Detaljan opis problema:Pa uradio sam nesto za mod(port) i imam errore u dialogu na dnu kojie je najbitniji
Deo skripte: https://pastebin.com/hVCdwq15
Komentar:Pa na dnu je taj dialog ovo nebitno je sve pod /* */ i nije ga bilo pre pravljena dialogu takodje nebrinite se sve ima sto treba(cmd,define...)
Koji su errori
A problem je?
Ja zab... 8)
C:\Users\a\Desktop\Flint Hospital RP\gamemodes\FHRPgm.pwn(1757) : error 002: only a single statement (or expression) can follow each "case"
C:\Users\a\Desktop\Flint Hospital RP\gamemodes\FHRPgm.pwn(1757 -- 1758) : error 028: invalid subscript (not an array or too many subscripts): "IsPlayerInAnyVehicle"
C:\Users\a\Desktop\Flint Hospital RP\gamemodes\FHRPgm.pwn(1757 -- 1759) : error 001: expected token: "}", but found "new"
C:\Users\a\Desktop\Flint Hospital RP\gamemodes\FHRPgm.pwn(1757 -- 1759) : fatal error 107: too many error messages on one line
1757 vam je ono gde je if(IsPlayerInAnyVeh...
Odje posalji samo te lijije i oznaci koja je koja
https://pastebin.com/stJdf4a9
Ne koristis pravilno switch-case
[pawn]switch (var) {
case condition:
{
// stuff
}
...
}[/pawn]
npr
[pawn]new var = 3;
switch (var) {
case 1: {
print("First");
}
case 2: {
print("Second");
}
case 3: {
print("Third"); // Ovaj ide
}
default: {
print("None");
}
}[/pawn]
Citat: Ino42O poslato Februar 15, 2018, 21:17:21 POSLE PODNE
Ne koristis pravilno switch-case
[pawn]switch (var) {
case condition:
{
// stuff
}
...
}[/pawn]
npr
[pawn]new var = 3;
switch (var) {
case 1: {
print("First");
}
case 2: {
print("Second");
}
case 3: {
print("Third"); // Ovaj ide
}
default: {
print("None");
}
}[/pawn]
‚
Mozes samo malo bolje da mi objasnis i sta bi trebalo da stavim pod default
Prvi problem koji sam ja primetio je ovde:
SCM(playerid, BELA,"Portao si se do Policije")
Zanima me, zasto koristis listitem, kada imas case?
Ja sam ti zapoceo, kako mislim da bi trebalo da bude, a ti nastavi.
Nisam bas siguran da je kod ispravan.
[pawn]
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
{
switch(dialogid)
{
case 1:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:// The first item listed
{
new vozilo = GetPlayerVehicleID(playerid);
SetPlayerPos(playerid, 2276.7539,-85.2362,26.4977);
SendClientMessage(playerid, -1,"Portao si se do Policije");
SetVehiclePos(vozilo, 2276.7539,-85.2362,26.4977);
PutPlayerInVehicle(playerid, vozilo, 0);
}
}
}
}
}
return 1;
}
[/pawn]
Ukratko, povedi racuna o pisanju/kopiranju kodova :)
Mnogo mozes da se ujebes ako radis nesto vise na modu i onda pokrenes kompajler a on zabode i onda sledi udaranje glave od zid sta si sve radio pa vracaj unazad pa ovo pa ono itd itd haha :D
Inc sredio sam ti ceo OnDialogResponse, takodje imas ispravnu proveru ako je igrac u vozilu.
[pawn]
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new vozilo = GetPlayerVehicleID(playerid);
if(response)
{
switch(dialogid)
{
case DIALOG_PORT:
{
switch(listitem)
{
case 0:
{
SetPlayerPos(playerid, 2276.7539,-85.2362,26.4977);
SendClientMessage(playerid, -1,"Portao si se do Policije");
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(vozilo, 2276.7539,-85.2362,26.4977);
PutPlayerInVehicle(playerid, vozilo, 0);
}
}
case 1:
{
SetPlayerPos(playerid, 2390.0713,92.7207,26.3359);
SendClientMessage(playerid, -1,"Portao si se do Banke");
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(vozilo, 2390.0713,92.7207,26.3359);
PutPlayerInVehicle(playerid, vozilo, 0);
}
}
case 2:
{
SetPlayerPos(playerid, 2338.6211,60.6317,26.4844);
SendClientMessage(playerid, -1,"Portao si se do Gun-Shopa");
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(vozilo, 2338.6211,60.6317,26.4844);
PutPlayerInVehicle(playerid, vozilo, 0);
}
}
case 3:
{
SetPlayerPos(playerid, 1380.0525,202.4533,19.5547);
SendClientMessage(playerid, -1,"Portao si se do MontGomery-a");
if(IsPlayerInAnyVehicle(playerid))
{
SetVehiclePos(vozilo, 1380.0525,202.4533,19.5547);
PutPlayerInVehicle(playerid, vozilo, 0);
}
}
}
}
}
}
return 1;
}
[/pawn]