Problem(error/warning): Ovkao ovo sam uzo sa new yersey moda znaci na onom modu su dijelovi samo su ovo sad lijekovi al u kutijama ja sam napravio da se zna ovo je 1 put da ovo ubacujem il radim.znaci ja sam ukuco komandi /uzmilijekove evo slika https://imgur.com/a/2Sprn8g ja sam napravio motorr umjesto hitne jer sam ubacio filterskriptu za nitro na motore xD znaci ja ocu kad uzmem kutiju da dodjem do hitne pomoci i pritisnem levi klik da se ubaci unutra kutija ali to se ne desi evo slika https://imgur.com/a/0b9KJpn ja kad se vratim nazad na marker pise da je utovareno evo slika https://imgur.com/a/cMbLqaI ako moze da mi neko pomogne i opet da kazem ovo je 1 put da ubacujem il radim ovo sa kutijama itd.Molim vas pomoc dole imate sve
Dio skripte:evo kordinate gdje je ono za utovar lijekova [pawn]46.2479,1116.6775,19.8159[/pawn] evo kordinate za istovar ijekova [pawn]1172.2474,-1323.4930,15.4033[/pawn] evo new
[pawn]new PrevozLijekova[MAX_PLAYERS];
new UtovarLijekova[MAX_PLAYERS];
new IstovarLijekova[MAX_PLAYERS];
new bool:ZapoceoPrenosD[MAX_PLAYERS];
new bool:NosiLijekove[MAX_PLAYERS];
new LijekoviVozila[MAX_VEHICLES];[/pawn]
evo checkpoint za posao
[pawn]if(PrevozLijekova[playerid] == 1 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1205.8453,-1294.8311,13.3824))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 1332.1982,-1283.6056,13.3828, 5.0);
PrevozLijekova[playerid] = 2;
}
}
if(PrevozLijekova[playerid] == 2 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1332.1982,-1283.6056,13.3828))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 1379.6616,-957.3854,34.1414, 5.0);
PrevozLijekova[playerid] = 3;
}
}
if(PrevozLijekova[playerid] == 3 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1379.6616,-957.3854,34.1414))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 1547.4009,-996.8509,43.7224, 5.0);
PrevozLijekova[playerid] = 4;
}
}
if(PrevozLijekova[playerid] == 4 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1547.4009,-996.8509,43.7224))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 1707.8451,-740.3378,50.6677, 5.0);
PrevozLijekova[playerid] = 5;
}
}
if(PrevozLijekova[playerid] == 5 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1707.8451,-740.3378,50.6677))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 1673.2245,-82.6724,35.6696, 5.0);
PrevozLijekova[playerid] = 6;
}
}
if(PrevozLijekova[playerid] == 6 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1673.2245,-82.6724,35.6696))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 1805.7327,822.0272,10.6968, 5.0);
PrevozLijekova[playerid] = 7;
}
}
if(PrevozLijekova[playerid] == 7 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1805.7327,822.0272,10.6968))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 1428.7281,861.7695,6.8156, 5.0);
PrevozLijekova[playerid] = 8;
}
}
if(PrevozLijekova[playerid] == 8 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1428.7281,861.7695,6.8156))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 778.5290,689.3747,11.3088, 5.0);
PrevozLijekova[playerid] = 9;
}
}
if(PrevozLijekova[playerid] == 9 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 778.5290,689.3747,11.3088))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 329.9221,803.9017,10.7183, 5.0);
PrevozLijekova[playerid] = 10;
}
}
if(PrevozLijekova[playerid] == 10 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 329.9221,803.9017,10.7183))
{
GameTextForPlayer(playerid, "~b~Nastavite...", 2000, 3);
SetPlayerCheckpoint(playerid, 179.1777,1149.8501,14.2899, 5.0);
PrevozLijekova[playerid] = 11;
}
}
if(PrevozLijekova[playerid] == 11 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 179.1777,1149.8501,14.2899))
{
SetPlayerCheckpoint(playerid, 99.1352,1200.5857,18.7982, 5.0);
PrevozLijekova[playerid] = 12;
}
}
if(PrevozLijekova[playerid] == 12 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 99.1352,1200.5857,18.7982))
{
GameTextForPlayer(playerid, "~b~ZAVRSILI STE...", 2000, 3);
SetPlayerCheckpoint(playerid, -67.5552,1181.8792,19.5938, 5.0);
PrevozLijekova[playerid] = 13;
}
}
if(PrevozLijekova[playerid] == 13 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, -67.5552,1181.8792,19.5938))
{
SetPlayerCheckpoint(playerid, 35.9666,1117.0963,19.7422, 5.0);
PrevozLijekova[playerid] = 14;
}
}
if(PrevozLijekova[playerid] == 14 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 35.9666,1117.0963,19.7422))
{
SetPlayerCheckpoint(playerid, 46.2479,1116.6775,19.8159, 5.0);
PrevozLijekova[playerid] = 15;
}
}
if(PrevozLijekova[playerid] == 15 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 46.2479,1116.6775,19.8159))
{
SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 5.0);
PrevozLijekova[playerid] = 16;
}
}
if(PrevozLijekova[playerid] == 16 && CID >= hitna[0] && CID <= hitna[1] && GetPlayerState(playerid) == 2)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, 1187.7815,-1326.5624,13.5597))
{
new bonus = random(150), string[120];
g_NovacPlus(playerid, 10000+bonus);
format(string,sizeof(string),""SPLAVA"Uspesno ste zavrsili dostavu lijekova!\n\n"BELA"Plata: "SPLAVA"3500$\n"BELA"Bonus: "SPLAVA"%d$",bonus);
ShowPlayerDialog(playerid,DIALOG_ISPLATA,DIALOG_STYLE_MSGBOX,"Kraj Prijevoza Lijekova",string,"Ok","");
PrevozLijekova[playerid] = 0; DisablePlayerCheckpoint(playerid);
}
}[/pawn]
evo utovarlijekova
[pawn] if(UtovarLijekova[playerid] == 1)
{
new vehicleid1 = getPlayerNearestVehicle(playerid);
if(PrevozLijekovaVozila(vehicleid1))
{
//new vehicleid = DDVehicleID(vehicleid1);
if(LijekoviVozila[vehicleid1] == 5) return SCM(playerid,-1,"U vozilu ima vec 5 lijekova");
LijekoviVozila[vehicleid1] += 1;
if(LijekoviVozila[vehicleid1] == 1)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 1/5");
}
else if(LijekoviVozila[vehicleid1] == 2)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 2/5");
}
else if(LijekoviVozila[vehicleid1] == 3)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 3/5");
}
else if(LijekoviVozila[vehicleid1] == 4)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF} sa delovima u vozilo. Kutije: 4/5");
}
else if(LijekoviVozila[vehicleid1] == 5)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacili si sve potrebne kutije sa delovima u vozilo, sad ih trebate odneti i istovariti.");
ZapoceoPrenosD[playerid] = true;
SetPlayerCheckpoint(playerid, 1184.2916,-1324.2762,13.5750, 3.0);
}
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
RemovePlayerAttachedObject(playerid, 0);
UtovarLijekova[playerid] = 0;
}
}[/pawn]
evo istovar
[pawn]if(IstovarLijekova[playerid] == 1)
{
new vehicleid1 = getPlayerNearestVehicle(playerid);
if (PrevozLijekovaVozila(vehicleid1))
{
// new vehicleid = DDVehicleID(vehicleid1);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SCM(playerid,-1,"Izadji iz vozila!");
if(LijekoviVozila[vehicleid1] == 0) return SCM(playerid,-1,"U ovom vozilu nema dzakova!");
if(LijekoviVozila[vehicleid1] == 5)
{
LijekoviVozila[vehicleid1] = 4;
NosiLijekove[playerid] = true;
if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 1.");
}
else if(LijekoviVozila[vehicleid1] == 4)
{
LijekoviVozila[vehicleid1] = 3;
NosiLijekove[playerid] = true;
if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 2.");
}
else if(LijekoviVozila[vehicleid1] == 3)
{
LijekoviVozila[vehicleid1] = 2;
NosiLijekove[playerid] = true;
if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 3.");
}
else if(LijekoviVozila[vehicleid1] == 2)
{
LijekoviVozila[vehicleid1] = 1;
NosiLijekove[playerid] = true;
if(!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 4.");
}
else if(LijekoviVozila[vehicleid1] == 1)
{
LijekoviVozila[vehicleid1] = 0;
IstovarLijekova[playerid] = 0;
NosiLijekove[playerid] = true;
if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
}
}
}[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): gore sve
neko pomoc hitno mi je
ja nista nisam skontao bukvalno,de objasni malo bolje
Citat: Stifler ãƒ,, poslato Avgust 28, 2018, 16:32:17 POSLE PODNE
ja nista nisam skontao bukvalno,de objasni malo bolje
@Stifler ãƒ,, ovako ja ocu da napravim prevoz lijekova i kad dodjem do tog mjesta ocu da ukucam /uzmilijekovi i sad odem do kola hitne pomoci i pritisnem lijevi klik na misu i utovarim tu kutiju koja mi bude u ruci i tako sve 4 puta i onda ja sam napravio da se vratim do hitne ukucam /dostavilijekovi da uzmem kutije iz hitne pomoci i onda odem do markera u bolnici i dostavim lijek to jest ponisti mi se kutija iz ruke i tako sve 5 puta dostavim.Ali kad ja ukucam /uzmilijekove men se pojavi kutija u ruci al ja pritiscem lijevi klik i nece da se kutija ubaci u hitnu pomoc.
Citat: SanelPandzic poslato Avgust 29, 2018, 14:02:20 POSLE PODNE
@Stifler ãƒ,, ovako ja ocu da napravim prevoz lijekova i kad dodjem do tog mjesta ocu da ukucam /uzmilijekovi i sad odem do kola hitne pomoci i pritisnem lijevi klik na misu i utovarim tu kutiju koja mi bude u ruci i tako sve 4 puta i onda ja sam napravio da se vratim do hitne ukucam /dostavilijekovi da uzmem kutije iz hitne pomoci i onda odem do markera u bolnici i dostavim lijek to jest ponisti mi se kutija iz ruke i tako sve 5 puta dostavim.Ali kad ja ukucam /uzmilijekove men se pojavi kutija u ruci al ja pritiscem lijevi klik i nece da se kutija ubaci u hitnu pomoc.
Pa provjeri jesi dobro napravio sve pod OnPlayerKeyStateChange kad klikne..
Citat: muma. poslato Avgust 29, 2018, 16:21:28 POSLE PODNE
Pa provjeri jesi dobro napravio sve pod OnPlayerKeyStateChange kad klikne..
jao tek sad sam vidio oto sam doso u onplayercheckpoint kako vec ide :D :D :D :D
Citat: muma. poslato Avgust 29, 2018, 16:21:28 POSLE PODNE
Pa provjeri jesi dobro napravio sve pod OnPlayerKeyStateChange kad klikne..
@muma. da zns ovo je 1 put da ovo radim
evo to sam ubacio ali mi izbacuje 25 erora evo skripta
[pawn]public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_FIRE))
{
if(UtovarLijekova[playerid] == 1)
{
new vehicleid1 = getPlayerNearestVehicle(playerid);
if(PrevozLijekovaVozila(vehicleid1))
{
if(LijekoviVozila[vehicleid1] == 5) return SCM(playerid,-1,"U vozilu ima vec 5 lijekova");
LijekoviVozila[vehicleid1] += 1;
if(LijekoviVozila[vehicleid1] == 1)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 1/5");
}
else if(LijekoviVozila[vehicleid1] == 2)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 2/5");
}
else if(LijekoviVozila[vehicleid1] == 3)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacio si kutiju sa delovima u vozilo. Kutije: 3/5");
}
else if(LijekoviVozila[vehicleid1] == 4)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF} sa delovima u vozilo. Kutije: 4/5");
}
else if(LijekoviVozila[vehicleid1] == 5)
{
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Ubacili si sve potrebne kutije sa delovima u vozilo, sad ih trebate odneti i istovariti.");
ZapoceoPrenosD[playerid] = true;
SetPlayerCheckpoint(playerid, 1184.2916,-1324.2762,13.5750, 3.0);
}
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
RemovePlayerAttachedObject(playerid, 0);
UtovarLijekova[playerid] = 0;
PrevozLijekova[playerid] = 15;
}
}
if(IstovarLijekova[playerid] == 1)
{
new vehicleid1 = getPlayerNearestVehicle(playerid);
if (PrevozLijekovaVozila(vehicleid1))
{
// new vehicleid = DDVehicleID(vehicleid1);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return SCM(playerid,-1,"Izadji iz vozila!");
if(LijekoviVozila[vehicleid1] == 0) return SCM(playerid,-1,"U ovom vozilu nema dzakova!");
if(LijekoviVozila[vehicleid1] == 5)
{
LijekoviVozila[vehicleid1] = 4;
NosiLijekove[playerid] = true;
if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 1.");
}
else if(LijekoviVozila[vehicleid1] == 4)
{
LijekoviVozila[vehicleid1] = 3;
NosiLijekove[playerid] = true;
if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 2.");
}
else if(LijekoviVozila[vehicleid1] == 3)
{
LijekoviVozila[vehicleid1] = 2;
NosiLijekove[playerid] = true;
if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
SetPlayerCheckpoint(playerid, 1172.2474,-1323.4930,15.4033, 3.0);
SCM(playerid, POSAOBOJA, "[POSAO]: {FFFFFF}Sad se vratite do kombia i uzmite drugu kutiju. Kutija istovareni: 3.");
}
else if(LijekoviVozila[vehicleid1] == 2)
{
LijekoviVozila[vehicleid1] = 1;
NosiLijekove[playerid] = true;
if(!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
PrevozLijekova[playerid] = 16;
}
else if(LijekoviVozila[vehicleid1] == 1)
{
LijekoviVozila[vehicleid1] = 0;
IstovarLijekova[playerid] = 0;
NosiLijekove[playerid] = true;
if (!IsPlayerAttachedObjectSlotUsed(playerid, 0))
{
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
SetPlayerAttachedObject(playerid, 0, 1221, 1, 0.494823, 0.720993, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
}
}
}
return 1;
}[/pawn]
evo erori
[pawn]E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(265) : error 017: undefined symbol "OcistiWarnove"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(288) : error 017: undefined symbol "ObrisiObjekte"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(292) : error 017: undefined symbol "Korisnici"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(294) : error 017: undefined symbol "Korisnici"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(297) : error 017: undefined symbol "Korisnici"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(324) : error 017: undefined symbol "DajUbistva"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(325) : error 017: undefined symbol "GetName"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(327) : error 017: undefined symbol "SavePlayer"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(323) : warning 203: symbol is never used: "id"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(486) : error 010: invalid function or declaration
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(490) : error 017: undefined symbol "PRESSED"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(494) : error 017: undefined symbol "getPlayerNearestVehicle"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(495) : error 017: undefined symbol "PrevozLijekovaVozila"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(497) : error 079: inconsistent return types (array & non-array)
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(529) : error 017: undefined symbol "getPlayerNearestVehicle"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(530) : error 017: undefined symbol "PrevozLijekovaVozila"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(533) : error 079: inconsistent return types (array & non-array)
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(534) : error 079: inconsistent return types (array & non-array)
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(594) : error 079: inconsistent return types (array & non-array)
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(596) : error 029: invalid expression, assumed zero
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(596) : error 004: function "S
@@_OnPlayerText" is not implemented
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(605) : error 017: undefined symbol "text"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : error 017: undefined symbol "IsNumeric"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : warning 215: expression has no effect
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : error 001: expected token: ";", but found "]"
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : error 029: invalid expression, assumed zero
E:\Igrice\Gta San Andreas\samp gamemodovi,filter skripte\Bengele Detmech\gamemodes\bdm.pwn(606) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
25 Errors.
[/pawn]
imas dosta stvari koje ne valjaju,definicije i ostali kurcevi,posalji mod odradit cu ti ja od 0 bolje ti je vec da se ovako jebes
Citat: Stifler ãƒ,, poslato Avgust 30, 2018, 02:04:54 PRE PODNE
imas dosta stvari koje ne valjaju,definicije i ostali kurcevi,posalji mod odradit cu ti ja od 0 bolje ti je vec da se ovako jebes
imam ja definicije itd stock itd ali mozda oko linija je problem
Citat: Stifler ãƒ,, poslato Avgust 30, 2018, 02:04:54 PRE PODNE
imas dosta stvari koje ne valjaju,definicije i ostali kurcevi,posalji mod odradit cu ti ja od 0 bolje ti je vec da se ovako jebes
@Stifler ãƒ,, evo link od toga https://www.sendspace.com/file/hz25ax
da znas ona skripta za npr kad sednes u vozilo a pise vi niste u tom vozilu da znas napravio sam u stocku PrevozLijekovaVozila vidit ces na kraju skripte.