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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Kova poslato Januar 23, 2018, 11:22:50 PRE PODNE

Naslov: SetPlayerChatBubble
Poruka od: Kova poslato Januar 23, 2018, 11:22:50 PRE PODNE
Detaljan opis problema:treba da mi odbrojava 15,14,13 iznad glave dok je igrac tazovan,pokusavao sam nesto ali bezuspijesno,iznad glave mi pise samo tazovan 46 i ne pomjera se nista.
Dio skripte:[pawn]public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
   if(issuerid != INVALID_PLAYER_ID)
    {
      if(IgracPolicajac(issuerid))
      {
         if(GetPlayerWeapon(issuerid) == 23)
         {
            new string[512], Float:Poz[3];
            GetPlayerPos(playerid, Poz[0], Poz[1], Poz[2]);
            if(IsPlayerInRangeOfPoint(issuerid, 7.0, Poz[0], Poz[1], Poz[2]))
            {
               if(PlayerInfo[playerid][pTrazeniLevel] == 0) return SCM(issuerid,-1,""PLAVA"[GRESKA] "SIVA"Igrac nema Wanted Level!");
               if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
               if(PlayerInfo[issuerid][pRank] == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
               if(AdminDuty[playerid] == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
               format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
               ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
               JBC_TogglePlayerControllable(playerid, 0); IgracTazovan[playerid] = 1;
               TazerTimer[playerid] = SetTimerEx("TazovanTajmer", 15000, false, "i", playerid);
               format(string, sizeof string, "[ Tazovan %d ]", TazerTimer[playerid]);
               SetPlayerChatBubble(playerid, string, 0x3499CCFF, 30.0, 15000);
            }
         }
      }
   }[/pawn]
[pawn]forward TazovanTajmer(playerid);
public TazovanTajmer(playerid)
{
   if(IgracTazovan[playerid] == 1)
   {
      IgracTazovan[playerid] = 0;
      JBC_TogglePlayerControllable(playerid, 1);
      GameTextForPlayer(playerid,"~y~Tazer zavrsen",5000,3);
      ClearAnimations(playerid);
   }
   else {
   new string[40];
   format(string, sizeof string, "[ Tazovan %d sec ]", TazerTimer[playerid]);
   SetPlayerChatBubble(playerid, string, 0x3499CCFF, 30.0, 1000);
   }
   return 1;
}[/pawn]
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
Naslov: Odg: SetPlayerChatBubble
Poruka od: Shomyy poslato Januar 23, 2018, 14:37:33 POSLE PODNE
na vrh skripte dodaj new TazerVreme[ MAX_PLAYERS ];
[pawn]
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
   if(issuerid != INVALID_PLAYER_ID)
    {
      if(IgracPolicajac(issuerid))
      {
         if(GetPlayerWeapon(issuerid) == 23)
         {
            new string[512], Float:Poz[3];
            GetPlayerPos(playerid, Poz[0], Poz[1], Poz[2]);
            if(IsPlayerInRangeOfPoint(issuerid, 7.0, Poz[0], Poz[1], Poz[2]))
            {
               if(PlayerInfo[playerid][pTrazeniLevel] == 0) return SCM(issuerid,-1,""PLAVA"[GRESKA] "SIVA"Igrac nema Wanted Level!");
               if(IgracPolicajac(playerid)) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Ne mozes tazovati PD!");
               if(PlayerInfo[issuerid][pRank] == 0) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Suspendovan si!");
               if(AdminDuty[playerid] == 1) return SCM(issuerid,-1,""PLAVA"INFO | "SIVA"Taj igrac je Admin na duznosti!");
               format(string, sizeof(string), "%s puca tazerom na %s-a i pogadja ga.", GetName(issuerid) ,GetName(playerid));
               ProxDetector(20.0, issuerid, string, PROX,PROX,PROX,PROX,PROX);
               JBC_TogglePlayerControllable(playerid, 0); IgracTazovan[playerid] = 1;
                                        TazerVreme[ playerid ] = 15;
               TazerTimer[playerid] = SetTimerEx("TazovanTajmer", 1000, true, "i", playerid);
               SetPlayerChatBubble(playerid, "[ Tazovan 15s ]", 0x3499CCFF, 30.0, 15000);
            }
         }
      }
   }
[/pawn]
[pawn]
forward TazovanTajmer(playerid);
public TazovanTajmer(playerid)
{
        TazovanVreme[ playerid ]--;
   new string[40];
   format(string, sizeof string, "[ Tazovan %ds ]", TazerVreme[playerid]);
   SetPlayerChatBubble(playerid, string, 0x3499CCFF, 30.0, 1000);
        if(TazovanVreme[ playerid ] == 0) {
                IgracTazovan[ playerid ] = 0;
                JBC_TogglePlayerControllable(playerid, 1);
                KillTimer(TazerTimer[ playerid ]);
                SendClientMessage(playerid, -1, "Niste vise tazovani.");
        }
   return 1;
}[/pawn]
Naslov: Odg: SetPlayerChatBubble
Poruka od: Kova poslato Januar 23, 2018, 23:47:36 POSLE PODNE
[pawn]TazovanVreme[ playerid ]--;[/pawn]
izbaci mi error na ovoj liniji
Naslov: Odg: SetPlayerChatBubble
Poruka od: Stifler ツ poslato Januar 23, 2018, 23:57:20 POSLE PODNE
Citat: Kova poslato Januar 23, 2018, 23:47:36 POSLE PODNE
[pawn]TazovanVreme[ playerid ]--;[/pawn]
izbaci mi error na ovoj liniji


koji error
Naslov: Odg: SetPlayerChatBubble
Poruka od: Kova poslato Januar 24, 2018, 00:05:02 PRE PODNE
[pawn]undefined symbol "TazovanVreme"
warning 215: expression has no effect
error 001: expected token: ";", but found "]"
error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line[/pawn]
Naslov: Odg: SetPlayerChatBubble
Poruka od: JohnnY. poslato Januar 24, 2018, 11:15:22 PRE PODNE
Definirao si TazerVreme, a korisitis TazovanVreme, promjeni.