Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: BOI poslato Jun 05, 2018, 13:01:47 POSLE PODNE

Naslov: TextDraw
Poruka od: BOI poslato Jun 05, 2018, 13:01:47 POSLE PODNE
Problem(error/warning):Crn ekran ali se vidi na krajevima da je od tdova.
Dio skripte: [pawn]
LOGO[0] = TextDrawCreate(639.000000, 426.000000, "_");
TextDrawBackgroundColor(LOGO[0], 255);
TextDrawFont(LOGO[0], 1);
TextDrawLetterSize(LOGO[0], 2.160000, 6.500001);
TextDrawColor(LOGO[0], -1);
TextDrawSetOutline(LOGO[0], 0);
TextDrawSetProportional(LOGO[0], 1);
TextDrawSetShadow(LOGO[0], 1);
TextDrawUseBox(LOGO[0], 1);
TextDrawBoxColor(LOGO[0], 255);
TextDrawTextSize(LOGO[0], 0.000000, 0.000000);
TextDrawSetSelectable(LOGO[0], 0);

LOGO[1] = TextDrawCreate(645.000000, 421.000000, "_");
TextDrawBackgroundColor(LOGO[1], 255);
TextDrawFont(LOGO[1], 1);
TextDrawLetterSize(LOGO[1], 0.500000, 0.099999);
TextDrawColor(LOGO[1], -16776961);
TextDrawSetOutline(LOGO[1], 0);
TextDrawSetProportional(LOGO[1], 1);
TextDrawSetShadow(LOGO[1], 1);
TextDrawUseBox(LOGO[1], 1);
TextDrawBoxColor(LOGO[1], -16776961);
TextDrawTextSize(LOGO[1], 0.000000, 0.000000);
TextDrawSetSelectable(LOGO[1], 0);

LOGO[2] = TextDrawCreate(176.000000, 465.000000, "_");
TextDrawAlignment(LOGO[2], 2);
TextDrawBackgroundColor(LOGO[2], 255);
TextDrawFont(LOGO[2], 1);
TextDrawLetterSize(LOGO[2], 0.539999, -5.199999);
TextDrawColor(LOGO[2], -1);
TextDrawSetOutline(LOGO[2], 0);
TextDrawSetProportional(LOGO[2], 0);
TextDrawSetShadow(LOGO[2], 1);
TextDrawUseBox(LOGO[2], 1);
TextDrawBoxColor(LOGO[2], -16776961);
TextDrawTextSize(LOGO[2], 0.000000, -1.000000);
TextDrawSetSelectable(LOGO[2], 0);

LOGO[3] = TextDrawCreate(390.000000, 465.000000, "_");
TextDrawAlignment(LOGO[3], 2);
TextDrawBackgroundColor(LOGO[3], 255);
TextDrawFont(LOGO[3], 1);
TextDrawLetterSize(LOGO[3], 0.539999, -5.199999);
TextDrawColor(LOGO[3], -1);
TextDrawSetOutline(LOGO[3], 0);
TextDrawSetProportional(LOGO[3], 0);
TextDrawSetShadow(LOGO[3], 1);
TextDrawUseBox(LOGO[3], 1);
TextDrawBoxColor(LOGO[3], -16776961);
TextDrawTextSize(LOGO[3], 0.000000, -1.000000);
TextDrawSetSelectable(LOGO[3], 0);

LOGO[4] = TextDrawCreate(425.000000, 433.000000, "BALKAN BLOOD OGC");
TextDrawBackgroundColor(LOGO[4], 255);
TextDrawFont(LOGO[4], 1);
TextDrawLetterSize(LOGO[4], 0.500000, 1.000000);
TextDrawColor(LOGO[4], -1);
TextDrawSetOutline(LOGO[4], 0);
TextDrawSetProportional(LOGO[4], 1);
TextDrawSetShadow(LOGO[4], 1);
TextDrawSetSelectable(LOGO[4], 0);

LOGO[5] = TextDrawCreate(214.000000, 427.000000, "www.uskoro.info");
TextDrawBackgroundColor(LOGO[5], 255);
TextDrawFont(LOGO[5], 1);
TextDrawLetterSize(LOGO[5], 0.500000, 2.000000);
TextDrawColor(LOGO[5], -1);
TextDrawSetOutline(LOGO[5], 0);
TextDrawSetProportional(LOGO[5], 1);
TextDrawSetShadow(LOGO[5], 1);
TextDrawSetSelectable(LOGO[5], 0);

LOGO[6] = TextDrawCreate(568.000000, 110.000000, "_");
TextDrawAlignment(LOGO[6], 2);
TextDrawBackgroundColor(LOGO[6], 255);
TextDrawFont(LOGO[6], 1);
TextDrawLetterSize(LOGO[6], -0.560000, 9.399999);
TextDrawColor(LOGO[6], -1);
TextDrawSetOutline(LOGO[6], 0);
TextDrawSetProportional(LOGO[6], 0);
TextDrawSetShadow(LOGO[6], 1);
TextDrawUseBox(LOGO[6], 1);
TextDrawBoxColor(LOGO[6], 255);
TextDrawTextSize(LOGO[6], -61.000000, -168.000000);
TextDrawSetSelectable(LOGO[6], 0);



LOGO[7] = TextDrawCreate(614.000000, 105.000000, "_");
TextDrawAlignment(LOGO[7], 2);
TextDrawBackgroundColor(LOGO[7], 255);
TextDrawFont(LOGO[7], 1);
TextDrawLetterSize(LOGO[7], -0.430000, 0.100000);
TextDrawColor(LOGO[7], -1);
TextDrawSetOutline(LOGO[7], 0);
TextDrawSetProportional(LOGO[7], 1);
TextDrawSetShadow(LOGO[7], 1);
TextDrawUseBox(LOGO[7], 1);
TextDrawBoxColor(LOGO[7], -16776961);
TextDrawTextSize(LOGO[7], 243.000000, 49.000000);
TextDrawSetSelectable(LOGO[7], 0);

LOGO[8] = TextDrawCreate(570.000000, 105.000000, "_");
TextDrawAlignment(LOGO[8], 2);
TextDrawBackgroundColor(LOGO[8], 255);
TextDrawFont(LOGO[8], 1);
TextDrawLetterSize(LOGO[8], -0.430000, 0.100000);
TextDrawColor(LOGO[8], -1);
TextDrawSetOutline(LOGO[8], 0);
TextDrawSetProportional(LOGO[8], 1);
TextDrawSetShadow(LOGO[8], 1);
TextDrawUseBox(LOGO[8], 1);
TextDrawBoxColor(LOGO[8], -16776961);
TextDrawTextSize(LOGO[8], 243.000000, 49.000000);
TextDrawSetSelectable(LOGO[8], 0);

LOGO[9] = TextDrawCreate(517.000000, 105.000000, "_");
TextDrawAlignment(LOGO[9], 2);
TextDrawBackgroundColor(LOGO[9], 255);
TextDrawFont(LOGO[9], 1);
TextDrawLetterSize(LOGO[9], -0.430000, 0.100000);
TextDrawColor(LOGO[9], -1);
TextDrawSetOutline(LOGO[9], 0);
TextDrawSetProportional(LOGO[9], 1);
TextDrawSetShadow(LOGO[9], 1);
TextDrawUseBox(LOGO[9], 1);
TextDrawBoxColor(LOGO[9], -16776961);
TextDrawTextSize(LOGO[9], 243.000000, 49.000000);
TextDrawSetSelectable(LOGO[9], 0);

LOGO[10] = TextDrawCreate(513.000000, 105.000000, "_");
TextDrawAlignment(LOGO[10], 2);
TextDrawBackgroundColor(LOGO[10], 255);
TextDrawFont(LOGO[10], 1);
TextDrawLetterSize(LOGO[10], -0.430000, 0.100000);
TextDrawColor(LOGO[10], -1);
TextDrawSetOutline(LOGO[10], 0);
TextDrawSetProportional(LOGO[10], 1);
TextDrawSetShadow(LOGO[10], 1);
TextDrawUseBox(LOGO[10], 1);
TextDrawBoxColor(LOGO[10], -16776961);
TextDrawTextSize(LOGO[10], 243.000000, 49.000000);
TextDrawSetSelectable(LOGO[10], 0);

for(new i=0; i<MAX_PLAYERS; i++)
{
bankanovac = TextDrawCreate(486.000000, 118.000000, "BANKA:99999999$");
TextDrawBackgroundColor(bankanovac, 255);
TextDrawFont(bankanovac, 1);
TextDrawLetterSize(bankanovac, 0.500000, 1.000000);
TextDrawColor(bankanovac, -1);
TextDrawSetOutline(bankanovac, 0);
TextDrawSetProportional(bankanovac, 1);
TextDrawSetShadow(bankanovac, 1);   // ne
TextDrawSetSelectable(bankanovac, 0);
new string[128];
format(string, sizeof(string),"Banka:%d$",PlayerInfo[playerid][pNovacBanka]);
}
{
Zlato[playerid] = CreatePlayerTextDraw(playerid,485.000000, 131.000000, "Zlato:99999999g");
PlayerTextDrawBackgroundColor(playerid,Zlato[playerid], 255);
PlayerTextDrawFont(playerid,Zlato[playerid], 1);
PlayerTextDrawLetterSize(playerid,Zlato[playerid], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Zlato[playerid], -1);
PlayerTextDrawSetOutline(playerid,Zlato[playerid], 0);
PlayerTextDrawSetProportional(playerid,Zlato[playerid], 1);
PlayerTextDrawSetShadow(playerid,Zlato[playerid], 1);  //ne
PlayerTextDrawSetSelectable(playerid,Zlato[playerid], 0);
new string[2048];
format(string, sizeof(string),"Zlato:%d",PlayerInfo[playerid][pZlato]);
PlayerTextDrawSetString(playerid, Zlato[playerid], string);
PlayerTextDrawShow(playerid, Zlato[playerid]);
return 1;
}
[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log)://
Slika/video ingame problema(obavezno ako je ingame problem): https://imgur.com/a/cPwxAx6
Naslov: Odg: TextDraw
Poruka od: BOI poslato Jun 08, 2018, 17:05:12 POSLE PODNE
BUMP,Ako moze neko da mi pomogne molim vas treba mi sto pre.
Naslov: Odg: TextDraw
Poruka od: Ƭ H Σ Ʋ 1 ∏ ∏ Ψ _ poslato Jun 08, 2018, 18:56:45 POSLE PODNE
Postavi TextDrawShowForPlayer i TextDrawHideForPlayer i kako si definisao te tdove?