, 0.1 ,0,0,0);
Indicators_xqz[vehicleid][1] = CreateObject(19294, 0, 0, 0,0,0,0);
AttachObjectToVehicle(Indicators_xqz[vehicleid][1], vehicleid, _vX[0]/2.23, -_vY[0]/2.23, 0.1 ,0,0,0);
}
if(leftindicator)
{
if(IsTrailerAttachedToVehicle(vehicleid))
{
new omg = GetVehicleModel(GetVehicleTrailer(vehicleid));
GetVehicleModelInfo(omg, VEHICLE_MODEL_INFO_SIZE, _vX[0], _vY[0], _vZ[0]);
Indicators_xqz[vehicleid][5] = CreateObject(19294, 0, 0, 0,0,0,0);
AttachObjectToVehicle(Indicators_xqz[vehicleid][5], GetVehicleTrailer(vehicleid), -_vX[0]/2.4, -_vY[0]/3.35, -1.0 ,0,0,0);
}
GetVehicleModelInfo(GetVehicleModel(vehicleid), VEHICLE_MODEL_INFO_SIZE, _vX[0], _vY[0], _vZ[0]);
Indicators_xqz[vehicleid][2] = CreateObject(19294, 0, 0, 0,0,0,0);
AttachObjectToVehicle(Indicators_xqz[vehicleid][2], vehicleid, -_vX[0]/2.23, _vY[0]/2.23, 0.1 ,0,0,0);
Indicators_xqz[vehicleid][3] = CreateObject(19294, 0, 0, 0,0,0,0);
AttachObjectToVehicle(Indicators_xqz[vehicleid][3], vehicleid, -_vX[0]/2.23, -_vY[0]/2.23, 0.1 ,0,0,0);
}
return 1;
}
stock IsAPlane(carid2)
{
new carid = GetVehicleModel(carid2);
if(carid == 592 || carid == 577 || carid == 511 || carid == 512 || carid == 593 || carid == 520 || carid == 553 || carid == 476 || carid == 519 || carid == 460 || carid == 513) return 1;
return 0;
}
stock IsABoat(carid)
{
new modelid = GetVehicleModel(carid);
if(modelid == 430 || modelid == 446 || modelid == 452 || modelid == 453 || modelid == 454 || modelid == 472 || modelid == 473 || modelid == 484 || modelid == 493 || modelid == 595)
{
return 1;
}
return 0;
}
[/pawn]
Sada imas public,pogledaj ime publica na pastebinu,u tvom slucaju [pawn]public OnPlayerKeyStateChange(playerid,newkeys, oldkeys)[/pawn]
I tu paste code koji se nalazi ispod:[pawn]{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
{
if(!IsAPlane(GetPlayerVehicleID(playerid)) && !IsABoat(GetPlayerVehicleID(playerid)))
{
new vid = GetPlayerVehicleID(playerid);
if(newkeys & ( KEY_LOOK_LEFT ) && newkeys & ( KEY_LOOK_RIGHT ))
{
if(Indicators_xqz[vid][2] /*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]),DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]),DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else
SetVehicleIndicator(vid,1,1);
return 1;
}
if(newkeys & KEY_LOOK_RIGHT)
{
if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]), DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else if(Indicators_xqz[vid][2]/*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]), DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else
SetVehicleIndicator(vid,0,1);
}
if(newkeys & KEY_LOOK_LEFT)
{
if(Indicators_xqz[vid][2]/*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]),DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]),DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else
SetVehicleIndicator(vid,1,0);
}
}
}
return 1;
}[/pawn]
Sljedece imas public [pawn]public OnVehicleDeath(vehicleid)[/pawn]
Tu dodaj code koji se nalazi ispod u pastebinu,dakle:[pawn]{
if(Indicators_xqz[vehicleid][2]) DestroyObject(Indicators_xqz[vehicleid][2]), DestroyObject(Indicators_xqz[vehicleid][3]),DestroyObject(Indicators_xqz[vehicleid][5]),Indicators_xqz[vehicleid][2]=0;
if(Indicators_xqz[vehicleid][0]) DestroyObject(Indicators_xqz[vehicleid][0]), DestroyObject(Indicators_xqz[vehicleid][1]),DestroyObject(Indicators_xqz[vehicleid][4]),Indicators_xqz[vehicleid][0]=0;
return 1;
}[/pawn]
Citat: V01D poslato Novembar 06, 2019, 22:18:32 POSLE PODNE
Pa pazi, mozes komandu da stavis gde hoces, samo da je van svakog callback-a.
Hvala, sta je callback I jel ubiti sa bilo kojojm komandom to mogu i sta s onim download linkom sto je stavit na tom linku sto sam poslo, sta moramo s njim?
Ako ces da dodajes na svoj server, uzmi nadji gde su ti ostale komande, u zavisnosti od Command Processora, kucas CRTL + F i CMD/YCMD.
Stockove stavljas isto kao i komande, bilo gde u skripti samo da nisu unutar callback-a ili neke funckije. Najcesce se stavlja na dno skripte.
Sto se tice callback-ova, tacnije ono "public OnPlayerConnect, itd itd.." :
[pawn]public OnPlayerKeyStateChange(playerid,newkeys, oldkeys)
{
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2)
{
if(!IsAPlane(GetPlayerVehicleID(playerid)) && !IsABoat(GetPlayerVehicleID(playerid)))
{
new vid = GetPlayerVehicleID(playerid);
if(newkeys & ( KEY_LOOK_LEFT ) && newkeys & ( KEY_LOOK_RIGHT ))
{
if(Indicators_xqz[vid][2] /*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]),DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]),DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else
SetVehicleIndicator(vid,1,1);
return 1;
}
if(newkeys & KEY_LOOK_RIGHT)
{
if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]), DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else if(Indicators_xqz[vid][2]/*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]), DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else
SetVehicleIndicator(vid,0,1);
}
if(newkeys & KEY_LOOK_LEFT)
{
if(Indicators_xqz[vid][2]/*|| Indicators_xqz[vid][5]*/) DestroyObject(Indicators_xqz[vid][5]),DestroyObject(Indicators_xqz[vid][2]), DestroyObject(Indicators_xqz[vid][3]),Indicators_xqz[vid][2]=0;
else if(Indicators_xqz[vid][0] /*|| Indicators_xqz[vid][4]*/) DestroyObject(Indicators_xqz[vid][4]),DestroyObject(Indicators_xqz[vid][0]), DestroyObject(Indicators_xqz[vid][1]),Indicators_xqz[vid][0]=0;
else
SetVehicleIndicator(vid,1,0);
}
}
}
return 1;
}
[/pawn]
U skripti svojoj nadjes taj callback, u ovo slucaju OnPlayerKeyStateChange. Kada si ga nasao, samo kopiras kod iz ovoga(pastebin ili sta vec) i strpas pod callback u skripti. Pripazi na simbole : { } ;
Varijable, tacnije
[pawn]new Indicators_xqz[MAX_VEHICLES][6];[/pawn]
Stavljas negde pri pocetku, posle include-ova.
Nadam se da sam makar malo pomogao, takodje sledeci put pisi temu po pravilu :D
GL HF :P