Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: TONY x poslato Mart 22, 2018, 20:23:30 POSLE PODNE

Naslov: Svetla
Poruka od: TONY x poslato Mart 22, 2018, 20:23:30 POSLE PODNE
Problem(error/warning):Svetla se ne pale i ne gase kada se pritisne N logicno ovo je onplayerkeystatechange
Dio skripte: [pawn]
   if(PRESSED(KEY_NO))
      {
         if(IsPlayerInAnyVehicle(playerid))
           {
               if(GetPlayerState(playerid)!=PLAYER_STATE_DRIVER) return 1;
            new vIDD=GetPlayerVehicleID(playerid),tmp_engine,tmp_lights,tmp_alarm,tmp_doors,tmp_bonnet,tmp_boot,tmp_objective;
            GetVehicleParamsEx(vIDD,tmp_engine,tmp_lights,tmp_alarm,tmp_doors,tmp_bonnet,tmp_boot,tmp_objective);
            if(tmp_lights==1) { tmp_lights = 0; } else { tmp_lights = 1; }
            SetVehicleParamsEx(vIDD,tmp_engine,tmp_lights,tmp_alarm,tmp_doors,tmp_bonnet,tmp_boot,tmp_objective);
           }
      }
[/pawn]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): //
Slika/video ingame problema(obavezno ako je ingame problem): //
Naslov: Odg: Svetla
Poruka od: PeroviC poslato Mart 22, 2018, 20:37:08 POSLE PODNE
Probaj ovako da stavis pa vidi jel radi!
[pawn]
new newcar = GetPlayerVehicleID(playerid);

if(PRESSED(KEY_NO))
   {
       if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
      {
         new engine, lights, alarm, doors, bonnet, boot, objective;
          if(VehicleLights[newcar] == 0)
         {
            VehicleLights[newcar] = 1;
            GetVehicleParamsEx(newcar, engine, lights, alarm, doors, bonnet, boot, objective);
            SetVehicleParamsEx(newcar, engine, true, alarm, doors, bonnet, boot, objective);
         }
         else if(VehicleLights[newcar] == 1)
         {
            VehicleLights[newcar] = 0;
            GetVehicleParamsEx(newcar, engine, lights, alarm, doors, bonnet, boot, objective);
            SetVehicleParamsEx(newcar, engine, false, alarm, doors, bonnet, boot, objective);
         }
         return 1;
      }
   }[/pawn]
Naslov: Odg: Svetla
Poruka od: TONY x poslato Mart 22, 2018, 21:05:56 POSLE PODNE
A kako se definisao VehicleLights
Naslov: Odg: Svetla
Poruka od: PeroviC poslato Mart 22, 2018, 21:29:27 POSLE PODNE
Citat: TONY x poslato Mart 22, 2018, 21:05:56 POSLE PODNE
A kako se definisao VehicleLights

[pawn]
new VehicleLights[MAX_VEHICLES];[/pawn]
Naslov: Odg: Svetla
Poruka od: TONY x poslato Mart 23, 2018, 09:05:47 PRE PODNE
Hoce da se uaple sto je najvaznije ali ne i ugase