Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato Januar 04, 2018, 09:43:40 PRE PODNE

Naslov: BUG oko /f !
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato Januar 04, 2018, 09:43:40 PRE PODNE
Skripta koju koristim: Old Story
Detaljan opis problema: Znaci, kada dam nekome lidera, on moze da koristi /f i sve to, ali posle nekoliko sata, ili kad ide relog, vise ne moze da koristi /f, a lider je i to, on pise nesto na /f, i nista mu ne stize, nikakva povratna poruka, ni kao obicnim igracima: "Niste u mogucnosti...", nego nista se ne pojavi, pitali smo i druge clanove da li stize njegova poruka na /f kada napise nesto, oni kazu da NE! Zna li neko kako da resim?  :'(
Deo skripte: [pawn]CMD:f( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xZatvor ] != 0 ) return SendErrorMessage( playerid, "Ne mozes koristi ovu komandu dok si u jailu." );
    if( PlayerInfo[ playerid ][ xMute ] != 0) return SendErrorMessage( playerid, "Ne mozete pricati, usutkani ste.");
    if( PlayerCuffed[ playerid ] >= 1 ) return SendErrorMessage( playerid, "Ne mozes koristiti komandu kad si cuffovan ili tazovan.");
   if( PlayerInfo[ playerid ][ xZatvor ] >= 1 ) return SendErrorMessage( playerid, "Ne mozete pisati dok ste u zatvoru / Area51.");
   new poruka[ 128 ], string[ 234 ];
   if( GetFChat( playerid ) == -1 ) return SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" );
   if( sscanf(params, "s[128]", poruka)) return SendUsageMessage( playerid, "/f [Text]");
    for( new b = 0; b < sizeof( ZabranjeneReci ); b++) {
        if( strfind( poruka, ZabranjeneReci[ b ], true ) != -1 ) {
            format( globalstring, sizeof( globalstring ), "[!]%s[%d]: %s", ImeIgraca( playerid ), playerid, poruka );
             AdminPoruka( 0x808000AA, globalstring );
             return 1;
        }
   }
   if( PlayerInfo[ playerid ][ xLider ] > 0 || PlayerInfo[ playerid ][ xClan ] > 0) {
      if( PlayerInfo[ playerid ][ xRank ] == 1) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank1 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 2) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank2 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 3) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank3 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 4) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank4 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 5) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank5 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 6) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank6 ], ImeIgraca( playerid ), poruka );
       OrgPoruka( PlayerInfo[ playerid ][ xClan ], 0xFFC801C8, string ); }
    else { SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" ); return true; }
   return true;
}[/pawn]
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Naslov: Odg: BUG oko /f !
Poruka od: Paul Castellano poslato Januar 04, 2018, 11:12:31 PRE PODNE
Jedino što mi pada napamet je da se možda xrank ne sačuva? Jer vidim da poruke idu po ranku(Tipa ako je rank1 to i to,ako je rank6 to i to) pa je moguće da bude rank = 0 pa da se ništa ne dogodi.

Naslov: Odg: BUG oko /f !
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato Januar 04, 2018, 11:34:02 PRE PODNE
Citat: Paul Castellano poslato Januar 04, 2018, 11:12:31 PRE PODNE
Jedino što mi pada napamet je da se možda xrank ne sačuva? Jer vidim da poruke idu po ranku(Tipa ako je rank1 to i to,ako je rank6 to i to) pa je moguće da bude rank = 0 pa da se ništa ne dogodi.
Znas li mozda kako to da resim sto ti pada napamet?  :D
Naslov: Odg: BUG oko /f !
Poruka od: Shomyy poslato Januar 04, 2018, 11:35:07 PRE PODNE
Citat: Busterâ,,¢.amx poslato Januar 04, 2018, 11:34:02 PRE PODNE
Znas li mozda kako to da resim sto ti pada napamet?  :D
Daj nam kod cuvanja igraca ( INI_WriteInt/INI_WriteFloat ... ) I ocitavanje igraca ( INI_Int/INI_Float ... )
Naslov: Odg: BUG oko /f !
Poruka od: Paul Castellano poslato Januar 04, 2018, 11:38:47 PRE PODNE
Citat: Busterâ,,¢.amx poslato Januar 04, 2018, 11:34:02 PRE PODNE
Znas li mozda kako to da resim sto ti pada napamet?  :D

Ja sam ti predložio Å¡to može biti,red je da provjeriÅ¡ da li je do toga...OdeÅ¡ na korisnike i uÄ'eÅ¡ u tog korisnika koji je lider i vidi koja mu je vrijednost ranka...

Ili izbrisi svoju komandu i postavi ovu

[pawn]CMD:f( playerid, params[] ) {
    if( PlayerInfo[ playerid ][ xZatvor ] != 0 ) return SendErrorMessage( playerid, "Ne mozes koristi ovu komandu dok si u jailu." );
    if( PlayerInfo[ playerid ][ xMute ] != 0) return SendErrorMessage( playerid, "Ne mozete pricati, usutkani ste.");
    if( PlayerCuffed[ playerid ] >= 1 ) return SendErrorMessage( playerid, "Ne mozes koristiti komandu kad si cuffovan ili tazovan.");
   if( PlayerInfo[ playerid ][ xZatvor ] >= 1 ) return SendErrorMessage( playerid, "Ne mozete pisati dok ste u zatvoru / Area51.");
   new poruka[ 128 ], string[ 234 ];
   if( GetFChat( playerid ) == -1 ) return SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" );
   if( sscanf(params, "s[128]", poruka)) return SendUsageMessage( playerid, "/f [Text]");
    for( new b = 0; b < sizeof( ZabranjeneReci ); b++) {
        if( strfind( poruka, ZabranjeneReci[ b ], true ) != -1 ) {
            format( globalstring, sizeof( globalstring ), "[!]%s[%d]: %s", ImeIgraca( playerid ), playerid, poruka );
             AdminPoruka( 0x808000AA, globalstring );
             return 1;
        }
   }
   if( PlayerInfo[ playerid ][ xLider ] > 0 || PlayerInfo[ playerid ][ xClan ] > 0) {
      if( PlayerInfo[ playerid ][ xRank ] == 1) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank1 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 2) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank2 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 3) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank3 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 4) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank4 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 5) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank5 ], ImeIgraca( playerid ), poruka );
       else if( PlayerInfo[ playerid ][ xRank ] == 6) format(string, sizeof string, "[%s] %s %s: "col_white"%s.", OI[ PlayerInfo[ playerid ][ xClan ] ][ oPreFix ], OI[ PlayerInfo[ playerid ][ xClan ]][ oRank6 ], ImeIgraca( playerid ), poruka );
       else {
         SendErrorMessage( playerid, "Dogodila se pogreska( R0 ) ");
         return 1;
      }
       OrgPoruka( PlayerInfo[ playerid ][ xClan ], 0xFFC801C8, string ); }
    else { SendErrorMessage( playerid, "Niste u mogucnosti koristiti ovu komandu" ); return true; }
   return true;
}[/pawn]


Ako je R0 ispisat će Dogodila se pogreska ( R0 ).Pa nam javi onda ćemo vidjeti da li je do čuvanja/učitavanja.
Naslov: Odg: BUG oko /f !
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato Januar 04, 2018, 11:41:20 PRE PODNE
Citat: 𝕊𝕙𝕠𝕞𝕪 𝕊ð•"𝕣𝕚𝕡𝕥 poslato Januar 04, 2018, 11:35:07 PRE PODNE
Daj nam kod cuvanja igraca ( INI_WriteInt/INI_WriteFloat ... ) I ocitavanje igraca ( INI_Int/INI_Float ... )
[pawn]forward GPS_Save( id );
public GPS_Save( id ) {
   new iFile[ 60 ];
    format( iFile, sizeof( iFile ), F_GPS, id );
   new INI:File = INI_Open( iFile );
    INI_WriteString( File, "Name", gpsInfo[ id ][ gpsName ] );
   INI_WriteFloat( File, "PosX", gpsInfo[ id ][ gpsPos ][ 0 ] );
   INI_WriteFloat( File, "PosY", gpsInfo[ id ][ gpsPos ][ 1 ] );
   INI_WriteFloat( File, "PosZ", gpsInfo[ id ][ gpsPos ][ 2 ] );
   INI_Close( File );
   return (true);
}[/pawn]
Evo i ovo drugo: [pawn]forward Garage_Save( id );
public Garage_Save( id ) {
   new iFile[ 40 ];
    format( iFile, sizeof( iFile ), F_GARAGE, id );
   new INI:File = INI_Open( iFile );
   INI_WriteBool( File, "Owned", garageInfo[ id ][ garageOwned ] );
    INI_WriteString( File, "Owner", garageInfo[ id ][ garageOwner ] );
    INI_WriteInt( File, "Price", garageInfo[ id ][ garagePrice ] );
    INI_WriteInt( File, "Level", garageInfo[ id ][ garageLevel ] );
    INI_WriteBool( File, "Locked", garageInfo[ id ][ garageLocked ] );
   INI_WriteFloat( File, "Pos1", garageInfo[ id ][ garagePos ][ 0 ] );
   INI_WriteFloat( File, "Pos2", garageInfo[ id ][ garagePos ][ 1 ] );
   INI_WriteFloat( File, "Pos3", garageInfo[ id ][ garagePos ][ 2 ] );
   INI_WriteFloat( File, "VehiclePos1", garageInfo[ id ][ garageVehiclePos ][ 0 ] );
   INI_WriteFloat( File, "VehiclePos2", garageInfo[ id ][ garageVehiclePos ][ 1 ] );
   INI_WriteFloat( File, "VehiclePos3", garageInfo[ id ][ garageVehiclePos ][ 2 ] );
   INI_WriteFloat( File, "VehiclePos4", garageInfo[ id ][ garageVehiclePos ][ 3 ] );
   INI_WriteInt( File, "VW", garageInfo[ id ][ garageVW ] );
   INI_WriteInt( File, "Type", garageInfo[ id ][ garageType ] );
   INI_Close( File );
   return (true);
}[/pawn]
Naslov: Odg: BUG oko /f !
Poruka od: Paul Castellano poslato Januar 04, 2018, 11:42:03 PRE PODNE
Šta će nam od garaže..Daj nam od učitavanja/spremanja korisnika/igrača
Naslov: Odg: BUG oko /f !
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato Januar 04, 2018, 11:54:57 PRE PODNE
Citat: Paul Castellano poslato Januar 04, 2018, 11:42:03 PRE PODNE
Šta će nam od garaže..Daj nam od učitavanja/spremanja korisnika/igrača
[pawn]SavePlayer( playerid ) {

      new INI:File = INI_Open( Korisnici( playerid ) );
      INI_SetTag( File, "Informacije" );
      INI_WriteString( File, "Lozinka", PlayerInfo[ playerid ][ xLozinka ] );
      INI_WriteInt( File, "Pol", PlayerInfo[ playerid ][ xPol ] );
      INI_WriteInt( File, "Godine", PlayerInfo[ playerid ][ xGodine ] );
       INI_WriteInt( File, "Novac", PlayerInfo[ playerid ][ xNovac ] );
      INI_WriteInt( File, "Level", PlayerInfo[ playerid ][ xLevel ] );
      INI_WriteInt( File, "Respekt", PlayerInfo[ playerid ][ xRespekt ] );
      INI_WriteInt( File, "Poboljsanja", PlayerInfo[ playerid ][ xPoboljsanja ] );
      INI_WriteInt( File, "PayDay", PlayerInfo[ playerid ][ xPayDay ] );
      INI_WriteInt( File, "Admin", PlayerInfo[ playerid ][ xAdmin ] );
      INI_WriteInt( File, "Skin", PlayerInfo[ playerid ][ xSkin ] );
      INI_WriteInt( File, "Spawn", PlayerInfo[ playerid ][ xSpawn ] );
      INI_WriteInt( File, "Lider", PlayerInfo[ playerid ][ xLider ] );
      INI_WriteInt( File, "Clan", PlayerInfo[ playerid ][ xClan ] );
      INI_WriteInt( File, "Rank", PlayerInfo[ playerid ][ xRank ] );
      INI_WriteInt( File, "VoziloID1", PlayerInfo[ playerid ][ xVoziloID ][ 0 ] );
      INI_WriteInt( File, "VoziloID2", PlayerInfo[ playerid ][ xVoziloID ][ 1 ] );
      INI_WriteInt( File, "VoziloID3", PlayerInfo[ playerid ][ xVoziloID ][ 2 ] );
      INI_WriteInt( File, "VoziloID4", PlayerInfo[ playerid ][ xVoziloID ][ 3 ] );
      INI_WriteInt( File, "Materijali", PlayerInfo[ playerid ][ xMaterijali ] );
      INI_WriteInt( File, "FirmaID", PlayerInfo[ playerid ][ xFirmaID ] );
      INI_WriteInt( File, "Posao", PlayerInfo[ playerid ][ xPosao ] );
      INI_WriteInt( File, "Ugovor", PlayerInfo[ playerid ][ xUgovor ] );
      INI_WriteInt( File, "MehSkill", PlayerInfo[ playerid ][ xMehSkill ] );
      INI_WriteInt( File, "MDelovi", PlayerInfo[ playerid ][ xMDelovi ] );
      INI_WriteInt( File, "Head", PlayerInfo[ playerid ][ xHead ] );
      INI_WriteFloat( File, "HeadPos1", PlayerInfo[ playerid ][ xHeadPos ][ 0 ] );
      INI_WriteFloat( File, "HeadPos2", PlayerInfo[ playerid ][ xHeadPos ][ 1 ] );
      INI_WriteFloat( File, "HeadPos3", PlayerInfo[ playerid ][ xHeadPos ][ 2 ] );
      INI_WriteFloat( File, "HeadPos4", PlayerInfo[ playerid ][ xHeadPos ][ 3 ] );
      INI_WriteFloat( File, "HeadPos5", PlayerInfo[ playerid ][ xHeadPos ][ 4 ] );
      INI_WriteFloat( File, "HeadPos6", PlayerInfo[ playerid ][ xHeadPos ][ 5 ] );
      INI_WriteFloat( File, "HeadPos7", PlayerInfo[ playerid ][ xHeadPos ][ 6 ] );
      INI_WriteFloat( File, "HeadPos8", PlayerInfo[ playerid ][ xHeadPos ][ 7 ] );
      INI_WriteFloat( File, "HeadPos9", PlayerInfo[ playerid ][ xHeadPos ][ 8 ] );
      INI_WriteInt( File, "Face", PlayerInfo[ playerid ][ xFace ] );
      INI_WriteFloat( File, "FacePos1", PlayerInfo[ playerid ][ xFacePos ][ 0 ] );
      INI_WriteFloat( File, "FacePos2", PlayerInfo[ playerid ][ xFacePos ][ 1 ] );
      INI_WriteFloat( File, "FacePos3", PlayerInfo[ playerid ][ xFacePos ][ 2 ] );
      INI_WriteFloat( File, "FacePos4", PlayerInfo[ playerid ][ xFacePos ][ 3 ] );
      INI_WriteFloat( File, "FacePos5", PlayerInfo[ playerid ][ xFacePos ][ 4 ] );
      INI_WriteFloat( File, "FacePos6", PlayerInfo[ playerid ][ xFacePos ][ 5 ] );
      INI_WriteFloat( File, "FacePos7", PlayerInfo[ playerid ][ xFacePos ][ 6 ] );
      INI_WriteFloat( File, "FacePos8", PlayerInfo[ playerid ][ xFacePos ][ 7 ] );
      INI_WriteFloat( File, "FacePos9", PlayerInfo[ playerid ][ xFacePos ][ 8 ] );
      INI_WriteInt( File, "SungMask", PlayerInfo[ playerid ][ xSungMask ] );
      INI_WriteFloat( File, "SungMaskPos1", PlayerInfo[ playerid ][ xSungMaskPos ][ 0 ] );
      INI_WriteFloat( File, "SungMaskPos2", PlayerInfo[ playerid ][ xSungMaskPos ][ 1 ] );
      INI_WriteFloat( File, "SungMaskPos3", PlayerInfo[ playerid ][ xSungMaskPos ][ 2 ] );
      INI_WriteFloat( File, "SungMaskPos4", PlayerInfo[ playerid ][ xSungMaskPos ][ 3 ] );
      INI_WriteFloat( File, "SungMaskPos5", PlayerInfo[ playerid ][ xSungMaskPos ][ 4 ] );
      INI_WriteFloat( File, "SungMaskPos6", PlayerInfo[ playerid ][ xSungMaskPos ][ 5 ] );
      INI_WriteFloat( File, "SungMaskPos7", PlayerInfo[ playerid ][ xSungMaskPos ][ 6 ] );
      INI_WriteFloat( File, "SungMaskPos8", PlayerInfo[ playerid ][ xSungMaskPos ][ 7 ] );
      INI_WriteFloat( File, "SungMaskPos9", PlayerInfo[ playerid ][ xSungMaskPos ][ 8 ] );
      INI_WriteInt( File, "Cigare", PlayerInfo[ playerid ][ xCigare ] );
      INI_WriteInt( File, "Upaljac", PlayerInfo[ playerid ][ xUpaljac ] );
      INI_WriteInt( File, "BStil", PlayerInfo[ playerid ][ xBStil ] );
      INI_WriteInt( File, "Registrovan", PlayerInfo[ playerid ][ xRegistrovan ] );
      INI_WriteFloat( File, "SHealth", PlayerInfo[ playerid ][ xSHealth ] );
      INI_WriteInt( File, "BrojTelefona", PlayerInfo[ playerid ][ xBrojTelefona ] );
      INI_WriteInt( File, "Vozacka", PlayerInfo[ playerid ][ xVozacka ] );
      INI_WriteInt( File, "Motorska", PlayerInfo[ playerid ][ xMotorska ] );
      INI_WriteInt( File, "KamionskaC1", PlayerInfo[ playerid ][ xKamionskaC1 ] );
      INI_WriteInt( File, "KamionskaC2", PlayerInfo[ playerid ][ xKamionskaC2 ] );
      INI_WriteInt( File, "KamionskaC3", PlayerInfo[ playerid ][ xKamionskaC3 ] );
      INI_WriteInt( File, "Brodska", PlayerInfo[ playerid ][ xBrodska ] );
      INI_WriteInt( File, "Letelica", PlayerInfo[ playerid ][ xLetelica ] );
      INI_WriteInt( File, "Osnovna", PlayerInfo[ playerid ][ xOsnovna ] );
      INI_WriteInt( File, "Srednja", PlayerInfo[ playerid ][ xSrednja ] );
      INI_WriteInt( File, "Fakultet", PlayerInfo[ playerid ][ xFakultet ] );
      INI_WriteInt( File, "SkolaLimit", PlayerInfo[ playerid ][ xSkolaLimit ] );
      INI_WriteInt( File, "Ubijen", PlayerInfo[ playerid ][ xUbijen ] );
      INI_WriteInt( File, "Drug1", PlayerInfo[ playerid ][ xDrug ][ 0 ] );
      INI_WriteInt( File, "Drug2", PlayerInfo[ playerid ][ xDrug ][ 1 ] );
      INI_WriteInt( File, "Drug3", PlayerInfo[ playerid ][ xDrug ][ 2 ] );
      INI_WriteInt( File, "Drug4", PlayerInfo[ playerid ][ xDrug ][ 3 ] );
      INI_WriteInt( File, "Drug5", PlayerInfo[ playerid ][ xDrug ][ 4 ] );
      INI_WriteInt( File, "DrugCode1", PlayerInfo[ playerid ][ xDrugCode ][ 0 ] );
      INI_WriteInt( File, "DrugCode2", PlayerInfo[ playerid ][ xDrugCode ][ 1 ] );
      INI_WriteInt( File, "DrugCode3", PlayerInfo[ playerid ][ xDrugCode ][ 2 ] );
      INI_WriteInt( File, "DrugCode4", PlayerInfo[ playerid ][ xDrugCode ][ 3 ] );
      INI_WriteInt( File, "DrugCode5", PlayerInfo[ playerid ][ xDrugCode ][ 4 ] );
      INI_WriteInt( File, "Solna", PlayerInfo[ playerid ][ xSolna ] );
      INI_WriteInt( File, "Pseudo", PlayerInfo[ playerid ][ xPseudo ] );
      INI_WriteInt( File, "SodaB", PlayerInfo[ playerid ][ xSodaB ] );
      INI_WriteInt( File, "CrveniF", PlayerInfo[ playerid ][ xCrveniF ] );
      INI_WriteInt( File, "LysAcid", PlayerInfo[ playerid ][ xLysAcid ] );
      INI_WriteInt( File, "DesVoda", PlayerInfo[ playerid ][ xDesVoda ] );
      INI_WriteInt( File, "Marihuana", PlayerInfo[ playerid ][ xMarihuana ] );
      INI_WriteInt( File, "Opium", PlayerInfo[ playerid ][ xOpium ] );
      INI_WriteInt( File, "Kalcijum", PlayerInfo[ playerid ][ xKalcij ] );
      INI_WriteInt( File, "AmonijumHlorid", PlayerInfo[ playerid ][ xAmonijH ] );
      INI_WriteInt( File, "Kokain", PlayerInfo[ playerid ][ xKokain ] );
      INI_WriteInt( File, "Kokain2", PlayerInfo[ playerid ][ xKokain2 ] );
      INI_WriteInt( File, "MetilAmin", PlayerInfo[ playerid ][ xMetilAmin ] );
      INI_WriteInt( File, "Hunger", PlayerInfo[ playerid ][ xHunger ] );
      INI_WriteBool( File, "HeroinAddict", PlayerInfo[ playerid ][ xHeroinAddict ] );
      INI_WriteInt( File, "HeroinUsed", PlayerInfo[ playerid ][ xHeroinUsed ] );
      INI_WriteInt( File, "HeroinIndicator", PlayerInfo[ playerid ][ xHeroinIndicator ] );
      INI_WriteBool( File, "CokeCrackAddict", PlayerInfo[ playerid ][ xCokeCrackAddict ] );
      INI_WriteInt( File, "CokeCrackUsed", PlayerInfo[ playerid ][ xCokeCrackUsed ] );
      INI_WriteInt( File, "CokeCrackIndicator", PlayerInfo[ playerid ][ xCokeCrackIndicator ] );
      INI_WriteBool( File, "MethAddict", PlayerInfo[ playerid ][ xMethAddict ] );
      INI_WriteInt( File, "MethIndicator", PlayerInfo[ playerid ][ xMethIndicator ] );
       INI_WriteInt( File, "MethUsed", PlayerInfo[ playerid ][ xMethUsed ] );
       INI_WriteBool( File, "Inekcija", PlayerInfo[ playerid ][ xInekcija ] );
       INI_WriteBool( File, "Toolkit", PlayerInfo[ playerid ][ xToolkit ] );
       INI_WriteInt( File, "Property1", PlayerInfo[ playerid ][ xProperty ][ 0 ] );
       INI_WriteInt( File, "Property2", PlayerInfo[ playerid ][ xProperty ][ 1 ] );
       INI_WriteInt( File, "Property3", PlayerInfo[ playerid ][ xProperty ][ 2 ] );
       INI_WriteBool( File, "GunLicense", PlayerInfo[ playerid ][ xGunLicense ] );
       INI_WriteInt( File, "TelefonBon", PlayerInfo[ playerid ][ xTelefonBon ] );
       INI_WriteInt( File, "ModelTelefona", PlayerInfo[ playerid ][ xModelTelefona ] );
       INI_WriteInt( File, "Snaga", PlayerInfo[ playerid ][ xSnaga ] );
       INI_WriteInt( File, "Zatvor", PlayerInfo[ playerid ][ xZatvor ] );
       INI_WriteInt( File, "ZatvorVreme", PlayerInfo[ playerid ][ xZatvorVreme ] );
       INI_WriteInt( File, "Wanted", PlayerInfo[ playerid ][ xWanted ] );
       INI_WriteInt( File, "Uhapsen", PlayerInfo[ playerid ][ xUhapsen ] );
       INI_WriteInt( File, "PDUhapsio", PlayerInfo[ playerid ][ xPDUhapsio ] );
       INI_WriteInt( File, "PDStatsTicket", PlayerInfo[ playerid ][ xPDStatsTicket ] );
      INI_WriteInt( File, "PDStatsTicketMoney", PlayerInfo[ playerid ][ xPDStatsTicketMoney ] );
      INI_WriteInt( File, "TakenWeps", PlayerInfo[ playerid ][ xTakenWeps ] );
       INI_WriteInt( File, "TakenDrugs", PlayerInfo[ playerid ][ xTakenDrugs ] );
       INI_WriteInt( File, "PocetniTut", PlayerInfo[ playerid ][ xPocetniTut ] );
       INI_WriteInt( File, "AKod", PlayerInfo[ playerid ][ xAKod ] );
       INI_WriteInt( File, "Sat", PlayerInfo[ playerid ][ xSat ] );
       INI_WriteInt( File, "MaskID", PlayerInfo[ playerid ][ xMaskID ] );
       INI_WriteInt( File, "BRacun", PlayerInfo[ playerid ][ xBRacun ] );
       INI_WriteInt( File, "PreostaloZaOtplatu", PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] );
       INI_WriteInt( File, "IznosRate", PlayerInfo[ playerid ][ xIznosRate ] );
       INI_WriteInt( File, "IznosKredita", PlayerInfo[ playerid ][ xIznosKredita ] );
       INI_WriteInt( File, "OnlineSati", PlayerInfo[ playerid ][ xOnlineSati ] );
       INI_WriteInt( File, "RPTeacher", PlayerInfo[ playerid ][ xSupporter ] );
       INI_WriteInt( File, "RPLearn", PlayerInfo[ playerid ][ xRPLearn ] );
       INI_WriteInt( File, "Warn", PlayerInfo[ playerid ][ xWarn ] );
       INI_WriteInt( File, "Mute", PlayerInfo[ playerid ][ xMute ] );
       INI_WriteFloat( File, "Marker1", PlayerInfo[ playerid ][ xMarker ][ 0 ] );
       INI_WriteFloat( File, "Marker2", PlayerInfo[ playerid ][ xMarker ][ 1 ] );
       INI_WriteFloat( File, "Marker3", PlayerInfo[ playerid ][ xMarker ][ 2 ] );
       INI_WriteInt( File, "BrojNews", PlayerInfo[ playerid ][ xBrojNews ] );
       INI_WriteInt( File, "OrgUgovor", PlayerInfo[ playerid ][ xOrgUgovor ] );
      INI_WriteInt( File, "GpsLevel", PlayerInfo[ playerid ][ xGpsLevel ] );
      INI_WriteInt( File, "Helmet", PlayerInfo[ playerid ][ xHelmet ] );
      INI_WriteInt( File, "BanDays", PlayerInfo[ playerid ][ xBDays ] );
      INI_WriteInt( File, "BanMonths", PlayerInfo[ playerid ][ xBMonths ] );
      INI_WriteInt( File, "BanYear", PlayerInfo[ playerid ][ xBYears ] );
      INI_WriteInt( File, "GradRank", PlayerInfo[ playerid ][ xGradRank ] );
      INI_WriteInt( File, "SkriptaRank", PlayerInfo[ playerid ][ xSkriptaRank ] );
      INI_WriteInt( File, "UlazBL", PlayerInfo[ playerid ][ xUlazBL ] );
      INI_WriteBool( File, "Boombox", PlayerInfo[ playerid ][ xBoombox ] );
      INI_WriteFloat( File, "HelmetPos1", PlayerInfo[ playerid ][ xHelmetPos ][ 0 ] );
      INI_WriteFloat( File, "HelmetPos2", PlayerInfo[ playerid ][ xHelmetPos ][ 1 ] );
      INI_WriteFloat( File, "HelmetPos3", PlayerInfo[ playerid ][ xHelmetPos ][ 2 ] );
      INI_WriteFloat( File, "HelmetPos4", PlayerInfo[ playerid ][ xHelmetPos ][ 3 ] );
      INI_WriteFloat( File, "HelmetPos5", PlayerInfo[ playerid ][ xHelmetPos ][ 4 ] );
      INI_WriteFloat( File, "HelmetPos6", PlayerInfo[ playerid ][ xHelmetPos ][ 5 ] );
      INI_WriteFloat( File, "HelmetPos7", PlayerInfo[ playerid ][ xHelmetPos ][ 6 ] );
      INI_WriteFloat( File, "HelmetPos8", PlayerInfo[ playerid ][ xHelmetPos ][ 7 ] );
      INI_WriteFloat( File, "HelmetPos9", PlayerInfo[ playerid ][ xHelmetPos ][ 8 ] );
      INI_WriteInt( File, "Drzava", PlayerInfo[ playerid ][ xDrzava ] );
      INI_WriteString( File, "Email", PlayerInfo[ playerid ][ xEmail ] );
      INI_WriteInt( File, "VIPLevel", PlayerInfo[ playerid ][ xVIPLevel ] );
      INI_WriteInt( File, "HitmenCena", PlayerInfo[ playerid ][ xHitmenCena ] );
      INI_WriteInt( File, "Objekt1", PlayerInfo[ playerid ][ xObject ][ 0 ] );
       INI_WriteInt( File, "Objekt2", PlayerInfo[ playerid ][ xObject ][ 1 ] );
      INI_WriteInt( File, "Objekt3", PlayerInfo[ playerid ][ xObject ][ 2 ] );
       INI_WriteInt( File, "Objekt4", PlayerInfo[ playerid ][ xObject ][ 3 ] );
      INI_WriteInt( File, "Objekt5", PlayerInfo[ playerid ][ xObject ][ 4 ] );
       INI_WriteInt( File, "Objekt6", PlayerInfo[ playerid ][ xObject ][ 5 ] );
       INI_WriteInt( File, "Objekt7", PlayerInfo[ playerid ][ xObject ][ 6 ] );
       INI_WriteInt( File, "Objekt8", PlayerInfo[ playerid ][ xObject ][ 7 ] );
       INI_WriteInt( File, "Objekt9", PlayerInfo[ playerid ][ xObject ][ 8 ] );
       INI_WriteInt( File, "Objekt10", PlayerInfo[ playerid ][ xObject ][ 9 ] );
       INI_WriteInt( File, "LesLimit", PlayerInfo[ playerid ][ xLesLimit ] );
       INI_WriteInt( File, "KazneniUgovor", PlayerInfo[ playerid ][ xKazneniUgovor ] );
       INI_WriteString( File, "OffPJail", PlayerInfo[ playerid ][ xOffPJail ] );
       INI_WriteString( File, "OffPPrison", PlayerInfo[ playerid ][ xOffPPrison ] );
       INI_WriteString( File, "OffPMute", PlayerInfo[ playerid ][ xOffPMute ] );
       INI_WriteInt( File, "StaffMin", PlayerInfo[ playerid ][ xStaffMin ] );
       INI_WriteString( File, "LastLogin", PlayerInfo[ playerid ][ xLastLogin ] );
       INI_WriteBool( File, "Married", PlayerInfo[ playerid ][ xMarried ] );
      INI_WriteString( File, "MarriedTo", PlayerInfo[ playerid ][ xMarriedTo ] );
      INI_WriteBool( File, "TogMob", PlayerInfo[ playerid ][ xTogMob ] );
      INI_WriteInt( File, "HotelID", PlayerInfo[ playerid ][ xHotelID ] );
      INI_WriteInt( File, "HotelRoom", PlayerInfo[ playerid ][ xHotelRoom ] );
      INI_WriteInt( File, "Promoter", PlayerInfo[ playerid ][ xPromoter ] );
      INI_WriteInt( File, "FieldID", PlayerInfo[ playerid ][ xFieldID ] );
      INI_WriteInt( File, "Sljive", PlayerInfo[ playerid ][ xSljive ] );
      INI_WriteInt( File, "Kruske", PlayerInfo[ playerid ][ xKruske ] );
      INI_WriteInt( File, "Jabuke", PlayerInfo[ playerid ][ xJabuke ] );
      INI_WriteInt( File, "Kupus", PlayerInfo[ playerid ][ xKupus ] );
      INI_WriteInt( File, "Ruze", PlayerInfo[ playerid ][ xRuze ] );
      INI_WriteInt( File, "SemeSljive", PlayerInfo[ playerid ][ xSemeSljive ] );
      INI_WriteInt( File, "SemeKruske", PlayerInfo[ playerid ][ xSemeKruske ] );
      INI_WriteInt( File, "SemeJabuke", PlayerInfo[ playerid ][ xSemeJabuke ] );
      INI_WriteInt( File, "SemeKupusa", PlayerInfo[ playerid ][ xSemeKupusa ] );
      INI_WriteInt( File, "SemeRuze", PlayerInfo[ playerid ][ xSemeRuze ] );
      INI_WriteInt( File, "LottoNumber", PlayerInfo[ playerid ][ xLottoNumber ] );
      INI_WriteInt( File, "LottoMoney", PlayerInfo[ playerid ][ xLottoMoney ] );
      INI_WriteInt( File, "GarageID", PlayerInfo[ playerid ][ xGarageID ] );
      INI_WriteBool( File, "ImaBRacun", PlayerInfo[ playerid ][ xImaBRacun ] );
      INI_WriteInt( File, "PlatniRacun", PlayerInfo[ playerid ][ xPlatniRacun ] );
      INI_WriteBool( File, "DonatorSlot", PlayerInfo[ playerid ][ xDonatorSlot ] );
      INI_WriteInt( File, "PljackaVreme", PlayerInfo[ playerid ][ xPljackaVreme ] );
      INI_WriteInt( File, "Ranac", PlayerInfo[ playerid ][ xRanac ] );
      INI_WriteBool( File, "LeaveJail", PlayerInfo[ playerid ][ xLeaveJail ] );
      INI_WriteInt( File, "BailPrice", PlayerInfo[ playerid ][ xBailPrice ] );
      INI_WriteInt( File, "HangarTime", PlayerInfo[ playerid ][ xHangarTime ] );
      INI_WriteInt( File, "Event1Mesto", PlayerInfo[ playerid ][ xEvent1Mesto ] );
      INI_WriteInt( File, "Event2Mesto", PlayerInfo[ playerid ][ xEvent2Mesto ] );
      INI_WriteInt( File, "Event3Mesto", PlayerInfo[ playerid ][ xEvent3Mesto ] );
      INI_WriteInt( File, "DMEventUbistva", PlayerInfo[ playerid ][ xDMEventUbistva ] );
      INI_WriteInt( File, "RentID", PlayerInfo[ playerid ][ xRentID ] );
      INI_WriteInt( File, "Zlato", PlayerInfo[ playerid ][ xZlato ] );
      INI_WriteInt( File, "RezervniKljucevi", PlayerInfo[ playerid ][ xRezervniKljucevi ] );
      INI_WriteInt( File, "RadarBodovi", PlayerInfo[ playerid ][ xRadarBodovi ] );
      INI_WriteBool( File, "DBO", PlayerInfo[ playerid ][ xDBO ] );
      INI_WriteInt( File, "DBoja", PlayerInfo[ playerid ][ xDBoja ] );
      INI_Close( File );
      return true;
}

//------------------------------------------------------------------------------
[/pawn]
Naslov: Odg: BUG oko /f !
Poruka od: Paul Castellano poslato Januar 04, 2018, 11:58:12 PRE PODNE
Treba nam i učitavanje...Spremanje je koliko vidim ok.

(To ti je inače INI_Int pa po tome mozes traziti)  ako ne znaÅ¡ naziv,ili jednostavnije trazi po xrank :)
Naslov: Odg: BUG oko /f !
Poruka od: Shomyy poslato Januar 04, 2018, 11:59:41 PRE PODNE
Treba ucitavanje bas od PlayerInfo :D
Naslov: Odg: BUG oko /f !
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato Januar 04, 2018, 12:17:46 POSLE PODNE
Citat: Paul Castellano poslato Januar 04, 2018, 11:58:12 PRE PODNE
Treba nam i učitavanje...Spremanje je koliko vidim ok.

(To ti je inače INI_Int pa po tome mozes traziti)  ako ne znaÅ¡ naziv,ili jednostavnije trazi po xrank :)
Ovo li je? [pawn]public OcitajKorisnika( playerid, name[ ], value[ ] ) {

    INI_String( "Lozinka", PlayerInfo[ playerid ][ xLozinka ], LOZINKA_STRING );
   INI_Int( "Pol", PlayerInfo[ playerid ][ xPol ] );
   INI_Int( "Godine", PlayerInfo[ playerid ][ xGodine ] );
    INI_Int( "Novac", PlayerInfo[ playerid ][ xNovac ] );
   INI_Int( "Level", PlayerInfo[ playerid ][ xLevel ] );
   INI_Int( "Respekt", PlayerInfo[ playerid ][ xRespekt ] );
   INI_Int( "Poboljsanja", PlayerInfo[ playerid ][ xPoboljsanja ] );
   INI_Int( "PayDay", PlayerInfo[ playerid ][ xPayDay ] );
   INI_Int( "Admin", PlayerInfo[ playerid ][ xAdmin ] );
   INI_Int( "Skin", PlayerInfo[ playerid ][ xSkin ] );
   INI_Int( "Spawn", PlayerInfo[ playerid ][ xSpawn ] );
   INI_Int( "Lider", PlayerInfo[ playerid ][ xLider ] );
   INI_Int( "Clan", PlayerInfo[ playerid ][ xClan ] );
   INI_Int( "Rank", PlayerInfo[ playerid ][ xRank ] );
   INI_Int( "VoziloID1", PlayerInfo[ playerid ][ xVoziloID ][ 0 ] );
   INI_Int( "VoziloID2", PlayerInfo[ playerid ][ xVoziloID ][ 1 ] );
   INI_Int( "VoziloID3", PlayerInfo[ playerid ][ xVoziloID ][ 2 ] );
   INI_Int( "VoziloID4", PlayerInfo[ playerid ][ xVoziloID ][ 3 ] );
   INI_Int( "Materijali", PlayerInfo[ playerid ][ xMaterijali ] );
   INI_Int( "FirmaID", PlayerInfo[ playerid ][ xFirmaID ] );
   INI_Int( "Posao", PlayerInfo[ playerid ][ xPosao ] );
   INI_Int( "Ugovor", PlayerInfo[ playerid ][ xUgovor ] );
   INI_Int( "MehSkill", PlayerInfo[ playerid ][ xMehSkill ] );
   INI_Int( "MDelovi", PlayerInfo[ playerid ][ xMDelovi ] );
   INI_Int( "Head", PlayerInfo[ playerid ][ xHead ] );
   INI_Float( "HeadPos1", PlayerInfo[ playerid ][ xHeadPos ][ 0 ] );
   INI_Float( "HeadPos2", PlayerInfo[ playerid ][ xHeadPos ][ 1 ] );
   INI_Float( "HeadPos3", PlayerInfo[ playerid ][ xHeadPos ][ 2 ] );
   INI_Float( "HeadPos4", PlayerInfo[ playerid ][ xHeadPos ][ 3 ] );
   INI_Float( "HeadPos5", PlayerInfo[ playerid ][ xHeadPos ][ 4 ] );
   INI_Float( "HeadPos6", PlayerInfo[ playerid ][ xHeadPos ][ 5 ] );
   INI_Float( "HeadPos7", PlayerInfo[ playerid ][ xHeadPos ][ 6 ] );
   INI_Float( "HeadPos8", PlayerInfo[ playerid ][ xHeadPos ][ 7 ] );
   INI_Float( "HeadPos9", PlayerInfo[ playerid ][ xHeadPos ][ 8 ] );
   INI_Int( "Face", PlayerInfo[ playerid ][ xFace ] );
   INI_Float( "FacePos1", PlayerInfo[ playerid ][ xFacePos ][ 0 ] );
   INI_Float( "FacePos2", PlayerInfo[ playerid ][ xFacePos ][ 1 ] );
   INI_Float( "FacePos3", PlayerInfo[ playerid ][ xFacePos ][ 2 ] );
   INI_Float( "FacePos4", PlayerInfo[ playerid ][ xFacePos ][ 3 ] );
   INI_Float( "FacePos5", PlayerInfo[ playerid ][ xFacePos ][ 4 ] );
   INI_Float( "FacePos6", PlayerInfo[ playerid ][ xFacePos ][ 5 ] );
   INI_Float( "FacePos7", PlayerInfo[ playerid ][ xFacePos ][ 6 ] );
   INI_Float( "FacePos8", PlayerInfo[ playerid ][ xFacePos ][ 7 ] );
   INI_Float( "FacePos9", PlayerInfo[ playerid ][ xFacePos ][ 8 ] );
   INI_Int( "SungMask", PlayerInfo[ playerid ][ xSungMask ] );
   INI_Float( "SungMaskPos1", PlayerInfo[ playerid ][ xSungMaskPos ][ 0 ] );
   INI_Float( "SungMaskPos2", PlayerInfo[ playerid ][ xSungMaskPos ][ 1 ] );
   INI_Float( "SungMaskPos3", PlayerInfo[ playerid ][ xSungMaskPos ][ 2 ] );
   INI_Float( "SungMaskPos4", PlayerInfo[ playerid ][ xSungMaskPos ][ 3 ] );
   INI_Float( "SungMaskPos5", PlayerInfo[ playerid ][ xSungMaskPos ][ 4 ] );
   INI_Float( "SungMaskPos6", PlayerInfo[ playerid ][ xSungMaskPos ][ 5 ] );
   INI_Float( "SungMaskPos7", PlayerInfo[ playerid ][ xSungMaskPos ][ 6 ] );
   INI_Float( "SungMaskPos8", PlayerInfo[ playerid ][ xSungMaskPos ][ 7 ] );
   INI_Float( "SungMaskPos9", PlayerInfo[ playerid ][ xSungMaskPos ][ 8 ] );
   INI_Int( "Cigare", PlayerInfo[ playerid ][ xCigare ] );
   INI_Int( "Upaljac", PlayerInfo[ playerid ][ xUpaljac ] );
   INI_Int( "BStil", PlayerInfo[ playerid ][ xBStil ] );
   INI_Int( "Registrovan", PlayerInfo[ playerid ][ xRegistrovan ] );
   INI_Float( "SHealth", PlayerInfo[ playerid ][ xSHealth ] );
   INI_Int( "BrojTelefona", PlayerInfo[ playerid ][ xBrojTelefona ] );
   INI_Int( "Vozacka", PlayerInfo[ playerid ][ xVozacka ] );
   INI_Int( "Motorska", PlayerInfo[ playerid ][ xMotorska ] );
   INI_Int( "KamionskaC1", PlayerInfo[ playerid ][ xKamionskaC1 ] );
   INI_Int( "KamionskaC2", PlayerInfo[ playerid ][ xKamionskaC2 ] );
   INI_Int( "KamionskaC3", PlayerInfo[ playerid ][ xKamionskaC3 ] );
   INI_Int( "Brodska", PlayerInfo[ playerid ][ xBrodska ] );
   INI_Int( "Letelica", PlayerInfo[ playerid ][ xLetelica ] );
   INI_Int( "Osnovna", PlayerInfo[ playerid ][ xOsnovna ] );
   INI_Int( "Srednja", PlayerInfo[ playerid ][ xSrednja ] );
   INI_Int( "Fakultet", PlayerInfo[ playerid ][ xFakultet ] );
   INI_Int( "SkolaLimit", PlayerInfo[ playerid ][ xSkolaLimit ] );
   INI_Int( "Ubijen", PlayerInfo[ playerid ][ xUbijen ] );
   INI_Int( "Drug1", PlayerInfo[ playerid ][ xDrug ][ 0 ] );
   INI_Int( "Drug2", PlayerInfo[ playerid ][ xDrug ][ 1 ] );
   INI_Int( "Drug3", PlayerInfo[ playerid ][ xDrug ][ 2 ] );
   INI_Int( "Drug4", PlayerInfo[ playerid ][ xDrug ][ 3 ] );
   INI_Int( "Drug5", PlayerInfo[ playerid ][ xDrug ][ 4 ] );
   INI_Int( "DrugCode1", PlayerInfo[ playerid ][ xDrugCode ][ 0 ] );
   INI_Int( "DrugCode2", PlayerInfo[ playerid ][ xDrugCode ][ 1 ] );
   INI_Int( "DrugCode3", PlayerInfo[ playerid ][ xDrugCode ][ 2 ] );
   INI_Int( "DrugCode4", PlayerInfo[ playerid ][ xDrugCode ][ 3 ] );
   INI_Int( "DrugCode5", PlayerInfo[ playerid ][ xDrugCode ][ 4 ] );
   INI_Int( "Solna", PlayerInfo[ playerid ][ xSolna ] );
   INI_Int( "Pseudo", PlayerInfo[ playerid ][ xPseudo ] );
   INI_Int( "SodaB", PlayerInfo[ playerid ][ xSodaB ] );
   INI_Int( "CrveniF", PlayerInfo[ playerid ][ xCrveniF ] );
   INI_Int( "LysAcid", PlayerInfo[ playerid ][ xLysAcid ] );
   INI_Int( "DesVoda", PlayerInfo[ playerid ][ xDesVoda ] );
   INI_Int( "Marihuana", PlayerInfo[ playerid ][ xMarihuana ] );
   INI_Int( "Opium", PlayerInfo[ playerid ][ xOpium ] );
   INI_Int( "Kalcijum", PlayerInfo[ playerid ][ xKalcij ] );
   INI_Int( "AmonijumHlorid", PlayerInfo[ playerid ][ xAmonijH ] );
   INI_Int( "Kokain", PlayerInfo[ playerid ][ xKokain ] );
   INI_Int( "Kokain2", PlayerInfo[ playerid ][ xKokain2 ] );
   INI_Int( "MetilAmin", PlayerInfo[ playerid ][ xMetilAmin ] );
   INI_Int( "Hunger", PlayerInfo[ playerid ][ xHunger ] );
   INI_Bool( "HeroinAddict", PlayerInfo[ playerid ][ xHeroinAddict ] );
   INI_Int( "HeroinUsed", PlayerInfo[ playerid ][ xHeroinUsed ] );
   INI_Int( "HeroinIndicator", PlayerInfo[ playerid ][ xHeroinIndicator ] );
   INI_Bool( "CokeCrackAddict", PlayerInfo[ playerid ][ xCokeCrackAddict ] );
   INI_Int( "CokeCrackUsed", PlayerInfo[ playerid ][ xCokeCrackUsed ] );
   INI_Int( "CokeCrackIndicator", PlayerInfo[ playerid ][ xCokeCrackIndicator ] );
   INI_Bool( "MethAddict", PlayerInfo[ playerid ][ xMethAddict ] );
   INI_Int( "MethIndicator", PlayerInfo[ playerid ][ xMethIndicator ] );
      INI_Int( "MethUsed", PlayerInfo[ playerid ][ xMethUsed ] );
      INI_Bool( "Inekcija", PlayerInfo[ playerid ][ xInekcija ] );
      INI_Bool( "Toolkit", PlayerInfo[ playerid ][ xToolkit ] );
      INI_Int( "Property1", PlayerInfo[ playerid ][ xProperty ][ 0 ] );
      INI_Int( "Property2", PlayerInfo[ playerid ][ xProperty ][ 1 ] );
      INI_Int( "Property3", PlayerInfo[ playerid ][ xProperty ][ 2 ] );
      INI_Bool( "GunLicense", PlayerInfo[ playerid ][ xGunLicense ] );
      INI_Int( "TelefonBon", PlayerInfo[ playerid ][ xTelefonBon ] );
      INI_Int( "ModelTelefona", PlayerInfo[ playerid ][ xModelTelefona ] );
      INI_Int( "Snaga", PlayerInfo[ playerid ][ xSnaga ] );
      INI_Int( "Zatvor", PlayerInfo[ playerid ][ xZatvor ] );
      INI_Int( "ZatvorVreme", PlayerInfo[ playerid ][ xZatvorVreme ] );
      INI_Int( "Wanted", PlayerInfo[ playerid ][ xWanted ] );
      INI_Int( "Uhapsen", PlayerInfo[ playerid ][ xUhapsen ] );
      INI_Int( "PDUhapsio", PlayerInfo[ playerid ][ xPDUhapsio ] );
      INI_Int( "PDStatsTicket", PlayerInfo[ playerid ][ xPDStatsTicket ] );
   INI_Int( "PDStatsTicketMoney", PlayerInfo[ playerid ][ xPDStatsTicketMoney ] );
   INI_Int( "TakenWeps", PlayerInfo[ playerid ][ xTakenWeps ] );
      INI_Int( "TakenDrugs", PlayerInfo[ playerid ][ xTakenDrugs ] );
      INI_Int( "PocetniTut", PlayerInfo[ playerid ][ xPocetniTut ] );
      INI_Int( "AKod", PlayerInfo[ playerid ][ xAKod ] );
      INI_Int( "Sat", PlayerInfo[ playerid ][ xSat ] );
      INI_Int( "MaskID", PlayerInfo[ playerid ][ xMaskID ] );
      INI_Int( "BRacun", PlayerInfo[ playerid ][ xBRacun ] );
      INI_Int( "PreostaloZaOtplatu", PlayerInfo[ playerid ][ xPreostaloZaOtplatu ] );
      INI_Int( "IznosRate", PlayerInfo[ playerid ][ xIznosRate ] );
      INI_Int( "IznosKredita", PlayerInfo[ playerid ][ xIznosKredita ] );
      INI_Int( "OnlineSati", PlayerInfo[ playerid ][ xOnlineSati ] );
      INI_Int( "RPTeacher", PlayerInfo[ playerid ][ xSupporter ] );
      INI_Int( "RPLearn", PlayerInfo[ playerid ][ xRPLearn ] );
      INI_Int( "Warn", PlayerInfo[ playerid ][ xWarn ] );
      INI_Int( "Mute", PlayerInfo[ playerid ][ xMute ] );
      INI_Float( "Marker1", PlayerInfo[ playerid ][ xMarker ][ 0 ] );
      INI_Float( "Marker2", PlayerInfo[ playerid ][ xMarker ][ 1 ] );
      INI_Float( "Marker3", PlayerInfo[ playerid ][ xMarker ][ 2 ] );
      INI_Int( "BrojNews", PlayerInfo[ playerid ][ xBrojNews ] );
      INI_Int( "OrgUgovor", PlayerInfo[ playerid ][ xOrgUgovor ] );
   INI_Int( "GpsLevel", PlayerInfo[ playerid ][ xGpsLevel ] );
   INI_Int( "Helmet", PlayerInfo[ playerid ][ xHelmet ] );
   INI_Int( "BanDays", PlayerInfo[ playerid ][ xBDays ] );
   INI_Int( "BanMonths", PlayerInfo[ playerid ][ xBMonths ] );
   INI_Int( "BanYear", PlayerInfo[ playerid ][ xBYears ] );
   INI_Int( "GradRank", PlayerInfo[ playerid ][ xGradRank ] );
   INI_Int( "SkriptaRank", PlayerInfo[ playerid ][ xSkriptaRank ] );
   INI_Int( "UlazBL", PlayerInfo[ playerid ][ xUlazBL ] );
   INI_Bool( "Boombox", PlayerInfo[ playerid ][ xBoombox ] );
   INI_Float( "HelmetPos1", PlayerInfo[ playerid ][ xHelmetPos ][ 0 ] );
   INI_Float( "HelmetPos2", PlayerInfo[ playerid ][ xHelmetPos ][ 1 ] );
   INI_Float( "HelmetPos3", PlayerInfo[ playerid ][ xHelmetPos ][ 2 ] );
   INI_Float( "HelmetPos4", PlayerInfo[ playerid ][ xHelmetPos ][ 3 ] );
   INI_Float( "HelmetPos5", PlayerInfo[ playerid ][ xHelmetPos ][ 4 ] );
   INI_Float( "HelmetPos6", PlayerInfo[ playerid ][ xHelmetPos ][ 5 ] );
   INI_Float( "HelmetPos7", PlayerInfo[ playerid ][ xHelmetPos ][ 6 ] );
   INI_Float( "HelmetPos8", PlayerInfo[ playerid ][ xHelmetPos ][ 7 ] );
   INI_Float( "HelmetPos9", PlayerInfo[ playerid ][ xHelmetPos ][ 8 ] );
   INI_Int( "Drzava", PlayerInfo[ playerid ][ xDrzava ] );
   INI_String( "Email", PlayerInfo[ playerid ][ xEmail ], 34 );
   INI_Int( "VIPLevel", PlayerInfo[ playerid ][ xVIPLevel ] );
   INI_Int( "HitmenCena", PlayerInfo[ playerid ][ xHitmenCena ] );
   INI_Int( "Objekt1", PlayerInfo[ playerid ][ xObject ][ 0 ] );
    INI_Int( "Objekt2", PlayerInfo[ playerid ][ xObject ][ 1 ] );
   INI_Int( "Objekt3", PlayerInfo[ playerid ][ xObject ][ 2 ] );
    INI_Int( "Objekt4", PlayerInfo[ playerid ][ xObject ][ 3 ] );
   INI_Int( "Objekt5", PlayerInfo[ playerid ][ xObject ][ 4 ] );
    INI_Int( "Objekt6", PlayerInfo[ playerid ][ xObject ][ 5 ] );
    INI_Int( "Objekt7", PlayerInfo[ playerid ][ xObject ][ 6 ] );
    INI_Int( "Objekt8", PlayerInfo[ playerid ][ xObject ][ 7 ] );
   INI_Int( "Objekt9", PlayerInfo[ playerid ][ xObject ][ 8 ] );
    INI_Int( "Objekt10", PlayerInfo[ playerid ][ xObject ][ 9 ] );
    INI_Int( "LesLimit", PlayerInfo[ playerid ][ xLesLimit ] );
    INI_Int( "KazneniUgovor", PlayerInfo[ playerid ][ xKazneniUgovor ] );
    INI_String( "OffPJail", PlayerInfo[ playerid ][ xOffPJail ], 64 );
    INI_String( "OffPPrison", PlayerInfo[ playerid ][ xOffPPrison ], 64 );
    INI_String( "OffPMute", PlayerInfo[ playerid ][ xOffPMute ], 64 );
    INI_Int( "StaffMin", PlayerInfo[ playerid ][ xStaffMin ] );
    INI_String( "LastLogin", PlayerInfo[ playerid ][ xLastLogin ], 64 );
    INI_Bool( "Married", PlayerInfo[ playerid ][ xMarried ] );
   INI_String( "MarriedTo", PlayerInfo[ playerid ][ xMarriedTo ], 24 );
   INI_Bool( "TogMob", PlayerInfo[ playerid ][ xTogMob ] );
   INI_Int( "HotelID", PlayerInfo[ playerid ][ xHotelID ] );
   INI_Int( "HotelRoom", PlayerInfo[ playerid ][ xHotelRoom ] );
   INI_Int( "Promoter", PlayerInfo[ playerid ][ xPromoter ] );
   INI_Int( "FieldID", PlayerInfo[ playerid ][ xFieldID ] );
   INI_Int( "Sljive", PlayerInfo[ playerid ][ xSljive ] );
   INI_Int( "Kruske", PlayerInfo[ playerid ][ xKruske ] );
   INI_Int( "Jabuke", PlayerInfo[ playerid ][ xJabuke ] );
   INI_Int( "Kupus", PlayerInfo[ playerid ][ xKupus ] );
   INI_Int( "Ruze", PlayerInfo[ playerid ][ xRuze ] );
   INI_Int( "SemeSljive", PlayerInfo[ playerid ][ xSemeSljive ] );
   INI_Int( "SemeKruske", PlayerInfo[ playerid ][ xSemeKruske ] );
   INI_Int( "SemeJabuke", PlayerInfo[ playerid ][ xSemeJabuke ] );
   INI_Int( "SemeKupusa", PlayerInfo[ playerid ][ xSemeKupusa ] );
   INI_Int( "SemeRuze", PlayerInfo[ playerid ][ xSemeRuze ] );
   INI_Int( "LottoNumber", PlayerInfo[ playerid ][ xLottoNumber ] );
   INI_Int( "LottoMoney", PlayerInfo[ playerid ][ xLottoMoney ] );
   INI_Int( "GarageID", PlayerInfo[ playerid ][ xGarageID ] );
   INI_Bool( "ImaBRacun", PlayerInfo[ playerid ][ xImaBRacun ] );
   INI_Int( "PlatniRacun", PlayerInfo[ playerid ][ xPlatniRacun ] );
   INI_Bool( "DonatorSlot", PlayerInfo[ playerid ][ xDonatorSlot ] );
   INI_Int( "PljackaVreme", PlayerInfo[ playerid ][ xPljackaVreme ] );
   INI_Int( "Ranac", PlayerInfo[ playerid ][ xRanac ] );
   INI_Bool( "LeaveJail", PlayerInfo[ playerid ][ xLeaveJail ] );
   INI_Int( "BailPrice", PlayerInfo[ playerid ][ xBailPrice ] );
   INI_Int( "HangarTime", PlayerInfo[ playerid ][ xHangarTime ] );
   INI_Int( "Event1Mesto", PlayerInfo[ playerid ][ xEvent1Mesto ] );
   INI_Int( "Event2Mesto", PlayerInfo[ playerid ][ xEvent2Mesto ] );
   INI_Int( "Event3Mesto", PlayerInfo[ playerid ][ xEvent3Mesto ] );
   INI_Int( "DMEventUbistva", PlayerInfo[ playerid ][ xDMEventUbistva ] );
   INI_Int( "RentID", PlayerInfo[ playerid ][ xRentID ] );
   INI_Int( "Zlato", PlayerInfo[ playerid ][ xZlato ] );
   INI_Int( "RezervniKljucevi", PlayerInfo[ playerid ][ xRezervniKljucevi ] );
   INI_Int( "RadarBodovi", PlayerInfo[ playerid ][ xRadarBodovi ] );
   INI_Bool( "DBO", PlayerInfo[ playerid ][ xDBO ] );
   INI_Int( "DBoja", PlayerInfo[ playerid ][ xDBoja ] );
   return true;
}[/pawn]
Naslov: Odg: BUG oko /f !
Poruka od: Paul Castellano poslato Januar 04, 2018, 17:15:36 POSLE PODNE
Jesi li zamjenio komandu pa testirao?
Naslov: Odg: BUG oko /f !
Poruka od: Napaceni Bošnjo poslato Januar 04, 2018, 19:50:20 POSLE PODNE
Jel kada upalis samp-server.exe daje ti na Run Time error 20? , imao sam isti problem fix sam runtime error i eto
Naslov: Odg: BUG oko /f !
Poruka od: Paul Castellano poslato Januar 04, 2018, 19:54:07 POSLE PODNE
Citat: NapaćeniBošnjo poslato Januar 04, 2018, 19:50:20 POSLE PODNE
Jel kada upalis samp-server.exe daje ti na Run Time error 20? , imao sam isti problem fix sam runtime error i eto

ha? lol
Naslov: Odg: BUG oko /f !
Poruka od: Savana poslato Januar 04, 2018, 19:57:20 POSLE PODNE
aj ti nama daj server.log tu kad kucas f daj si sam lidera i pisi ,odi relog probaj pisat ako nista vidi log ako sta baca daj log, al nema to veze ako ti makne rank  nebi imo lidera, ako ti nece htjet pisat probaj si dat rank, 1,2 nebitno, ako ces onda moc pisat onda je do xranka..
Naslov: Odg: BUG oko /f !
Poruka od: ʙᴜsᴛᴇʀ ᴄᴏɴɴᴇʟʟʏ poslato Januar 05, 2018, 09:29:44 PRE PODNE
Ne mora vise nista, promenio sam MOD, hvala svima, LOCK! Hehheeheheheh!