A što ako uvezem NPC-a, i tada će mi brojati kao x/x online. Sredi to.
Citat: Bolex_ poslato Oktobar 15, 2017, 13:05:05 POSLE PODNE
A što ako uvezem NPC-a, i tada će mi brojati kao x/x online. Sredi to.
Eto ga hehe
[pawn]//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~
#include "a_samp"
#include "fixes"
//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~
main()
print("\nScript loaded\n");
//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~
new onlineigraca = 0,
Text:TEXT[1];
//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~
public OnGameModeInit()
{
TEXT[0] = TextDrawCreate(89.555526, 428.435546, "ONLINE_0");
TextDrawLetterSize(TEXT[0], 0.237777, 1.161954);
TextDrawAlignment(TEXT[0], 2);
TextDrawColor(TEXT[0], -1);
TextDrawSetShadow(TEXT[0], 0);
TextDrawSetOutline(TEXT[0], 1);
TextDrawBackgroundColor(TEXT[0], 255);
TextDrawFont(TEXT[0], 2);
TextDrawSetProportional(TEXT[0], 1);
TextDrawSetShadow(TEXT[0], 0);
printf("a %d",onlineigraca);
return 1;
}
public OnPlayerConnect(playerid)
{
if(!IsPlayerNPC(playerid))
{
TextDrawShowForPlayer(playerid, TEXT[0]);
onlineigraca++;
static string[4];
format(string, sizeof(string), "ONLINE %d", onlineigraca);
TextDrawSetString(TEXT[0], string);
printf("TRENUTNO ONLINE - %d",onlineigraca);
}
return 1;
}
//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~
public OnPlayerDisconnect(playerid, reason)
{
onlineigraca--;
static string[4];
format(string, sizeof(string), "TRENUTNO ONLINE - %d", onlineigraca);
TextDrawSetString(TEXT[0], string);
printf("a %d",onlineigraca);
return 1;
}
//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~//~~
public OnGameModeExit()
{
TextDrawDestroy(TEXT[0]);
return 1;
}[/pawn]
Citat: Tᴇʀᴢɪá´,, Sá´,,ʀɪᴘᴛ poslato Oktobar 15, 2017, 13:07:57 POSLE PODNE
Citat: Bolex_ poslato Oktobar 15, 2017, 13:05:05 POSLE PODNE
A što ako uvezem NPC-a, i tada će mi brojati kao x/x online. Sredi to.
Eto i to
[pawn]if(!IsPlayerNPC(playerid))[/pawn]
ma znam sam
Lijepo bi bilo kada bi samp radio bez greske.
Testirano na SA > znalo je biti i po 1005/1000 zato sto ne poziva OnPlayerDisconnect...
Slika TDa lepo je ovako jel moze slika nemam samp na kompu trenutno pa ne mogu testat
SviÄ'a mi se.