Problem(error/warning): Dodavao sam cmd /avozilo pa mi erori izlaze zbog bracket
Dio skripte: [pawn] else if( dialogid == dialog_AVOZILA) {
{
if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
if( response)
{
switch(listitem)
{
case 0:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 1:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 2:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 3:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 4:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 5:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 6:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 7:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 8:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 9:
{
if( AdminVozilo[ playerid ] != -1 )
{
SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
AdminVozilo[ playerid ] = -1;
}
else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
}
}
}
}[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): vaš odgovor /code]
[b]Slika/video ingame problema(obavezno ako je ingame problem)[/b]: link slike
Probaj ovako :D[pawn] else if( dialogid == dialog_AVOZILA)
{
if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
if( response)
{
switch(listitem)
{
case 0:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 1:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 2:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 3:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 4:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 5:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 6:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 7:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 8:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 9:
{
if( AdminVozilo[ playerid ] != -1 )
{
SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
AdminVozilo[ playerid ] = -1;
}
else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
}
}
}
}[/pawn]
Citat: VasicFTW poslato Jul 17, 2018, 19:32:53 POSLE PODNE
Probaj ovako :D[pawn] else if( dialogid == dialog_AVOZILA)
{
if( !response) GRESKA( playerid, "Odustali ste od kreiranja vozila." );
if( response)
{
switch(listitem)
{
case 0:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 522, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 1:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 2:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 3:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 411, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 4:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 5:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 6:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 560, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 7:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 8:
{
if( AdminVozilo[ playerid ] == -1 )
{
new Float:Poz[ 3 ];
GetPlayerPos( playerid, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ] );
AdminVozilo[ playerid ] = Dimi_CreateVehicle( -1, -1, -1, -1, -1, 487, Poz[ 0 ], Poz[ 1 ], Poz[ 2 ], 0.0, 1, 1, -1 );
LinkVehicleToInterior( AdminVozilo[ playerid ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( AdminVozilo[ playerid ], GetPlayerVirtualWorld( playerid ) );
vCanDrive[ AdminVozilo[ playerid ] ] = 1;
Fuel[ AdminVozilo[ playerid ] ] = 100;
Dimi_PutPlayerInVehicle( playerid, AdminVozilo[ playerid ], 0 );
ResetVehicleStatistics( AdminVozilo[ playerid ] );
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx( AdminVozilo[ playerid ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( AdminVozilo[ playerid ], 1, 0, alarm, 0, 0, 0, objective );
}
else
{
return GRESKA( playerid, "Već imate kreirano neko vozilo." );
}
}
case 9:
{
if( AdminVozilo[ playerid ] != -1 )
{
SendInfoMessage( playerid, "Vozilo ID: %d je unisteno.", AdminVozilo[ playerid ] );
Dimi_DestroyVehicle( AdminVozilo[ playerid ] );
AdminVozilo[ playerid ] = -1;
}
else return GRESKA( playerid, "Nemate kreirano Admin vozilo." );
}
}
}
}[/pawn]
Nista
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