Citat: Stifler ãƒ,, poslato Jul 24, 2018, 18:32:46 POSLE PODNE
daj komandu kojom pokreces rob i public timer2
[pawn]CMD:robbinco(playerid, params[])
{
if(IsPlayerConnected(playerid))
if(gTeam[playerid] == TEAM_TERRORIST)
{
if(robpossible == 1)
{
if(IsPlayerInRangeOfPoint(playerid, 3.0, 207.5582,-97.7901,1005.2578))
{
robpossible = 0;
SetTimer("timer1", 120000, false);
BincoTimer[playerid] = SetTimerEx("timer2", 60000, false, "i" , playerid);
SendClientMessage(playerid, -1, "[ED INFO]: You are started robbing...");
SendClientMessage(playerid, 0x880000FF, "Police are comming,be carefull");
SendClientMessage(playerid, 0xFFFF00AA, "Please wait few secounds");
robcp1 = SetPlayerCheckpoint(playerid, 207.5582,-97.7901,1005.2578, 3.0);
GameTextForPlayer(playerid,"~r~ ROBBING...",80500,4);
}
else return SendClientMessage(playerid, 0xf8F8F8FFF,"ERROR: {FFFFFF}You re not in range of point. ");
}
else return SendClientMessage(playerid, 0xf8F8F8FFF,"ERROR: {FFFFFF}You cant rob right now.Plesae wait few minutes. ");
}
else return SendClientMessage(playerid, 0xf8F8F8FFF,"ERROR: {FFFFFF}You re a police!.You cant robbing . ");
return 1;
}[/pawn]
[pawn]public timer2(playerid)
{
new msg[128];
new money = random(11888);
GivePlayerMoney(playerid,money);
format(msg,sizeof(msg), "You ve succefuly robbed $%d from the binco",money);
SendClientMessage(playerid, 0xFFFF00AA, msg);
SetPlayerWantedLevel(playerid, 6);
PlayerInfo[playerid][pRespect] += 2;
DisablePlayerCheckpoint(playerid);
GameTextForPlayer(playerid,"~g~ SUCCEFULY",2000,6);
}[/pawn]
Ne mogu se kreirati 2 CPa pa da se mijesaju IDovi... Samo stavi provjeru da li pljacka.. U komandi da postavi na true i na leave da provjeri je li true, kad izadje iz cp postavi na false i kad zavrsi sa pljackom isto na false.
Ofc moras prvo kreirati novu varijablu za pljacku
Citat: JohnnY. poslato Jul 25, 2018, 21:26:06 POSLE PODNE
Ne mogu se kreirati 2 CPa pa da se mijesaju IDovi... Samo stavi provjeru da li pljacka.. U komandi da postavi na true i na leave da provjeri je li true, kad izadje iz cp postavi na false i kad zavrsi sa pljackom isto na false.
Ofc moras prvo kreirati novu varijablu za pljacku
nesto ovako
[pawn]public OnPlayerLeaveCheckpoint(playerid)
{
if(robbingbinco = true)
{
KillTimer(BincoTimer[playerid]);
robbingbinco = false;
SendClientMessage(playerid, -1, "You re stop robbing because you have leave the binco");
SetPlayerWantedLevel(playerid, 1);
return 1;
}
return 1;
}[/pawn]