Skripta koju koristim:Edit SA uglavnom
Detaljan opis problema:Imam problem sa Firmama, naprimjer kupim PuÅ¡ku/PiÅ¡tolj od 5k, a u Kasu mi ubaci 200k ili viÅ¡e ne znam taÄno, i tako igraÄi dobijaju viÅ¡e para, sve sam fixao oko moda, samo me to naÅ¡lo zajebavat, nije neki velik bag a'l da fixam, da pomognete.
Dio skripte://
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Posalji taj deo gde kupuje tj gde pare idu u biz
ako je edit SA, to je onda UP, nadji FirmaNovac( i trazi po tome
Citat: Tosic ãƒ,, poslato Novembar 27, 2017, 16:04:52 POSLE PODNE
Posalji taj deo gde kupuje tj gde pare idu u biz
Citat: Åukmember=1996][/member] link=topic=116715.msg785669#msg785669 date=1511795319]
ako je edit SA, to je onda UP, nadji FirmaNovac( i trazi po tome
Jel ovo?[pawn]fDialog(74)
{
if(!response) return 1;
if(response)
{
if(PlayerInfo[playerid][pPosedovanjeFirme] == -1) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate firmu!");
new i = PlayerInfo[playerid][pPosedovanjeFirme];
switch(listitem)
{
case 0:
{
if(FirmaInfo
[fVrsta] == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
new string1[275], string2[275], string[550],z[3]; if(FirmaInfo[fZatvoreno] == 1) z = "Da"; else z = "Ne";
format(string1,sizeof(string1),""BELA"_______________________________________\n\n"ZPLAVA"Vlasnik Firme: "CRVENA"%s\n"ZPLAVA"Naziv Firme: "CRVENA"%s\n"ZPLAVA"Reket: "CRVENA"%s\n"ZPLAVA"Level: "BELA"%d\n"ZPLAVA"Cena: "BELA"%d\n",FirmaInfo[fVlasnik],FirmaInfo[fNaziv],FirmaInfo[fIznuda],FirmaInfo[fLevel],FirmaInfo[fCena]);
format(string2,sizeof(string2),""ZPLAVA"ID: "BELA"%d\n"ZPLAVA"Zatvoreno: "BELA"%s\n"ZPLAVA"Kasa: "BELA"%d$\n"ZPLAVA"Proizvodi: "BELA"%d/%d\n_______________________________________",i,z,FirmaInfo[fKasa],FirmaInfo[fProizvodi],FirmaInfo[fMaxProizvodi]);
format(string, sizeof(string), "%s%s", string1, string2);
SPD(playerid, 110, DIALOG_STYLE_MSGBOX, ""BELA"Firma Informacije", string, "Ok", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo[fIzlazX], FirmaInfo[fIzlazY], FirmaInfo[fIzlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
new string1[275], string2[275], string[550],z[3]; if(FirmaInfo[fZatvoreno] == 1) z = "Da"; else z = "Ne";
format(string1,sizeof(string1),""BELA"_______________________________________\n\n"ZPLAVA"Vlasnik Firme: "CRVENA"%s\n"ZPLAVA"Naziv Firme: "CRVENA"%s\n"ZPLAVA"Reket: "CRVENA"%s\n"ZPLAVA"Level: "BELA"%d\n"ZPLAVA"Cena: "BELA"%d\n",FirmaInfo[fVlasnik],FirmaInfo[fNaziv],FirmaInfo[fIznuda],FirmaInfo[fLevel],FirmaInfo[fCena]);
format(string2,sizeof(string2),""ZPLAVA"ID: "BELA"%d\n"ZPLAVA"Zatvoreno: "BELA"%s\n"ZPLAVA"Kasa: "BELA"%d$\n"ZPLAVA"Proizvodi: "BELA"%d/%d\n_______________________________________",i,z,FirmaInfo[fKasa],FirmaInfo[fProizvodi],FirmaInfo[fMaxProizvodi]);
format(string, sizeof(string), "%s%s", string1, string2);
SPD(playerid, 110, DIALOG_STYLE_MSGBOX, ""BELA"Firma Informacije", string, "Ok", "Izlaz");
}
}
case 1:
{
if(PlayerInfo[playerid][pPosedovanjeFirme] == -1) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate firmu!");
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ]) && !IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo[fIzlazX], FirmaInfo[fIzlazY], FirmaInfo[fIzlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred ili u vasoj firmi!");
if(FirmaInfo[fZatvoreno] == 0) return SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Vec je otkljucana!");
FirmaInfo[fZatvoreno] = 0;
SCM(playerid,-1, ""ZPLAVA"[Firma]: "BELA"Firma otkljucana!");
SacuvajFirmu(i);
}
case 2:
{
if(PlayerInfo[playerid][pPosedovanjeFirme] == -1) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate firmu!");
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ]) && !IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo[fIzlazX], FirmaInfo[fIzlazY], FirmaInfo[fIzlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred ili u vasoj firmi!");
if(FirmaInfo[fZatvoreno] == 1) return SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Vec je zakljucana!");
FirmaInfo[fZatvoreno] = 1;
SCM(playerid,-1, ""ZPLAVA"[Firma]: "BELA"Firma zakljucana!");
SacuvajFirmu(i);
}
case 3:
{
if(FirmaInfo[fVrsta] == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
new string[128];
format(string,sizeof(string), ""BELA"Unesite kolicinu novca koji zelite da podignete\n"ZUTA"U kasi trenutno ima %d$!", FirmaInfo[fKasa]);
SPD(playerid, 76, DIALOG_STYLE_INPUT, ""ZUTA"Dizanje novca iz Firme", string, "Podigni", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo[fIzlazX], FirmaInfo[fIzlazY], FirmaInfo[fIzlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
new string[128];
format(string,sizeof(string), ""BELA"Unesite kolicinu novca koji zelite da podignete\n"ZUTA"U kasi trenutno ima %d$!", FirmaInfo[fKasa]);
SPD(playerid, 76, DIALOG_STYLE_INPUT, ""ZUTA"Dizanje novca iz Firme", string, "Podigni", "Izlaz");
}
}
case 4:
{
if(FirmaInfo[fVrsta] == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
new string[128];
format(string,sizeof(string), ""BELA"Upisite kolicinu novca koji zelite da ostavite u firmu\n"ZUTA"U kasi treutno ima %d$!", FirmaInfo[fKasa]);
SPD(playerid, 78, DIALOG_STYLE_INPUT, ""ZUTA"Ostavljanje novca u firmu", string, "Ostavi", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo[fIzlazX], FirmaInfo[fIzlazY], FirmaInfo[fIzlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
new string[128];
format(string,sizeof(string), ""BELA"Upisite kolicinu novca koji zelite da ostavite u firmu\n"ZUTA"U kasi treutno ima %d$!", FirmaInfo[fKasa]);
SPD(playerid, 78, DIALOG_STYLE_INPUT, ""ZUTA"Ostavljanje novca u firmu", string, "Ostavi", "Izlaz");
}
}
case 5:
{
//new stringp[128];
if(FirmaInfo[fVrsta] == VRSTA_SBIZZ) return SCM(playerid,-1,""ZUTA"[GL:RPG] | "BELA"U vasoj firmi nisu potrebni proizvodi!");
if(FirmaInfo[fProizvodi] >= 200) return SCM(playerid,-1,""ZUTA"[GL:RPG] | "BELA"U vasoj firmi nisu potrebni proizvodi imate preko 200!");
SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Narucili ste proizvode za vasu firmu, obavestili smo sve online dostavljace!");
/*format(stringp, sizeof(stringp),""HZELENA"Potrebni Proizvodi | "BELA"Firma: %s | Lokacija: %s | Vlasnik/Narucio: %s!",FirmaInfo[fNaziv],UlicaFirme(i), GetName(playerid));
foreach(Player, iplayer)
{
if(PlayerInfo[iplayer][pPosao] == POSAO_DOSTAVLJAC)
{
SCM(iplayer,-1,stringp);
}
}*/
}
case 6:
{
if(FirmaInfo[fVrsta] == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
SPD(playerid, 80, DIALOG_STYLE_INPUT, ""ZUTA"Firma Ime", ""BELA"Upisite novo ime firme\n"CRVENA"Zabranjeno je stavljati OOC ime firme!", "Promeni", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo[fIzlazX], FirmaInfo[fIzlazY], FirmaInfo[fIzlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
SPD(playerid, 80, DIALOG_STYLE_INPUT, ""ZUTA"Firma Ime", ""BELA"Upisite novo ime firme\n"CRVENA"Zabranjeno je stavljati OOC ime firme!", "Promeni", "Izlaz");
}
}
case 7:
{
if(PlayerInfo[playerid][pPosedovanjeFirme] == -1) return SCM(playerid,-1, ""CRVENA"[GRESKA] "BELA"Nemate firmu!");
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
new cena1 = (FirmaInfo[fCena]/4)*2;
new string[256];
format(string,sizeof(string), ""BELA"Prodaja firme drzavi\n\n"ZPLAVA"Dali ste sigurni da zelite da prodate firmu drzavi za %d$!\n\n"BELA"Ako ste sigurni kliknite na 'Prodaj' ako ne kliknite na 'Izlaz'", cena1);
SPD(playerid, 84, DIALOG_STYLE_MSGBOX, ""BELA"Prodaja firme drzavi", string, "Prodaj", "Izlaz");
}
case 8:
{
if(FirmaInfo[fVrsta] == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
SPD(playerid, 96, DIALOG_STYLE_LIST, ""BELA"Postavljanje iznude", ""ZPLAVA"(1). "BELA"The Vinci Family\n"ZPLAVA"(2). "BELA"Black Dragon Triads", "Postavi", "Izlaz");
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo[fIzlazX], FirmaInfo[fIzlazY], FirmaInfo[fIzlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
SPD(playerid, 96, DIALOG_STYLE_LIST, ""BELA"Postavljanje iznude", ""ZPLAVA"(1). "BELA"The Vinci Family\n"ZPLAVA"(2). "BELA"Black Dragon Triads", "Postavi", "Izlaz");
}
}
case 9:
{
if(FirmaInfo[fVrsta] == VRSTA_SBIZZ)
{
if(!IsPlayerInRangeOfPoint(playerid, 5.0, FirmaInfo[fUlazX], FirmaInfo[fUlazY], FirmaInfo[fUlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste ispred vase firme!");
strmid(FirmaInfo[fIznuda], "Niko", 0, strlen("Niko"), 255);
SCM(playerid,-1, ""ZPLAVA"[Firma]: "BELA"Uklonili ste iznudu sa svoje firme!");
FirmaLabelIPickup(i); SacuvajFirmu(i);
}
else
{
if(!IsPlayerInRangeOfPoint(playerid, 15.0, FirmaInfo[fIzlazX], FirmaInfo[fIzlazY], FirmaInfo[fIzlazZ])) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Niste u vasoj firmi!");
strmid(FirmaInfo[fIznuda], "Niko", 0, strlen("Niko"), 255);
SCM(playerid,-1, ""ZPLAVA"[Firma]: "BELA"Uklonili ste iznudu sa svoje firme!");
FirmaLabelIPickup(i); SacuvajFirmu(i);
}
}
}
}
return 1;
}[/pawn]
@Tosic ãƒ,,
daj dio od gun shopa ili cega vec gdje kupujes oruzije..
Citat: Åukmember=1996][/member] link=topic=116715.msg785771#msg785771 date=1511805728]
daj dio od gun shopa ili cega vec gdje kupujes oruzije..
1.[pawn]else if(FirmaInfo
[fVrsta] == VRSTA_GUNSHOP)
if(IsPlayerInRangeOfPoint(playerid,3,308.3803,-141.4574,999.6016))
{
x++;
if(FirmaInfo[UsaoFirma[playerid]][fProizvodi] <= 0) return SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Nemamo vise proizvoda!");
if(PlayerInfo[playerid][pLevel] < 2) return SCM(playerid,-1, "[GL:RPG] | "ZUTA"Morate biti najmanje level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo[playerid][pGunDozvola] == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Morate imati dozvolu za oruzije da bi kupili oruzije!");
SPD(playerid, 90, DIALOG_STYLE_LIST, ""BELA"Gun Shop", ""ZUTA"- "BELA"Noz (1000$)\n"ZUTA"- "BELA"Palica (60$)\n"ZUTA"- "BELA"Shotgun (5000$)\n"ZUTA"- "BELA"Padobran (250$)\n"ZUTA"- "BELA"Dezert (3000$)\n"ZUTA"- "BELA"M4 (5000$)\n"ZUTA"- "BELA"AK-47 (5000$)\n"ZUTA"- "BELA"MP5 (5500$)\n"ZUTA"- "BELA"Sniper (5000$)\n"ZUTA"- "BELA"Pancir (2000$)", "Kupi", "Izlaz");
break;
}[/pawn]
2.
[pawn]fDialog(90)
{
if(!response) return 1;
if(FirmaInfo[UsaoFirma[playerid]][fProizvodi] <= 0) return SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Nemamo vise proizvoda!");
if(PlayerInfo[playerid][pLevel] < 3) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "ZUTA"Morate biti level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo[playerid][pGunDozvola] == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate dozvolu za oruzije!");
FirmaInfo[UsaoFirma[playerid]][fProizvodi]--;
switch(listitem)
{
case 0:
{
if(PlayerInfo[playerid][pNovacDzep] < 500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 500$!");
GivePlayerWeapon(playerid,4,1);
FirmaNovac(UsaoFirma[playerid], 20000);
g_NovacMinus(playerid,500);
SCM(playerid,-1,""ZUTA"Kupili ste noz za 500$!");
}
case 1:
{
if(PlayerInfo[playerid][pNovacDzep] < 60) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 60$!");
GivePlayerWeapon(playerid,5,1);
FirmaNovac(UsaoFirma[playerid], 40000);
g_NovacMinus(playerid,60);
SCM(playerid,-1,""ZUTA"Kupili ste palicu za 60$!");
}
case 2:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,25,120);
FirmaNovac(UsaoFirma[playerid], 20000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste shotgun za 5000$!");
}
case 3:
{
if(PlayerInfo[playerid][pNovacDzep] < 250) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 250$!");
GivePlayerWeapon(playerid,46,1);
FirmaNovac(UsaoFirma[playerid], 70000);
g_NovacMinus(playerid,250);
SCM(playerid,-1,""ZUTA"Kupili ste padobran za 250$!");
}
case 4:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,24,120);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste dezert za 5000$!");
}
case 5:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,31,300);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste M4 za 5000$!");
}
case 6:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,30,300);
FirmaNovac(UsaoFirma[playerid], 150000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste AK-47 za 5000$!");
}
case 7:
{
if(PlayerInfo[playerid][pNovacDzep] < 5500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5500$!");
GivePlayerWeapon(playerid,29,300);
FirmaNovac(UsaoFirma[playerid], 150000);
g_NovacMinus(playerid,5500);
SCM(playerid,-1,""ZUTA"Kupili ste MP5 za 5500$!");
}
case 8:
{
if(PlayerInfo[playerid][pNovacDzep] < 10000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,34,120);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,10000);
SCM(playerid,-1,""ZUTA"Kupili ste Sniper za 5000$!");
}
case 9:
{
if(PlayerInfo[playerid][pNovacDzep] < 2000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 2000$!");
SetPlayerArmour(playerid, 100.0);
FirmaNovac(UsaoFirma[playerid], 100000);
g_NovacMinus(playerid,2000);
SCM(playerid,-1,""ZUTA"Kupili ste pancir za 2000$!");
}
}
return 1;
}[/pawn]
Citat: [GL] Eldin poslato Novembar 27, 2017, 19:10:09 POSLE PODNE
Citat: Åukmember=1996][/member] link=topic=116715.msg785771#msg785771 date=1511805728]
daj dio od gun shopa ili cega vec gdje kupujes oruzije..
1.
[pawn]else if(FirmaInfo[fVrsta] == VRSTA_GUNSHOP)
if(IsPlayerInRangeOfPoint(playerid,3,308.3803,-141.4574,999.6016))
{
x++;
if(FirmaInfo[UsaoFirma[playerid]][fProizvodi] <= 0) return SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Nemamo vise proizvoda!");
if(PlayerInfo[playerid][pLevel] < 2) return SCM(playerid,-1, "[GL:RPG] | "ZUTA"Morate biti najmanje level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo[playerid][pGunDozvola] == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Morate imati dozvolu za oruzije da bi kupili oruzije!");
SPD(playerid, 90, DIALOG_STYLE_LIST, ""BELA"Gun Shop", ""ZUTA"- "BELA"Noz (1000$)\n"ZUTA"- "BELA"Palica (60$)\n"ZUTA"- "BELA"Shotgun (5000$)\n"ZUTA"- "BELA"Padobran (250$)\n"ZUTA"- "BELA"Dezert (3000$)\n"ZUTA"- "BELA"M4 (5000$)\n"ZUTA"- "BELA"AK-47 (5000$)\n"ZUTA"- "BELA"MP5 (5500$)\n"ZUTA"- "BELA"Sniper (5000$)\n"ZUTA"- "BELA"Pancir (2000$)", "Kupi", "Izlaz");
break;
}[/pawn]
2.
[pawn]fDialog(90)
{
if(!response) return 1;
if(FirmaInfo[UsaoFirma[playerid]][fProizvodi] <= 0) return SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Nemamo vise proizvoda!");
if(PlayerInfo[playerid][pLevel] < 3) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "ZUTA"Morate biti level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo[playerid][pGunDozvola] == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate dozvolu za oruzije!");
FirmaInfo[UsaoFirma[playerid]][fProizvodi]--;
switch(listitem)
{
case 0:
{
if(PlayerInfo[playerid][pNovacDzep] < 500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 500$!");
GivePlayerWeapon(playerid,4,1);
FirmaNovac(UsaoFirma[playerid], 20000);
g_NovacMinus(playerid,500);
SCM(playerid,-1,""ZUTA"Kupili ste noz za 500$!");
}
case 1:
{
if(PlayerInfo[playerid][pNovacDzep] < 60) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 60$!");
GivePlayerWeapon(playerid,5,1);
FirmaNovac(UsaoFirma[playerid], 40000);
g_NovacMinus(playerid,60);
SCM(playerid,-1,""ZUTA"Kupili ste palicu za 60$!");
}
case 2:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,25,120);
FirmaNovac(UsaoFirma[playerid], 20000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste shotgun za 5000$!");
}
case 3:
{
if(PlayerInfo[playerid][pNovacDzep] < 250) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 250$!");
GivePlayerWeapon(playerid,46,1);
FirmaNovac(UsaoFirma[playerid], 70000);
g_NovacMinus(playerid,250);
SCM(playerid,-1,""ZUTA"Kupili ste padobran za 250$!");
}
case 4:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,24,120);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste dezert za 5000$!");
}
case 5:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,31,300);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste M4 za 5000$!");
}
case 6:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,30,300);
FirmaNovac(UsaoFirma[playerid], 150000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste AK-47 za 5000$!");
}
case 7:
{
if(PlayerInfo[playerid][pNovacDzep] < 5500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5500$!");
GivePlayerWeapon(playerid,29,300);
FirmaNovac(UsaoFirma[playerid], 150000);
g_NovacMinus(playerid,5500);
SCM(playerid,-1,""ZUTA"Kupili ste MP5 za 5500$!");
}
case 8:
{
if(PlayerInfo[playerid][pNovacDzep] < 10000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,34,120);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,10000);
SCM(playerid,-1,""ZUTA"Kupili ste Sniper za 5000$!");
}
case 9:
{
if(PlayerInfo[playerid][pNovacDzep] < 2000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 2000$!");
SetPlayerArmour(playerid, 100.0);
FirmaNovac(UsaoFirma[playerid], 100000);
g_NovacMinus(playerid,2000);
SCM(playerid,-1,""ZUTA"Kupili ste pancir za 2000$!");
}
}
return 1;
}[/pawn]
Ovde gde ti pise
FirmaNovac(UsaoFirma[playerid], "iznos novca koji ce ici u firmu pri kupovini nekog oruzja"
.. ;)
Citat: c0x poslato Novembar 27, 2017, 19:13:18 POSLE PODNE
Citat: [GL] Eldin poslato Novembar 27, 2017, 19:10:09 POSLE PODNE
Citat: Åukmember=1996][/member] link=topic=116715.msg785771#msg785771 date=1511805728]
daj dio od gun shopa ili cega vec gdje kupujes oruzije..
1.
[pawn]else if(FirmaInfo[fVrsta] == VRSTA_GUNSHOP)
if(IsPlayerInRangeOfPoint(playerid,3,308.3803,-141.4574,999.6016))
{
x++;
if(FirmaInfo[UsaoFirma[playerid]][fProizvodi] <= 0) return SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Nemamo vise proizvoda!");
if(PlayerInfo[playerid][pLevel] < 2) return SCM(playerid,-1, "[GL:RPG] | "ZUTA"Morate biti najmanje level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo[playerid][pGunDozvola] == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Morate imati dozvolu za oruzije da bi kupili oruzije!");
SPD(playerid, 90, DIALOG_STYLE_LIST, ""BELA"Gun Shop", ""ZUTA"- "BELA"Noz (1000$)\n"ZUTA"- "BELA"Palica (60$)\n"ZUTA"- "BELA"Shotgun (5000$)\n"ZUTA"- "BELA"Padobran (250$)\n"ZUTA"- "BELA"Dezert (3000$)\n"ZUTA"- "BELA"M4 (5000$)\n"ZUTA"- "BELA"AK-47 (5000$)\n"ZUTA"- "BELA"MP5 (5500$)\n"ZUTA"- "BELA"Sniper (5000$)\n"ZUTA"- "BELA"Pancir (2000$)", "Kupi", "Izlaz");
break;
}[/pawn]
2.
[pawn]fDialog(90)
{
if(!response) return 1;
if(FirmaInfo[UsaoFirma[playerid]][fProizvodi] <= 0) return SCM(playerid,-1,""ZPLAVA"[Firma]: "BELA"Nemamo vise proizvoda!");
if(PlayerInfo[playerid][pLevel] < 3) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "ZUTA"Morate biti level 2 da bi mogli kupovati oruzije!");
if(PlayerInfo[playerid][pGunDozvola] == 0) return SCM(playerid,-1, ""ZUTA"[GL:RPG] "BELA"Nemate dozvolu za oruzije!");
FirmaInfo[UsaoFirma[playerid]][fProizvodi]--;
switch(listitem)
{
case 0:
{
if(PlayerInfo[playerid][pNovacDzep] < 500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 500$!");
GivePlayerWeapon(playerid,4,1);
FirmaNovac(UsaoFirma[playerid], 20000);
g_NovacMinus(playerid,500);
SCM(playerid,-1,""ZUTA"Kupili ste noz za 500$!");
}
case 1:
{
if(PlayerInfo[playerid][pNovacDzep] < 60) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 60$!");
GivePlayerWeapon(playerid,5,1);
FirmaNovac(UsaoFirma[playerid], 40000);
g_NovacMinus(playerid,60);
SCM(playerid,-1,""ZUTA"Kupili ste palicu za 60$!");
}
case 2:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,25,120);
FirmaNovac(UsaoFirma[playerid], 20000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste shotgun za 5000$!");
}
case 3:
{
if(PlayerInfo[playerid][pNovacDzep] < 250) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 250$!");
GivePlayerWeapon(playerid,46,1);
FirmaNovac(UsaoFirma[playerid], 70000);
g_NovacMinus(playerid,250);
SCM(playerid,-1,""ZUTA"Kupili ste padobran za 250$!");
}
case 4:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,24,120);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste dezert za 5000$!");
}
case 5:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,31,300);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste M4 za 5000$!");
}
case 6:
{
if(PlayerInfo[playerid][pNovacDzep] < 5000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,30,300);
FirmaNovac(UsaoFirma[playerid], 150000);
g_NovacMinus(playerid,5000);
SCM(playerid,-1,""ZUTA"Kupili ste AK-47 za 5000$!");
}
case 7:
{
if(PlayerInfo[playerid][pNovacDzep] < 5500) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5500$!");
GivePlayerWeapon(playerid,29,300);
FirmaNovac(UsaoFirma[playerid], 150000);
g_NovacMinus(playerid,5500);
SCM(playerid,-1,""ZUTA"Kupili ste MP5 za 5500$!");
}
case 8:
{
if(PlayerInfo[playerid][pNovacDzep] < 10000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 5000$!");
GivePlayerWeapon(playerid,34,120);
FirmaNovac(UsaoFirma[playerid], 200000);
g_NovacMinus(playerid,10000);
SCM(playerid,-1,""ZUTA"Kupili ste Sniper za 5000$!");
}
case 9:
{
if(PlayerInfo[playerid][pNovacDzep] < 2000) return SCM(playerid,-1,""ZUTA"[GL:RPG] "BELA"Nemate dovoljno novca 2000$!");
SetPlayerArmour(playerid, 100.0);
FirmaNovac(UsaoFirma[playerid], 100000);
g_NovacMinus(playerid,2000);
SCM(playerid,-1,""ZUTA"Kupili ste pancir za 2000$!");
}
}
return 1;
}[/pawn]
Ovde gde ti pise FirmaNovac(UsaoFirma[playerid], "iznos novca koji ce ici u firmu pri kupovini nekog oruzja"
.. ;)
A sam glup, da sam znao da je takav problem, mogo sam sam haahhahaha, hvala opet, ispo sam glup a'l ajd. :)
Lock