Skripta koju koristim:B-RP
Detaljan opis problema:Zelim npr kada igrac kuca /donweapon1 ili nebitno /donweapon da mu otvori dialog i on u tom dialogu da bira oruzje,evo vidite kodove, jako bih bio zahvalan jer ja da uradim nema sanse svasta sam pokusavao ... Znaci da bude u dialogu a ne ovako samo da mu da oruzije
Dio skripte:if(strcmp(cmd, "/donweapon1", true) == 0 || strcmp(cmd, "/donoruzje1", true) == 0)
{
if(PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pDonateRank] == 1 || PlayerInfo[playerid][pDonateRank] == 2 || PlayerInfo[playerid][pDonateRank] == 3)
{
SendClientMessage(playerid, COLOR_GREY, "Morate biti minimum VIP Donator da biste imali ovu funkciju.");
return 1;
}
if(PlayerInfo[playerid][pCash] < 12000)
{
SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca za to oruzije.");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Iskoristili ste donatorsku komandu za oruzije!");
SendClientMessage(playerid, COLOR_WHITE, "Vas racun iznosi 12000$!");
SafeGivePlayerMoney(playerid, - 12000);
JBC_SetPlayerName(playerid, OldUsername[playerid]);
SafeGivePlayerWeapon(playerid, 30, 250);
return 1;
}
return 1;
}
if(strcmp(cmd, "/donweapon2", true) == 0 || strcmp(cmd, "/donoruzje2", true) == 0)
{
if(PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pDonateRank] == 1 || PlayerInfo[playerid][pDonateRank] == 2 || PlayerInfo[playerid][pDonateRank] == 3)
{
SendClientMessage(playerid, COLOR_GREY, "Morate biti minimum VIP Donator da biste imali ovu funkciju.");
return 1;
}
if(PlayerInfo[playerid][pCash] < 12000)
{
SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca za to oruzije.");
return 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Iskoristili ste donatorsku komandu za oruzije!");
SendClientMessage(playerid, COLOR_WHITE, "Vas racun iznosi 12000$!");
SafeGivePlayerMoney(playerid, - 12000);
JBC_SetPlayerName(playerid, OldUsername[playerid]);
SafeGivePlayerWeapon(playerid, 29, 250);
return 1;
}
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
pa moras pod ondialogresponse
Okej, a kod?
Prvo moras da kreiras jedan dialog, to radis ovako
[pawn]
#define DIALOG_WEAPONS 3
ShowPlayerDialog(playerid, DIALOG_WEAPONS, DIALOG_STYLE_LIST, "Weapons", "AK47\nM4\nSniper Rifle", "Close");
[/pawn]
Onda u ovom public-u odradjues sta ce se desiti kada se klikne na odredju opciju iz tog dialoga
[pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_WEAPONS)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
switch(listitem)
{
case 0: GivePlayerWeapon(playerid, WEAPON_DEAGLE, 14); // Give them a desert eagle
case 1: GivePlayerWeapon(playerid, WEAPON_AK47, 120); // Give them an AK-47
case 2: GivePlayerWeapon(playerid, WEAPON_SHOTGSPA, 28); // Give them a Combat Shotgun
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}[/pawn]
BTW Ne moras da koristis switch ovo je samo ovaj primer
Ovo si mogao da nadjes i sam da si malo otisao na Google, bukvalno je na SAMP wiki dat primer koji ti trazis.
Poz!