Problem(error/warning): vaš odgovor
Dio skripte: [ pawn ]vaš odgovor[ /pawn ]
Debug iz server_log(ukoliko je u pitanju crashanje servera - crashdetect log): [ code ]vaš odgovor[ /code ]
Slika/video ingame problema(obavezno ako je ingame problem): link slike
pozz trebao bi ono nesto kao damage sistem msm nez kako se to zove sto ima na skill areni.. I ono kad pucas igraca pise dolje zelenim njegovo ime i oruzije i koliko si mu skinuo i kad on tb onda pise plavo ti njegovo ime oruzije i koliko ti je skinuo.. .. ... .. .. . Trebao bi to za UG mod ili ti Sm kopia
izi pizi lemon squeezy,
OnPlayerGiveDamage i pod OnPlayerTakeDamage formatiras TextDraw ;)
Dodaj ovo[pawn]
new Text:GiveDamage[MAX_PLAYERS];
new Text:TakeDamage[MAX_PLAYERS];[/pawn]
Sad dodaj ovo gdje su ti tdovi
[pawn]//Damage System
for(new i; i < MAX_PLAYERS; ++i)
{
GiveDamage = TextDrawCreate(171.000000, 388.000000, " ");
TextDrawAlignment(GiveDamage, 2);
TextDrawBackgroundColor(GiveDamage, 255);
TextDrawFont(GiveDamage, 2);
TextDrawLetterSize(GiveDamage, 0.160000, 0.599999);
TextDrawColor(GiveDamage, 0x00FF04FF);
TextDrawSetOutline(GiveDamage, 1);
TextDrawSetProportional(GiveDamage, 1);
}[/pawn]
Sad dodaj ovo gdje su ti ostali
[pawn]public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
new s[20];
format(s, 20, "%s (+Damage %.0f)", GetName(playerid),amount);
TextDrawSetString(GiveDamage[playerid], s);
TextDrawShowForPlayer(playerid, GiveDamage[playerid]);
PlayerPlaySound(playerid,17802,0.0,0.0,0.0);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
return 1;
}[/pawn]
I dodaj tamo gdje ti je OnplayerTakeDamage
[pawn]new s[20];
format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
TextDrawSetString(TakeDamage[playerid], s);
TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);[/pawn]
Ako koristis UP ovako treba da izgleda
[pawn]public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
if(IgracPolicajac(issuerid))
{
if(GetPlayerWeapon(issuerid) == 23)
{
new string[512];
if(PlayerInfo[playerid][pTrazeniLevel] == 0) return SCM(issuerid,-1,""PLAVA"[GRESKA] "SIVA"Igrac nema Wanted Level!");
if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
if(PlayerInfo[issuerid][pRank] == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
if(AdminDuty[playerid] == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
TogglePlayerControllable(playerid, 0); IgracTazovan[playerid] = 1;
TazerTimer[playerid] = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
OnePlayAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
}
}
new s[20];
format(s, 20, "%s (-Damage %.0f)", GetName(playerid),amount);
TextDrawSetString(TakeDamage[playerid], s);
TextDrawShowForPlayer(playerid, TakeDamage[playerid]);
SetTimerEx("DestruirTextoDraw", 1000, false, "i", playerid);
return 1;
}[/pawn]
I na kraju samo stavis ovo
[pawn]forward DestruirTextoDraw(playerid);
public DestruirTextoDraw(playerid)
{
TextDrawHideForPlayer(playerid, GiveDamage[playerid]);
TextDrawHideForPlayer(playerid, TakeDamage[playerid]);
return 1;
}[/pawn]
Ako mogneš zahvali se :P
Kreiras global textdraw za svakog igraca... kakva glupost.
pravila