Citat: Ino42O poslato Oktobar 31, 2019, 13:35:34 POSLE PODNE
cache_get_value_int
cache_get_value_float
recimo iz cache_get_field_content_int( i, "gzone_id", gZoneInfo[ gangzID ][ gZone_ID ] );
u cache_get_value_int( i, "gzone_id", gZoneInfo[ gangzID ][ gZone_ID ] );
takodjer ne mozes pola koristiti var = cache_get_field_content_float(idx, column);
a pola cache_get_field_content_float(idx, column, &var);
izgleda mi da napamet radis, samo nabacivas bez ikakvog razmisljanja, samo polako radi i debugiras dio po dio kada zapnes
I da, ovisno o verziji koju koristis, API se mjenjao po verzijama tako da i to trebas paziti i ispratiti dokumentaciju za svoju verziju
zamjenio sam kod u ovo:
[pawn]
forward OnGangZonesLoad( );
public OnGangZonesLoad( ) {
new rows, gangzID, string[ 256 ];
cache_get_row_count(rows);
if( rows ) {
for( new i = 0; i < rows; i ++ ) {
gangzID = i;
gZoneInfo[ gangzID ][ gZone_ID ] = cache_get_field_content_int( i, "gzone_id" );
gZoneInfo[ gangzID ][ gZoneTaken ] = cache_get_field_content_int( i, "taken" );
gZoneInfo[ gangzID ][ gZoneTakeable ] = cache_get_field_content_int( i, "takeable" );
gZoneInfo[ gangzID ][ gZoneGangSQLID ] = cache_get_field_content_int( i, "gang_id" );
gZoneInfo[ gangzID ][ gZoneTime ] = cache_get_field_content_int( i, "time" );
gZoneInfo[ gangzID ][ gZoneMaxX ] = cache_get_field_content_float( i, "max_x" );
gZoneInfo[ gangzID ][ gZoneMinX ] = cache_get_field_content_float( i, "min_x" );
gZoneInfo[ gangzID ][ gZoneMaxY ] = cache_get_field_content_float( i, "max_y" );
gZoneInfo[ gangzID ][ gZoneMinY ] = cache_get_field_content_float( i, "min_y" );
cache_get_field_content( i, "color", gZoneInfo[ gangzID ][ gZoneColor ], _dbConnector, 24 );
gZoneInfo[ gangzID ][ gZonePickupPos ][ 0 ] = cache_get_field_content_float( i, "pickup_pos_x" );
gZoneInfo[ gangzID ][ gZonePickupPos ][ 1 ] = cache_get_field_content_float( i, "pickup_pos_y" );
gZoneInfo[ gangzID ][ gZonePickupPos ][ 2 ] = cache_get_field_content_float( i, "pickup_pos_z" );
ActorPos[ gangzID ][ 0 ][ 0 ] = cache_get_field_content_float( i, "actor_1_posx" );
ActorPos[ gangzID ][ 0 ][ 1 ] = cache_get_field_content_float( i, "actor_1_posy" );
ActorPos[ gangzID ][ 0 ][ 2 ] = cache_get_field_content_float( i, "actor_1_posz" );
ActorPos[ gangzID ][ 0 ][ 3 ] = cache_get_field_content_float( i, "actor_1_posa" );
ActorPos[ gangzID ][ 1 ][ 0 ] = cache_get_field_content_float( i, "actor_2_posx" );
ActorPos[ gangzID ][ 1 ][ 1 ] = cache_get_field_content_float( i, "actor_2_posy" );
ActorPos[ gangzID ][ 1 ][ 2 ] = cache_get_field_content_float( i, "actor_2_posz" );
ActorPos[ gangzID ][ 1 ][ 3 ] = cache_get_field_content_float( i, "actor_2_posa" );
ActorPos[ gangzID ][ 2 ][ 0 ] = cache_get_field_content_float( i, "actor_3_posx" );
ActorPos[ gangzID ][ 2 ][ 1 ] = cache_get_field_content_float( i, "actor_3_posy" );
ActorPos[ gangzID ][ 2 ][ 2 ] = cache_get_field_content_float( i, "actor_3_posz" );
ActorPos[ gangzID ][ 2 ][ 3 ] = cache_get_field_content_float( i, "actor_3_posa" );
gZoneInfo[ gangzID ][ gZoneActorSkins ][ 0 ] = cache_get_field_content_int( i, "actor_1_skin" );
gZoneInfo[ gangzID ][ gZoneActorSkins ][ 1 ] = cache_get_field_content_int( i, "actor_2_skin" );
gZoneInfo[ gangzID ][ gZoneActorSkins ][ 2 ] = cache_get_field_content_int( i, "actor_3_skin" );
gZoneInfo[ gangzID ][ gZoneGangID ] = -1;
if( gZoneInfo[ gangzID ][ gZoneTaken ] == 1) {
new OrgID;
for( new j = 1; j < MAX_ORG; j++) {
if( org_info[ j ][ oID ] == gZoneInfo[ gangzID ][ gZoneGangSQLID ] ) {
OrgID = j;
break;
}
}
gZoneInfo[ gangzID ][ gZonePickup ] = CreateDynamicPickup( 1313, 1, gZoneInfo[ gangzID ][ gZonePickupPos ][ 0 ], gZoneInfo[ gangzID ][ gZonePickupPos ][ 1 ], gZoneInfo[ gangzID ][ gZonePickupPos ][ 2 ], 0, 0 );
format( string, sizeof( string ), ""col_white"[ TERITORIJA ]\nTeritorija je u vlasnistvu bande "col_server"%s"col_white"\nAko zelis da je zauzmes kucaj "col_server"/zauzmi", org_info[ gZoneInfo[ gangzID ][ gZoneGangID ] ][ oName ] );
gZoneInfo[ gangzID ][ gZone3D ] = CreateDynamic3DTextLabel( string, BELA, gZoneInfo[ gangzID ][ gZonePickupPos ][ 0 ], gZoneInfo[ gangzID ][ gZonePickupPos ][ 1 ], gZoneInfo[ gangzID ][ gZonePickupPos ][ 2 ], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0 );
gZoneInfo[ gangzID ][ gZoneGangID ] = OrgID;
gZoneInfo[ gangzID ][ gZoneTime ] = 0;
}
else {
gZoneInfo[ gangzID ][ gZonePickup ] = CreateDynamicPickup( 1313, 1, gZoneInfo[ gangzID ][ gZonePickupPos ][ 0 ], gZoneInfo[ gangzID ][ gZonePickupPos ][ 1 ], gZoneInfo[ gangzID ][ gZonePickupPos ][ 2 ], 0, 0 );
gZoneInfo[ gangzID ][ gZone3D ] = CreateDynamic3DTextLabel( ""col_white"[ TERITORIJA ]\nTeritorija je "col_server"slobodna"col_white"\nAko zelis da je zauzmes kucaj "col_server"/zauzmi", BELA, gZoneInfo[ gangzID ][ gZonePickupPos ][ 0 ], gZoneInfo[ gangzID ][ gZonePickupPos ][ 1 ], gZoneInfo[ gangzID ][ gZonePickupPos ][ 2 ], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 0, 0 );
}
for( new s; s < 3; s++ ) {
gZoneInfo[ gangzID ][ gZoneActor ][ s ] = CreateActor(
gZoneInfo[ gangzID ][ gZoneActorSkins ][ s ],
ActorPos[ gangzID ][ s ][ 0 ],
ActorPos[ gangzID ][ s ][ 1 ],
ActorPos[ gangzID ][ s ][ 2 ],
ActorPos[ gangzID ][ s ][ 3 ]
);
gZoneInfo[ gangzID ][ ActorAlive ][ s ] = true;
}
gZoneInfo[ gangzID ][ gZoneID ] = GangZoneCreate( gZoneInfo[ gangzID ][ gZoneMinX ], gZoneInfo[ gangzID ][ gZoneMinY ], gZoneInfo[ gangzID ][ gZoneMaxX ], gZoneInfo[ gangzID ][ gZoneMaxY ] );
gZoneInfo[ gangzID ][ gZoneRectAngle ] = CreateDynamicRectangle( gZoneInfo[ gangzID ][ gZoneMinX ], gZoneInfo[ gangzID ][ gZoneMinY ], gZoneInfo[ gangzID ][ gZoneMaxX ], gZoneInfo[ gangzID ][ gZoneMaxY ], -1, -1, -1 );
}
}
return (true);
}
[/pawn]
(narano da ne radi xD).
inace cache_get_value_int ne postoji. koristim verziju 39-5.
u svoju obranu samo ocu reci da nisam ja radio sistem :D
Izlogiraj par varijabli pa vidi sta dobijes, svugdje prije ovih uvjeta i unutar njih