Problem(error/warning): Kad neko puca u auto ili previse ako puca server padne updateovao sam CrashDetect plugin i dodao sam SKY plugin ali ponovo pada
Deo skripte: NEMA
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): NEMA
Slika/video ingame problema(obavezno ako je ingame problem): NEMA
Posto imas SKY plugin. jel imas include weapon-config?
Citat: (ã£â—"â—¡â—")㣠♥ bunta ♥ poslato Maj 26, 2019, 10:40:46 PRE PODNE
Posto imas SKY plugin. jel imas include weapon-config?
Nemam,sky plugin sad izbacio
Citat: (ã£â—"â—¡â—")㣠♥ bunta ♥ poslato Maj 26, 2019, 10:40:46 PRE PODNE
Posto imas SKY plugin. jel imas include weapon-config?
I brate aj molim te pomogni mi kad se War zaustavi,a ja sam npr u kuci i to me vrati na staru poziciju nemogu da izadjem iz kuce zasto? I ovo je za svaki interijer
Evo WAR TIMER:
forward WarTimeR();
public WarTimeR()
{
foreach(Player, i)
{
if(PlayerInfo
[pWar] > 0)
{
new Float: oldpos[4], oldint;
oldpos[0] = GetPVarFloat(i, PVAR_TAG"oldX");
oldpos[1] = GetPVarFloat(i, PVAR_TAG"oldY");
oldpos[2] = GetPVarFloat(i, PVAR_TAG"oldZ");
oldpos[3] = GetPVarFloat(i, PVAR_TAG"oldR");
oldint = GetPVarInt(i, PVAR_TAG"oldInt");
SetPlayerPos(i, oldpos[0], oldpos[1], oldpos[2]);
SetPlayerFacingAngle(i, oldpos[3]);
SetPlayerInterior(i, oldint);
DeletePVar(i, PVAR_TAG"oldX");
DeletePVar(i, PVAR_TAG"oldY");
DeletePVar(i, PVAR_TAG"oldZ");
DeletePVar(i, PVAR_TAG"oldR");
DeletePVar(i, PVAR_TAG"oldInt");
ResetPlayerWeapons(i);
SetPlayerVirtualWorld(i, 0);
SetPlayerSkin(i, PlayerInfo[pSkin]);
PlayerInfo[pWar] = 0;
WarZapocet = 0;
KillTimer(wartd);
TextDrawHideForPlayer(i, TDwar0);
TextDrawHideForPlayer(i, TDwar1);
TextDrawHideForPlayer(i, TDwar2);
TextDrawHideForPlayer(i, TDwar3);
TextDrawHideForPlayer(i, TDwar4);
TextDrawHideForPlayer(i, TDwar5);
TextDrawHideForPlayer(i, TDwar6);
}
}
new string[128];
format(string,sizeof(string),""BELA"[BC:WAR] "SPLAVA"War je zavrsen rezultatom "BELA"| Tim 1 : "SPLAVA"%d "BELA"|| Tim 2 : "SPLAVA"%d "BELA"|",WarBrojanje1,WarBrojanje2);
SCMTA(-1,string);
WarBrojanje1 = 0;
WarBrojanje2 = 0;
return 1;
}