Problem(error/warning):Pa imam problem sa tdovima, uglavnom imam /bojatd i sada kada mjenjam u bilo koju boju dole u desnom donjem uglu se ne mjenja boja, tacnije ostane malo plavog a ovo ostalo se oboji
Deo skripte:[pawn]CMD:bojatd( playerid, params[] ) {
new boja[16];
if( sscanf( params, "s[16]", boja )) return KORISTI( playerid, "/bojatd [default/crvena/zuta/narandzasta/zelena/ljubicasta/roze/crna]" );
if( !strcmp( boja, "default", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], 7393535); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], 7393535); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "crvena", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -16776961); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -16776961); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "zuta", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -65281); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -65281); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "narandzasta", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -5963521); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -5963521); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "zelena", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], 16711935); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], 16711935); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "ljubicasta", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -2147450625); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -2147450625); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "roze", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 30 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 31 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], -16711681); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], -16711681); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
else if( !strcmp( boja, "crna", true )) {
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 0 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 2 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 3 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 5 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 7 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 8 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 9 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 13 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 14 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 17 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 18 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 19 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 22 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 27 ], 255); //default
PlayerTextDrawColor( playerid, InGameTD[ playerid ][ 44 ], 255); //default
for( new i = 0; i < 45; i ++ ) PlayerTextDrawShow( playerid, InGameTD[ playerid ][ i ] );
}
return true;
}[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): Nista
Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/c7cQICr
Da li si dodao taj TD u komandu da se menja (nzm kako drugaÄije reći haha), tj. da li si dodao taj TD u listu TDova kojima će se boja menjati?
Ne znam jel dodato, jer nije moj mod nego Eltano Gaming, editujem ga pa sam naisao na ovo
Citat: Ke$ha poslato Jun 01, 2019, 20:41:57 POSLE PODNE
Ne znam jel dodato, jer nije moj mod nego Eltano Gaming, editujem ga pa sam naisao na ovo
Pa proveri, drugo ne znam sta da ti kazem, sem da je code sh*t napisan, i da mi se s**e od njega.
Moras sam naci taj BOX i isto ga dodati u /bojatd. Pokusaj ga pronaci tako sto kucas u FIND "informacije" (mislim na td sto pise) i pogledaj ispod tog ili iznad tog textdrawa (kod u pawno) dal ima taj neki box koji nije dodat u /bojatd.
Nasao sam, to je ovo predpostavljam
[pawn]InGameTD[playerid][32] = CreatePlayerTextDraw(playerid, 538.750000, 373.750061, "informacije");
PlayerTextDrawLetterSize(playerid, InGameTD[playerid][32], 0.269374, 1.004999);
PlayerTextDrawAlignment(playerid, InGameTD[playerid][32], 2);
PlayerTextDrawColor(playerid, InGameTD[playerid][32], -1);
PlayerTextDrawSetShadow(playerid, InGameTD[playerid][32], 0);
PlayerTextDrawSetOutline(playerid, InGameTD[playerid][32], 0);
PlayerTextDrawBackgroundColor(playerid, InGameTD[playerid][32], 255);
PlayerTextDrawFont(playerid, InGameTD[playerid][32], 3);
PlayerTextDrawSetProportional(playerid, InGameTD[playerid][32], 1);
PlayerTextDrawSetShadow(playerid, InGameTD[playerid][32], 0);[/pawn]
Ali kako sada mislite da ga dodam u bojatd?
InGameTD[playerid][32] taj index ces dodati ispod ostalih i prilagoditi mu boju.
To sam trazio, hvala legendo <3