Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Carera poslato Jul 17, 2018, 19:31:15 POSLE PODNE

Naslov: Erori zbog bracket
Poruka od: Carera poslato Jul 17, 2018, 19:31:15 POSLE PODNE
Problem(error/warning): Dodavao sam cmd /avozilo pa mi erori izlaze zbog bracket
Dio skripte: [pawn]   else if( dialogid == dialog_AVOZILA) {
    {
       if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
       if( response)
       {
           switch(listitem)
           {
               case 0:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               else
       {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 1:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
                 }
               else
                 {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 2:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 3:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 4:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 5:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 6:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 7:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 8:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 9:
               {
                    if( AdminVozilo[ playerid ] != -1 )
               {
                  SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
                  Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
                  AdminVozilo[ playerid ] = -1;
               }
               else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
            }
         }
      }
   }[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): vaš odgovor /code]
[b]Slika/video ingame problema(obavezno ako je ingame problem)[/b]: link slike
Naslov: Odg: Erori zbog bracket
Poruka od: Vasic poslato Jul 17, 2018, 19:32:53 POSLE PODNE
Probaj ovako :D[pawn]   else if( dialogid == dialog_AVOZILA)
    {
       if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
       if( response)
       {
           switch(listitem)
           {
               case 0:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               else
       {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 1:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
                 }
               else
                 {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 2:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 3:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 4:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 5:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 6:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 7:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 8:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 9:
               {
                    if( AdminVozilo[ playerid ] != -1 )
               {
                  SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
                  Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
                  AdminVozilo[ playerid ] = -1;
               }
               else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
            }
         }
      }
   }[/pawn]
Naslov: Odg: Erori zbog bracket
Poruka od: Carera poslato Jul 17, 2018, 20:54:36 POSLE PODNE
Citat: VasicFTW poslato Jul 17, 2018, 19:32:53 POSLE PODNE
Probaj ovako :D[pawn]   else if( dialogid == dialog_AVOZILA)
    {
       if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
       if( response)
       {
           switch(listitem)
           {
               case 0:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               else
       {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 1:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
                 }
               else
                 {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 2:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 3:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 4:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 5:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 6:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 7:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 8:
               {
                  if( AdminVozilo[ playerid ] == -1 )
               {
                  new Float:Poz[ 3 ];
                  GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
                  AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
                  LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
                    SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
                  vCanDrive[ AdminVozilo[ playerid ] ] = 1;
                   Fuel[ AdminVozilo[ playerid ] ] = 100;
                   Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
                  ResetVehicleStatistics( AdminVozilo[ playerid ] );
                  new engine, lights, alarm, doors, bonnet, boot, objective;

                   GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
                   SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
               }
               else
               {
                   return GRESKA( playerid, "Već imate kreirano neko vozilo." );
               }
            }
            case 9:
               {
                    if( AdminVozilo[ playerid ] != -1 )
               {
                  SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
                  Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
                  AdminVozilo[ playerid ] = -1;
               }
               else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
            }
         }
      }
   }[/pawn]
Nista
Naslov: Odg: Erori zbog bracket
Poruka od: Carera poslato Jul 17, 2018, 21:57:18 POSLE PODNE
BUMP zna li neko?