Problem(error/warning): Bracket fali [error]
Dio skripte: [ pawn ]dole[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
Linija:
[pawn] if(UlogovanProvera[playerid] == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(!VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid))))
{
new sspeed[50];
format(sspeed, sizeof(sspeed), "%d", GetSpeed(playerid));
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][5], sspeed);
new Float: Pos[4];
GetVehicleVelocity(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
new keys, ud, lr;
GetPlayerKeys(playerid, keys, ud, lr);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
if(keys == KEY_JUMP)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~r~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~w~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~w~N");
}
else if(keys == KEY_SPRINT)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~w~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~r~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~w~N");
}
if(Pos[0] == 0.0 && Pos[1] == 0.0 && Pos[2] == 0.0)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~w~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~w~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~r~N");
}
}
}
}
}
///////////////////////////////////////////////////////////////////////////////////
return 1;
}[/pawn]
Tu mi baca da fali bracket al nzm gdje fali
[pawn]if(UlogovanProvera[playerid] == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(!VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid))))
{
new sspeed[50];
format(sspeed, sizeof(sspeed), "%d", GetSpeed(playerid));
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][5], sspeed);
new Float: Pos[4];
GetVehicleVelocity(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
new keys, ud, lr;
GetPlayerKeys(playerid, keys, ud, lr);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
if(keys == KEY_JUMP)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~r~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~w~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~w~N");
}
else if(keys == KEY_SPRINT)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~w~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~r~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~w~N");
}
if(Pos[0] == 0.0 && Pos[1] == 0.0 && Pos[2] == 0.0)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~w~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~w~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~r~N");
}
}
}
}
}
}
///////////////////////////////////////////////////////////////////////////////////
return 1;
}[/pawn]
Citat: EGâ",Eá´á´ poslato Jul 20, 2018, 18:56:41 POSLE PODNE
[pawn]if(UlogovanProvera[playerid] == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(!VoziloJeBicikla(GetVehicleModel(GetPlayerVehicleID(playerid))))
{
new sspeed[50];
format(sspeed, sizeof(sspeed), "%d", GetSpeed(playerid));
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][5], sspeed);
new Float: Pos[4];
GetVehicleVelocity(GetPlayerVehicleID(playerid), Pos[0], Pos[1], Pos[2]);
new keys, ud, lr;
GetPlayerKeys(playerid, keys, ud, lr);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
if(keys == KEY_JUMP)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~r~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~w~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~w~N");
}
else if(keys == KEY_SPRINT)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~w~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~r~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~w~N");
}
if(Pos[0] == 0.0 && Pos[1] == 0.0 && Pos[2] == 0.0)
{
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][13], "~w~R");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][12], "~w~D");
PlayerTextDrawSetString(playerid, BRZINOMER[playerid][14], "~r~N");
}
}
}
}
}
}
///////////////////////////////////////////////////////////////////////////////////
return 1;
}[/pawn]
Hvala radi <3