Problem(error/warning): Imam problem na svom serveru da kada kupim auto, i npr relog ono mi se pojavi na kordinatama x0,y0,z0
Deo skripte:(ne znam tacno gde je problem ali evo OnPlayerConnect
[pawn]public OnPlayerConnect(playerid)
{
SetTimerEx("RekordTimer", 10, false, "d", playerid);
SendClientMessage(playerid, 0x2641FEAA, "[SG:RP] Ocitavanje Servera, Sacekajte malo. ");
StopAudioStreamForPlayer(playerid);
PlayAudioStreamForPlayer(playerid, "http://k003.kiwi6.com/hotlink/gpem9hqdsb/RELJA_POPOVIC_-_LOM_OFFICIAL_VIDEO_.mp3");
////////////////////////////////////////////////////////////////////////////////////////////////////
SetPVarInt(playerid, "stvorioavozilo", 0);
DeletePVar(playerid, "BoomboxObject"); DeletePVar(playerid, "BoomboxURL");
DeletePVar(playerid, "bposX"); DeletePVar(playerid, "bposY"); DeletePVar(playerid, "bposZ"); DeletePVar(playerid, "bboxareaid");
if(IsValidDynamicObject(GetPVarInt(playerid, "BoomboxObject"))) DestroyDynamicObject(GetPVarInt(playerid, "BoomboxObject"));
new szFile[32], szLog[128], szIp[17], Year, Month, Day;
getdate(Year, Month, Day);
GetPlayerIp(playerid, szIp, charsmax(szIp));
format(szFile, charsmax(szFile), "logoviipadresa/IP Log_%02d%02d%d.log", Day, Month, Year);
format(szLog, charsmax(szLog), "Ime Igraca: %s | IP: %s", GetName(playerid), szIp);
Log(szFile, szLog);
static country[50];
GetPlayerCountry(playerid, country, sizeof(country));
new str[150];
format(str, sizeof(str), "Ime Igraca %s: ID: %d - "CRVENA"%s", GetName(playerid), playerid, country);
SendAdminMessage(0xFFFF80C8, str);
if(IsPlayerNPC(playerid));[/pawn]
OnPlayerSpawn: [pawn]public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
g_Requesting[playerid] = false;
g_IsPaused[playerid] = false;
TogglePlayerControllable(playerid, 0);
g_freeze[playerid] = SetTimerEx("Freeze",3000, false, "i", playerid);
// UnfreezujNaSpawnu(playerid);
if (PlayerInfo[playerid][pSupporter] >= 1 || PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pImunitet] >= 1 || PlayerInfo[playerid][pVlasnik] >= 2 || PlayerInfo[playerid][pTestAdmin] >= 1 || PlayerInfo[playerid][pSuvlasnik] >= 1 || PlayerInfo[playerid][pMapper] >= 1) UpaliAltChat(playerid); //onplayerspawn
if (PlayerInfo[playerid][pSupporter] >= 1 || PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pImunitet] >= 1 || PlayerInfo[playerid][pVlasnik] >= 2 || PlayerInfo[playerid][pTestAdmin] >= 1 || PlayerInfo[playerid][pSuvlasnik] >= 1 || PlayerInfo[playerid][pMapper] >= 1) TogAltChat[ playerid ] = false; //onplayerspawn
for(new i=0; i < sizeof(GZ); i++)[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): :o
Slika/video ingame problema(obavezno ako je ingame problem): :o
daj komandu kad kupuješ vozilo
Citat: mus4. poslato Jun 20, 2019, 14:56:42 POSLE PODNE
daj komandu kad kupuješ vozilo
Ista stvar kada se kupuju i motori, plovila, letelice.....
[pawn]CMD:kupiauto(playerid, params[])
{
if(UlogovanProvera[playerid] == 0) return SCM(playerid,-1,"***"BELA"SGaming:"CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
if(PlayerInfo[playerid][pDvaV] == 1)
{
if(PlayerInfo[playerid][pPosedovanjeAuta] != -1 && PlayerInfo[playerid][pPosedovanjeAuta2] != -1) return SCM(playerid,-1,""SIVA"Vec posedujes 2 auta!");
}
else
{
if(PlayerInfo[playerid][pPosedovanjeAuta] != -1) return SCM(playerid,-1,""SIVA"Vec posedujes auto!");
}
//if(PlayerInfo[playerid][pLevel] < 16) return SCM(playerid,-1,""SIVA"Morate biti level 16+ za kupovinu auta!");
if(IsPlayerInRangeOfPoint(playerid, 5.0, 956.2712,-1743.1976,13.9308) || IsPlayerInRangeOfPoint(playerid, 5.0, 2172.9819,1400.6012,11.0625))
{
new string[128];
if(KupovinaAuta[playerid] == true) return SCM(playerid,-1,""SIVA"Vec gledate katalog vozila!");
if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid,-1,""SIVA"Ne mozete gledati katalog iz vozila!");
if(ServerInfo[isdozvolakupovine] == 0) return SCM(playerid,-1,"***"BELA"SGaming:"CRVENA"Admin je zabranio kupovinu auta");
if(autokatalog != 0) return SCM(playerid,-1,""SIVA"Neko vec pregleda katalog!");
TogglePlayerControllable(playerid, 0); KupovinaAuta[playerid] = true; PrikaziVozilaTD(playerid); autokatalog = 1;
format(string,sizeof(string),"%s",ImenaVozila[GetVehicleModel(IzlozbenoAuto) - 400]);
PlayerTextDrawSetString(playerid,TDProdajaVozila[2][playerid],string);
format(string,sizeof(string),"Cena: ~g~%d$",AutoSalon[AutoModel][1]);
PlayerTextDrawSetString(playerid,TDProdajaVozila[3][playerid],string);
SCM(playerid, -1, "***"BELA"SGaming:"PLAVA"VAZNO!!! SISTEM KORISTI VASE TRENUTNE TIPKE, DAKLE AKO STE MENJALI PROCITAJTE!!!");
SCM(playerid, -1, "***"BELA"SGaming:"PLAVA"Koristite tipke NUMPAD 1-6 ili LEVO/DESNO za listanje vozila!");
SCM(playerid, -1, "***"BELA"SGaming:"PLAVA"Za kupovinu stisnite ENTER ili F! ");
SCM(playerid, -1, "***"BELA"SGaming:"PLAVA"Za izlaz stisnite tipku za skakanje!(SHIFT/SPACE)");
SetPlayerCameraPos(playerid, 950.1714, -1720.2207, 16.1815);
SetPlayerCameraLookAt(playerid, 950.9150, -1719.5563, 15.8114);
}
else if(UsaoAutoProdaja[playerid] != -1)
{
new i = UsaoAutoProdaja[playerid];
if(VoziloInfo
[vImaVlasnika] == 0)
{
new vid = CijeneAuta(GetVehicleModel(GetPlayerVehicleID(playerid)));
if(PlayerInfo[playerid][pNovacDzep] < AutoSalon[vid][1]/2) return SCM(playerid,-1,""SIVA"Nemate dovoljno novca!");
g_NovacMinus(playerid, AutoSalon[vid][1]/2);
if(PlayerInfo[playerid][pPosedovanjeAuta] != -1)
{
PlayerInfo[playerid][pPosedovanjeAuta2] = i;
}
else
{
PlayerInfo[playerid][pPosedovanjeAuta] = i;
}
VoziloInfo[vRadio] = 0;
VoziloInfo[vImaVlasnika] = 1; VoziloInfo[vZakljucan] = 1;
VoziloInfo[vDroga] = 0; VoziloInfo[vMats] = 0;
VoziloInfo[vOruzije] = -1; VoziloInfo[vMunicija] = 0;
strmid(VoziloInfo[vVlasnik], GetName(playerid), 0, strlen(GetName(playerid)), 999);
SacuvajVozilo(i); SavePlayer(playerid); TogglePlayerControllable(playerid, 1);
va_SendClientMessage(playerid,-1,""PLAVA"(("BELA"SGaming"PLAVA"))"BELA"Uspesno ste kupili polovan auto za %d$ novca!",AutoSalon[vid][1]/2);
UsaoAutoProdaja[playerid] = -1;
}
else return SCM(playerid,-1,""PLAVA"(("BELA"SGaming"PLAVA"))"SIVA"To vozilo nije na prodaju!");
}
return 1;
}[/pawn]
pod OnPlayerDisconnect dodaj
[pawn]SacuvajVozilo(i);[/pawn] jer to ti je jedino Äuvanje za vozila
i pod OnPlayerConnect stavi provjeru ako ima vozilo da ga spawnuje i to bi bilo to ja mislim
Citat: mus4. poslato Jun 20, 2019, 21:14:38 POSLE PODNE
pod OnPlayerDisconnect dodaj
[pawn]SacuvajVozilo(i);[/pawn] jer to ti je jedino Äuvanje za vozila
i pod OnPlayerConnect stavi provjeru ako ima vozilo da ga spawnuje i to bi bilo to ja mislim
Vec ima: [pawn] if(PlayerInfo[playerid][pPosedovanjeAuta] != -1)
{
DestroyVehicle(VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID]);
SacuvajVozilo(PlayerInfo[playerid][pPosedovanjeAuta]);
VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID] = -1;
}
if(PlayerInfo[playerid][pPosedovanjeAuta2] != -1)
{
DestroyVehicle(VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta2]][vID]);
SacuvajVozilo(PlayerInfo[playerid][pPosedovanjeAuta2]);
VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta2]][vID] = -1;
}
if(PlayerInfo[playerid][pPosedovanjeMotora] != -1)
{
DestroyVehicle(MotorInfo[PlayerInfo[playerid][pPosedovanjeMotora]][mID]);
SacuvajMotor(PlayerInfo[playerid][pPosedovanjeMotora]);
MotorInfo[PlayerInfo[playerid][pPosedovanjeMotora]][mID] = -1;
}
if(PlayerInfo[playerid][pPosedovanjeAviona] != -1)
{
DestroyVehicle(AvionInfo[PlayerInfo[playerid][pPosedovanjeAviona]][avID]);
SacuvajAvione(PlayerInfo[playerid][pPosedovanjeAviona]);
AvionInfo[PlayerInfo[playerid][pPosedovanjeAviona]][avID] = -1;
}
if(PlayerInfo[playerid][pPosedovanjePlovila] != -1)
{
DestroyVehicle(PlovilaInfo[PlayerInfo[playerid][pPosedovanjePlovila]][plID]);
SacuvajPlovila(PlayerInfo[playerid][pPosedovanjePlovila]); PlovilaInfo[PlayerInfo[playerid][pPosedovanjePlovila]][plID] = -1;
}[/pawn]
Nasao sam nesto[pawn] if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 3, 1439.4565,-1600.3640,12.8287)
|| IsPlayerInRangeOfPoint(playerid, 3,1520.9203,-1723.8739,12.9074)
|| IsPlayerInRangeOfPoint(playerid, 3,1720.2113,-1720.6504,13.0882)
|| IsPlayerInRangeOfPoint(playerid, 3,2076.8735,-1763.9585,13.1181)
|| IsPlayerInRangeOfPoint(playerid, 3,1859.1302,-1190.2970,23.3782)
|| IsPlayerInRangeOfPoint(playerid, 3,1839.0138,-1190.6035,23.3964)
|| IsPlayerInRangeOfPoint(playerid, 3,2151.2085,-1106.8328,24.8984)
|| IsPlayerInRangeOfPoint(playerid, 3,1369.7290,-956.8192,33.8953)
|| IsPlayerInRangeOfPoint(playerid, 3,1361.6124,-1023.0728,26.3019)
|| IsPlayerInRangeOfPoint(playerid, 3,784.9205,-1137.7577,23.4839)
|| IsPlayerInRangeOfPoint(playerid, 3,786.0815,-1415.9261,13.1072)
|| IsPlayerInRangeOfPoint(playerid, 3,1051.2428,-1416.2891,13.1109)
|| IsPlayerInRangeOfPoint(playerid, 3,1081.6346,-1749.8462,13.3482)
|| IsPlayerInRangeOfPoint(playerid, 3,1806.3594,-1597.5276,13.6161))
{
return 1;
}
}
return 0;
}
forward VehProtection(vehicleid);
public VehProtection(vehicleid)
{
for(new i = 0; i < sizeof(VoziloInfo); i++)
{
new Fajl[64];
format(Fajl, sizeof(Fajl), AUTO_FILE, i);
if(!fexist(Fajl))
{
if(VoziloInfo
[vID] == vehicleid)
{
if(VoziloInfo[vSpawn] == 1) SetVehicleVirtualWorld(vehicleid, 100);
}
}
}
for(new i = 0; i < sizeof(MotorInfo); i++)
{
new Fajl[64];
format(Fajl, sizeof(Fajl), MOTOR_FILE, i);
if(!fexist(Fajl))
{
if(MotorInfo[mID] == vehicleid)
{
if(MotorInfo[mSpawn] == 1) SetVehicleVirtualWorld(vehicleid, 100);
}
}
}
for(new i = 0; i < sizeof(AvionInfo); i++)
{
new Fajl[64];
format(Fajl, sizeof(Fajl), AVION_FILE, i);
if(!fexist(Fajl))
{
if(AvionInfo[avID] == vehicleid)
{
if(AvionInfo[avSpawn] == 1) SetVehicleVirtualWorld(vehicleid, 100);
}
}
}
for(new i = 0; i < sizeof(PlovilaInfo); i++)
{
new Fajl[64];
format(Fajl, sizeof(Fajl), PLOVILA_FILE, i);
if(!fexist(Fajl))
{
if(PlovilaInfo[plID] == vehicleid)
{
if(PlovilaInfo[plSpawn] == 1) SetVehicleVirtualWorld(vehicleid, 100);
}
}
}
}
forward VozilaProtect();
public VozilaProtect()
{
for(new h = (0); h < sizeof(VoziloInfo); h++)
{
new hFile[64];
format(hFile, sizeof(hFile), AUTO_FILE, h);
if(fexist(hFile))
{
VoziloInfo[h][vSpawn] = 1;
//SetVehicleVirtualWorld(VoziloInfo[h][vID], 100);
//SacuvajVozilo(h);
}
}
for(new h = (0); h < sizeof(PlovilaInfo); h++)
{
new hFile[64];
format(hFile, sizeof(hFile), PLOVILA_FILE, h);
if(fexist(hFile))
{
PlovilaInfo[h][plSpawn] = 1;
//SetVehicleVirtualWorld(PlovilaInfo[h][plID], 100);
//SacuvajPlovila(h);
}
}
for(new h = (0); h < sizeof(AvionInfo); h++)
{
new hFile[64];
format(hFile, sizeof(hFile), AVION_FILE, h);
if(fexist(hFile))
{
AvionInfo[h][avSpawn] = 1;
//SetVehicleVirtualWorld(AvionInfo[h][avID], 100);
//SacuvajAvione(h);
}
}
for(new h = (0); h < sizeof(MotorInfo); h++)
{
new hFile[64];
format(hFile, sizeof(hFile), MOTOR_FILE, h);
if(fexist(hFile))
{
MotorInfo[h][mSpawn] = 1;
//SetVehicleVirtualWorld(MotorInfo[h][mID], 100);
//SacuvajMotor(h);
}
}
}
/////////////////////////////////////[/pawn]
de naÄ'i u skripti to [pawn]vSpawn[/pawn]
[pawn]mSpawn[/pawn] i to pa postavi
Citat: mus4. poslato Jun 20, 2019, 23:24:36 POSLE PODNE
de naÄ'i u skripti to [pawn]vSpawn[/pawn]
[pawn]mSpawn[/pawn] i to pa postavi
Nasao sam ovo: [pawn]VoziloInfo
[vSpawn] = 0;[/pawn]
Ali ne znam tacno gde da postavim
:'(
probaj jednostavno na komandi kupivozilo napravit da seta poziciju auta na nekoj pijaci i tjt, i kad igrac ode sa servera gdje je auto parkirano da ga savea tu, pokušaj nešto na taj fazon ako ne htjedne stvarno ne znam hahahah
Citat: mus4. poslato Jun 21, 2019, 17:33:29 POSLE PODNE
probaj jednostavno na komandi kupivozilo napravit da seta poziciju auta na nekoj pijaci i tjt, i kad igrac ode sa servera gdje je auto parkirano da ga savea tu, pokušaj nešto na taj fazon ako ne htjedne stvarno ne znam hahahah
Vec ima i kada se auto kupi, spawna se, moze se voziti itd...
Sumnjam da je komanda /v - parkiraj auto ili kod connecta da spawna.
[pawn]CMD:avparkiraj(playerid, params[])
{
if(UlogovanProvera[playerid] == 0) return SendMessage( playerid, "Morate se ulogovati da bi pisali.");
if(PlayerInfo[playerid][pAdmin] < 5) return SCM(playerid,-1,""CRVENA"[SG:RP] "SIVA"Samo ALVL 5+!");
if(!IsPlayerInAnyVehicle(playerid)) return SCM(playerid,-1,""SIVA"Niste u vozilu!");
new i, Float:PozAS[4];
for(new j = 0; j < sizeof(VoziloInfo); j++)
{
if(GetPlayerVehicleID(playerid) == VoziloInfo[j][vID])
{
i = j;
}
}
GetVehiclePos(VoziloInfo[vID], PozAS[0], PozAS[1], PozAS[2]);
GetVehicleZAngle(VoziloInfo[vID], PozAS[3]);
VoziloInfo[vSpawn] = 0;
VoziloInfo[vPozX] = PozAS[0];
VoziloInfo[vPozY] = PozAS[1];
VoziloInfo[vPozZ] = PozAS[2];
VoziloInfo[vPozA] = PozAS[3];
DestroyVehicle(VoziloInfo[vID]);
VoziloInfo[vID] = CreateVehicle(VoziloInfo[vModel],VoziloInfo[vPozX],VoziloInfo[vPozY],VoziloInfo[vPozZ],VoziloInfo[vPozA],VoziloInfo[vBoja1],VoziloInfo[vBoja2],30000);
va_SendClientMessage(playerid,-1,"[SG:RP] "ZELENA"Vozilo je uspesno parkirano ID: %d!",i);
SacuvajVozilo(i); RTC(VoziloInfo[vID]);
return 1;
}[/pawn]
Nasao sam ovo...............
90% sam siguran da je do onplayerconnect.
Onplayerconnect(ja mislim da je ovo)
[pawn]new szPlayer[MAX_PLAYER_NAME];
GetPlayerName(playerid, szPlayer, MAX_PLAYER_NAME);
if(PlayerInfo[playerid][pPosedovanjeAuta] != -1) {
new i = PlayerInfo[playerid][pPosedovanjeAuta];
new vFile[50];
format(vFile, sizeof(vFile), AUTO_FILE, i);
if(fexist(vFile)) {
INI_ParseFile(vFile, "UcitajVozila", .bExtra = true, .extra = i);
if(strcmp(szPlayer, VoziloInfo[vVlasnik], true) == 0) {
VoziloInfo[vID] = CreateVehicle(VoziloInfo[vModel],VoziloInfo[vPozX],VoziloInfo[vPozY],VoziloInfo[vPozZ],VoziloInfo[vPozA],VoziloInfo[vBoja1],VoziloInfo[vBoja2],30000);
VoziloInfo[vSpawn] = 0;
VoziloInfo[vMod][0] = -1;
INI_ParseFile(vFile, "UcitajTune", .bExtra = true, .extra = i);
for(new id = 1; id <= 17; id++)
{
if(VoziloInfo[vMod][id]!=0) { AddVehicleComponent(VoziloInfo[vID],VoziloInfo[vMod][id]); }
}
if(VoziloInfo[vMod][0]>=0) { ChangeVehiclePaintjob(VoziloInfo[vID],VoziloInfo[vMod][0]); }
}
}
}[/pawn]
ne znam šta bi moglo bit' sve je uredno napisano i po pravilima lol
Zasto koristite te UP modove koji jos uvijek koriste SetPVar? Zar nije jednostavnije bilo uraditi CoS koji ima enum vPosX, vPosY, vPosZ i kad se starta server da spawnuje sva vozila koja imaju koordinate ( koja su kreirana ), a ne PVarove na connectu
Citat: Salesman poslato Jun 22, 2019, 13:52:58 POSLE PODNE
Zasto koristite te UP modove koji jos uvijek koriste SetPVar? Zar nije jednostavnije bilo uraditi CoS koji ima enum vPosX, vPosY, vPosZ i kad se starta server da spawnuje sva vozila koja imaju koordinate ( koja su kreirana ), a ne PVarove na connectu
Zato sto ima dosta dobrih stvari, a ja sam pocetnik u skriptanju.
Ocu li na ovoh temi traziti pomoc da napravim cmd koja spavna auto na pocetku srwa kao sto je
@Salesman rekao ili da napravim drugu temu?
Malo se kasno ukljuÄujem u raspravu....
OnPlayerDisconnect zamijeni spremanje i unistavanje
[pawn]
if(PlayerInfo[playerid][pPosedovanjeAuta] != -1)
{
DestroyVehicle(VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID]);
SacuvajVozilo(PlayerInfo[playerid][pPosedovanjeAuta]);
VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID] = -1;
}[/pawn]
[pawn]
if(PlayerInfo[playerid][pPosedovanjeAuta] != -1)
{
SacuvajVozilo(PlayerInfo[playerid][pPosedovanjeAuta]);
DestroyVehicle(VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID]);
VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID] = -1;
}[/pawn]
Citat: â˜...Manuelâ,,¢â˜... poslato Jun 22, 2019, 23:55:03 POSLE PODNE
Malo se kasno ukljuÄujem u raspravu....
OnPlayerDisconnect zamijeni spremanje i unistavanje
[pawn]
if(PlayerInfo[playerid][pPosedovanjeAuta] != -1)
{
DestroyVehicle(VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID]);
SacuvajVozilo(PlayerInfo[playerid][pPosedovanjeAuta]);
VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID] = -1;
}[/pawn]
[pawn]
if(PlayerInfo[playerid][pPosedovanjeAuta] != -1)
{
SacuvajVozilo(PlayerInfo[playerid][pPosedovanjeAuta]);
DestroyVehicle(VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID]);
VoziloInfo[PlayerInfo[playerid][pPosedovanjeAuta]][vID] = -1;
}[/pawn]
Nope. Nije uspelo. Idalje isti problem. Cak i kada getam/portam auto do sebe, pise da je auto getano ali ga nemaaa :'( :'( :'( :'(
Provjeri gdje se pojavljuje VehProtection u skripti, jel mozda ima neki timer ili kako se poziva
Citat: â˜...Manuelâ,,¢â˜... poslato Jun 23, 2019, 02:29:16 PRE PODNE
Provjeri gdje se pojavljuje VehProtection u skripti, jel mozda ima neki timer ili kako se poziva
Ima par timera ali koriste se samo za Respawn od admina
[pawn]new RespawnPlayers[MAX_PLAYERS];
new Respawned;
new RespawnVehicle;
new RespawnVehicleTimer;
new RespawnVehTimer;
new RespawnPlayerTimer[MAX_PLAYERS];[/pawn]
Nisam na pocetku rekao da je sve normalno kada se kupi auto, sve radi, tp do auta, getcar, parkiranje, respawn.....
Ali nakon reloga, auto ne postoji, u statsu ima, u scriptfiles, ali kada se geta pise da je getano, auta nema.
Mod je stvarno dobar 8/10, a sada da uzimam neki drugi, pa da prebacujem mape e to bi mi oduzelo puunooo vremena P.S Mod mi je online
Opet kazem mod nije los, ako ima neki dobar mod sto se tice scripte i cmd, mape mi nisu potrebne, a da je RP, pls dajte ime
Evo mozda i ovo nekako Vam pomogne da vidite u cmu je problem:
[pawn]new AutoModel;
enum vInfo
{
vModel,
Float:vPozX,
Float:vPozY,
Float:vPozZ,
Float:vPozA,
vBoja1,
vBoja2,
vVlasnik[60],
vImaVlasnika,
vID,
vZakljucan,
vDroga,
vMats,
vOruzije,
vMunicija,
vRadio,
vMod[18],
vDatumReg[20],
vBrojReg,
vSpawn
}
new VoziloInfo[MAX_AUTA][vInfo];
[/pawn]
P.S. ako bi neko hteo da mi ono baš pomogne neka mi posalje poruku da mu dam mod. Patim se sa ovim nekih 5 dana, a vama je to 10min