Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: rOLDen poslato Jul 26, 2017, 14:27:11 POSLE PODNE

Naslov: [Map]Dillimore
Poruka od: rOLDen poslato Jul 26, 2017, 14:27:11 POSLE PODNE
Izradio: Ja
Vreme izrade: 2 sata
Opis vase mape (detaljnije): Mapa se nalazi u Dillimoreu (http://cs2.gamemodding.net/images/f1ee70dec9406be732e099ff73f219e330925310d6fa075f9c73ab9c64a2ea4a.jpg) - selo u blizini Los Santosa. Sredio sam selo tako da se može koristiti kao mapa za servere. Mapao sam spawn, baze organizacija i poslova te njihova mjesta gdje bi se navodno održavale njihove ruta tj. za organizacije postoji mjesto gdje prikupljaju materijale. Osim toga, mapao sam oružarnicu, trgovine, mjesto za kupnju droge, bicikla, teretnjaka i običnih automobila te mjesto za kupnju odjeće.
Slike/Video:
SPAWN (http://imgur.com/0zPbgoy)
Dostavljač farmerskih proizvoda (http://imgur.com/RH3ydjQ) - Mjesto prikupljanja proizovda (http://imgur.com/NFnjuvC) koje treba pokupiti i vratiti se nazad u poslovnu bazu i time je ruta zavrÅ¡ila. Ja da znam skriptati ubacio bih za ovaj posao komandu npr. /service milk ID Cijena i time bi se igračim spustila razina za žeÄ' jer u protivnom umru a isto tako da mogu prodavati primjerice sir ili neki drugi mliječni proizvod. Uostalom već sam namapao lokal i restoran za takve stvari. Po meni njihova početna plaća po ruti bi bila 350 dolara.

Zaštitar (http://imgur.com/ik9AW9k) - Ne postoji ruta za ovaj posao nego samo primjerice mogu nuditi armour ili neku zaštitarsku opremu.

Mehaničar (http://imgur.com/WE0suz9)- Mjesto prikupljanja auto-dijelova (http://imgur.com/chg3ebt) koje treba pokupiti i vratiti se nazad u poslovnu bazu i time je ruta završila. Za njih bi skriptao funkcije da nude popravak automobila ili prodaju goriva, bojanje i nadogradnju hidraulike za automobil. Po meni njihova početna plaća po ruti bi bila 150 dolara.

Smećar (http://imgur.com/wkL2Kui) - Ruta ovog posla bi bila najduža vremenski jer bi morao prolaziti kroz desetak markera po cijelom selu kako bi pokupio smeće. Po meni početna plaća po ruti bi bila 750 dolara.

Viljuškar (http://imgur.com/n4ZsMkk) - Mjesto prikupljanja radnog materijala (http://imgur.com/KFsGHjL) kojeg mora makar iz tri puta prebaciti u poslovnu bazu da bi završio rutu. Za ovaj posao nisam smislio neke zanimljive specifikacije. Početna plaća po ruti bi bila 350 dolara. PS. unutar hangara se nalaze kutije i slično.

To je što se poslova tiče a ja možda kad bi skriptao ubacio bi i odvjetnika čisto da ima tko ljude vaditi iz zatvora.
Police Department (http://imgur.com/ScQsEsJ) - PredviÄ'eni skinovi (http://imgur.com/l5G4Htw) koji su poredani od ranka 1-6. Gledano s lijeva na desno prvi je za rank 1 i 2, zatim za rank 3 i 4 da bi zadnji bio za rank 5 i 6. Za njih se može iskriptat funkcija /arrest i mogu sprovoditi racije i slično.

Farmer Gang (http://imgur.com/NcjQ4Pw) - PredviÄ'eni skinovi (http://imgur.com/gJjR8r4) koji su takoÄ'er poredani od ranka 1-6. S lijeva na desno prvi je za rank 1 i 2 a drugi za rank 3 i 4 te treći je samo za rank 5 i zadnji je lider tj. rank 6. Oni imaju MJESTO (//http://) s kojeg dovoze materijale za svoj sef.

Biker Gang (http://imgur.com/UXg7usy) - PredviÄ'eni skinovi (http://imgur.com/AnOGhL9) koji su takoÄ'er poredani od ranka 1-6. S lijeva na desno prvi je za rank 1 i 2 a drugi za rank 3 i 4 te treći je samo za rank 5 i zadnji je lider tj. rank 6. Kao i farmeri i oni koriste mjesto za prikupljanje materijala te se tu održavaju sukobi izmedju ove dvi organizacije. Materijale prenose pomoću svog kombija koji se nalazi u njihovoj bazi.
Oružarnica (http://imgur.com/B4oqoad)
Mjesto kupovine droge (http://imgur.com/bZnKqxx)
Banka (http://imgur.com/F7Lj6uF)
Glavni lokal u selu (http://imgur.com/ucJLmyc)
Mjesto kupovine bicikla (http://imgur.com/z7JBufr)
Mjesto kupovine teretnjaka (http://imgur.com/cJikLbX)
Mjesto kupovine običnih automobila (http://imgur.com/4jQbADg)
Kodovi: Oko kodova će mi biti potrebno malo objašnjenje jer ne znm kako ih naći ni convertati. Nekad davno sam to bio uradio ali sad sam zaboravio pa ako može neko objasniti bio bih zahvalan pa onda i njih naknadno postavim.
Nesto da dodate: Početnik sam u svemu ovome pa se nadam blažim kritikama.
Naslov: Odg: [Map]Dillimore
Poruka od: Andrijevic SKAMER poslato Jul 26, 2017, 15:16:14 POSLE PODNE
Odlicno

Bolje koristi map editor :D
Naslov: Odg: [Map]Dillimore
Poruka od: xsar.p poslato Jul 26, 2017, 15:16:55 POSLE PODNE
Odlicno, svaka cast.
Naslov: Odg: [Map]Dillimore
Poruka od: Andrijevic SKAMER poslato Jul 26, 2017, 15:19:02 POSLE PODNE
Evo ovde converte mapu https://convertffs.com/
Naslov: Odg: [Map]Dillimore
Poruka od: Bašovski poslato Jul 26, 2017, 16:03:50 POSLE PODNE
Mape kao mape nisu nesto ali si ulozio dosta truda i vremena. Pohvale
Naslov: Odg: [Map]Dillimore
Poruka od: Roby Mapper poslato Jul 26, 2017, 17:48:57 POSLE PODNE
Solidno
Naslov: Odg: [Map]Dillimore
Poruka od: #A.J. poslato Jul 26, 2017, 17:52:28 POSLE PODNE
Pohvale. :D
Naslov: Odg: [Map]Dillimore
Poruka od: rOLDen poslato Jul 26, 2017, 20:36:43 POSLE PODNE
Kod:

AddStaticVehicleEx(427,614.2000100,-597.2000100,17.5000000,270.0000000,6,35,15); //Enforcer
AddStaticVehicleEx(599,614.5000000,-601.5996100,17.6000000,270.0000000,6,35,15); //Police Ranger
AddStaticVehicleEx(497,613.7000100,-575.7000100,26.4000000,270.0000000,6,35,15); //Police Maverick
AddStaticVehicleEx(599,612.5999800,-590.2999900,17.6000000,270.0000000,6,35,15); //Police Ranger
AddStaticVehicleEx(596,622.0999800,-610.5999800,17.0000000,270.0000000,6,35,15); //Police Car (LSPD)
AddStaticVehicleEx(596,622.0999800,-605.7999900,17.0000000,270.0000000,6,35,15); //Police Car (LSPD)
AddStaticVehicleEx(523,616.2000100,-584.0999800,16.9000000,270.0000000,6,35,15); //HPV1000
AddStaticVehicleEx(461,1103.9000000,-297.2000100,73.7000000,180.0000000,217,131,15); //PCJ-600
AddStaticVehicleEx(554,1067.3000000,-288.2999900,74.2000000,180.0000000,217,131,15); //Yosemite
AddStaticVehicleEx(554,1074.1000000,-288.0000000,74.2000000,180.0000000,217,131,15); //Yosemite
AddStaticVehicleEx(445,1089.8000000,-317.7000100,74.0000000,180.0000000,217,131,15); //Admiral
AddStaticVehicleEx(445,1090.2000000,-297.5000000,74.0000000,180.0000000,217,131,15); //Admiral
AddStaticVehicleEx(498,1113.7000000,-306.6000100,74.2000000,90.0000000,217,131,15); //Boxville
AddStaticVehicleEx(475,333.7998000,-825.0000000,11.3000000,338.0000000,191,-1,15); //Sabre
AddStaticVehicleEx(475,329.5000000,-835.0000000,11.6000000,338.0000000,191,-1,15); //Sabre
AddStaticVehicleEx(463,347.9003900,-836.4003900,10.6000000,0.0000000,191,-1,15); //Freeway
AddStaticVehicleEx(463,350.7002000,-837.4003900,10.5000000,0.0000000,191,-1,15); //Freeway
AddStaticVehicleEx(498,358.9003900,-833.0000000,11.4000000,69.9940000,191,-1,15); //Boxville
AddStaticVehicleEx(463,344.9003900,-840.5000000,10.8000000,0.0000000,191,-1,15); //Freeway
AddStaticVehicleEx(498,719.7460900,-451.9365200,15.4026900,0.0000000,99,92,15); //Boxville
AddStaticVehicleEx(478,634.2999900,-515.2000100,16.4000000,0.0000000,52,26,15); //Walton
AddStaticVehicleEx(478,638.7000100,-515.2000100,16.4000000,0.0000000,101,106,15); //Walton
AddStaticVehicleEx(478,648.2998000,-505.9003900,16.4000000,90.0000000,101,106,15); //Walton
AddStaticVehicleEx(478,648.2999900,-501.7999900,16.4000000,90.0000000,101,106,15); //Walton
AddStaticVehicleEx(525,707.5999800,-470.5000000,16.3000000,90.0000000,101,106,15); //Tow Truck
AddStaticVehicleEx(525,707.5999800,-465.8999900,16.3000000,90.0000000,101,106,15); //Tow Truck
AddStaticVehicleEx(525,707.5999800,-461.3999900,16.3000000,90.0000000,101,106,15); //Tow Truck
AddStaticVehicleEx(525,707.5999800,-456.6000100,16.3000000,90.0000000,101,106,15); //Tow Truck
AddStaticVehicleEx(542,666.7000100,-458.3999900,16.2000000,90.0000000,105,88,15); //Clover
AddStaticVehicleEx(549,666.7999900,-470.7999900,16.2000000,90.0000000,54,65,15); //Tampa
AddStaticVehicleEx(546,666.7999900,-464.5000000,16.2000000,90.0000000,42,119,15); //Intruder
AddStaticVehicleEx(585,695.7000100,-451.1000100,16.0000000,180.0000000,22,34,15); //Emperor
AddStaticVehicleEx(540,667.0000000,-439.7998000,16.3000000,90.0000000,156,161,15); //Vincent
AddStaticVehicleEx(481,711.0000000,-566.2000100,15.9000000,270.0000000,142,140,15); //BMX
AddStaticVehicleEx(481,710.7999900,-572.7000100,15.8000000,270.0000000,142,140,15); //BMX
AddStaticVehicleEx(408,664.5000000,-618.2000100,17.1000000,0.0000000,255,255,15); //Trashmaster
AddStaticVehicleEx(408,669.0000000,-618.0000000,17.1000000,0.0000000,255,255,15); //Trashmaster
AddStaticVehicleEx(527,668.2999900,-546.2000100,16.1000000,90.0000000,77,98,15); //Cadrona
AddStaticVehicleEx(533,665.7000100,-581.5000000,16.1000000,90.0000000,14,49,15); //Feltzer
AddStaticVehicleEx(530,793.9000200,-611.9000200,16.1000000,0.0000000,105,88,15); //Forklift
AddStaticVehicleEx(530,785.4000200,-611.9000200,16.1000000,0.0000000,105,88,15); //Forklift
AddStaticVehicleEx(530,791.2999900,-611.7999900,16.1000000,0.0000000,105,88,15); //Forklift
AddStaticVehicleEx(530,788.4000200,-611.7000100,16.1000000,0.0000000,105,88,15); //Forklift
AddStaticVehicleEx(555,865.0999800,-581.7000100,18.0000000,90.0000000,170,173,15); //Windsor
AddStaticVehicleEx(402,852.0999800,-581.2000100,18.1000000,180.0000000,66,31,15); //Buffalo
CreateObject(12950,712.2999900,-559.8000500,17.0000000,0.0000000,0.0000000,180.0000000); //object(cos_sbanksteps03) (1)
CreateObject(1239,710.2999900,-566.2999900,21.2500000,0.0000000,0.0000000,0.0000000); //object(info) (1)
CreateObject(14875,705.2000100,-564.5999800,21.2000000,0.0000000,0.0000000,0.0000000); //object(kylie_hay1) (1)
CreateObject(13367,706.2000100,-572.0999800,24.9000000,0.0000000,0.0000000,0.0000000); //object(sw_watertower01) (1)
CreateObject(14873,703.2000100,-572.7999900,21.2000000,0.0000000,0.0000000,90.0000000); //object(kylie_hay) (1)
CreateObject(14875,703.4000200,-565.0000000,21.2000000,0.0000000,0.0000000,0.0000000); //object(kylie_hay1) (2)
CreateObject(14875,701.0000000,-566.0999800,21.2000000,0.0000000,0.0000000,0.0000000); //object(kylie_hay1) (3)
CreateObject(1231,709.2000100,-571.5999800,23.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
CreateObject(1231,709.2999900,-562.7999900,23.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
CreateObject(1231,697.7999900,-562.0999800,23.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
CreateObject(1231,697.2000100,-572.2000100,23.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
CreateObject(1499,620.4000200,-568.6112100,25.1000000,0.0000000,0.0000000,0.0000000); //object(gen_doorint05) (1)
CreateObject(3928,613.8437500,-573.5136700,24.9738400,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(3934,613.5371100,-574.2685500,24.9601600,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
CreateObject(3934,614.7900400,-574.9726600,24.9601600,0.0000000,0.0000000,0.0000000); //object(helipad01) (2)
CreateObject(3934,614.0000000,-575.7999900,25.4000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (3)
CreateObject(1239,627.5000000,-571.7999900,17.6000000,0.0000000,0.0000000,0.0000000); //object(info) (2)
CreateObject(1239,611.0999800,-583.0999800,18.0000000,0.0000000,0.0000000,0.0000000); //object(info) (3)
CreateObject(1239,1105.9998000,-299.7000100,74.2000000,0.0000000,0.0000000,0.0000000); //object(info) (4)
CreateObject(3355,354.0996100,-849.5000000,10.0000000,0.0000000,0.0000000,159.9990000); //object(cxrf_savhus1_) (1)
CreateObject(1566,356.1999800,-841.4000200,11.8000000,0.0000000,0.0000000,340.0000000); //object(cj_ws_door) (1)
CreateObject(1239,357.1000100,-841.2999900,11.2000000,0.0000000,0.0000000,0.0000000); //object(info) (5)
CreateObject(845,365.2999900,-830.5000000,11.3000000,0.0000000,0.0000000,120.0000000); //object(dead_tree_17) (1)
CreateObject(617,363.2999900,-840.7999900,10.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (1)
CreateObject(1239,648.7999900,-519.4000200,16.3000000,0.0000000,0.0000000,0.0000000); //object(info) (6)
CreateObject(1239,671.4000200,-519.9000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (7)
CreateObject(1239,646.7000100,-511.1000100,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (8)
CreateObject(1239,655.2999900,-502.8999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (10)
CreateObject(1239,694.9000200,-500.1000100,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (11)
CreateObject(1279,624.5000000,-506.2000100,16.2000000,0.0000000,0.0000000,90.0000000); //object(craigpackage) (1)
CreateObject(1239,681.5999800,-473.7000100,16.3000000,0.0000000,0.0000000,0.0000000); //object(info) (12)
CreateObject(1239,715.5999800,-466.8999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (13)
CreateObject(1440,710.0000000,-452.7999900,15.9000000,0.0000000,0.0000000,270.0000000); //object(dyn_box_pile_3) (1)
CreateObject(1239,614.0000000,-518.2999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (14)
CreateObject(1239,701.9003900,-519.0996100,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (15)
CreateObject(16769,624.7999900,-466.7000100,15.4000000,0.0000000,0.0000000,90.0000000); //object(desn2_ammun04) (1)
CreateObject(3109,632.4000200,-469.7000100,16.6000000,0.0000000,0.0000000,0.0000000); //object(imy_la_door) (1)
CreateObject(1239,632.7999900,-468.8999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (16)
CreateObject(3315,815.5000000,-567.2002000,16.2000000,0.0000000,0.0000000,0.0000000); //object(sw_bigburb_03) (1)
CreateObject(12918,815.2000100,-542.9000200,15.3000000,0.0000000,0.0000000,0.0000000); //object(sw_haypile05) (1)
CreateObject(12918,807.2999900,-542.7000100,15.3000000,0.0000000,0.0000000,0.0000000); //object(sw_haypile05) (2)
CreateObject(12917,816.7000100,-539.2999900,15.2000000,0.0000000,0.0000000,0.0000000); //object(sw_haypile03) (1)
CreateObject(12917,807.7000100,-545.9000200,15.3000000,0.0000000,0.0000000,180.0000000); //object(sw_haypile03) (2)
CreateObject(1239,691.9000200,-546.7999900,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (17)
CreateObject(2949,662.2999900,-624.8127400,15.3000000,0.0000000,0.0000000,270.0000000); //object(kmb_lockeddoor) (1)
CreateObject(1239,661.5000000,-624.0999800,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (18)
CreateObject(1239,801.0999800,-613.5999800,16.2000000,0.0000000,0.0000000,0.0000000); //object(info) (9)
CreateObject(8251,752.9000200,-631.7999900,18.2000000,0.0000000,3.0000000,90.0000000); //object(pltschlhnger02_lvs) (1)
CreateObject(3570,758.7999900,-641.7000100,16.9000000,0.0000000,0.0000000,0.0000000); //object(lasdkrt2) (1)
CreateObject(3571,761.5999800,-635.7999900,16.6000000,0.0000000,0.0000000,90.0000000); //object(lasdkrt3) (1)
CreateObject(3573,749.5999800,-636.7000100,16.9000000,0.0000000,0.0000000,90.0000000); //object(lasdkrtgrp1) (1)
CreateObject(1239,854.4000200,-604.4000200,18.2000000,0.0000000,0.0000000,0.0000000); //object(info) (20)
CreateObject(2730,666.9000200,-520.0999800,17.0000000,0.0000000,0.0000000,0.0000000); //object(cj_binc_post2) (1)
CreateObject(2729,664.2999900,-520.0999800,17.1000000,0.0000000,0.0000000,0.0000000); //object(cj_binc_post3) (1)

/*
Objects converted: 54
Vehicles converted: 45
Vehicle models found: 25
----------------------
In the time this conversion took to finish 0.04 micro-fortnights have passed!
*/
Naslov: Odg: [Map]Dillimore
Poruka od: ⓋⒺⓇⒸⒺⓉⒾ ✔ッ poslato Jul 26, 2017, 21:56:51 POSLE PODNE
Citat: Andrijevic poslato Jul 26, 2017, 15:16:14 POSLE PODNE
Odlicno

Bolje koristi map editor :D
Naslov: Odg: [Map]Dillimore
Poruka od: Vučko poslato Jul 28, 2017, 18:21:00 POSLE PODNE
Fino. :D
Naslov: Odg: [Map]Dillimore
Poruka od: .agency poslato Avgust 01, 2017, 19:29:29 POSLE PODNE
Odlocino, puno stvari za tako malo selo  ::) ???